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Crime & Punishment

 
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My First Wardec - The Chronicle

Author
Feyd Rautha Harkonnen
Doomheim
#41 - 2015-07-14 14:25:50 UTC  |  Edited by: Feyd Rautha Harkonnen
Vimsy Vortis wrote:

...
Edit: Also how are links "better" than logistics? I don't understand how one neutral force multiplier is allegedly more acceptable than another. How would me having an extra 25,000 EHP from links be better than me getting 25,000 EHP in reps from a logistics ship, particularly when you consider that links can't even be shot at legally?

While a common misnomer, links don't fundamentally change the outcome of a fight -- they enhance, they make an already good ship/fit a little better, but they don't fundamentally re-shuffle the fight card-deck, and they won't save a crap-fit or ship-mismatch from dying in a fire...

Logistics on the other hand is like having a tangible +1 on field with you, same as an ECM boat like a Falcon (or even Griffin..); their use fundamentally changes the difference between the win & lose equation and associated risk. Logi effectively makes your main un-killable (especially when you fit a multispectral in the mids and EC-300's in the drone bay, for when the target switches aggro to your logi...worst case your main moon-walks out..)

Now in truth I actually don't have any issue with anyone using anything (well, except for ECM...ECM is the AIDS of pvp...), but if you are going to call me out as a 'scrub' for routing newbros into active-tanked HAC's for merccing, its safeties-off on my calling you out as a logi pansy...

(hugs)

F

p.s.
Preferences aside, my active-tanked Sac I flew when merccing worked just fine thank you. With 430 scan res if you still need a sebo to grab cruiser targets and above the issue isn't your scan res.
Demerius Xenocratus
The Scope
Gallente Federation
#42 - 2015-07-14 17:49:30 UTC
Looks like most of those Marmite Deimos losses were to blobs with enough DPS that having a buffer wouldn't matter. I can't say for sure because I don't know the exact context of those fights. If they got caught and blobbed whilst solo hunting then it's not really the fit at fault.

And then there's Kyp Durron's billion ISK Deimos lost to Artemis Tyrannos. Now those Tyrannos guys are truly elite pvp'ers.
On a serious note, I'm not sure why he engaged that in a subcap.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#43 - 2015-07-14 18:30:19 UTC
Feyd Rautha Harkonnen wrote:
Vimsy Vortis wrote:

...
Edit: Also how are links "better" than logistics? I don't understand how one neutral force multiplier is allegedly more acceptable than another. How would me having an extra 25,000 EHP from links be better than me getting 25,000 EHP in reps from a logistics ship, particularly when you consider that links can't even be shot at legally?

While a common misnomer, links don't fundamentally change the outcome of a fight -- they enhance, they make an already good ship/fit a little better, but they don't fundamentally re-shuffle the fight card-deck, and they won't save a crap-fit or ship-mismatch from dying in a fire...

I don't agree. The bonuses that links give are so extreme that they make things that would otherwise not even be viable, viable. Skirmish links make ships that can't kite or can't catch fast ships suddenly able to kite and catch fast ships, Armored warfare links give such large EHP or active rep bonuses that they frankly more effective at keeping you alive than a T1 logistics ship.

It rrally is the same thing. The interesting discussion is which is the more useful kind of alt, because there's arguments you can make for both.

I also really don't care if people use ECM, mostly because you're shooting yourself in the foot by using it a lot of the time. By rendering someone totally incapable of even shooting at you, you're essentially forcing them to either try and flee or deagress and dock/jump if possible. Unless you're in a situation where escape is impossible using ECM is likely to result in an engagement with zero kills, which is obviously undesirable.

Also it's not marmite-esq unless your entire med rack is sensor boosters and you also forgot to fit a tank.
Noragen Neirfallas
Emotional Net Loss
#44 - 2015-07-15 00:26:07 UTC
Demerius Xenocratus wrote:
Looks like most of those Marmite Deimos losses were to blobs with enough DPS that having a buffer wouldn't matter. I can't say for sure because I don't know the exact context of those fights. If they got caught and blobbed whilst solo hunting then it's not really the fit at fault.

And then there's Kyp Durron's billion ISK Deimos lost to Artemis Tyrannos. Now those Tyrannos guys are truly elite pvp'ers.
On a serious note, I'm not sure why he engaged that in a subcap.

For the lols. Tora was about to do the same in a much more expensive and hilarious ship but something came up we all had to go and attend to

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Demerius Xenocratus
The Scope
Gallente Federation
#45 - 2015-07-15 17:06:00 UTC
Vimsy Vortis wrote:
Feyd Rautha Harkonnen wrote:
Vimsy Vortis wrote:

...
Edit: Also how are links "better" than logistics? I don't understand how one neutral force multiplier is allegedly more acceptable than another. How would me having an extra 25,000 EHP from links be better than me getting 25,000 EHP in reps from a logistics ship, particularly when you consider that links can't even be shot at legally?

While a common misnomer, links don't fundamentally change the outcome of a fight -- they enhance, they make an already good ship/fit a little better, but they don't fundamentally re-shuffle the fight card-deck, and they won't save a crap-fit or ship-mismatch from dying in a fire...

I don't agree. The bonuses that links give are so extreme that they make things that would otherwise not even be viable, viable. Skirmish links make ships that can't kite or can't catch fast ships suddenly able to kite and catch fast ships, Armored warfare links give such large EHP or active rep bonuses that they frankly more effective at keeping you alive than a T1 logistics ship.

It rrally is the same thing. The interesting discussion is which is the more useful kind of alt, because there's arguments you can make for both.

I also really don't care if people use ECM, mostly because you're shooting yourself in the foot by using it a lot of the time. By rendering someone totally incapable of even shooting at you, you're essentially forcing them to either try and flee or deagress and dock/jump if possible. Unless you're in a situation where escape is impossible using ECM is likely to result in an engagement with zero kills, which is obviously undesirable.

Also it's not marmite-esq unless your entire med rack is sensor boosters and you also forgot to fit a tank.



I actually agree with you on links depending on how they are used.

The massive speed boost that comes from links AND implants can make a ship like an Orthrus, absolutely uncatchable by any that could tank it for more than a few seconds.

The point/web ranges you get from boosts + faction gear can make the margin of error for that pilot so wide that he'd literally have to fly blindfolded to be at risk. A linked garmur in FW space for example can kite at 60k instead of the conventional 20. Conversely, having 22k webs on a brawl ship like a Vigilant means you are no longer vulnerable to being kited by non-linked opponents. Links can be combined with other advantages like pirate implants and faction mods to break a ship out of the standard kite vs. brawl meta.

An armor tanked Proteus with 2 guards for support could still get dropped by a big enough blob. That same blob might not be able to contend with an RLML Orthrus running around them at 5k m/s cold with a 60k point and a 20k defensive scram.
Noragen Neirfallas
Emotional Net Loss
#46 - 2015-07-15 17:12:14 UTC
Demerius Xenocratus wrote:
Vimsy Vortis wrote:
Feyd Rautha Harkonnen wrote:
Vimsy Vortis wrote:

...
Edit: Also how are links "better" than logistics? I don't understand how one neutral force multiplier is allegedly more acceptable than another. How would me having an extra 25,000 EHP from links be better than me getting 25,000 EHP in reps from a logistics ship, particularly when you consider that links can't even be shot at legally?

While a common misnomer, links don't fundamentally change the outcome of a fight -- they enhance, they make an already good ship/fit a little better, but they don't fundamentally re-shuffle the fight card-deck, and they won't save a crap-fit or ship-mismatch from dying in a fire...

I don't agree. The bonuses that links give are so extreme that they make things that would otherwise not even be viable, viable. Skirmish links make ships that can't kite or can't catch fast ships suddenly able to kite and catch fast ships, Armored warfare links give such large EHP or active rep bonuses that they frankly more effective at keeping you alive than a T1 logistics ship.

It rrally is the same thing. The interesting discussion is which is the more useful kind of alt, because there's arguments you can make for both.

I also really don't care if people use ECM, mostly because you're shooting yourself in the foot by using it a lot of the time. By rendering someone totally incapable of even shooting at you, you're essentially forcing them to either try and flee or deagress and dock/jump if possible. Unless you're in a situation where escape is impossible using ECM is likely to result in an engagement with zero kills, which is obviously undesirable.

Also it's not marmite-esq unless your entire med rack is sensor boosters and you also forgot to fit a tank.



I actually agree with you on links depending on how they are used.

The massive speed boost that comes from links AND implants can make a ship like an Orthrus, absolutely uncatchable by any that could tank it for more than a few seconds.

The point/web ranges you get from boosts + faction gear can make the margin of error for that pilot so wide that he'd literally have to fly blindfolded to be at risk. A linked garmur in FW space for example can kite at 60k instead of the conventional 20. Conversely, having 22k webs on a brawl ship like a Vigilant means you are no longer vulnerable to being kited by non-linked opponents. Links can be combined with other advantages like pirate implants and faction mods to break a ship out of the standard kite vs. brawl meta.

An armor tanked Proteus with 2 guards for support could still get dropped by a big enough blob. That same blob might not be able to contend with an RLML Orthrus running around them at 5k m/s cold with a 60k point and a 20k defensive scram.

Again blobing is not always king.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

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