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Best Ship and Weapons to instantly destroy logistics

Author
Parsee789
Immaterial and Missing Power
#1 - 2011-12-31 14:01:58 UTC
Logistics can really determine the fate of the battle and the fleet will do their best to keep their logistics alive.

Since you can no longer Doomsday Logistics or other Subcaps(which is lame since a Titan should be able to kill anything by itself)

What is the best weapon and ship that can be used to destroy logistic ships before the opposing fleet can respond?
Killstealing
Brutor Tribe
Minmatar Republic
#2 - 2011-12-31 15:06:51 UTC
10 maels
tofucake prime
The Hatchery
SL0W CHILDREN AT PLAY
#3 - 2011-12-31 16:00:28 UTC
10 nados
St Mio
Imperial Academy
Amarr Empire
#4 - 2011-12-31 16:09:12 UTC
10 ferox
Killstealing
Brutor Tribe
Minmatar Republic
#5 - 2011-12-31 16:11:02 UTC
a falcon
Kessiaan
Sebiestor Tribe
Minmatar Republic
#6 - 2011-12-31 16:32:58 UTC
an Arazu with damps
Taedrin
Federal Navy Academy
Gallente Federation
#7 - 2011-12-31 17:41:09 UTC
Recons (except for Minmatar). A single non-minmatar recon can effectively shut down a single guardian and then a bit more. The curse can cap out a guardian within 30 seconds. Arazu/Lachesis can make it so that the guardian can't finish targetting anyone until after they are dead. Falcon/Rook can permajam them provided they are fit for the task.

I suppose a rapier/huginn could web and target paint individual guardians making them much easier to hit (a logi's main defense is its low sig radius and speed from its AB/MWD), but that depends on having enough ships for the job.
Gritz1
Ice Fire Warriors
#8 - 2011-12-31 19:30:30 UTC
Not destroying it, but doing so in one sense is def ewar ships. Sensor damp then down to nothing or perma jam is always a good tactic (and incredibly frustrating)
ShahFluffers
Ice Fire Warriors
#9 - 2011-12-31 21:50:09 UTC
An energy neutralizer or two on every ship in your fleet. Tell everyone to select their own neutralizing targets while focusing on the "primary."
Pinaculus
Aliastra
Gallente Federation
#10 - 2011-12-31 23:01:05 UTC
Parsee789 wrote:
Logistics can really determine the fate of the battle and the fleet will do their best to keep their logistics alive.

Since you can no longer Doomsday Logistics or other Subcaps(which is lame since a Titan should be able to kill anything by itself)

What is the best weapon and ship that can be used to destroy logistic ships before the opposing fleet can respond?


The first thing I was ever told in EVE when I asked about flying Logi was, "Don't bother. You'll just get primaried off the field before anything else happens."

That was two years ago, and it's nice to see a lot has changed. Now, my advice to a new player would be, "Don't bother. You'll just get ECMed/Damped/Neuted then primaried off the field before anything else happens."

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Julia Connor
P R O M E T H E U S
#11 - 2011-12-31 23:22:09 UTC
"E" "SHE" "M"
Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2012-01-01 03:10:42 UTC
bhaalgorn.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

MrGeckoli
Crash and Burn Academy
#13 - 2012-01-01 20:08:56 UTC
An arty fleet with enough volley to knock a average skilled logi pilot out of the fight in one go.

Bhaalgorn would work well if we are talking less than 4 logis, but then again you could just use two curses for the same job.... but know they will both die horrible deaths within 2 minutes, but break their logis so worth it.
ValentinaDLM
SoE Roughriders
Electus Matari
#14 - 2012-01-02 00:02:07 UTC
St Mio wrote:
10 ferox


I would prefer 100 :)

Failing that, I guess you could be like other people and bring arty mael/nado/canes/thrashers in sufficient numbers. It would never be as cool as a ferox.

P.S. Stalking in a Mio thread.
Herman Klaus
Touched By Klaus
#15 - 2012-01-02 02:48:32 UTC
Damp them down. ECCM is fit alot but not many fit SeBo
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#16 - 2012-01-02 06:08:40 UTC
Parsee789 wrote:

Since you can no longer Doomsday Logistics or other Subcaps(which is lame since a Titan should be able to kill anything by itself)


Lost all interest in post about there. Also, e-war, just about anything works. My Bhaal can shut down more or less an entire Logi group with well placed and timed neuts.
EMO JAck
The Scope
Gallente Federation
#17 - 2012-01-02 07:11:48 UTC
Lachy with boosters, tankle canes , arty ships, shield gank talos or most anything with an epic alpha. Then you could jam em, damp em or nuet them.
Tarsus Zateki
Viziam
Amarr Empire
#18 - 2012-01-02 08:07:40 UTC
A damped or target jammed logistic is as effective as a blown up logistic.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Death Toll007
Perkone
Caldari State
#19 - 2012-01-02 15:43:25 UTC
ECM Drones, in large fleets call primary targets for ECM drones by squad.

EX:

Primary target is: Sushi in Bhaalgorn
I say again primary target is: Sushi in Bhaalgorn
Squad one I want your ECM on Logi Pilot1 in Guardian
Squad two I want your ECM on Logi pilot 2 in Guardian
Squad three I want your ECM on Logi Pilot3 in Guardian
Squad four I want your ECM on Logi Pilot4 in Guardian

Saying this calmly over and over again, changing primary targets as they pop. Most cruiser+ gangs can permajam logis not fit for ECCM with five members per squad and EC-300's.

Would not recommend larger ECM drones due to speed issues.

-DT
Arctur Vallfar
Knights Adamant
#20 - 2012-01-02 19:25:17 UTC
I suggest initiating a conversation with the Logistic ship's pilot and convince them to kill themselves.

Failing that, do as many others have already stated and use electronic warfare modules. Logistic vessels don't do much when their capacitor has been siphoned away and/or they can't target anything. You don't need to necessarily destroy them, since they could themselves be off/repaired by another vessel or just well tanked. So long as they are rendered useless, even for a few minutes, can be a serious game changer.
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