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What's More Efficient?

Author
Sassums
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2011-12-31 14:51:53 UTC  |  Edited by: Sassums
Here's are the 2 Scenarios I can pick from, both are in a WH:

Scenario 1:

1 Hulk
1 Rorqual (Maximum skills)

or

Scenario 2:
2 Hulks
1 Orca (Medium Skills, not maxed but not minimum) (Foreman and Director to V, Link Specialist to IV, Industry Command to 3)

What would generate a higher yield?
Velicitia
XS Tech
#2 - 2011-12-31 15:00:04 UTC
probably 2 hulks and an orca. for the simple fact you're not having to stop mining every time a neutral decides to wander through your system.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sassums
Dark Venture Corporation
Kitchen Sinkhole
#3 - 2011-12-31 15:01:43 UTC
Velicitia wrote:
probably 2 hulks and an orca. for the simple fact you're not having to stop mining every time a neutral decides to wander through your system.



Sorry this is in a WH system.
Akita T
Caldari Navy Volunteer Task Force
#4 - 2011-12-31 15:45:03 UTC
Incomplete data for computing a solution.

What type and count of refining arrays do you use (if any), how often can you be around, what class of wormhole is this supposed to be, do you have any mineral compression capabilities (not ore compression, mineral compression, as in BPOs and manufacture lines) for the typical mineral yields you harvest inside the WSpace, how often can you find a wormhole opening to normal space (and how convenient is the exit usually compared to where you normally sell your minerals), what hauling capacity do you have, how high do you value hauling in terms of volume/jumps, etc ?

Statistically speaking, in my semi-informed opinion, the more likely scenario to pan out would be (2) but it's not necessarily a given for you in particular.
If you have no decent mineral compression capabilities AND value hauling very highly, the better scenario for you is (1).
If you can reliably compress minerals OR value hauling at a very low rate, the better scenario for you would be (2).
For anything in between, you'd have to actually experiment with both choices for a reasonable amount of time (while keeping tight records of time spent doing each individual type of activity) before you know for sure what seems better for you.
Velicitia
XS Tech
#5 - 2011-12-31 15:48:19 UTC  |  Edited by: Velicitia
ah, then we're gonna have to check maths a lot more in depth.

Orca with those skills looks to be about 2545 M3/min
2 hulks will be pulling in 5090 m3.

Fully maxxed rorqual (assuming T1 links) looks to be about 2950 m3/min
T2 links push you to around 3400 m3/min.

Note that on the rorqual, I can't remember if the maths are taking the "in siege" bonuses into account, but I can't double check until I can log in and compare "real world" numbers to the "on paper" assumptions.

2 hulks and an orca still win out... but whenever you have "n hulks", flying them with a rorqual gets more ore.

edit -- also, have to agree with Akita that we need more information -- I'm just pulling out mining yield numbers...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sassums
Dark Venture Corporation
Kitchen Sinkhole
#6 - 2011-12-31 16:13:25 UTC
Thanks for the help.

The problem is I have 2 guys that can fly Hulks (1 can get in the Rorqual).

I have a third account, that is just combat stuff, but he can fly an Orca. I just wanted to make sure changing the Rorqual for a Hulk actually increased my yield.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2011-12-31 21:07:27 UTC  |  Edited by: Tau Cabalander
Sassums wrote:
Thanks for the help.

The problem is I have 2 guys that can fly Hulks (1 can get in the Rorqual).

I have a third account, that is just combat stuff, but he can fly an Orca. I just wanted to make sure changing the Rorqual for a Hulk actually increased my yield.

Having lived in w-space for about 2.5 years, and owning both an Orca and a Rorqual (max skill pilot), here's what I recommend:

* Put them both in Hulks and fill as many jetcans as you are comfortable to leave in space.
* Send them both back to the POS to get into Deep Space Transports (I used Bustards) with tractorbeams to collect the cans.

Don't take the Orca nor the Rorqual out of the POS force field. I've gotten my Orca into structure when I thought the system was secure.

A third account dedicated to hauling is recommended. Don't worry about fleet boosting unless you have 4 accounts/members in the operation. One of your Hulk pilots can have the Mining Foreman Mindlink implant for 15% yield bonus for both Hulks.

This is the Hulk fit I use in w-space (I use a CN EM shield amp instead of the meta). Overheat and deploy drones if attacked, and try to warp out. Only cloaked ships are a real threat, as you should be used to spamming dscan when you live in w-space. I've never lost a Hulk.

[Hulk, GTFO]
Damage Control II
'Halcyon' Core Equalizer I

Invulnerability Field II
Viscoelastic EM Ward Salubrity I
Additional Thermal Barrier Emitter I
Invulnerability Field II

Modulated Strip Miner II, Arkonor Mining Crystal II
Modulated Strip Miner II, Arkonor Mining Crystal II
Modulated Strip Miner II, Arkonor Mining Crystal II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Vespa EC-600 x5