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Lore, Invention and T3 destroyers. Somethings not making any sense

First post
Author
Ki Ozran
Malakim Zealots
Angel Cartel
#1 - 2015-07-13 17:33:46 UTC
So now that we have a four T3 destroyers flying and causing havoc I want to now about one thing, why do capsuleers need to INVENT the ships when each faction as already invented them and said they would make the available to the public. I know that inventing is meant to limit hi tech gear to help prevent them flooding the market and crashing prices but in terms of lore it really doesn't make that much sense. Essentially each faction said they would sell the new T3 Destroyers but in reality capsuleers have only 2 options to get the new ships. One buy from another capsuleer that has no involvement with a faction or make one your self. Now the second option also really bothers me. When you invent something you make a BPC instead of a BPO when both have the same instructions on how to build the ship, the big difference is that the BPC is consumed once its allowed runs are used up. Why would a capsuleer gimp them selves with that? After all they did INVENT the ship. Also why can't the advance computers that control ship construction simply remember how it made something. So why is this the case with inventing? Is there something lore wise that explains why capsuleers need to invent BPCs instead of buying from the NPC inventors?
Owen Levanth
Sagittarius Unlimited Exploration
#2 - 2015-07-13 18:49:40 UTC
The problem with invention in games is: You can't really invent something new. You'd need some kind of super-game capable of changing itself to accommodate the new stuff. The game would also need to be able to re-balance itself, since no mortal team of devs could ever keep up with game code changing itself like that.

And so invention in video games will always be some kind of crafting, using stuff that already exists in the game to make other stuff, also in the game.

I've always made up a little explanation for myself in-game: "Inventing" or "Reverse-Engineering" stuff just means you, as a capsuleer, are trying to retrace the steps gigantic mega corporations have done before you. I mean sure, the Federation can talk all day long about the Hecate is released to "the public", but in truth there are still industrial secrets, patents and other stuff preventing you from just getting one. So you need to either reverse-engineer your own blueprint and build one, or buy it from the legal grey area which is the capsuleer-market.

If you want more, I suggest contacting a space wizard who can magic up a game which somehow allows you to truly invent things and can put those into the game without everything just flying of the rails immediately.
Do Little
Bluenose Trading
#3 - 2015-07-14 09:18:33 UTC
With T2 invention you are upgrading a blueprint you purchased from the NPC corp that developed the product - sort of makes sense. T3 used to be reverse engineering sleeper artifacts - which also sort of made sense but was recently changed to reduce complexity - no need for different processes to do the same thing.

Beyond lore, there need to be barriers to entry so people can set goals and progress in the game.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2015-07-14 13:09:03 UTC
I figure, for the T2 invention, you're taking a DRMed blueprint, then trying to insert bits (open sourced by, of course, evil people Blink) into it, dealing with a reactive DRM, which will, when you're unsuccessful, destroy the blueprint.

With T3, you're trying to interface another blueprint to the nanite infused hull segments you've got. it's not always successful.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter