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Player Features and Ideas Discussion

 
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Future Structures - An idea

Author
Justin Cody
War Firm
#1 - 2015-07-12 09:50:07 UTC
In EVE star spanning empires and capsuleer organizations control cast amounts of resources and manipulate energies on astounding levels. We possess Von Neuman Machine manufacturing, decoupled consciousness and accelerated clone growth (perhaps it is actually a 3-D printed body?)

We harvest moons, planets, gas clouds, asteroid belts and formations and ice. We even harvest our own wreckage and that of our enemies.

I say we should also harvest the stars themselves!

Idea - Stellar Harvesting Array

Products
- Helium-3
- Hydrogen -2 (dueterium), 3 (tritium) and Hydrogen 4->7
- Neutronium
- Isogen 5

New Dangers - Certain stars would output damaging radiation (turbulent blue's for example might be able to tear the shields off of most ships short of capitals without logistics and harvesting arrays might offer a small respite as a heavily shielded structure.

Perhaps sleepers/drifters might fight over control of stars that offer Isogen 5 harvesting and neutronium for even more advanced hulls and components.

What would these resources be used for?

- Next Gen Tech 3's (beyond cruisers and destroyers)
- Player Built Implants
- Citadel Upgrades
- Special DD Fuel for Citadels
- Additional Research, Reverse Engineering and Alchemy bonuses
- % Consumed by the structure itself unless players upgrade to a T2/T3 version of the structure (T2 offering superior harvesting of 1 or 2 types including advanced materials like Isogen 5 and Neutronium) or T3 offering T1 levels of consumption but with an additional resource slot for broader consumption. ORE of course should have their own version that combines t2 and 3 benefits.

The Structure:

Massive - like an XL citadel in size once deployed but taking up very little cargo.
Appearance - many inter-linked solar sails and instrument clusters and a shielded area filled with pressure tanks holding the material. Small shuttles whiz in and out of a couple landing bays ferrying the needed crews and supplies constantly (similar to what we see at POCO's but with more alacrity)

Perhaps an arboretum is also a part of this. Environmentally the area near it should be unstable and damage ships unless they are in the physical shadow of the structure.

Making the stars a more inhospitable place but also offering great opportunity for enrichment and content to me seems like something to look at as an improvement.

It is late I need to go to bed. flame on.

Image Above Taken from an Iron Man comic
Lugh Crow-Slave
#2 - 2015-07-12 11:01:50 UTC
well i don't really feel this has much of a place in the game and seems to be mostly a "do it cuz its cool" idea


but that is just my opinion


however please no more T3 till they fix the ones in game
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2015-07-12 11:38:12 UTC
CONCORD would never allow harvesting of stellar material given that EvE star miners would probably min/max to the point that they snuff them all out like so many candles in a typhoon.

The only thing that would be acceptable would be planting a station nearby and using large solar arrays to fuel modules. The downside would be having to plant you station in a very obvious place to benefit. The solar array would be a module to offset an amount of fuel use thus trading service/defence slots for reduced fuel consumption.
Justin Cody
War Firm
#4 - 2015-07-12 23:28:23 UTC
Corraidhin Farsaidh wrote:
CONCORD would never allow harvesting of stellar material given that EvE star miners would probably min/max to the point that they snuff them all out like so many candles in a typhoon.

The only thing that would be acceptable would be planting a station nearby and using large solar arrays to fuel modules. The downside would be having to plant you station in a very obvious place to benefit. The solar array would be a module to offset an amount of fuel use thus trading service/defence slots for reduced fuel consumption.


Well your statement about CONCORD may apply in high sec but with the way the game is going at reducing NPC authority over capsuleers I think low and null and W space all seem appropriate at certain stages
Tabyll Altol
Viziam
Amarr Empire
#5 - 2015-07-13 15:38:41 UTC
No. Can´t see any need of this.

-1
Justin Cody
War Firm
#6 - 2015-07-14 03:52:22 UTC
Tabyll Altol wrote:
No. Can´t see any need of this.

-1


so constructive

-1
DaReaper
Net 7
Cannon.Fodder
#7 - 2015-07-14 04:08:53 UTC
why? i can think of a ton of other ways to do your suggested uses for star matireal and not add another passive mining income, which i am against all passive mining anyway. so -1

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

FT Diomedes
The Graduates
#8 - 2015-07-14 04:13:01 UTC
DaReaper wrote:
why? i can think of a ton of other ways to do your suggested uses for star matireal and not add another passive mining income, which i am against all passive mining anyway. so -1


Exactly.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2015-07-14 06:52:17 UTC
I'm not sure I'm reading this right, but looks like another automine (in addition to existing moon goo automines) that doesn't involve people flying spaceships in order to make it operate. I think it's something we're slowly going away from, so...
Ben Ishikela
#10 - 2015-07-14 07:47:51 UTC  |  Edited by: Ben Ishikela
Well, ok. Its automine. But if i understand the new structures correctly, it will be vulnerable. Or at least it should be vulnerable enough. (or let the logistics be vulnerable enough as well (see below)).
So in no way xxl. M might work. null/low-sec only.
New materials..?.. hmm fine. Needs a use though. We cant just put NPC buyorders out to artificially incentify these things like wh.
Use: I like the idea of Ammo for the space-chateux. Doomsday and Stationguns operate at an enormous energy level. Would make sense in a way.
(All other proposed uses are broken. sorry.).
I can think of a new metagame: So to destroy an enemy citadel, one has to destroy the supply of helium-3, so that it cannot fire its heavy weaponry. One disrupts the vulnerable sun-harvesting in the constellation to ease ones effort to take the space for oneself. Make helium3 too big to be transported by anything smaller than a freighter, so that there is no global market possible and therefor the harvest/transports would be important to fight over.

I propably out myself .... but meh... I really love the flavor of a "solar harvesting platform"

Harvesting station?! https://youtu.be/3y-vbvPnu1I?t=24s from the prophecy trailer thingy.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#11 - 2015-07-14 08:12:50 UTC
Vulnerability is only a part of the problem, another one is that apparently there must be player activity in the system in order for materials to be generated. Defending it is sorta occupational thing and people won't be doing that without something to do in the system meanwhile I suppose, so it kinda works, but then, chose collectors are as well defended as anything else in the system really, which means that it's still free addition to material generation without people actively involved into specifically making it operate.

I don't know actual plans for "passive income", so there's that.
Maldiro Selkurk
Radiation Sickness
#12 - 2015-07-14 17:30:38 UTC
plenty of farming activities in game already, so no.

Plus, plenty of things in game already that need attention like SOV, new ship hull designs (many seem very dated), etc.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Justin Cody
War Firm
#13 - 2015-07-14 23:33:49 UTC
Barrogh Habalu wrote:
Vulnerability is only a part of the problem, another one is that apparently there must be player activity in the system in order for materials to be generated. Defending it is sorta occupational thing and people won't be doing that without something to do in the system meanwhile I suppose, so it kinda works, but then, chose collectors are as well defended as anything else in the system really, which means that it's still free addition to material generation without people actively involved into specifically making it operate.

I don't know actual plans for "passive income", so there's that.


it doesn't actually produce isk. concentrate it maybe but not produce it. Having some player action on it to make it work of course is optional as long as it isn't like having another job. people work IRL so interacting with it once a day or once every 2-3 days would be fine (perhaps it fills up and the material is bulky) Hydrogen is notoriously hard to keep compressed and it tends to wander through metal like it isn't there. Give it a loss factor over time even.
FT Diomedes
The Graduates
#14 - 2015-07-15 03:57:16 UTC
Justin Cody wrote:
Barrogh Habalu wrote:
Vulnerability is only a part of the problem, another one is that apparently there must be player activity in the system in order for materials to be generated. Defending it is sorta occupational thing and people won't be doing that without something to do in the system meanwhile I suppose, so it kinda works, but then, chose collectors are as well defended as anything else in the system really, which means that it's still free addition to material generation without people actively involved into specifically making it operate.

I don't know actual plans for "passive income", so there's that.


it doesn't actually produce isk. concentrate it maybe but not produce it. Having some player action on it to make it work of course is optional as long as it isn't like having another job. people work IRL so interacting with it once a day or once every 2-3 days would be fine (perhaps it fills up and the material is bulky) Hydrogen is notoriously hard to keep compressed and it tends to wander through metal like it isn't there. Give it a loss factor over time even.


We do not need another form of PI.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Justin Cody
War Firm
#15 - 2015-07-16 00:47:49 UTC
FT Diomedes wrote:
Justin Cody wrote:
Barrogh Habalu wrote:
Vulnerability is only a part of the problem, another one is that apparently there must be player activity in the system in order for materials to be generated. Defending it is sorta occupational thing and people won't be doing that without something to do in the system meanwhile I suppose, so it kinda works, but then, chose collectors are as well defended as anything else in the system really, which means that it's still free addition to material generation without people actively involved into specifically making it operate.

I don't know actual plans for "passive income", so there's that.


it doesn't actually produce isk. concentrate it maybe but not produce it. Having some player action on it to make it work of course is optional as long as it isn't like having another job. people work IRL so interacting with it once a day or once every 2-3 days would be fine (perhaps it fills up and the material is bulky) Hydrogen is notoriously hard to keep compressed and it tends to wander through metal like it isn't there. Give it a loss factor over time even.


We do not need another form of PI.



Sure we do! - but more like having a POCO that you have to maintain without having to put down the PI infrastructure!