These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What kind of features would you like to help out the solo player?

First post
Author
MeestaPenni
Mercantile and Stuff
#41 - 2011-12-31 16:23:49 UTC
Tippia wrote:
and at that point, we have to start discussing what qualifies as “solo”,


Do we really need to further reduce the concept of "solo"?

Try and stick with the topic, reduce the obtuse input, and maybe something constructive will come out of the discussion.

Solo = solo.

Simple.

I am not Prencleeve Grothsmore.

Atticus Fynch
#42 - 2011-12-31 16:39:05 UTC
Tippia wrote:
Velicitia wrote:
Hold Sov...

... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away.
…and at that point, we have to start discussing what qualifies as “solo”, since, not only does he have an army of alts, but another army (or four) of friendly factions who come to help whenever things are looking bad.


An army of alts would be no different than a large corp at your disposal. I think what defines a solo player is one that does not belong to a corp/alliance. Or a one-man corp with no more than 3 characters in it since you can only have 3 chars per account anyway.

In theory a person can have 10 accounts with 30 characters total. You could only play 10 at a time though. As each is defined as a solo character, they would each be able to call in NPC refenforcments but each would have to also pay for the service. That is the trade off. If you want to play alone, you need to pay for the help which I think balances things out.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Velicitia
XS Tech
#43 - 2011-12-31 16:44:04 UTC
Tippia wrote:
Velicitia wrote:
Hold Sov...

... oh wait, no, Chribba is solo and was holding Sov for about a year in 9UY until TEST decided to take it away.
…and at that point, we have to start discussing what qualifies as “solo”, since, not only does he have an army of alts, but another army (or four) of friendly factions who come to help whenever things are looking bad.


Only Four? I thought Otherworld Empire was blue to about half of New Eden? Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alara IonStorm
#44 - 2011-12-31 16:46:30 UTC  |  Edited by: Alara IonStorm
Atticus Fynch wrote:
NPC refenforcments

CCP never ever, ever let this happen.

We can hire Player Mercs if we need them.

Don't kill business just because people are to lazy to ask for help and don't create blobs of NPC's around every player blob.

EVE is fine with single ship control.
Velicitia wrote:

Only Four? I thought Otherworld Empire was blue to about half of New Eden? Cool

Blue in the sense that your Mail Man is Blue. You are not going to shoot him in the Head for delivering a letter but you aren't going to create a Fleet OP every time he gets a splinter.

Nothing phases Cribba anyway. He does not fly what he can not afford to loose. He can afford anything.
Atticus Fynch
#45 - 2011-12-31 16:48:54 UTC
Alara IonStorm wrote:
Atticus Fynch wrote:
NPC refenforcments

CCP never ever, ever let this happen.

We can hire Player Mercs if we need them.

Don't kill business just because people are to lazy to ask for help and don't create blobs of NPC's around every player blob.

EVE is fine with single ship control.


Then lets do away with Concord. That is NPC reenforcments for hi-sec right?

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Alara IonStorm
#46 - 2011-12-31 16:55:26 UTC
Atticus Fynch wrote:

Then lets do away with Concord. That is NPC reenforcments for hi-sec right?

Of course they are not. Sometimes I wonder where you draw these wacky conclusions.

Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win.

You want people to to help you and not enforce Sector Security, Hire Players.
Velicitia
XS Tech
#47 - 2011-12-31 16:56:17 UTC  |  Edited by: Velicitia
Atticus Fynch wrote:


Then lets do away with Concord. That is NPC reenforcments for hi-sec right?



+1

(though you're wrong that they're "reinforcements")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Atticus Fynch
#48 - 2011-12-31 16:58:32 UTC  |  Edited by: Atticus Fynch
Alara IonStorm wrote:
Atticus Fynch wrote:

Then lets do away with Concord. That is NPC reenforcments for hi-sec right?

Of course they are not. Sometimes I wonder where you draw these wacky conclusions.

Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win.

You want people to to help you and not enforce Sector Security, Hire Players.



Concord in hi-sec is aligned to you when you are attacked. They protect you.

It would be no different than purchasing an NPC escort service from a BS when going on your mining session.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Velicitia
XS Tech
#49 - 2011-12-31 17:02:42 UTC  |  Edited by: Velicitia
Atticus Fynch wrote:
Alara IonStorm wrote:
Atticus Fynch wrote:

Then lets do away with Concord. That is NPC reenforcments for hi-sec right?

Of course they are not. Sometimes I wonder where you draw these wacky conclusions.

Concord is not aligned to one side and does not re-enforce any player. They are NPC Guards that react when the law is violated within their designated Sector. They do not help you but if you are helped by coincidence from there actions against hostile targets then that is a win.

You want people to to help you and not enforce Sector Security, Hire Players.



Concord in hi-sec is aligned to you when you are attacked. They protect you.

It would be no different than purchasing an NPC escort service from a BS when going on your mining session.



actually, they're only there to punish an offender. No protection is offered -- it just happens that not everyone can gank you before CONCORD shows up to spank them for being bad.


edit -- and Tippia, I think about the only thing TRUE solo players can't use are ganglinks.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alara IonStorm
#50 - 2011-12-31 17:06:52 UTC
Atticus Fynch wrote:

Concord in hi-sec is aligned to you when you are attacked. They protect you.

No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.
Atticus Fynch wrote:

It would be no different than purchasing an NPC escort service from a BS when going on your mining session.

First off why, people who want to kill you will just Alpha you before the Battleship can do anything. Any other use will kill solo PvP.
Atticus Fynch
#51 - 2011-12-31 17:10:03 UTC  |  Edited by: Atticus Fynch
For all those against any solo-player NPC support, my question is: how does it affect your gameplay? If you are not interested in it, then dont use it.

Awhile back, I suggested (and others) auto-docking. It got shot down by the forum masses for making the game "too easy." Well, looks like CCP went with it anyway.

Did it really change the game any aside from adding another attractive feature?

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Alara IonStorm
#52 - 2011-12-31 17:15:50 UTC  |  Edited by: CCP Phantom
Atticus Fynch wrote:
how does it affect your gameplay?

Now every time I do Solo PvP I have to purchase and drag along a fleet of NPC's or fall victem to anyone who hired their own fleet.

Great now PvP is more expensive. I did not join an MMO RTS, I play EVE with my single character. Now I have to Micro Manage an NPC Fleet. =/

If I do not it is like not Rigging your ship and I fall behind further.
CCP Phantom
C C P
C C P Alliance
#53 - 2011-12-31 17:20:32 UTC
Off topic posts removed. Please stay on topic and polite, thank you.

CCP Phantom - Senior Community Developer

Hainnz
Imperial Academy
Amarr Empire
#54 - 2011-12-31 17:21:30 UTC
Of all the MMOs I've played EVE probably does the most to encourage solo play, while doing the least to support it.

A couple of things that I think would help solo players some is a 100k km phase in point on the far side of a gate, to help thwart gate-camps and promote spreading out from hi-sec, and some way to tell if another ship is warping to your current grid.

Eliana Bandokar
Hideaway Hunters
The Hideaway.
#55 - 2011-12-31 17:21:36 UTC
Brock Nelson wrote:
EVE Could use a "Find a friend" button


This was probably sarcastic but after meeting a ton of rookies who were about to quit because they don't know anyone, rookie chat moves too fast, and they've no idea what to do, some sort of in-game list of volunteer mentors/friends for newbs would go a long way.
Lors Dornick
Kallisti Industries
#56 - 2011-12-31 17:40:30 UTC  |  Edited by: Lors Dornick
Atticus Fynch wrote:
Lors Dornick wrote:
Atticus Fynch wrote:
EVE is not geared towards solo play. I would like to see more support for the solo player.

ie. purchase concord escort service for example.

For the solo and one man corps players out there, what kind of features would you like implemented?


Erh? Why?

It's an MMO, why should it support solo players?




LOL!!!

I was waiting for the "it's an MMO...duh" reply.

MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone.

As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality.


You're missing my point.

I am mainly playing alone.

But that's a choice I've made and I feel fine playing under restrictions that playing alone imposes on me.

I see no reason for CCP to make it easier for solo players what so ever since the core game is about co-operation (with a side order of betrayal and backstabbing).

There's many games that provide loads of solo play content, but very few that provides the manic economic and political content that EvE provides.

That's why I prefer CCP to blatantly ignore my style of play and focus on the stuff that makes EvE into what it is.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Tippia
Sunshine and Lollipops
#57 - 2011-12-31 17:47:53 UTC  |  Edited by: CCP Phantom
Atticus Fynch wrote:
Concord in hi-sec is aligned to you when you are attacked. They protect you.
No. CONCORD in highsec is aligned with CONCORD — they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.
Velicitia
XS Tech
#58 - 2011-12-31 17:53:26 UTC  |  Edited by: Velicitia
Tippia wrote:

Atticus Fynch wrote:
Concord in hi-sec is aligned to you when you are attacked. They protect you.
No. CONCORD in highsec is aligned with CONCORD — they punish people who pull down a GCC, and that is all. They are opposed to criminals, not aligned with you; their job is punishment, not protection.


At best, they're "aligned" with you insofar as "the enemy (CONCORD) of my enemy (they guy that shot me) is my friend".

Soon as you do something bad, that "alignment" will change.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alara IonStorm
#59 - 2011-12-31 18:03:06 UTC
Atticus Fynch wrote:
not members in a corp.

Oh good to get this everyone quits there Corp and joins chat channels.

Just so people need to pay more to Solo PvP.
Marlona Sky
State War Academy
Caldari State
#60 - 2011-12-31 18:03:51 UTC
I solo PvP with two Falcon alts.