These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Lets face it, I'm an aweful scout/tackler....

Author
Argaral
Ministry of War
Amarr Empire
#1 - 2011-12-28 02:16:17 UTC
...so help me become a better one.

Currently I've spent my entire time in a logi or BC and have recently taken up a navy slicer. However I'm at a loss on catching people. Camping gates; no problem. But physically jumping into a system, I'm aweful at. Currently I follow the process of check belts for ratters, check station for who is docked, scan and such. But frequently I'm seeing people saying they are using dscan to find ratters in anoms and are also able to catch the buggers in safes despite having no probes.

Share with me how the hell to be an effective scout and tackler. I'll give you candy from my van.
Ispai Ponue
Chaos Delivery Systems
#2 - 2011-12-28 02:37:59 UTC
Argaral wrote:
...so help me become a better one.

Currently I've spent my entire time in a logi or BC and have recently taken up a navy slicer. However I'm at a loss on catching people. Camping gates; no problem. But physically jumping into a system, I'm aweful at. Currently I follow the process of check belts for ratters, check station for who is docked, scan and such.


First step should be dscan. It can provide a filter for your search. The max range for a dscan is 14AU ish. Thus anything appearing on your scan must be in that range, and anything not must be outside of it. So, depending, you can narrow what belts you go hit first. You can change the distance in your scanner to actually narrow down to within a range of x AU/km within a few seconds, which might point out one single celestial if you're lucky enough.

Basically, enter 999999999999999...... into your scan distance, set angle to 360. Jump into system (activate ship scanner). Check local....got 3 guys. Scan. Got 2 ships, one a BS. Your scan range will have switched to 2andchange. Change it to 1. BS still on. Split in half, to it again. Off scan, do half distance, so now at 07xxxx. On scan. Cool. Note that there's 1 planet within that range. Check belts. 2 for that planet. Hit one and then the other. Either they're there, they fled, or they're in an anom. Go to the one closest to the planet.

If that fails you either move on, continue guessing, or break out the probes. You want a solid idea where they are before dropping probes.

Quote:
But frequently I'm seeing people saying they are using dscan to find ratters in anoms and are also able to catch the buggers in safes despite having no probes.


Only poorly made safes.

Because the bookmark system works in increments, you can warp between two celestials and hit your BM create button when you see the guy on the overview. If you miss you try again and hit it a little early. Because of EvE's architectual limitations you will create a bookmark at their safe....or be completely off grid.

Technically, since the whole thing works this way you could happen upon a stronger safe (a safe between two safes and not in line with any celestial), but the chances are so low as to preclude even trying. But you can happen upon someone's quick-safe fairly easily if you get a good guess where they are and find a direction between two celestials where they're on dscan.

In other words, assuming they warp between the gate you're coming in at and to the Sun (or whatever), and then sat there not moving, you could warp to the sun. Then you create a bookmark when you see them blip on the overview. When you warp to that bookmark you will be on top of them...even though intuitively you'd think you'd end up fairly far off except by the most remote chance. "POINT! wwwwww"
Bad Messenger
Rehabilitation Clinic
#3 - 2011-12-28 04:57:09 UTC
Basically when you jump in system and you want to catch possible care bears you have about 15 sec to decide where to warp to tackle those.

In that 15 sec you can use ship scanner to find anomalies and using directional to pinpoint possible ships on your directional scanner range. You can do that all being still in gate cloak. If you find anomaly and directional scanner shows that there might be ships in there that is place to go.

if there is no ships on scanner but local is promising you can try to warp to out of range random anomaly and try your luck, some anomalies like sanctums are best so knowing which one are best help to make those chance to be lucky higher.

If you are too slow people notice you and they warp to 'safe' or to a pos so your chances to find and kill then goes lower.

Also when you are warping you can try to directional scan something, it is much harder now than before because directional scanner has spamm prevention Sad

Basically it helps a lot when you know what people usually do on those systems, so if you roam same area a lot you finally get used to who you can possibly catch or who are just sitting in pos or in station etc...
Capital T
Doomheim
#4 - 2011-12-28 06:40:51 UTC  |  Edited by: Capital T
Tackling can be very tense. First thing I advice is to slow down, use your time wisely, and use common sense. I have a few thoughts I'd like to put out there for you to take into consideration.

Become more familiar with your hunting system. Make a few good safes, just not too many. keep your people and places window simple and organized. Use folders to label the system, and place your safes related in that folder.

Organize your HUD! I keep my people and places window as small as it will let me and I place it in the upper left, still allowing me to see the destination and way-points, :) Just under that, so the windows meet, I place my local chat, and I extend this vertically tall. This helps me to not need to scroll the local. Though often I need to for systems that have loads of players. under the local I place my fleet chat, corp chat, notepad, all stacked. I never stack the local chat. On the right, top i use my selected items, compressed as small as it allows, under that, overview, extended vertically, and under that my D scan, cargo and anything else I may need all stacked in one window. Stacking can help... save space. So organize it so its comfortable for you.

Example safe name: Rens Gate safe 175km, center safe, etc.


Make gate safes, one off grid, and one on grid for each gate, but over 175km from the gate.

Make un docking safes.

Make belt safes, on grid of course, but farther than 175km from the belt will do.


Make a center safe, a safe near the center of the system. Name it center safe. this is made to get a center system scan as you first enter the system and get a 360 round about form that location.

USE YOUR TACTICAL OVERLAY! I cannot stress enough, if you are not that fast with your d scanner, this will help... :)
The next time you undock, put it on, and zoom all the way out nearly, and place your camera as if you are looking on top your ship. This is called a top view, in drafting and design.

(blue prints, consider to quickly learn the top, right side, left side, bottom, front and rear views and isometric views as well, at least to know what Im talking about).

Now look how the numbers showing range are extended outwards from the center, where your ship is. click and rotate, these till they are horizontal and vertical. You should be still looking on TOP of your ship... Notice that there are four quarters. Each quarter is a 90*... my point is simple, though often hard to explain, when you are searching for targets, use that 90 degree on your tactical overlay to help... be more accurate with your scans. I can scan from 180 to 90, to 30 - 5 more often now... than before. And I'm quick cause its there, easy to see, and I use it. When I zoom out, and I get that bubble pop up when I hover my cursor over my guns to show optimal range, I get that celestial icon in that bubble and I hit 5* everytime... This can save you time scanning if you practice and developing a strategy from this. I can scan a system down in less than a minute by warping to the correctly places safes in the system, usually the center safe first but sometimes it is my last warp to. it depends on the system and if the gate I came from is in the center or outer of the system I just jumped into but ya, im fairly quick.

USE YOU F10 MAP when making safes, its very accurate, and it helps to have a cov ops, and never warp to 0 when making safes, in a cov ops unless you plan to jump out of system. You will be able to make accurately located bookmarks this way. Very accurate. using three or four safes and a planet to warp to and from a few times to get the right position safe is worth it.

I was un-cloaked one time from being cloaked up inline between two gates... good think I watch my icons and listen to my ships sounds... I never again made a safe that didnt come from multiple warps and safes to triangulate the right position.

I use a term called, rolling safes, and I use these when I need a safe that is on grid with something in system. These rolling safes are made in line with my warp to location. So, If I warp off from a gate that I came in through, and want to warp to another gate safe, or belt safe, where I expect a target or the possibility there of, I am nearly in line with a safe to warp off to... Your freedom here will be limited to the composition or layout of the system you are in. Some gates you warp to there is simply nothing nearby to warp off to in that direction... If you practice with this, you will find, it is handy to have where you can get it organized. For example, I use it for pi often, when I need to warp off quickly, and I do not want to sit there on grid for long.

Use alt tab and have a windows browser open with battle-clinic open, eve 2d maps, and if you are doing wh's, use static mapper or dotlans map.

Learn the thermodynamics skill to lv 4 at least, as this can extend your point and web range if I am not mistaken. I overheat my mwd or ab to get in range of my target, the web and scram to ensure I get him as soon as possible. Turn them off after you got your tackle though to save your mods... :)

There really are many things to consider when you are faced with a combative situation. The main thing is to remain calm, watch everything on you HUD and repeat your viewing habits. For example my eyes follow say, counter-clockwise, and I repeat, so I monitor everything that is changing, range and speed of target, d scan, my tank, local chat, etc.. and again.


If you are up on a 1 v 1, assume he is bait and have a means to escape if you see another target on d scan. When I tackle I prefer the Jaguar... tbh. Its not as fast as an interceptor, but has a much better survival rate imo. The thing is, fight on your terms, and wait for the right target...
Capital T
Doomheim
#5 - 2011-12-28 06:45:09 UTC  |  Edited by: Capital T
My fleet tackle Jag fit goes like this:

Gyrostabilizer II
Gyrostabilizer II
Damage Control II

1MN Afterburner II
Medium Azeotropic Ward Salubrity I
'Langour' Drive Disruptor I
Faint Epsilon Warp Scrambler I

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
Small 'Ghoul' Energy Siphon I

Small Anti-Kin
small shield extender

And I cannot tell you how many fights I have survived, provided I had some back up coming with a rem repper. If I was soloin, then its all on. dps v hp, with many variables in role...

Interceptors are nice for tackling at a range, usually out of scram range... and in disruptor range. but you then may not have a web on them. a full tackle is a web and 2 point.... That means I fly better with an ab... :)

I break things down simply for me... everyone has their own way.

First thing, INITIATE the engagement,

then tackle them.

Hmm what do I mean here then? Possibly two stages to a tackle role? IDK, what ev, I think of it how I wish. My initiator is usually bait, something to hold a point on them while the fleet moves into position. I have a tackler waiting in a proper fit tackle ship for combat, with a tank... If I cannot get it all in one. Some interceptors arent too bad at tanking, like the lil amarr one I never use anymore... its decent. But I prefer to have a jag as my tackler.

I could go on forever, if you must, contact me in game and I will get with ya on the mic and I can get much more info out to ya that way. Great advice above as well. Its all relevant. :)

Fly reckless!
Ryuce
#6 - 2011-12-28 10:09:56 UTC  |  Edited by: Ryuce
Capital T wrote:
My fleet tackle Jag fit goes like this:

Gyrostabilizer II
Gyrostabilizer II
Damage Control II

1MN Afterburner II
Medium Azeotropic Ward Salubrity I
'Langour' Drive Disruptor I
Faint Epsilon Warp Scrambler I

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
Small 'Ghoul' Energy Siphon I

Small Anti-Kin
small shield extender

Please stop trolling.

That fit is in no way a usefull scout+tackler ship for quiet apparent reasons. The complet lack of speed which doesn't allow for you to dodge camps instantly comes to mind.
Samuel Wess
Doomheim
#7 - 2011-12-28 13:11:49 UTC
Jump in, randomly warp to sanctum/belts. Once every 100 tries you will land on a bs ratting and take pride.
Dscan while in warp in your direction and around, you have 30 seconds of warp to figure out where to warp next.

Check belts for wrecks and note what belt was he in and try to predict the next belt, jump out and try again after 1 minute.

Walk into the club like "What up? I got a big cockpit!"

Imustbecomfused
Illicit Expo
#8 - 2011-12-28 18:46:14 UTC
Ryuce wrote:
Capital T wrote:
My fleet tackle Jag fit goes like this:

Gyrostabilizer II
Gyrostabilizer II
Damage Control II

1MN Afterburner II
Medium Azeotropic Ward Salubrity I
'Langour' Drive Disruptor I
Faint Epsilon Warp Scrambler I

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
Small 'Ghoul' Energy Siphon I

Small Anti-Kin
small shield extender

Please stop trolling.

That fit is in no way a usefull scout+tackler ship for quiet apparent reasons. The complet lack of speed which doesn't allow for you to dodge camps instantly comes to mind.



The OP never said he is tackling in one null sec so chill out bro, that fit is sound... not that bad... Ive used it myself in the past and have had success with ab tacklers in low sec.

You mainly want a mwd though. she is right. See if you can reconfig that fit with a mwd Cap...
Capital T
Doomheim
#9 - 2011-12-28 21:29:35 UTC
Ryuce wrote:

Please stop trolling.

That fit is in no way a usefull scout+tackler ship for quiet apparent reasons. The complet lack of speed which doesn't allow for you to dodge camps instantly comes to mind.


takes one to know one...
And well I disagree, and Ive got kills with this fit and have had issues catching in null sec, thus is a low sec or fleet tackler. If you are looking for a disposable mwd initiator, then I would understand. but being you are a troll yourself, I wont feed ya. **** off, have a nice day :)

Fly reckless...
Ryuce
#10 - 2011-12-29 16:58:41 UTC
Capital T wrote:
Ryuce wrote:

Please stop trolling.

That fit is in no way a usefull scout+tackler ship for quiet apparent reasons. The complet lack of speed which doesn't allow for you to dodge camps instantly comes to mind.


takes one to know one...
And well I disagree, and Ive got kills with this fit and have had issues catching in null sec, thus is a low sec or fleet tackler. If you are looking for a disposable mwd initiator, then I would understand. but being you are a troll yourself, I wont feed ya. **** off, have a nice day :)

Fly reckless...

Trolling is generally making a ridicules claim. Stating that speed is essential in scouting and tackling roles is no such thing.

Maybe it's just me, but I generally don't encounter a lot of stationary targets sitting a zero on a warp in spot or gate camps not able to handle an AB frig hull, so I tend to have to burn to a target in order to obtain tackle. These are the basic reasons why I'm questioning your fits scouting abilities. Thus using a ship with a covert ops cloak and potentially probes might prove a usefull option too, if the OP's skills allow for this.

The OP seems to be asking for a scout+tackler (notice the name of the thread etc.) - what you apparently refer to as an 'initiator'. Feel free to point out where he asked for your fit. When linking a low sec fit etc. it is generally a nice idea to mention it in your initial post to avoid confusion by displaying certain restrains regarding the fit and ship choice.

I'm sure you've gotten kills in the linked fit. It's pretty much the Jag cookie cutter fit. However, judging by your description of scenarios the fit is not a scout ('initiator' if you'd like) and fills a role which other ships with greater DPS and tank could fulfil too in a small/medium gang while having a MWD which improves the general mobility.
Capital T
Doomheim
#11 - 2011-12-29 23:21:16 UTC  |  Edited by: Capital T
Ryuce wrote:
Capital T wrote:
Ryuce wrote:

Please stop trolling.

That fit is in no way a usefull scout+tackler ship for quiet apparent reasons. The complet lack of speed which doesn't allow for you to dodge camps instantly comes to mind.


takes one to know one...
And well I disagree, and Ive got kills with this fit and have had issues catching in null sec, thus is a low sec or fleet tackler. If you are looking for a disposable mwd initiator, then I would understand. but being you are a troll yourself, I wont feed ya. **** off, have a nice day :)

Fly reckless...

Trolling is generally making a ridicules claim. Stating that speed is essential in scouting and tackling roles is no such thing.

Maybe it's just me, but I generally don't encounter a lot of stationary targets sitting a zero on a warp in spot or gate camps not able to handle an AB frig hull, so I tend to have to burn to a target in order to obtain tackle. These are the basic reasons why I'm questioning your fits scouting abilities. Thus using a ship with a covert ops cloak and potentially probes might prove a usefull option too, if the OP's skills allow for this.

The OP seems to be asking for a scout+tackler (notice the name of the thread etc.) - what you apparently refer to as an 'initiator'. Feel free to point out where he asked for your fit. When linking a low sec fit etc. it is generally a nice idea to mention it in your initial post to avoid confusion by displaying certain restrains regarding the fit and ship choice.

I'm sure you've gotten kills in the linked fit. It's pretty much the Jag cookie cutter fit. However, judging by your description of scenarios the fit is not a scout ('initiator' if you'd like) and fills a role which other ships with greater DPS and tank could fulfil too in a small/medium gang while having a MWD which improves the general mobility.



Right. I understand. A mwd scout tackler with a probe launcher and cloak... hmmm....

The thing I see though, there are certain ships for certain jobs... he never asked for a frigate fit... he never mentioned where he'd be scouting and hunting. Sounds like to me he's looking for a cookie cutter Swiss Army knife ship... and tbh, I don't play by the basic cookie cutter rules... Its so predictable and verifiable via means of observation. For tackling, use a tough tackling ship, if you need a ship to be fast and agile to catch the prey, then use an interceptor... if you want a ship to scout, and probe down targets, then use a scanning ship... lol, if you want all in one, idk. try a pilgrim. no scanning bonus, but you can fit a tackle, cov ops cloak, probe launcher, tough tank, drones, etc...

However, when you simple post, stop trolling... posting needless info... blaa blaa, that doesnt help any either does it. Im not a troll, Im a noob. ty have a nice day, :)
Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#12 - 2011-12-30 08:31:58 UTC  |  Edited by: Stonecold Steve
Most of the stuff you need to be a good scouter is mentioned above. Exept the dude with the fittings.. thats not an positive fit to tackle and stay alive.

Points:
Check youtube video

1)
http://www.youtube.com/results?search_query=eve+online+tutorial+d-scan&oq=eve+online+tutorial+d-scan&aq=f&aqi=&aql=&gs_sm=e&gs_upl=5486l11823l0l12101l31l28l2l0l0l0l180l1953l20.6l26l0

2)
Tactical overlay is your friend

2)a
Target your own ship, you see it will get a nice squar on it. This is your binoculars. Use it when you have pinpointed them below 90. Put the squar in direct allignment with the celestial object you want to check out.

3)
Set your max range on directional scan: 99999999999999 (or even more 9s!)

4)
When entering system, hold cloak

5)
Check local, found 1 or 2 neuts?

6)
Use a 360 scan. Once you get ships on it try to pinpoint them.

7)
Put that 360 scan to a 180 scan

You got them on it? yes? good, make it 90 now and try again, after that 60/30 etc. No? fail.. scan the other side of your tactical overlay

8)
Dont forget they can also be straight above or straight below, your 90 scan might not show the exact 90 scan your were looking for. so work around with it a bit.

9)
Proceed to pinpoint them more while making the scan area smaller

10)
Once you have them on 15 or lower your doing it right. you should about now be decloaked and i advice you to warp to the sun at 100. <- This helps you more if you still having problems, as you are now in the center of the system.

11)
Most times you have around 3 min to pinpoint with d-scan and warp in, most people look at local more then is healthy.

Sometimes you are lucky when you pick a random celestial, like belts etc.

You should be able to pinpoint a random nobody before your cloak runs out.

good video expl.

http://www.youtube.com/watch?v=Qyhc_HdHU18


Important note: when you have systems that expand further then your scan range (14 AU), i recomment you to decloak and warp to the sun. Use the F11 key to toggle your solar panel overview to. and do a scan on different celestial objects, but start with the sun, always. (well.. always, i mean after you got nothing on gate or non in local).

“Hasta la muerte, todo es vida.”

Vaerah Vahrokha
Vahrokh Consulting
#13 - 2011-12-30 11:23:59 UTC
I am spamming likes on this thread. So useful! I tracked stuff but these tips certainly speed it up.
Argaral
Ministry of War
Amarr Empire
#14 - 2011-12-31 05:43:33 UTC
Thank you for all of the advice and help, certainly did wonders this week.

To clarifym yes it was all for 0.0 and I can fit my own ships. Usually I just sit in a pilgrim and scan people down but had been having trouble lately with being in a Navy slicer and actually playing fair and catching the buggers.