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Player Features and Ideas Discussion

 
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Sharing some ideas

Author
SIr WildWolf
X-Com inc
#1 - 2011-12-30 14:39:54 UTC
Yesterday I looked at my alts planning list in evemon and realized, that everything I needed is already learned and maxed out.
I feel that many players with alts 130kk sp think somewhat the same.

New Crucible update brought us nothing except some graphic improvements and useless shop for clothes(for me I don't find a logic in stuff that more expensive than carrier and absolutely useless) and space headquarters that no one loads on station.

I came to the conclusion that we need more new skills and something new to train for.

For example:

1. Strategic exhumer skill
New ship that can be modified to objectives using different subsystems (ice, ore, gases, mercoxit)

2. Strategic battleship (one for every race)
BS can be transformed into smth like improved marauder or a better black ops, for example

3. Strategic capital ship (one for each race)
Ship, that can be either a carrier, or a dreadnought, depending on subsystems used


I think, that would be enough for 1 year's training plan))
killorbekilled TBE
The Scope
Gallente Federation
#2 - 2011-12-30 14:43:33 UTC
congratz on winning eve Roll

:)

Epofhis
Amped.
Goonswarm Federation
#3 - 2011-12-30 14:53:58 UTC
Sell alt, buy supercap, continue doing nothing useful.

Problem solved.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

SIr WildWolf
X-Com inc
#4 - 2011-12-31 07:36:28 UTC
Epofhis wrote:
Sell alt, buy supercap, continue doing nothing useful.

Problem solved.



Actually I wanted to see some useful comments on ships that I purposed.

Specially 4 U, I got supercaps. And selling alts in order to buy a supercap is for narrow minded people
Nestara Aldent
Citimatics
#5 - 2011-12-31 09:20:01 UTC  |  Edited by: Nestara Aldent
well skilling for everything you want isn't winning the game

putting ships in the game just you can skill for them is very bad idea dude. nobody cares about your sp and epeen

and tbh if you really wanna skill just for the skillpoints, skill for industry and capitals and freighters of other races.
SIr WildWolf
X-Com inc
#6 - 2011-12-31 09:54:03 UTC  |  Edited by: SIr WildWolf
Nestara Aldent wrote:
well skilling for everything you want isn't winning the game

putting ships in the game just you can skill for them is very bad idea dude. nobody cares about your sp and epeen

and tbh if you really wanna skill just for the skillpoints, skill for industry and capitals and freighters of other races.



I just want something new in Eve. New t3 ships would be welcome.

When somebosy posts, ppl most of the time drag one phase out of the whole post and try to comment.
I was trying to tell about new ships and skill not because of there is nothing to learn, but something new in eve must happen each year.

t3 cruiser was a first sign of something new for a long period of time
this year some new modules were presented (I am grateful for them fir example gang t2 links and mining links n2 + track beams)

Still why not to do something extra?? For example making t3 guns, that require specialization skill at 5 so ppl will be learning specialization skills on guns and missiles.


In this post I asked mainly people opinion about t3 exhumer with different subsystems for mining different minerals. (It is better to have one ship instead of 3 maca, hulk and skiff)


or about t3 battleship... what is bad??

I want objective criticism and ideas and not just blah blah..

Regards
Nestara Aldent
Citimatics
#7 - 2011-12-31 10:28:25 UTC  |  Edited by: Nestara Aldent
Forum ate my post!

Here's the problem, constant new stuff in MMOs dont make sense, unless you must use gear gimmick as the only way to keep subscribers.

And from the game mechanics point of view T3 BS dont make sense. What exactly role will it fill? You havent thought about that, so you make trollthread because you need something to skill for.
And T3 configurability on a Hulk, c'mon?

From the fiction point of view, T3 BS or Hulk don't make sense too. Industrial equipment tend to be very specialized. T3 BS would be very costly for little gain because T3 cruiser would be cheaper for the unique stuff it brings to the table.

T3 modules are like new expansion new green gear making best purples from most baddass villains evah obsolete. Makes sense? No.
Obsidiana
Atrament Inc.
#8 - 2011-12-31 11:35:43 UTC
You're interests in Eve must be narrow. My skill plans will take me years to get through. As for the suggestions, those are fairly common ideas. In fact, you forgot T3 frigates. No offense, but you threw out ideas that are common in the forums. As for skills and patches directly, not all patches introduce new skills nor should they.