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Player Features and Ideas Discussion

 
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Update skill training and jumpclones please

Author
Howard Phillips
The Scope
Gallente Federation
#1 - 2015-07-13 00:23:13 UTC
It has seemed to me that CCP has tried to streamline gameplay and get rid of unnecessarily complex tasks that do not contribute to gameplay. At this point I have to ask why I have to pause training skills to jumpclone? This pausing of skills seems like an unnecessary step in a common task that does not add anything to gameplay or the experience of neweden.
Lugh Crow-Slave
#2 - 2015-07-13 01:25:00 UTC
Howard Phillips wrote:
It I have to ask why I have to pause training skills to jumpclone?


old code and that generally means it is not an easy fix. They also didn't fix this when they did it for implants so i'm going to assume they ran into some trouble and that the issue would take more time and resources than it is worth.

but i can assure you it was not a game play choice made by ccp
Tiddle Jr
Brutor Tribe
Minmatar Republic
#3 - 2015-07-13 07:59:26 UTC
Lugh Crow-Slave wrote:
Howard Phillips wrote:
It I have to ask why I have to pause training skills to jumpclone?


old code [damn code is everywhere]

but i can assure you it was not a game play choice made by ccp

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

SecretService
Secret Services
#4 - 2015-07-13 12:05:40 UTC
I wonder what's so difficult about it...

pause();
jumpclone();
resume();

You just call the code for pausing before and the code for resume after jump. If that can't be done, I must admit... that code must look horrible.. beyond imagination. CCP's fault after all.
Frostys Virpio
KarmaFleet
Goonswarm Federation
#5 - 2015-07-13 15:24:08 UTC
SecretService wrote:
I wonder what's so difficult about it...

pause();
jumpclone();
resume();

You just call the code for pausing before and the code for resume after jump. If that can't be done, I must admit... that code must look horrible.. beyond imagination. CCP's fault after all.


Sometime you don't build in very open way for future possible features. When did jump clone become a thing anyway?
Tabyll Altol
Viziam
Amarr Empire
#6 - 2015-07-13 15:27:53 UTC
Howard Phillips wrote:
It has seemed to me that CCP has tried to streamline gameplay and get rid of unnecessarily complex tasks that do not contribute to gameplay. At this point I have to ask why I have to pause training skills to jumpclone? This pausing of skills seems like an unnecessary step in a common task that does not add anything to gameplay or the experience of neweden.


Can´t see the big problem it only cost you about 10 sec. And i think CCP would waste a bigger amount of money to fix this little problem.

-1
Mimmu Fallon
Zer0 C0rp
Z3r0 Matter
#7 - 2015-07-13 16:12:28 UTC
annoying, but ull get used to it
-1

next hes conna ask to insta eject from ship when u wanna jump to another clone ?
El Taron
Doomheim
#8 - 2015-07-13 16:21:41 UTC
Mimmu Fallon wrote:


next hes conna ask to insta eject from ship when u wanna jump to another clone ?


Yes +1
Xe'Cara'eos
A Big Enough Lever
#9 - 2015-07-13 17:45:43 UTC
I'd like this, but recall somewhere that it'd be a CODE nightmare

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Do Little
Bluenose Trading
#10 - 2015-07-13 18:18:17 UTC
Problems occur when you patch new features into old code and then try to change the new feature - you end up breaking things you didn't realize were connected. CCP understands the problem and is slowly upgrading the legacy codebase but it will take years. I suspect we'll know the project is well underway when they announce a fix for off-grid boosting!