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Player Features and Ideas Discussion

 
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Making mining fleets more interactive

First post
Author
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#81 - 2015-07-14 18:02:30 UTC
Thanks for the support, Raphendyr.

Sorra Hibra wrote:
It takes a special kind of insanity to enjoy mining, and no matter how many fancy bells and whistles you attach to it you will not attract more people to it once the "new" wears off. Instead of changing the mechanics to chase off those special few, why not actually do something they ask for?


Did you actually read the idea in the OP? I'm not trying to mess with the current miners too much. Mining will still be done by lasering space rocks. These additions are to enable people with other proclivities to have a place in a mining fleet.

Sorra Hibra wrote:

This would be like me, a pilot whom has shot at maybe a dozen player ships in my career, saying that PVP is not for me but here is how CCP should change it to be more appealing to me. You would see page after page of responses telling me to quit EVE and go back to WoW.


And they would be wrong to do so. If your suggestion was a bad idea, they should instead provide the reasoning as to why it is bad. If the idea can't be shown to be poor by its likely impacts or its mechanical incompatibility with the game's design, then the idea might actually be good.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#82 - 2015-07-14 19:33:34 UTC
Kyeudo Van'mynai wrote:

Asuka Solo wrote:

How to run a PvP fleet:
Get a booster / Super to run fleet boosts
Get a couple of tacklers or put down bubbles
Get a couple of Deeps
Get a bunch of pew pew ships to drop sentries
Tag your targets as they come through gates while holding onto the batphone
Lazer space boats or light the cyno to lazer space boats.

Seems allot like mining to me....


You forgot bringing logi, ewar, and scouts. You also forgot the problem of managing where the logi are in relation to your pvp ships, managing optimal range, calling primaries, making decisions about when to stay on grid and when to bail, route planning, and all the other things that FCs need to do.

Space rocks don't shoot back. If you want to convince me that there is more to a current mining fleet than "haulers haul, everyone else lasers asteroids", please fill me in on what I am missing that requires coordination. Mocking PvP, while it could be funny, doesn't change the nature of a mining fleet.


Oh. My bad. Let me rephrase mining then for you and take all the other elements you mentioned into account:

How a Mining Fleet should be run:
i) FC picks a system from the myriad of choices in New Eden.
ii) FC analyses the asteroid belts found in that system to make sure the mineral breakdown will assist him / her (or it) to achieve maximum yield in precious or much sought after minerals, in addition to making sure the belts are far enough away from gates and close enough to stations or towers to help the fleet stay out of harms way or safe up if needed.
iii) FC then proceeds to monitor the system for a few days to make sure its not in the roaming plans for any known griefer or merc alliances (that the miners may or may not be at war with) and most importantly, that Code is not operating in the applicable (insert sec status here) system without attracting any attention to it, himself / herself or the planned op.
iv) FC moves his freighters into position.
v) FC proceeds to announce the OP via evemail, social media, mumble and forums a few days in advance so people can plan their lives accordingly and the FC can achieve a better than average turn out.
vi) FC also sets up a Calendar entry for the corp / alliance (or install alts in coalition alliances to mass spam as required because of the limitations of evemail mailing lists).
vii) Day of op arrives. FC logs in and starts a fleet with a proper advert to allow blues or friends to join.
viii) FC sets up the details of the fleet and the days targets in the fleet motd.
ix) FC proceeds to setup the booster ships in fleet, making sure each is fitted appropriately and that the ships in fleet are receiving boosts.
x) Fleet members start joining in their respective ships and make sure their teamspeak server isnt acting up.
xi) Fleet members warp to FC and start blapping rocks, while boozing up and congregating like they do, opting to:
xi-a) Jet cans as per fleet arrangements
xi-b) dump ore in a fleet hanger as per fleet arrangements
xi-c) dump the ore in secure containers that are emptied by freighters as per fleet arrangements
xi-d) ignore all sounds made by the ship or the rats floating around them from time to time.
xi-e) all broadcasts or warnings issues by the FC
xii) FC constantly monitors:
xii-a) local to ensure no undesirables jump into system.
xii-b) alts in the neighboring systems to make sure no danger is approaching
xiii-c) FC's watchlist of known alts of unsavory characters that may have undesirable outcomes on the op.
xiv) FC spots something he doesn't like and:
xiv-a) orders the fleet to dock up / safe up / logoffski
xiv-b) orders his logis to undock and warp on the fleet, which he then proceeds to micromanage then at arms length because lets face it, miners dont use logis for pvp amirite?.
xiv-c) orders his falcon alts to undock and warp on the fleet, because lets face it, miners dont use logi.
xiv-d) orders the fleet to deploy combat drones and hold onto their panties because no logi or e-war alts are on hand.
xiv-e) Fleet warps everybody who's paying attention out of harms way for a brief interlude.
xv) FC achieves goal of (insert target of ore / deaths / kills / hours spent in front of computer here) and calls it a night.
xvi) FC carves out the isk / takes / cuts for all participants, pays em and logs.


But I digress, we wouldn't expect a special snowflake who doesn't mine.. to know anything about all of that (nor how to change it) now would we? We also don't care to convince YOU of anything... because the nature of this forum is for you to convince US. And as far as I can see, the miners (that bother to read the forums) are unmoved by your hearty discussion, nor your subjective perception of what mining should be that we just can't envision. Your severe lack of likes on your opening post(s) just proves my point. Ditto for the first respondent.

Mocking mining by relating to PvP, as funny as it is, doesn't add depth to pvp mate, nor any substance to your shallow arguments by use of gross over simplified expressions to try and make a floating point about a system you don't participate in.

Play eve long enough and you'll realize that PvE, PvP or PvEvP... is all the same shallow, pointless waste of paid up time, for the sake of enjoyment and changing asteroid names or how scanners work, wont change that.

In fact, if I had to compare this revised list of activities in a mining fleet to your 2 paragraphs of what PvP fleets are, with logi, e-war and FC decisions and all that.... it seems mining has more content and choices to be made. But we wouldn't want facts to subtract from a perfectly good whine in F&I now do we? So please, do continue.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lady Rift
His Majesty's Privateers
#83 - 2015-07-14 19:38:39 UTC
I'm sorry but I'm still not seeing why I would look at whats in the rocks over just running part of a cycle on it than use tags to tag bad rocks. My view is that any ship not adding to ore mined is losing efficiency and isk with the necessary evils being the boosting ship and a hauler when fleet is large enough.
Sorra Hibra
Doomheim
#84 - 2015-07-14 19:48:17 UTC
So I want to get this first response in before my on topic post. With regards to my last post about non-PVPers making PVP recommendations, I wasn't saying it's not possible I am saying I do not have the frame of reference to even remotely assume that my idea is decent.

In my RL profession I work with multiple engineering disciplines, and while I can keep up with general discussions, I leave the true decision making and client recommendations to the people that are educated in that area. Maybe you should try the same.
Sorra Hibra
Doomheim
#85 - 2015-07-14 20:00:17 UTC
Now on topic. I did as you recommended and reread your OP. Here are my counterpoint as a professional miner.

I work on large scale private contracts, which require me to provide set minerals in a set time. Under current game design this is predictable and easy. If I am sort Isogen and a large omber site just spawned, I might take the isk/hr hit to make my contract. Under your plan, I cannot predict what I am mining and therefore cannot plan the days mining op. Making it significantly more difficult for the existing players you claim to not be bothering.

The loot spew mechanic has been used and removed. Reusing it means we don't learn from our mistakes.

If you can tractor asteroids, I see people with a fleet of Nocti moving entire belts off grid, creating private ore reserves.

Depending on the concentration of Rock in the aasteroids, I don't see many people bringing more mouths to feed in the form of scouts and combat ships. I also would not sacrifice precious tank for a scanner.

Prospecting would generally be a low income profession since you are basically renaming ninja mining in null. You may make more isk/m3 with it, but time wasted travelling and scanning will bring the isk/hr way down.

Hope this is enough on topic for you.
Teckos Pech
Hogyoku
Goonswarm Federation
#86 - 2015-07-14 21:33:57 UTC  |  Edited by: Teckos Pech
Kyeudo Van'mynai wrote:
Kitty Bear wrote:

mining is fine
boring, but fine


Boring is not fine. The word you are looking for is "functional".


And my problem is your ideas are still....boring.

Here is a question, can mining be exciting? I'm starting to think the answer is, "No," and as a result making mining better may not be possible.

And yes, I read your proposal. Twice in fact.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cassandra Skjem
Big Sister Exploration
#87 - 2015-07-14 22:51:33 UTC
Que the disco stu music every time a laser cycles? "Ah hah hah hah ...Staying alive, staying alive..."

Top 10 reasons a pilot would choose to mine over another option:
1--at work afk mining
2--no skills elsewhere
3--reading a book
4--watching a movie
5--working on homework
6--on a business call
7--lasers are pretty and LSD is fun
8--social event on comms with other friends working together to accomplish something
9--just need another million tritanium to complete my first battleship
10--bait


All things considered mining is an easy low risk way to make some isk or build things, it seems fine to me as it is, besides making it more interesting also seems like you would make it a less afk task not at all good for people looking for high sec pvp, maybe you just need more and bigger rats in null sec belts, that would certainly make it more interesting, even engaging especially if you had a Forsaken Hub or Rally point type spawn when the rats spawn in the belts, it's their ore anyways right and they want to protect it.

Is it a tarp?

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#88 - 2015-07-15 01:32:20 UTC
Kyeudo Van'mynai wrote:


These additions are to enable people with other proclivities to have a place in a mining fleet.




and what others are telling you , just like the changes for fleet warps(proposed if not already here) the FC of such fleets will simply take up those new responsibilities.....because it is the FC knowing what is needed to be done. You are not enabling more positions for more people.

More miners/indy it seems are speaking up, more against your ideas than for them.
I did not want to spell it out for you but someone already has, in fact two have in different ways of the process for running mining fleets. It takes much more planning and work involved as an FC than you realize, as much so as a Combat fleet requires. Your ideas need a lot more refinement because right now they are just horrible.
FT Diomedes
The Graduates
#89 - 2015-07-15 03:48:14 UTC
Asuka Solo wrote:
Burned!


Pretty much sums it up. We should let this thread fall to the bottom of the ocean floor to slowly disintegrate and become worm food.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Count Szadek
Center for Advanced Studies
Gallente Federation
#90 - 2015-07-15 12:50:08 UTC
Better Solution: Mining Fleets in Low Sec / Null Sec / Wormholes. You know, places where things actually happen and rats aren't like flies that you can kill with a newspaper. They are more like flies you need a baseball bat to kill. (a cricket bat works too).
Raphendyr Nardieu
Avanto
Hole Control
#91 - 2015-07-15 12:59:13 UTC
Before continuing I want to remind that proposed changes have tried to keep in mind afk mining as possibility. Maybe not as profitable as active, but ok.

Now to the point. I think that what we (OP and I) have forgotten what big mining fleets do compared to solo mining. They tend to ming the whole belts away, don't they? This means that you select the belt instead of asteroids?

So, let's add assumption that there would be lot more belts and asteroids (or more would spawn over time) so that you wouldn't want to mine the whole belt. We also assume that we do not add more minerals in overall to new eden, just the junk rock.

So. Now we have a lot of belts, but they have also a lot of junk rock, so you actually want to select belts with wanted minerals and especially change the belt when those minerals are mined away? Would this change how you see these ideas?


Also, any wild ideas how FC job could be divided to other fleet members too? This is what we (and CCP) actually want to change for fleets? As for now the FC does most of the works and for some reason it's easier that way.
Raphendyr Nardieu
Avanto
Hole Control
#92 - 2015-07-15 13:00:57 UTC  |  Edited by: Raphendyr Nardieu
Count Szadek wrote:
Better Solution: Mining Fleets in Low Sec / Null Sec / Wormholes. You know, places where things actually happen and rats aren't like flies that you can kill with a newspaper. They are more like flies you need a baseball bat to kill. (a cricket bat works too).


Like in wormholes. Fly few big ships to belt. Shoot rats... Fly bait procurers to belt. Mine ore while waiting for things to shoot. Some times you get juicy aster kills and other times you get killed by cruiser blob. Oh and there is not rats after the initial few.

edit: belts in wormholes are actually anomalies.
Lady Rift
His Majesty's Privateers
#93 - 2015-07-15 13:07:21 UTC
Raphendyr Nardieu wrote:
Before continuing I want to remind that proposed changes have tried to keep in mind afk mining as possibility. Maybe not as profitable as active, but ok.

Now to the point. I think that what we (OP and I) have forgotten what big mining fleets do compared to solo mining. They tend to ming the whole belts away, don't they? This means that you select the belt instead of asteroids?

So, let's add assumption that there would be lot more belts and asteroids (or more would spawn over time) so that you wouldn't want to mine the whole belt. We also assume that we do not add more minerals in overall to new eden, just the junk rock.

So. Now we have a lot of belts, but they have also a lot of junk rock, so you actually want to select belts with wanted minerals and especially change the belt when those minerals are mined away? Would this change how you see these ideas?


Also, any wild ideas how FC job could be divided to other fleet members too? This is what we (and CCP) actually want to change for fleets? As for now the FC does most of the works and for some reason it's easier that way.




one person handling most of the work is easier because its one person, as soon as the tasks get divided out you lose efficiency. Why is the scout an FC alt? cause only the FC knows exactly what he wants to engage.
Raphendyr Nardieu
Avanto
Hole Control
#94 - 2015-07-15 14:14:11 UTC
Lady Rift wrote:

one person handling most of the work is easier because its one person, as soon as the tasks get divided out you lose efficiency. Why is the scout an FC alt? cause only the FC knows exactly what he wants to engage.


True. At some point you just can't handle everything. Of course in this case scouting and calling the targets is quite good set of tasks.

Personally I have been thinking this idea of dividing tasks and responsibility in real life jobs to make it easier to have variable length work weeks (1-4 days preferable). Basically same issue here. We want to divide job to multiple actors, but we need to solve communications problem. And possible some other problems.

My thesis is that if those problems are solved dividing the work is actually more efficient than doing it on single actor.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#95 - 2015-07-15 14:47:27 UTC
Raphendyr Nardieu wrote:
Lady Rift wrote:

one person handling most of the work is easier because its one person, as soon as the tasks get divided out you lose efficiency. Why is the scout an FC alt? cause only the FC knows exactly what he wants to engage.


True. At some point you just can't handle everything. Of course in this case scouting and calling the targets is quite good set of tasks.

Personally I have been thinking this idea of dividing tasks and responsibility in real life jobs to make it easier to have variable length work weeks (1-4 days preferable). Basically same issue here. We want to divide job to multiple actors, but we need to solve communications problem. And possible some other problems.

My thesis is that if those problems are solved dividing the work is actually more efficient than doing it on single actor.


And your thesis would be incorrect, unless a player is able to devote to actually learning the command/leadership nuances and skills(not skills in itself but player skills) then the Fact the work remains in the hands of a single actor in EvE is more efficient is true.

Someone that FC's for a mining fleet, is usually the one already with extensive knowledge of rock types, where to find them, runs the Orca Alt, a Freighter Alt, can do logi/combat/scout/gank, do payroll, manage incoming ores, manage the fleet, do proper marketing, has perfect refining skills, already has a working intel knowledge of baddies etc, is also the one that has experience or is currently the CEO or part of the Senior Directorship of a mining corp.
In my personal experience, most nearly all the lower end people of such a position are unable to unarse themselves to want to learn the job. So by default that job naturally goes to very select few. Especially when it comes to just miners, they dont want to mission, or fly an orca, or refine, or scout, or any of the other numbers of related tasks that HAVE to be done/completed to operate a proper fleet.

It is an enigma to be sure that i ask myself all the time, Miner wants to make ISK, miner starts to get bored or is reaching top end t2 capability, but miner does not want to do missions, or ganks, or pvp on an alt, or grind appropriate standings....but yet miner wants to get into marketing, but still does not want to train their reprocessing skills, or learn beyond the basics of using blueprints. They get themselves stuck into a corner to where leadership starts to pass them up for any opportunity an then they whine complain others being promoted above them or given tasks they have been asking for without doing any of the required pre-reqs to be allowed to do those tasks.
Then you have the problem of security as well....but that a much more involved discussion and relevant for a different day and topic.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#96 - 2015-07-15 15:28:44 UTC
Asuka Solo wrote:

But I digress, we wouldn't expect a special snowflake who doesn't mine.. to know anything about all of that (nor how to change it) now would we? We also don't care to convince YOU of anything... because the nature of this forum is for you to convince US. And as far as I can see, the miners (that bother to read the forums) are unmoved by your hearty discussion, nor your subjective perception of what mining should be that we just can't envision. Your severe lack of likes on your opening post(s) just proves my point. Ditto for the first respondent.


You misunderstand my target audience. I am not trying to sell these changes as being good for existing miners. I expect most existing miners to think these changes are terrible for them. On the whole, this is a nerf to mining that I am proposing: worse survey scanner, inefficiency in mining yields, and runaway asteroids. About the only buffs I am proposing would be the possibility of better ores being found in belts than before and the possibility of adding new rare minerals.

I don't really care for the number of likes OP is getting. It's not like people vote ideas into the game. What matters is whether or not my ideas would be an improvement on the whole for the game.

As such, the target audience for this set of changes is that group of people who are interested in the idea of mining but turned off by the monotonous game play. I want to expand the pool of people involved in mining to include more than just the current mining population.

Quote:

In fact, if I had to compare this revised list of activities in a mining fleet to your 2 paragraphs of what PvP fleets are, with logi, e-war and FC decisions and all that.... it seems mining has more content and choices to be made.


Actually, that list and an actual list of PvP FC decisions has many overlaps and equivalent points. However, the part that is actually relevant to the discussion - the pew pew of space rocks as opposed to the pew pew of space ships - is mostly about where you dump your ore while you get drunk. That is the part that this proposal would be trying to change.

Besides which, this whole comparison is a side discussion and largely irrelevant to whether or not my ideas are of worth.

Lady Rift wrote:
I'm sorry but I'm still not seeing why I would look at whats in the rocks over just running part of a cycle on it than use tags to tag bad rocks. My view is that any ship not adding to ore mined is losing efficiency and isk with the necessary evils being the boosting ship and a hauler when fleet is large enough.


Hmm. Good point. To make this more workable, it seems that there would need to be some amount of randomness to the output of any given cycle of mining lasers, else people would just use their mining lasers as improvised survey scanners.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#97 - 2015-07-15 16:03:47 UTC
Sorra Hibra wrote:

I work on large scale private contracts, which require me to provide set minerals in a set time. Under current game design this is predictable and easy. If I am short Isogen and a large omber site just spawned, I might take the isk/hr hit to make my contract. Under your plan, I cannot predict what I am mining and therefore cannot plan the days mining op. Making it significantly more difficult for the existing players you claim to not be bothering.


I'd expect ore types available to still be predictable within regions, probably even down to the constellation or system level, so if you are looking for Isogen you'd still know what areas to poke around to find Omber, Kernite, and so on. You just don't know if it is present in any particular belt or asteroid without surveying it. There's a decent amount of factors that can be tweaked to balance things and give various areas their own character.

Honest question: How typical is your style of work? Most mineral programs I'm familiar with will buy almost anything at near Jita price.

Quote:

The loot spew mechanic has been used and removed. Reusing it means we don't learn from our mistakes.


Loot spew was hated because it was a small click-fest used to randomize your reward from exploration. Asteroids that fracture would still have all the pieces on grid, but the bits would head in different directions with varying amounts of momentum (they eventually stop). The point would be to make a miner make a decision about what pieces to chase down.

Quote:

If you can tractor asteroids, I see people with a fleet of Nocti moving entire belts off grid, creating private ore reserves.


Ooh! Emergent game play! I like it. That would also let mining fleets create spaces to mine in that is harder for gank fleets to find.

That probably does mean that asteroids should be something you can scan down with probes, either existing ones or specialized survey probes. That way you can claim-jack someone's private asteroid patch.

Quote:

Depending on the concentration of Rock in the aasteroids, I don't see many people bringing more mouths to feed in the form of scouts and combat ships. I also would not sacrifice precious tank for a scanner.


I don't see a lot of combat ships coming either. Defending a mining fleet is an inherently problematic proposition. You either have an unprofitable mining fleet or a bored combat fleet.

The scout would probably be flying a venture, so when he's done finding which asteroids are worth mining, he'd be there mining away. Alternately, he reships from your orca and goes to work right beside the rest of you. If my "prospecting" idea was implemented along side the main idea, he might be the one equipped with prospecting lasers and so spends his time extracting the rare ores that can't be mined by the normal mining lasers.

I like that you wouldn't sacrifice tank for a scanner. It means you are more likely to bring someone else to scout for you.

Quote:

Prospecting would generally be a low income profession since you are basically renaming ninja mining in null. You may make more isk/m3 with it, but time wasted traveling and scanning will bring the isk/hr way down.

Hope this is enough on topic for you.


That largely depends on just how valuable the rare ores end up, which is largely dependent on their use. If space rubies or whatever they would be are the only way to build T3 Battleships or if they allow you to shave 10% off the build cost of a Titan, I can see the travel time being completely offset.

The feedback is much appreciated!
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#98 - 2015-07-15 16:29:47 UTC
Max Deveron wrote:

More miners/indy it seems are speaking up, more against your ideas than for them.
I did not want to spell it out for you but someone already has, in fact two have in different ways of the process for running mining fleets. It takes much more planning and work involved as an FC than you realize, as much so as a Combat fleet requires. Your ideas need a lot more refinement because right now they are just horrible.


This shouldn't add to the work the FC has to do. This should add to the effort required by the individual fleet members. They should be the ones needing to make judgement calls about how they conduct themselves on grid.

Lady Rift wrote:

one person handling most of the work is easier because its one person, as soon as the tasks get divided out you lose efficiency. Why is the scout an FC alt? cause only the FC knows exactly what he wants to engage.


Most fleets I've been in, the scout has been a separate player so the FC can focus on cat herding. It's not efficiency that's lost when you split tasks, it's risk that is added - you have to trust the player giving you the information to do his job correctly and make good judgements. Trust is in short supply in Eve.
Raphendyr Nardieu
Avanto
Hole Control
#99 - 2015-07-15 17:31:15 UTC
btw. Want to point out that in space object with momentum would travel for ever (no resisting force). For game mechanics we want it to stop at some point. Also I would like unmanned Titan to stop... So some lore thing needs to be invented here (ccp's problem if ever implemented).
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#100 - 2015-07-15 20:13:53 UTC
Raphendyr Nardieu wrote:
btw. Want to point out that in space object with momentum would travel for ever (no resisting force). For game mechanics we want it to stop at some point. Also I would like unmanned Titan to stop... So some lore thing needs to be invented here (ccp's problem if ever implemented).


Bumped ships and such in Eve stop without visible need to maneuver, so Eve space works as more of a fluid than as a real vacuum. Otherwise, endless thrust would eventually cause even the slowest ship to reach near-luminal speeds.