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Barrier to entry is time and expense of T2 stuff, not skill points

Author
Aerasia
Republic University
Minmatar Republic
#121 - 2015-07-13 02:33:01 UTC
Ramshack Z wrote:
That's really just a problem with pvp in empire space: link alts and the near non-factor risk of losing pirate implants with the absence of bubbles presents an extremely uneven playing field, more so even than mr. newbie trying to juke a sabre parked on a nullsec gate.
If you watch the video, it's a player trying to argue that you can succeed in PvP within the limits of a trial account. The player went through nullspace looking for fights, and stitched together their wins.

The problem with the video was that even with the hypothetical advantage of years of PvP experience, they were only able to win against opponents who made some truly incredible errors (including refusing to move, or loading Void S at 5k. They still had a great ISK efficiency because his fits were far cheaper than the T2 Intys he fought, but unless you know where to find that specific type of opponent you aren't going to go very far regardless of where you're fighting.
Renegade Heart
Doomheim
#122 - 2015-07-13 02:46:33 UTC
Aerasia wrote:
I'm not sure if I care about the ability to do a particular task on day 1, but I do think that the newbros should have the capability of earning ISK on the level with their more bitter peers early on, so they can actually pay for the losses involved in fighting for their spot in EVE.


If you know how, you can earn a plex in your first day of EvE on a brand new toon. Granted it is hard, but it is definitely possible.

Aerasia wrote:
I know you can do the career agents in an afternoon.


Or earn a plex!
Webvan
All Kill No Skill
#123 - 2015-07-13 03:28:31 UTC
Ramshack Z wrote:
Webvan wrote:
Seems since then, that has become even more newbie friendly, too much however. Across the board this game use to be harder for newbies, but in recent years CCP has opened up most everything for someone new, regardless of SP.


I disagree. What they did with exploration was great. I adapted to the new style and though the rewards have diminished due to competition the fact I'm seeing young players make their way up without even touching goddamned missions or mining lasers is a thing of beauty.
In other words, no change happened as far as being doable for a new player with exploration. Only just made them even less likely to survive in EVE's general hostile environment, unarmed. I still think it is all just a really bad fail joke.

I'm in it for the money

Ctrl+Alt+Shift+F12

Mephiztopheleze
Laphroaig Inc.
#124 - 2015-07-13 04:06:25 UTC
There's plenty of PvP options for newbies to get involved in.

In my limited EVE experience, the general 'order of importance' is as follows: Friends > Skillpoints >= Ability to Manual Pilot > ISK.

EWAR in particular is a well worn path for a newbie. A single Maulus or Vigil, with Gal/Min Frigate I, High Speed Maneuvering I and Sensor Linking/Target Painting I can really swing a fight small gang fight.

Solo PvP is always going to be tough in EVE. As it should be. Those who are really good at it have been practicing for ages. I could go out, spend a mint on PLEX and buy a 200m SP character, but I still won't be able to pull off some of the stunts folk like Chessur, or HippoWhisperer (to name but two) can pull off. That level of skill only comes with practice.

I whelped the two most expensive ships I've ever undocked a couple of weeks ago. RIP my two Daredevils. In return for the 150m ISK hole in my wallet, I received some very valuable instruction on that ship's capabilities and what it can and can't do.

I then filed for my Corp's 100% SRP Program and received said education at zero ISK cost. (see what I mean about Friends?)

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Renegade Heart
Doomheim
#125 - 2015-07-13 11:29:59 UTC
Webvan wrote:
In other words, no change happened as far as being doable for a new player with exploration. Only just made them even less likely to survive in EVE's general hostile environment, unarmed. I still think it is all just a really bad fail joke.


Do you have any idea how much easier they made it to scan down sites, compared to how it used to be? I used to think I was good at scanning. Now a 1-day old player can have 8 probes out, and doesn't even need to think about the formation used, or using DSPs to get a spread of sigs in the whole system.

It's a whole new level of simplicity.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#126 - 2015-07-13 12:31:34 UTC
Renegade Heart wrote:
Do you have any idea how much easier they made it to scan down sites, compared to how it used to be? I used to think I was good at scanning. Now a 1-day old player can have 8 probes out, and doesn't even need to think about the formation used, or using DSPs to get a spread of sigs in the whole system.

It's a whole new level of simplicity.

Well, formation still helps, although it's not like it's something you can't pick up from guides.
Other than that what happened is that scanning is sped up now that you don't have to compete in speed of pressing predetermined buttons.
Renegade Heart
Doomheim
#127 - 2015-07-13 12:52:57 UTC
Barrogh Habalu wrote:
Renegade Heart wrote:
Do you have any idea how much easier they made it to scan down sites, compared to how it used to be? I used to think I was good at scanning. Now a 1-day old player can have 8 probes out, and doesn't even need to think about the formation used, or using DSPs to get a spread of sigs in the whole system.

It's a whole new level of simplicity.

Well, formation still helps, although it's not like it's something you can't pick up from guides.
Other than that what happened is that scanning is sped up now that you don't have to compete in speed of pressing predetermined buttons.


Ok, perhaps we could add how you used to have to use different probe types for different signature types too. That's going back a bit though.

And I know about formations helping Big smile

My point is that, a new player now can scan down sites without even realising anything about formations. Before, you had to get help with that kind of stuff. Now, it just happens.
Demerius Xenocratus
The Scope
Gallente Federation
#128 - 2015-07-14 04:14:54 UTC
Ramshack Z wrote:
Demerius Xenocratus wrote:

His opponents were almost uniformly terrible. I would love to see someone try that in FW space against people who are actually good at Frigates Online.


That's really just a problem with pvp in empire space: link alts and the near non-factor risk of losing pirate implants with the absence of bubbles presents an extremely uneven playing field, more so even than mr. newbie trying to juke a sabre parked on a nullsec gate.


I'm not even talking about those less obvious yet overpowering advantages.

Generally speaking, pilots in lowsec and especially FW lowsec are good at small ship combat. You have to look REALLY hard to find a totally incompetent pilot to kill. So I always look askance at people who make videos of them doing "elite pvp" in nullsec against people who very obviously have no grasp of any aspect of solo combat, be it fitting, tactics, or basic maneuvers/range choices. All they know about frigates is to run straight at the target, hit orbit at 20, activate point and wait for blob.

I can fit up a rookie ship and go kill condors that sit at 0 on gate and wait to be scrammed/webbed, or comets that don't load null or launch drones.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#129 - 2015-07-14 07:17:33 UTC
Renegade Heart wrote:
My point is that, a new player now can scan down sites without even realising anything about formations. Before, you had to get help with that kind of stuff. Now, it just happens.

That, in itself, isn't a big deal. You had one correct formation to use, you still have it. It's basically "you need to use Google to know how to press this button" kind of thing, which I don't think is a good game design contributing anything to gameplay.

When I say that player skill should matter I don't mean that googling something out and repeat it like trained monkey passes for skill.
Whether it's new player or not, honestly, doesn't matter.

You may argue that meaningful choices were taken away though. Now you don't have an option to take a chance and try to be faster to one signature than that guy who uses DSPs by omitting DSP cycle and go for regular probes, hoping that you guesstimated sig location correctly. You cannot use ladar probes (or whatever they were, I don't think I'm old enough lol) to find gas sites faster by virtue of ignoring irrelevant sigs even before you have a hit solid enough to identify sig type.

Those things I feel are very "EVE" things we lost. Complications that don't actually provide any options like "setup once, forget forever" formations can go die under a rock as far as I'm concerned. Artificially holding new players back is none of my interest either.
Angelica Dreamstar
Aliastra
Gallente Federation
#130 - 2015-07-14 11:24:40 UTC
Nowadays it's a skill to be smart enough to just use google..

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Renegade Heart
Doomheim
#131 - 2015-07-14 11:45:03 UTC
Barrogh Habalu wrote:
Those things I feel are very "EVE" things we lost. Complications that don't actually provide any options like "setup once, forget forever" formations can go die under a rock as far as I'm concerned. Artificially holding new players back is none of my interest either.


Well when they first ditched DSPs I was a little butthurt, but, I have to say that I prefer the new system now. It's a lot quicker using combat probes to scan people down!

Yeah, CCP made the game slightly harsher in that regard when they dumbed it down Big smile
Angelica Dreamstar
Aliastra
Gallente Federation
#132 - 2015-07-14 12:56:33 UTC
Renegade Heart wrote:
Barrogh Habalu wrote:
Those things I feel are very "EVE" things we lost. Complications that don't actually provide any options like "setup once, forget forever" formations can go die under a rock as far as I'm concerned. Artificially holding new players back is none of my interest either.


Well when they first ditched DSPs I was a little butthurt, but, I have to say that I prefer the new system now. It's a lot quicker using combat probes to scan people down!

Yeah, CCP made the game slightly harsher in that regard when they dumbed it down Big smile

Moving around to pin the target was much more satisfying though. One had to do actual work. Now it's too easy with no one even caring about finding better formations, because two are being breastfed anyway.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Barrogh Habalu
Imperial Shipment
Amarr Empire
#133 - 2015-07-14 13:08:59 UTC
Renegade Heart wrote:
Well when they first ditched DSPs I was a little butthurt, but, I have to say that I prefer the new system now. It's a lot quicker using combat probes to scan people down!

Yeah, CCP made the game slightly harsher in that regard when they dumbed it down Big smile

That was probably the goal though. Unless you are in W-space it was almost impossible to jump on someone sitting in a sig as long as he paid any attention. Launching two sets of probes one by one, doing additional scan... Considering that catch bubbles are only taken into account in the very beginning of warp initiation for that to be a real option, you had enough time to warp away as long as you are in generally friendly system.
Avvy
Doomheim
#134 - 2015-07-14 13:17:41 UTC
Count of MonteCylon wrote:
I posted this in another thread but figure it's worth making my own just to see if anyone agrees with me. I have a feeling that this will make more established players cringe but I do believe it's true:

The challenge in making Eve accessible from a PvP standpoint isn't in the number of skill points that people start in, it's related to the expense as well as to the time required before you can "afford to lose" the T2 and higher items. Giving me more skill points to begin with won't meaningfully shrink the gap because it'll still be months at least before it's economically worth it for me to fly the things that dominate the PvP game. If I play casually (which I do) it's never worth it and between that and the long waits inherent to Eve PvP it's fundamentally not worth it for me to treat this as a PvP game.

Tl;dr -- giving me more SP won't make it cost effective for me to fly the good stuff against older players or players who have way more time to spend on the game than I do.



The way I see it is... for some people isk isn't even a factor as they can just buy PLEX and sell it on the in-game market.

How to get more people to PvP? PvP has to be more affordable which in turn means there are less consequences (costs) when you lose a ship and implants when podded. I realise this kind of contradicts the earlier PLEX statement, but not everyone is able to afford to just keep buying PLEX. Of course there are a lot of PvE players in the game and it's unlikely they will start to PvP even if PvP becomes more affordable.

Heard in rookie help chat the other day, 'the first month is the worst'. He was talking about the enjoyment of the game. So in his mind the more sp you have the more you can do so the more enjoyable the game is. Which got me thinking if a lot of new players think the same way how many of them will sign up for the next month. For a new character starting with more sp than they do now so that they can get into the game a bit quicker can only help the game as I see it.
Renegade Heart
Doomheim
#135 - 2015-07-14 13:23:10 UTC  |  Edited by: Renegade Heart
Barrogh Habalu wrote:
Renegade Heart wrote:
Well when they first ditched DSPs I was a little butthurt, but, I have to say that I prefer the new system now. It's a lot quicker using combat probes to scan people down!

Yeah, CCP made the game slightly harsher in that regard when they dumbed it down Big smile

That was probably the goal though. Unless you are in W-space it was almost impossible to jump on someone sitting in a sig as long as he paid any attention. Launching two sets of probes one by one, doing additional scan... Considering that catch bubbles are only taken into account in the very beginning of warp initiation for that to be a real option, you had enough time to warp away as long as you are in generally friendly system.


I was referring to probing players not in signatures actually. Obviously this applies to other space as well, but to give a concrete example, let's pretend your neutral scout alt has spied a war-target missioner in a high sec system, whilst your main is nearby somewhere. Now, you can get that alt into the system, dscan to narrow down where they are, and then launch 8 probes with one button. What a timesaver!

As for signatures, consider in other spaces, that pirates can scan down all nearby signatures, early into their shift, before people even enter them!

Then probing isn't even an issue if someone goes into a site, because of the awesome noob-friendly sensor overlay, a narrow-angle dscan can do the rest. You don't even need to warp a cloaky nearby anymore to check it (unless you fear combat recons perhaps lol).
Angelica Dreamstar
Aliastra
Gallente Federation
#136 - 2015-07-14 13:26:08 UTC  |  Edited by: Angelica Dreamstar
Avvy wrote:
Count of MonteCylon wrote:
I posted this in another thread but figure it's worth making my own just to see if anyone agrees with me. I have a feeling that this will make more established players cringe but I do believe it's true:

The challenge in making Eve accessible from a PvP standpoint isn't in the number of skill points that people start in, it's related to the expense as well as to the time required before you can "afford to lose" the T2 and higher items. Giving me more skill points to begin with won't meaningfully shrink the gap because it'll still be months at least before it's economically worth it for me to fly the things that dominate the PvP game. If I play casually (which I do) it's never worth it and between that and the long waits inherent to Eve PvP it's fundamentally not worth it for me to treat this as a PvP game.

Tl;dr -- giving me more SP won't make it cost effective for me to fly the good stuff against older players or players who have way more time to spend on the game than I do.



The way I see it is... for some people isk isn't even a factor as they can just buy PLEX and sell it on the in-game market.

How to get more people to PvP? PvP has to be more affordable which in turn means there are less consequences (costs) when you lose a ship and implants when podded. I realise this kind of contradicts the earlier PLEX statement, but not everyone is able to afford to just keep buying PLEX. Of course there are a lot of PvE players in the game and it's unlikely they will start to PvP even if PvP becomes more affordable.

Heard in rookie help chat the other day, 'the first month is the worst'. He was talking about the enjoyment of the game. So in his mind the more sp you have the more you can do so the more enjoyable the game is. Which got me thinking if a lot of new players think the same way how many of them will sign up for the next month. For a new character starting with more sp than they do now so that they can get into the game a bit quicker can only help the game as I see it.

Too superficial, like so many. You have to consider the types of players who would say this. Why they say it. If they would actually fit the game. That one sentence already tells me that he doesn't. For many others the first month is an adventure. You want to ruin it for them, in exchange for those who aren't made for it in the first place? Even if more players said this, there are smarter players out there who are preferrable to them.

Quality > Quantity. We could have tens of thousands of more players, if the game was more geared toward the self entitled, wannabe important addicts.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Aerasia
Republic University
Minmatar Republic
#137 - 2015-07-14 14:56:46 UTC
Avvy wrote:
How to get more people to PvP? PvP has to be more affordable which in turn means there are less consequences (costs) when you lose a ship and implants when podded. I realise this kind of contradicts the earlier PLEX statement, but not everyone is able to afford to just keep buying PLEX. Of course there are a lot of PvE players in the game and it's unlikely they will start to PvP even if PvP becomes more affordable.
PvP is actually pretty cheap. Tossing 5M+ ISK Frigs on the bonfire is quite an ask of a brand new player, but there are ways to be able to afford that without having a an 80-20 Grinding/PvP ratio of time spent. FW D-Plexing works, I've heard good things about highsec exploration and mission salvaging. Hell, even just getting into a corp with a robust SRP.

I'll agree with you on one point though - losing attribute implants is a bad thing for PvP. I shouldn't have to choose between undocking and SP progression.

Avvy wrote:
Heard in rookie help chat the other day, 'the first month is the worst'. He was talking about the enjoyment of the game. So in his mind the more sp you have the more you can do so the more enjoyable the game is. Which got me thinking if a lot of new players think the same way how many of them will sign up for the next month. For a new character starting with more sp than they do now so that they can get into the game a bit quicker can only help the game as I see it.
This I think is closer to the truth. Small scale PvP is very SP dependent, and that's really discouraging for somebody who both doesn't have any and sees the only way to get more is to wait. Most of the time the recommendation is "Get corp-mates that are already PvPing, and fly with them while you get your SP in order." It works if you can stand being a third wheel in fleet, but I'd personally love to start characters off well skilled enough to be desireable.

Sadly it'll probably be 2025 before that happens. Lol
Angelica Dreamstar
Aliastra
Gallente Federation
#138 - 2015-07-14 15:02:11 UTC  |  Edited by: Angelica Dreamstar
Aerasia wrote:
Avvy wrote:
How to get more people to PvP? PvP has to be more affordable which in turn means there are less consequences (costs) when you lose a ship and implants when podded. I realise this kind of contradicts the earlier PLEX statement, but not everyone is able to afford to just keep buying PLEX. Of course there are a lot of PvE players in the game and it's unlikely they will start to PvP even if PvP becomes more affordable.
PvP is actually pretty cheap. Tossing 5M+ ISK Frigs on the bonfire is quite an ask of a brand new player, but there are ways to be able to afford that without having a an 80-20 Grinding/PvP ratio of time spent. FW D-Plexing works, I've heard good things about highsec exploration and mission salvaging. Hell, even just getting into a corp with a robust SRP.

I'll agree with you on one point though - losing attribute implants is a bad thing for PvP. I shouldn't have to choose between undocking and SP progression.

Avvy wrote:
Heard in rookie help chat the other day, 'the first month is the worst'. He was talking about the enjoyment of the game. So in his mind the more sp you have the more you can do so the more enjoyable the game is. Which got me thinking if a lot of new players think the same way how many of them will sign up for the next month. For a new character starting with more sp than they do now so that they can get into the game a bit quicker can only help the game as I see it.
This I think is closer to the truth. Small scale PvP is very SP dependent, and that's really discouraging for somebody who both doesn't have any and sees the only way to get more is to wait. Most of the time the recommendation is "Get corp-mates that are already PvPing, and fly with them while you get your SP in order." It works if you can stand being a third wheel in fleet, but I'd personally love to start characters off well skilled enough to be desireable.

Sadly it'll probably be 2025 before that happens. Lol

So you want EVE to have a mode for instant gratification? Go to null and reddit for that!Lol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Jonah Gravenstein
Machiavellian Space Bastards
#139 - 2015-07-16 16:36:16 UTC
I'm going to leave this quote from a childrens book here because it sums up the reality of the OPs post

Miss Tick, via the Wee Free Men by Terry Pratchett wrote:
if you trust in yourself ... and believe in your dreams ... and follow your star ... you'll still be beaten by people who spent their time working hard and learning things and weren't so lazy.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenshae Chiroptera
#140 - 2015-07-16 17:00:30 UTC
Angelica Dreamstar wrote:
Nowadays it's a skill to be smart enough to just use google..
I have done technical jobs thanks to my Google-Fu. Branched out from mine into another sector related specialty, teaching myself on the fly while getting the job done.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.