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Player Features and Ideas Discussion

 
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Ennemy and friendly NPCs

Author
LeHarfang
Federal Navy Academy
Gallente Federation
#1 - 2011-12-30 09:24:43 UTC  |  Edited by: LeHarfang
I got this idea while watching the video from the 2011 fanfest, where they talked about Incursions.

What would be cool to see is that all NPCs from a faction (pirate or empire) becomes red (their crosses) to you if you have a bad standing with them.

That could bring more people who want to side with the pirates actually do it. Having your alliance have an exellant standing with a pirate faction could even bring you some favors like the corp in it being able to have POSes or even outposts in this faction's systems (in null sec) if your standing with them is perfect.

Another thing that could be added, is that your standings with NPC factions would get better if you kill players who have a bad standing with this faction in particular.

Anyway, just something i thought. I thought it would be cool to bring more player interactions with the NPCs and makes the world of EvE more unpredictable.

Let the discussion begins.
Xorv
Questionable Acquisitions
#2 - 2011-12-30 11:13:37 UTC
Yes that would be great, it's how Incursions and EVE should have been. Makes way too much sense though to expect CCP to ever do it.
LeHarfang
Federal Navy Academy
Gallente Federation
#3 - 2011-12-30 22:53:44 UTC
If the players demands it, they will do it. Look at what happenned with the Jita protests.

also, bump
Goose99
#4 - 2011-12-30 23:43:28 UTC
Wait, I can get rewards from rats for shooting carebears?Lol

Also, FW.
LeHarfang
Federal Navy Academy
Gallente Federation
#5 - 2011-12-31 00:20:37 UTC
Goose99 wrote:
Wait, I can get rewards from rats for shooting carebears?Lol

Also, FW.


Why not? High sec dwellers (or carebears) helps the empires by doing missions for them and killing pirates. I'm pretty sure normal pirates would reward mercenary allies and/or active members (players who are part of the pirate faction in question) a lot to get rid of them.
Rawls Canardly
The Scope
Gallente Federation
#6 - 2011-12-31 03:53:05 UTC
+1, with enthusiasm.
Goose99
#7 - 2011-12-31 05:24:50 UTC
LeHarfang wrote:
Goose99 wrote:
Wait, I can get rewards from rats for shooting carebears?Lol

Also, FW.


Why not? High sec dwellers (or carebears) helps the empires by doing missions for them and killing pirates. I'm pretty sure normal pirates would reward mercenary allies and/or active members (players who are part of the pirate faction in question) a lot to get rid of them.


When you run pirate missions, you get to shoot concord rats.Cool

Again, FW.
Xorv
Questionable Acquisitions
#8 - 2011-12-31 07:24:03 UTC
Goose99 wrote:

When you run pirate missions, you get to shoot concord rats.Cool

Again, FW.


Why do you keep saying FW Goose? I assume you mean Faction War. I hope your not insinuating that the OPer will find what he's looking for in the existing EVE Faction War? A rather pathetic Themeparkish addition to EVE, nicely isolated from the rest of the game, meaningless, devoid of anything worth while other than more ISK farming missions and pointless PvP.
Estra Arien
Sebiestor Tribe
Minmatar Republic
#9 - 2011-12-31 09:23:10 UTC
It *would* be nice to have some incentive to get on particularly good terms with pirate factions, especially since if they let other NPCs join, why not players?
Nestara Aldent
Citimatics
#10 - 2011-12-31 09:30:31 UTC
@leharfang
your proposal is good however

Quote:
Another thing that could be added, is that your standings with NPC factions would get better if you kill players who have a bad standing with this faction in particular.


In part of a mission yes this makes sense, but these would be pvp missions, something not really in the spirit of eve, so with that I disagree, because pvp missions are bad idea

@estra
Quote:
It *would* be nice to have some incentive to get on particularly good terms with pirate factions, especially since if they let other NPCs join, why not players?


Indeed
LeHarfang
Federal Navy Academy
Gallente Federation
#11 - 2012-01-01 07:24:19 UTC
Nestara Aldent wrote:
@leharfang
your proposal is good however

Quote:
Another thing that could be added, is that your standings with NPC factions would get better if you kill players who have a bad standing with this faction in particular.


In part of a mission yes this makes sense, but these would be pvp missions, something not really in the spirit of eve, so with that I disagree, because pvp missions are bad idea

@estra
Quote:
It *would* be nice to have some incentive to get on particularly good terms with pirate factions, especially since if they let other NPCs join, why not players?


Indeed


it is'nt a PVP mission like you say. There would be no agents asking you to kill X amounts of carebears or player rats.

What i was suggesting is simply that when you do kill them, your standing will reflect it. Not just lose standings with concord but gain some with the each pirate factions.

I do agree that FW is way too limited. I mean, the empires are supposed to be at war and when were at war, the goal is to conquer the vital territorries and ressources of the ennemy. What we have is just a coop side game, really which does'nt affect the Eve Online story at all.

What i would like to see is a game where the players help shaping the world that is Eve Online, which is pretty much what CCP market the game as and what they promise players. You and and you corp wants to protect an empire space? Why not? Concord is nice for solo miners and PvErs but when in group, it does'nt cut it.

I mean, is'nt this game about PvP?! One current example: the goon blockade of the gallente ice. Because of concord, we cant fight them back at all! The goons have the upper hand and we have to sit back and watch as they control that is supposed to be safe. Greifers wants a fight! Give them what they want, damn it!
Nestara Aldent
Citimatics
#12 - 2012-01-01 07:33:08 UTC  |  Edited by: Nestara Aldent
LeHarfang, criminal gangs don't work that way. You need more than to be an enemy of their enemy to gain favor with them, though mutual goals are necessary as well. In eve there are pirate factions hostile to each other. If I have low Angel and Blood standing and you gank me, which of these two should give you rep, because they hate each other?
LeHarfang
Federal Navy Academy
Gallente Federation
#13 - 2012-01-01 08:32:09 UTC
Nestara Aldent wrote:
LeHarfang, criminal gangs don't work that way. You need more than to be an enemy of their enemy to gain favor with them, though mutual goals are necessary as well. In eve there are pirate factions hostile to each other. If I have low Angel and Blood standing and you gank me, which of these two should give you rep, because they hate each other?


I never said that all the pirate factions were allied together, did i? I mean, its the same for the empires, Gallente-Minmattar versus Caldari-amarr. Shooting Amarr ships increases Minmattar and Gallente standings.

In fact, what i'm proposing is just an add-on to the current standings feature. I mean, it just does'nt make sense that NPC rats attack you if you have a good standing with them or that you cant be part of (and influence) the NPC factions (wether pirate, empire or indepedant like ORE or the Syndicate).
Callidus Dux
School of Applied Knowledge
Caldari State
#14 - 2012-01-01 10:05:31 UTC
Faction standing gain for killing players, with bad standings to the faction I get standing for?

That would result in a Alt-Killing-Bloodlust. Everyone would kill his own alts / toons with bad standings to repair their standings to several factions.
You could also anchor POS'es very quickly because you do not have to grind the standings. All you have to do is killing your own alt. What?
I am afraid. That would not work.
LeHarfang
Federal Navy Academy
Gallente Federation
#15 - 2012-01-01 20:30:29 UTC
Callidus Dux wrote:
Faction standing gain for killing players, with bad standings to the faction I get standing for?

That would result in a Alt-Killing-Bloodlust. Everyone would kill his own alts / toons with bad standings to repair their standings to several factions.
You could also anchor POS'es very quickly because you do not have to grind the standings. All you have to do is killing your own alt. What?
I am afraid. That would not work.


Hum, i did'nt think about this. Thanks for pointing this out.

There should be a way to do it so that your alts shares the same standings as you, since they are controlled by the same player. I mean, it would just makes sense from my point of view.

Now, is it feasable, in an online game, to share standings between accounts? I'm not too sure about this. I mean, even with the IP adress, we have no way to be sure its the same player behind the computer and even if we use information like real name or stuff like that, people could easily falsify this information to cheat. :S

What we could do though, is that if both account are logged in from the same IP adress, there would be no standing change. Of course that would'nt stop people who have access to multiple connections from grinding their alt, but it would reduce it a lot. Not everyone would easily give his login info like that.