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Capital Escalations - Multiboxing meeself some dank 2b Isk per hour :>

First post
Author
Ab'del Abu
Atlantis Ascendant
#1 - 2015-07-14 00:07:06 UTC  |  Edited by: Ab'del Abu
Just going to leave this here for your viewing pleasure: 2b Isk / h

Posted the same to reddit

C5/C6 are broken and things need to change. I'm not in favor of removing capital escalations, as I've pointed out before - they are a great conflict driver - but seeing as high-class wormholes have now completely deteriorated into glorious farming lands, CCP needs to make some drastic changes. And they need to do it soon.

What changes, you ask: I see multiple options. The first, the more realistic option (something CCP would/could actually implement) is:

Heavily intertwine C5/C6 through adding a second static.

Less realistic, but probably more sensible:

2.) Merge C5 and C6 space and shrink it down to 300-400 systems.

3.) Remove capital escalations from C5 space and add some more C6 systems.

By now you probably wonder what kind of drugs I am on. Be honest to yourself though, high-class wormhole space is focked so hard right now, stuff has to happen.
Zekora Rally
U2EZ
#2 - 2015-07-14 00:16:50 UTC
This was happening when high class wh pvp was booming so how exactly is any of this different?
Iyokus Patrouette
University of Caille
Gallente Federation
#3 - 2015-07-14 00:16:58 UTC
sssuuuree bring more Dev attention to wormholes. . because it worked so well last time they remembered wormholes existed and made changes.

---- Advocate for the initiation of purple coloured wormholes----

Ab'del Abu
Atlantis Ascendant
#4 - 2015-07-14 00:25:01 UTC
Zekora Rally wrote:
This was happening when high class wh pvp was booming so how exactly is any of this different?


I'm just trying to make a point. Sure, it was happening before C5/C6 went all stale ...

Iyokus Patrouette wrote:
sssuuuree bring more Dev attention to wormholes. . because it worked so well last time they remembered wormholes existed and made changes.


Heh you may have a point. Sorry about making a fuss and all
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#5 - 2015-07-14 01:22:24 UTC
I'm always confused as to why someone who lives in a 5-3 and doesn't really do much PVP is suggesting changes to higher class wormholes. Sure, you bring up good points, but when there are people like you that just bear in holes with low class statics and don't PVP, are you really surprised?

You're right, stuff does have to happen to high class space. People who actually want to PVP and not just farm need to move in. It's a culture problem, not a mechanics problem. It's not a surprise that corps with good, active PVPers willing to put the effort in are still finding content all over wormhole space.

Having said all that, I would love dual statics in C5 and C6 space. I don't think it will provide much of an activity boost though.
J3rz11
Almost Dangerous
Wolves Amongst Strangers
#6 - 2015-07-14 01:23:52 UTC  |  Edited by: J3rz11
Braxus Deninard wrote:
I'm always confused as to why someone who lives in a 5-3 and doesn't really do much PVP is suggesting changes to higher class wormholes. Sure, you bring up good points, but when there are people like you that just bear in holes with low class statics and don't PVP, are you really surprised?

You're right, stuff does have to happen to high class space. People who actually want to PVP and not just farm need to move in. It's a culture problem, not a mechanics problem. It's not a surprise that corps with good, active PVPers willing to put the effort in are still finding content all over wormhole space.

Having said all that, I would love dual statics in C5 and C6 space. I don't think it will provide much of an activity boost though.


^ this Big smile

edit: also - if you're actually serious, and not just seeking attention, as i suspect to be more likely - try the correct forums for suggesting changes to game mechanics - https://forums.eveonline.com/default.aspx?g=topics&f=270
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#7 - 2015-07-14 01:30:54 UTC
More thoughts - I've just never understood the whole nerf capital escalation money to force people to PVP mentality. It's such a simplistic view to hold.

Anyone who actually wants to PVP already does it. If you really care about PVPing, you just do it. Why do people seem to think that nerfing income will force people to PVP? If you nerf income the farmers will either just farm for longer to make the same money, or move out of w-space completely, rendering it even more empty.
ISD Supogo
ISD BH
ISD Alliance
#8 - 2015-07-14 01:38:20 UTC
Thread has been moved to Features & Ideas Discussion.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Jonn Duune
OpSec.
Wrong Hole.
#9 - 2015-07-14 02:03:25 UTC
Braxus Deninard wrote:
More thoughts - I've just never understood the whole nerf capital escalation money to force people to PVP mentality. It's such a simplistic view to hold.

Anyone who actually wants to PVP already does it. If you really care about PVPing, you just do it. Why do people seem to think that nerfing income will force people to PVP? If you nerf income the farmers will either just farm for longer to make the same money, or move out of w-space completely, rendering it even more empty.



To be fair, lots of corps like us do capital escalations to fund our PVP. I think most of the big WH corps work this way too.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#10 - 2015-07-14 02:09:37 UTC  |  Edited by: Braxus Deninard
Jonn Duune wrote:
Braxus Deninard wrote:
More thoughts - I've just never understood the whole nerf capital escalation money to force people to PVP mentality. It's such a simplistic view to hold.

Anyone who actually wants to PVP already does it. If you really care about PVPing, you just do it. Why do people seem to think that nerfing income will force people to PVP? If you nerf income the farmers will either just farm for longer to make the same money, or move out of w-space completely, rendering it even more empty.



To be fair, lots of corps like us do capital escalations to fund our PVP. I think most of the big WH corps work this way too.


That's exactly my point, there's two different types of groups. Corps like you guys do home sites and spend a couple of hours doing it, but then the majority of time is spent on PVP, rolling chains and hunting targets. For PVP groups that cap escalate, the ISK funds PVP for the members of the corp.

The problem is groups that capital escalate and then simply don't PVP at all, or make very little effort to find any content. No nerf to capital escalations is ever going to fix that. It's an attitude problem.
Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2015-07-14 02:29:05 UTC
Do you see. . . do you see what you've done... RIP Wormholes.

---- Advocate for the initiation of purple coloured wormholes----

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#12 - 2015-07-14 02:58:08 UTC
It's 2015, and with all the info/guides out there about how to bear, you are still clueless.
Congrats on your first site.

~lvl 60 paladin~

FT Diomedes
The Graduates
#13 - 2015-07-14 03:16:46 UTC
Braxus Deninard wrote:


The problem is groups that capital escalate and then simply don't PVP at all, or make very little effort to find any content. No nerf to capital escalations is ever going to fix that. It's an attitude problem.


The problem is caring about how someone else plays Eve and not taking in-game steps to fix it. If you do not like the fact that they do not PVP, then go force them to PVP. Eve gives you that right.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

unimatrix0030
University of Caille
Gallente Federation
#14 - 2015-07-14 05:53:50 UTC  |  Edited by: unimatrix0030
You do seem to forget that you can do that only once a day, in null,low and high you can keep doing sites for ever.
And you need to be lucky to have sites in your wormhole.
Sometimes you have weeks and months of only 3-5 sites in your home.
Add to that the scanning, closing holes, ...
So the number of isk/hour is actualy far below the number you mentioned.
So at 5 sites you have 3 bil max you can earn that day. With 1 multiboxer or 20 people it stays the same. And then it is over for the day.
Also add to the fact that when done a lot, you will not have lots of sites anyway.
In null or low or even high incursions you can get isk without this time contraint.
Also the cost to start it up is quite high, you seem to be forgetting that.

But i do agree the last few changes CCP did made it a lot safer also.
Like the instant sig spawn, cycle time for caps from 10 to 5 minutes(triage/siege), wh spawn distance thingy(making it harder for predators to roll holes), less c5/c6 wh to null, and soon the fleet warp changes made it all the safer to farm.
The fact that c6 space has been blue donuted also doesn't help.
I do want pve with capitals be worth it, how else are you getting these things out of the pos shield in wh's so that you can catch them?

Don't like it, then you go hunting them, evict pve alliances not pvp alliances.

No local in null sec would fix everything!

Ben Ishikela
#15 - 2015-07-14 06:46:24 UTC
WH is too safe. Of course there is some risk that a new wh shows up during siegecycle and an enemy gang comes in just the right time. How often does this happen? Can someone farm another dread in that time between? of course.
Also for the little roaming guy that does these sites once in a while, its scary and well so. But if you have a (fueled-)pos, you are safer than anywhere else (unless you completely **** up in diplomacy). WH collapse around 24h and a reinforce timer is more than that. So a serious attacker would have to stay. I saw this happen, but the opportunity-cost is very high.

Also the escalation step is too big. putting an alt into a bearWH to disrupt their bearing as first part of your aggression. then the next thing you can do is full eviction. There is not much in between. Its an effort of days to get enough dreads in. So in the end, its way more efficient to just spread out and farm, instead of disrupting the pve-activity of others.

I am looking forward to the introduction of the new structures and the removal of POS. Maybe, jsut maybe, there is this feature that capitals in WH are very vulnerable. That a little subcap force is able to cause damage. Also i hope there will be more decisions possible on whether and how much an aggressor wants to commit to doing damage. The gains from the dropped Loot of "stations" should be able to compensate for the time not spend on pve. So please balance that part!

If piracy is more profitable than farming, the players are more actively engaged. <- right? (see gatecamps i.e.)
But that does sadly not appy for WH. Ergo its a bug in the "risk vs. reward" thingy.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2015-07-14 06:48:05 UTC
Braxus Deninard wrote:
That's exactly my point, there's two different types of groups. Corps like you guys do home sites and spend a couple of hours doing it, but then the majority of time is spent on PVP, rolling chains and hunting targets. For PVP groups that cap escalate, the ISK funds PVP for the members of the corp.

The problem is groups that capital escalate and then simply don't PVP at all, or make very little effort to find any content. No nerf to capital escalations is ever going to fix that. It's an attitude problem.

I think those farmers must spend those ISK somewhere though. And I doubt it's for hoarding PLEX or something, you can hoard **** and don't use it for so much before you stop caring and leave.
Ben Ishikela
#17 - 2015-07-14 07:10:38 UTC  |  Edited by: Ben Ishikela
unimatrix0030 wrote:

So at 5 sites you have 3 bil max you can earn that day. With 1 multiboxer or 20 people it stays the same. And then it is over for the day.

Work. come home. do sites. scan the chain for targets. go to bed.
So thats 4-6hours per day maximum (health?). and with that downtime-reset its doable nearly every day. so the worker cant do more than this in nullsec in that 4h. so there is no difference in how often per day sites are available. Only that the spawnrate caps/effects the number of people that can live in one place in some way:
Spread out into multiple wh and the isk per person increases. Running the sites with less players is a challenge with great profit .... and that incentifies an antisocial environment.
That and the thing that (IF having limited time) looting others is less profitable than doing pve yourself. ==>Bear
---
"In comparison 0.0 is in a very good shape." lol

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

FT Diomedes
The Graduates
#18 - 2015-07-14 10:02:58 UTC
Ben Ishikela wrote:

That and the thing that (IF having limited time) looting others is less profitable than doing pve yourself. ==>Bear


If there are people currently playing Eve who would rather run PVE sites than go kill someone else who is multi-boxing Capital ships, that is just fine by me. They sound like great targets.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Maldiro Selkurk
Radiation Sickness
#19 - 2015-07-14 17:10:46 UTC
31st post today stating basically: i dont like someone elses game play style so please nerf it.

No. They are risking getting blasted and runnning mulitiple accounts they should make more profit for both reasons.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

unimatrix0030
University of Caille
Gallente Federation
#20 - 2015-07-14 19:52:19 UTC  |  Edited by: unimatrix0030
Ben Ishikela wrote:

Work. come home. do sites. scan the chain for targets. go to bed.
So thats 4-6hours per day maximum (health?). and with that downtime-reset its doable nearly every day. so the worker cant do more than this in nullsec in that 4h. so there is no difference in how often per day sites are available. Only that the spawnrate caps/effects the number of people that can live in one place in some way:
Spread out into multiple wh and the isk per person increases. Running the sites with less players is a challenge with great profit .... and that incentifies an antisocial environment.
That and the thing that (IF having limited time) looting others is less profitable than doing pve yourself. ==>Bear
---
"In comparison 0.0 is in a very good shape." lol

Well if you do the sites with 10 people(see capital escalation guides), then you have 300 mil each day for every one.
And the rest of the corp/alliance can have any of it... .
And that for 4 days, and then you need to hope some sites respawn.
Also there is a 10 bil entrance fee to have the proper ships to do this.
In null an ishtar and a carrier suffice.

But i do agree that we need more tools and or people trying to kill the farmers.
There are some i named that got nerfed.
There used to be a good tool, pve kill numbers you could get with the api, but that was removed by ccp.
Now you need someone to observe the possible targets for a long time to be able to assertain when they will start farming.
Maybe to lessen the impact of this we rather should concentrace on thinking of new way to be able to kill the farmers.

No local in null sec would fix everything!

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