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Player Features and Ideas Discussion

 
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Incursion Timer

Author
Sarrgon
Avalonians United
#1 - 2015-07-13 19:25:11 UTC
Incursions need a timer before the mothership can be destroyed, I would say like 48 hours. Getting more and more where like today, they are not even up for 18 hours then they get destroyed. And I don't care what the incursion haters have to say, me and others have accounts to pay for and we plex them, if we can't make the ISK, that will be a lot more accounts that get closed out.
Black Pedro
Mine.
#2 - 2015-07-13 19:51:41 UTC
Sarrgon wrote:
Incursions need a timer before the mothership can be destroyed, I would say like 48 hours. Getting more and more where like today, they are not even up for 18 hours then they get destroyed. And I don't care what the incursion haters have to say, me and others have accounts to pay for and we plex them, if we can't make the ISK, that will be a lot more accounts that get closed out.

Come on, you aren't even trying. 0/10

Reported for trolling.
Donnachadh
United Allegiance of Undesirables
#3 - 2015-07-14 13:37:17 UTC
NO - Because working as intended.

NO - Because you do not get to inconvenience and entire region of space simply because you want to make ISK to plex your accounts.

Incursions were designed to follow a path from start to finish based on how the PLAYERS decide to run them.
If the Incursion community wants to run them out in 18 hours that is up to them. If they want to leave them open as long as possible then they can do that as well.

And no I am not an Incursion hater, I hate players like you with an entitlement attitude, thinking the game owes them the right to farm ridiculous amounts of ISK and LP from an Incursion while screwing over the local space population at the same time. And people think mission runners are bad......
James Baboli
Warp to Pharmacy
#4 - 2015-07-14 14:10:31 UTC
Donnachadh wrote:


Incursions were designed to follow a path from start to finish based on how the PLAYERS decide to run them.
If the Incursion community wants to run them out in 18 hours that is up to them. If they want to leave them open as long as possible then they can do that as well.


Its one of the many communities driving this drama, which is likely to push many tears on the forums.
I agree with him and others that the current situation is fairly bad, but mostly because the mothership site is just too easy. Pushing up the number of lirastuttons by 2, moving the outunis initial point to within neut range of where you land in site and upping the kundalini's EHP would solve most of the problems, as it would now require much closer to the 80 person max.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Maldiro Selkurk
Radiation Sickness
#5 - 2015-07-14 16:28:49 UTC
Yet another destroy someone elses fun because it isnt an aspect if game play i prefer, so no

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nasar Vyron
S0utherN Comfort
#6 - 2015-07-14 16:47:58 UTC
Hey! Hey! Hey! Hey!

I have an idea that's even better!!! Remove incursions! Their lore has past and they are the worse isk faucet ever added to the game and should have never existed past their designated "expansion" to begin with. You want to make isk to plex your account, move out to low or null sec and put your assets at risk.

With their removal CCP could actually look into implementing a new feature for PVE that could even put in comparable amounts of isk into low/null that are just as "entertaining" and group oriented. Possibly region specific staging/incursion-like events where that region is staging to move into empire with the weakening of CONCORD due to the drifter threat. Now players in high sec would actually have a reason to leave the nest and explore the rest of the game.

Then when the drifter lore passes these are removed as well and replaced with a whole new PVE feature so thing don't get stale!!!


OMG amazing right? Things added to the game temporarily and replaced with something new to keep the game from getting stale and having the same old repetitive BS to do day in and day out for YEARS at a time.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2015-07-14 19:44:28 UTC
Much better idea.

Give us incursions for each pirate faction! Incursions for everybody!

Screw these entitlement haters... with their attitude of incursion free entitlement

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Donnachadh
United Allegiance of Undesirables
#8 - 2015-07-15 02:04:05 UTC
James Baboli wrote:
Donnachadh wrote:


Incursions were designed to follow a path from start to finish based on how the PLAYERS decide to run them.
If the Incursion community wants to run them out in 18 hours that is up to them. If they want to leave them open as long as possible then they can do that as well.


Its one of the many communities driving this drama, which is likely to push many tears on the forums.
I agree with him and others that the current situation is fairly bad, but mostly because the mothership site is just too easy. Pushing up the number of lirastuttons by 2, moving the outunis initial point to within neut range of where you land in site and upping the kundalini's EHP would solve most of the problems, as it would now require much closer to the 80 person max.

As my grandmother would have said, this sounds like a personal problem.
If the Incursion community has decided to end Incursions as quickly as possible then that is THEIR choice and I simply do not give a damn why they are doing it.

If you and the OP do not like it then band together with the others that do not like this and change it using game mechanics that already exist. If you cannot or will not do that it is YOUR problem and you cannot have CCP solve it for you by implementing a minimum time before the mother ship can spawn.

Damn and people think mission runners have an entitlement problem.