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Player Features and Ideas Discussion

 
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NPE feedback Q and A

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Tiberius Heth
Doomheim
#421 - 2015-07-12 11:38:47 UTC
At this time it's pretty much useless to state your issues or opinion on the matter, we tried this for every iteration before it went live, we tried this as it went live. At some point you just have to come to the conclusion that new CCP hasn't really made any positive changes compared to old CCP on the subject of iteration, features and making sure stuff works before implementing it.

They either can't see it, don't want to see it or (by default) discard player input.
Caldari Clone
Doomheim
#422 - 2015-07-12 14:29:42 UTC
Tiberius Heth wrote:
At this time it's pretty much useless to state your issues or opinion on the matter, we tried this for every iteration before it went live, we tried this as it went live. At some point you just have to come to the conclusion that new CCP hasn't really made any positive changes compared to old CCP on the subject of iteration, features and making sure stuff works before implementing it.

They either can't see it, don't want to see it or (by default) discard player input.

Boo hoo, solipsistic party of one.
gustye
Doomheim
#423 - 2015-07-12 15:13:50 UTC
I think the tutorial is missing a section where it goes through the UI and tells you all the functions. Something simple like a little question mark at the top right of each window that would link you to the evelopedia would do. So for example you click on the questionmark for the fleet and it takes you to a wiki page set up to explain the "my fleet" "History" and "fleet finder" tabs, it tells you about broadcasts, watchlists etc. What im suggesting is basically hyperlinks within eve that direct you the user manual. If you open up exel, press f1 and look at the table of contents, something like that covering the UI is what im suggesting.

Also the overview and overview settings are complicated for players, even getting back into the game after a few years im having trouble with it. I have been able to set up my custom tabs and brackets but the game could easily come with a better default overview profile with a tab for missions, pvp mining travel exploration etc.
Tiberius Heth
Doomheim
#424 - 2015-07-12 16:00:53 UTC  |  Edited by: Tiberius Heth
Caldari Clone wrote:
Tiberius Heth wrote:
At this time it's pretty much useless to state your issues or opinion on the matter, we tried this for every iteration before it went live, we tried this as it went live. At some point you just have to come to the conclusion that new CCP hasn't really made any positive changes compared to old CCP on the subject of iteration, features and making sure stuff works before implementing it.

They either can't see it, don't want to see it or (by default) discard player input.

Boo hoo, solipsistic party of one.


Do you have evidence to the contrary?


- edit -

Adding some content:

The NPE is terrible, always has been. Starting in space is bad and the reasoning to start that way is silly, it's all bland, boring and not at all inviting or special. This can be done a whole lot better if only they'd have people with some creativity and feeling for the sandbox. The opportunity system is used all wrong, it should be used as an extra, helping the actual NPE, instead it's used as a half baked tutorial that gets it all wrong.

And all this "well, since the opportunity system we seem to have more retention" is not because the system is awesome, but actually because it's so flawed it forces newbies to ask in Rookie for help, where people (like me) who are willing to put in their time to actually try to be inviting to new players guide them through the ****** NPE. It's the interaction and resulting exchange of info that causes the better retention. Not the NPE itself.


It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.
Mike Azariah
The Scope
Gallente Federation
#425 - 2015-07-12 16:57:05 UTC
Tiberius Heth wrote:



It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.


https://www.youtube.com/watch?v=A92Ge2S8M1Y

they do, they have, just because they have not hit it out of the park does not mean they are not trying

m

Mike Azariah  ┬──┬ ¯|(ツ)

Tiberius Heth
Doomheim
#426 - 2015-07-12 17:16:46 UTC  |  Edited by: Tiberius Heth
Mike Azariah wrote:
Tiberius Heth wrote:



It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.


https://www.youtube.com/watch?v=A92Ge2S8M1Y

they do, they have, just because they have not hit it out of the park does not mean they are not trying

m


There's some good ideas in there but it's not really a solution to the stated issue, mostly because it talks about stuff AFTER the first exposure to EVE. The NPE (as in the tutorial as a whole in whatever form) should create SUCH a pull, a hunger for more EVE with all kinds of memorable situations, while at the same time showcasing different aspects of the game enticing people to look beyond the "must grind, man this is boring". Giving them enough momentum to make them get past the initial hurdles.

And that is doable. You don't need focus groups, graphs and numbers for that. All one needs is creativity and the will (and capability) to make changes.
Rowells
Blackwater USA Inc.
Pandemic Horde
#427 - 2015-07-12 20:13:46 UTC
Tiberius Heth wrote:
Mike Azariah wrote:
Tiberius Heth wrote:



It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.


https://www.youtube.com/watch?v=A92Ge2S8M1Y

they do, they have, just because they have not hit it out of the park does not mean they are not trying

m


There's some good ideas in there but it's not really a solution to the stated issue, mostly because it talks about stuff AFTER the first exposure to EVE. The NPE (as in the tutorial as a whole in whatever form) should create SUCH a pull, a hunger for more EVE with all kinds of memorable situations, while at the same time showcasing different aspects of the game enticing people to look beyond the "must grind, man this is boring". Giving them enough momentum to make them get past the initial hurdles.

And that is doable. You don't need focus groups, graphs and numbers for that. All one needs is creativity and the will (and capability) to make changes.

"It needs more psssssssshhhhh...."
Tiberius Heth
Doomheim
#428 - 2015-07-12 22:04:20 UTC
It needs less of CCP's well known procrastination and also less of the well known "yeah that'll do" mentality.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#429 - 2015-07-12 22:36:12 UTC
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.
FT Diomedes
The Graduates
#430 - 2015-07-13 06:58:10 UTC
Tiberius Heth wrote:
The NPE (as in the tutorial as a whole in whatever form) should create SUCH a pull, a hunger for more EVE with all kinds of memorable situations, while at the same time showcasing different aspects of the game enticing people to look beyond the "must grind, man this is boring". Giving them enough momentum to make them get past the initial hurdles.


Agree with this. Which means that exposing new players to more interesting content - player-driven content - earlier on in the game, is a good thing.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zan Shiro
Doomheim
#431 - 2015-07-13 07:28:07 UTC
Corraidhin Farsaidh wrote:
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.



yep....
Tiberius Heth
Doomheim
#432 - 2015-07-13 09:56:14 UTC
Corraidhin Farsaidh wrote:
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.


I call it mediocrity.
FT Diomedes
The Graduates
#433 - 2015-07-14 06:42:52 UTC
Tiberius Heth wrote:
Corraidhin Farsaidh wrote:
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.


I call it mediocrity.


"Good enough for government work."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#434 - 2015-07-14 09:42:19 UTC
FT Diomedes wrote:
Tiberius Heth wrote:
Corraidhin Farsaidh wrote:
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.


I call it mediocrity.


"Good enough for government work."


Could you clarify if you think that is a positive or negative comment? Blink
TheExtruder
TheExtruder Corporation
#435 - 2015-07-14 16:34:53 UTC  |  Edited by: TheExtruder
im suggesting a contest hosted by ccp with the goal to greatly increase the amount of corporate events/programs that are newbie friendly. and simply build your software around that. it might lead to interesting things like newbies being able to reward their mentors with tokens.

a new market in the rookie systems Big smile
Maldiro Selkurk
Radiation Sickness
#436 - 2015-07-14 16:50:44 UTC
rather than "here is a bunch of SPs previous players had to wait and pay ISK to get" ,you focus on rebalancing nooby type ships instead, free SP is just bad.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Rulmaro Austrene
Sebiestor Tribe
Minmatar Republic
#437 - 2015-07-14 16:51:52 UTC
Mike Azariah wrote:
Tiberius Heth wrote:



It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still haven't even TRIED to make something slightly less terrible, to me, is an indication that they can't or won't.


https://www.youtube.com/watch?v=A92Ge2S8M1Y

they do, they have, just because they have not hit it out of the park does not mean they are not trying

m


If you ask me, new NPE system has much troubles. As a temprary solution I would make connection New NPE to Old Training Agents. Because it's really difficult to make general L1 missions with Rookie ship. Training agents has lower difficult and you can run missions with Rookie successfully. And learn some news. Also by running 10/10 sec missions, new pilot get his good fitted frigate and about 1 million ISK in Wallet. He has skills to start and money to use.

It's better than just dying on Rookie Ship again and again and again on L1.
FT Diomedes
The Graduates
#438 - 2015-07-15 06:31:06 UTC
Corraidhin Farsaidh wrote:
FT Diomedes wrote:
Tiberius Heth wrote:
Corraidhin Farsaidh wrote:
Tiberius Heth wrote:
... "yeah that'll do" mentality.


That's called Agile development.


I call it mediocrity.


"Good enough for government work."


Could you clarify if you think that is a positive or negative comment? Blink


Yes, that is a positive or negative comment. Big smile

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#439 - 2015-07-15 08:12:59 UTC
So, after it has been agreed upon that all the people to impatient to wait a bit for something and do not understand anything anyways need more SP to fly around in space not understanding anything. That's what most of the posts in all the pages here are about. Since then the thread has turned basically dead. Meaning, the essence of this is people just need more SP and NPE is fixed for good. Well then, CCP do it. Let's see how this turns out. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#440 - 2015-07-15 10:44:29 UTC
Free SP? Nope.
When it comes to usability of stuff, I'd rather lift skill requirements from basic T1M0 modules that aren't guns (prop, prop jamming, maybe some basic profession mods).

I'd say right now NPE should encourage grouping with people willing to guide and teach. I think I'm only here because I was told to join a corp long before I installed the game, heh.

NPE won't fix attitude though. I was following certain community recently and what can I say... Only newbies that aren't ridiculed there are ones that come and display understanding of mech, ability to use EFT / dotlan / other utilities in their first post. In short, people who aren't really those newbies who rely on NPE, whatever it is. That can't be fixed by CCP.

So far the best NPE is something that throws people face-first into meta communities, out-of-game action reports, out-of-game tools, out-of-game guides. Preferably before people have chance to touch anything in-game.
That's saying something IMO, but oh well.