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Player Features and Ideas Discussion

 
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Faster Travel

Author
Sarrgon
Avalonians United
#1 - 2015-07-11 15:17:53 UTC
Been giving this some thought lately, since it can take a LONG time to travel around and do things in Eve. How to make travel faster but still have that element of danger and risk in it. I was thinking of a pos that has a special new module on it that allows people in said corp / alliance to use it to jump to 1 system in said region. Uses fuel per jump like jump bridges in null sec. And always to a fixed point like a stargate to where the ever loving gankers and war decc'ers can be waiting for unsuspecting victims. And can take said region jump point back to your pos.


So basically, a player would have to be in a player made corp / alliance to use it, special module that can only go on a pos, each jump uses fuel. 1 jump spot per region, fixed point in space. And can take one back to your corp / alliance pos.

To me if people can spend more time doing what they want to do in this game and less time traveling, can and will make the game much more fun for most people. Now sure some will like it and those that will be OMG worst idea ever, but if you like it or not, just try to actually say what you like or dislike about it instead of the normal NONONONO you stink and leave it at that. Lets try to have a constructive discussion for once.
Iain Cariaba
#2 - 2015-07-11 15:43:57 UTC
Your suggestion belongs here.

You want to get around fast, use an interceptor. Hell, it looks like you're talking about use in highsec, at which point you just get a Leopard and warp at 20AU/s totally risk free.

Your suggestion is not needed, nor is further removal of what little risk remains in highsec even close to a good idea.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2015-07-11 15:45:38 UTC
What you describe sounds strangely familiar to the Player Gates concept described and discussed in one of the stickies in this forum. Furthermore, what you describe is already in existence in form or Titan and BLOPS bridges.

We have had a time in the past where traveling was quick and easy, when capitals could cross the cluster in a matter of hours. CCP's goal now is to make you settle in an area, live there and defend your "home". If you do that, the activity that you search for will come to you on its own. For instance, mining fleets have proven to be a very attractive magnet for roaming gangs and PVPers. Mission hubs in Low sec or Null sec that are well-populated are also an attractive destination for people looking for action. However, without people in space even tools such as titan bridges are rendered futile.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sarrgon
Avalonians United
#4 - 2015-07-11 15:57:30 UTC
Yes I am referring to high sec, say you want to take a freighter to jita to buy or sell, for the time it takes to get there and back is just crazy especially if you are 20 or 30 jumps or more out. My suggestion is you can instaly jump into The Forge Region, fixed spot, so people would still camp that area. head to jita, do your business head back to that jump point and head home. Would have to be in a player made corp, neutral alts that so many null sec people use wouldn't be able to use it. People that go from amarr to jita all the time, this would be useless to them. To close, so systems like Nairja would still see heavy traffic and gate campers looking for freighters and haulers.

And little risk in high sec that is left? many hundreds lose their ships in high sec every day, I have seen some systems which is good mining and used to be populated where gankers go to so much are now about empty for fear of being ganked. Plus I know some that said screw it this game sucks over it. What I think is ironic, eve numbers keep on dropping but when new ideas come up few always say this will kill the game...................
Do Little
Bluenose Trading
#5 - 2015-07-11 16:03:15 UTC
There are some very fast ships in Eve - Blockade Runners and Interceptors. Plus rigs and modules to make them even faster. We also have wormholes which totally annihilate distance - problem is they don't always connect you to where you want to go, which can lead to interesting gameplay, which is intentional.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2015-07-11 16:04:56 UTC  |  Edited by: Rivr Luzade
If you see systems once prosperous mining heavens now being devoid of these hard workers, how about you try to draw them back by providing them with protection? By teaching them to use proper mining ships? Just try to announce your protection efforts in a mining system, you'll have CODE flock to the system in the dozens, trying to prove your efforts futile. You won't even know where to start killing Thrashers and Catalysts with your Svipul or Confessor or whatever other ship you want to use.

You do not need to travel far to sell off your goods. You can also sell in Amarr, Rens or Dodixie and liven up these markets a bit. or paying someone to find suitable, direct High-High wormholes for you can also work.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

FT Diomedes
The Graduates
#7 - 2015-07-11 16:10:20 UTC
While it can be tedious to fly long distances in a freighter, there are ways around that without resorting to terrible ideas which enable you to avoid more contact with your fellow Eve players. Instant travel is not something this game needs.

If flying 20-30 jumps to Jita is so repugnant to you, then I suggest some options:
1. Move closer to Jita.
2. Don't fly to Jita. Do your shopping somewhere closer. The slight premium you save in Jita will be paid for by spending more time doing something else.
3. Hire someone else to do it for you - Red Frog Freight has an awesome service. They totally put my hauler alt out of business.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Iain Cariaba
#8 - 2015-07-11 16:11:43 UTC
Sarrgon wrote:
And little risk in high sec that is left? many hundreds lose their ships in high sec every day, I have seen some systems which is good mining and used to be populated where gankers go to so much are now about empty for fear of being ganked. Plus I know some that said screw it this game sucks over it. What I think is ironic, eve numbers keep on dropping but when new ideas come up few always say this will kill the game...................

Hundreds out of tens of thousands is still so low a ratio that it is insignificant. Those "many hundreds" you claim are most often the result of wardecs or those who weren't flying smart and got themselves ganked.

Do tell us which systems are good for mining and empty because of gankers. I know several miners who would love systems like that, simply because they know how to fit for gankers. Additionally, I know many haulers, myself among them, who know how to keep themselves from getting ganked, so your pitiful whine about fears of being ganked are pointless here.

If someone is going to get butthurt and quit a PvP game because they lost a ship due to PvP, then maybe they should stick with Hello Kitty Online.

Additionally, your "numbers keep on dropping" rationale is utter trash. First off, it's summer in the northern hemisphere, which always corresponds to a drop in subs for various reasons. Additionally, many people are waiting for fozziesov to drop before possibly resubbing. Lastly, I'd rather have a game with 20k dedicated players who understand the attitude of the game they play then play in a game with 200k whiners who want the rules changed because they got butthurt.
Zimmer Jones
Aliastra
Gallente Federation
#9 - 2015-07-11 16:21:43 UTC
The more time you spend in space is more content and eye candy for everyone else. I can't support ideas that encourage more ship spinning in stations.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Sarrgon
Avalonians United
#10 - 2015-07-11 17:03:49 UTC
Iain Cariaba wrote:
Sarrgon wrote:
And little risk in high sec that is left? many hundreds lose their ships in high sec every day, I have seen some systems which is good mining and used to be populated where gankers go to so much are now about empty for fear of being ganked. Plus I know some that said screw it this game sucks over it. What I think is ironic, eve numbers keep on dropping but when new ideas come up few always say this will kill the game...................

Hundreds out of tens of thousands is still so low a ratio that it is insignificant. Those "many hundreds" you claim are most often the result of wardecs or those who weren't flying smart and got themselves ganked.

Do tell us which systems are good for mining and empty because of gankers. I know several miners who would love systems like that, simply because they know how to fit for gankers. Additionally, I know many haulers, myself among them, who know how to keep themselves from getting ganked, so your pitiful whine about fears of being ganked are pointless here.

If someone is going to get butthurt and quit a PvP game because they lost a ship due to PvP, then maybe they should stick with Hello Kitty Online.

Additionally, your "numbers keep on dropping" rationale is utter trash. First off, it's summer in the northern hemisphere, which always corresponds to a drop in subs for various reasons. Additionally, many people are waiting for fozziesov to drop before possibly resubbing. Lastly, I'd rather have a game with 20k dedicated players who understand the attitude of the game they play then play in a game with 200k whiners who want the rules changed because they got butthurt.



And how is anyone suppose to make ISK is eve if we let gankers and war decc'ers have their way, they already cause so many to quit Eve which keeps the population low and now dieing. Doing business as usually will only get us more of the same then soon the plug pulled on Eve servers. Most of the eve population lives in high sec and are carebears but Eve seems to cater to the small number of people who want to kill all carebears, kinda backwards to me. Now Eve should never be completely safe, but is areas we can improve on to help retain new players while making the game more enjoyable to the masses.
Iain Cariaba
#11 - 2015-07-11 17:17:51 UTC
Sarrgon wrote:
And how is anyone suppose to make ISK is eve if we let gankers and war decc'ers have their way, they already cause so many to quit Eve which keeps the population low and now dieing. Doing business as usually will only get us more of the same then soon the plug pulled on Eve servers. Most of the eve population lives in high sec and are carebears but Eve seems to cater to the small number of people who want to kill all carebears, kinda backwards to me. Now Eve should never be completely safe, but is areas we can improve on to help retain new players while making the game more enjoyable to the masses.

After dismissing your "EvE is dying" whine as the garbage it is, let's see what else of little substance you had to say here.

You make isk in EvE by being faster, stronger, and smarter than the other guy. Tens of thousands of people have figured this out without having to have the rules changed to fit the way they play. Some, in the case of the gankers, have managed to do this despite repeated nerfs to their play style by people like you.

Show me a graph anywhere that shows most of the EvE population are carebears living in highsec. A baseless claim like this demands proof. Last I checked, entities like CODE., Marmites, RvB, and many other PvP organizations also resided in highsec, who would probably take offense to being called carebears.
McChicken Combo HalfMayo
The Happy Meal
#12 - 2015-07-11 21:22:42 UTC  |  Edited by: McChicken Combo HalfMayo
Sarrgon wrote:
Iain Cariaba wrote:
Sarrgon wrote:
And little risk in high sec that is left? many hundreds lose their ships in high sec every day, I have seen some systems which is good mining and used to be populated where gankers go to so much are now about empty for fear of being ganked. Plus I know some that said screw it this game sucks over it. What I think is ironic, eve numbers keep on dropping but when new ideas come up few always say this will kill the game...................

Hundreds out of tens of thousands is still so low a ratio that it is insignificant. Those "many hundreds" you claim are most often the result of wardecs or those who weren't flying smart and got themselves ganked.

Do tell us which systems are good for mining and empty because of gankers. I know several miners who would love systems like that, simply because they know how to fit for gankers. Additionally, I know many haulers, myself among them, who know how to keep themselves from getting ganked, so your pitiful whine about fears of being ganked are pointless here.

If someone is going to get butthurt and quit a PvP game because they lost a ship due to PvP, then maybe they should stick with Hello Kitty Online.

Additionally, your "numbers keep on dropping" rationale is utter trash. First off, it's summer in the northern hemisphere, which always corresponds to a drop in subs for various reasons. Additionally, many people are waiting for fozziesov to drop before possibly resubbing. Lastly, I'd rather have a game with 20k dedicated players who understand the attitude of the game they play then play in a game with 200k whiners who want the rules changed because they got butthurt.



And how is anyone suppose to make ISK is eve if we let gankers and war decc'ers have their way, they already cause so many to quit Eve which keeps the population low and now dieing. Doing business as usually will only get us more of the same then soon the plug pulled on Eve servers. Most of the eve population lives in high sec and are carebears but Eve seems to cater to the small number of people who want to kill all carebears, kinda backwards to me. Now Eve should never be completely safe, but is areas we can improve on to help retain new players while making the game more enjoyable to the masses.

Thank you for being honest. We already knew this had nothing to do with travel times, but always nice to get a confirmation.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Black Pedro
Mine.
#13 - 2015-07-11 21:41:58 UTC
Sarrgon wrote:
And how is anyone suppose to make ISK is eve if we let gankers and war decc'ers have their way, they already cause so many to quit Eve which keeps the population low and now dieing. Doing business as usually will only get us more of the same then soon the plug pulled on Eve servers. Most of the eve population lives in high sec and are carebears but Eve seems to cater to the small number of people who want to kill all carebears, kinda backwards to me. Now Eve should never be completely safe, but is areas we can improve on to help retain new players while making the game more enjoyable to the masses.

People make ISK all the time everywhere in Eve.

CCP has given you all the tools and then some to be safe in highsec. If you cannot figure out how to avoid or fight back against wardeccers you have no business being in a corp. If you cannot figure out how to avoid gankers, then you have not lifted a finger to learn about all the strategies that will make you almost perfectly safe from suicide ganks.

Better yet, just get out of highsec. A few months of living there and you won't think twice about these wardeccers and gankers that scare you so much.

Highsec has never been safer and yet you claim that it is not enough safety that is causing the recent downturn in player counts. Right.

The last thing we need is to make the game more boring. Despite what they think, pure laine carebears are not the majority of players in Eve - those highec population numbers include a huge number of alts from players who live elsewhere in New Eden.

Anyways -1 to this clearly self-serving "idea".
Ellendras Silver
CrashCat Corporation
#14 - 2015-07-11 22:26:05 UTC
CCP made some (hard needed) changes to limit speed of travel by lowering the jump range of ships with jumpdrives aswell the range of jump bridges and changed deathcloning. they did it for a reason. now you wanna move faster, i have a few words for you...

if you have hard time getting a fight move closer to the action

[u]Carpe noctem[/u]

Lugh Crow-Slave
#15 - 2015-07-12 11:19:50 UTC
needs to be harder to move around new Eden not easier
Donnachadh
United Allegiance of Undesirables
#16 - 2015-07-12 13:12:58 UTC
All kinds of stuff listed here so mine is easy.

NO

Because

Jump CLones
Tappits
Sniggerdly
Pandemic Legion
#17 - 2015-07-12 14:34:21 UTC
-1

Moving should be hard, moving should be slow...