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Player Features and Ideas Discussion

 
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CCP Still need money? Maybe this could help.

First post
Author
Jhagiti Tyran
Caldari Provisions
Caldari State
#1 - 2011-12-30 22:14:23 UTC
Players have been asking for authenticators for a while now and CCP handed some out at fanfest, but as well as extra security they can make a lot of money. Blizzard made 26 million from selling them.

CCP could possibly profit from them, if they can get them cheaply enough so the small sale volume makes it worthwhile, players would have an extra layer of security and it might reduce GM workload too.
svetlana
Constellation Guard
#2 - 2011-12-30 22:53:25 UTC
Not that it isn't a good idea,
but if currently an EVE coffee mug costs $50+ to send to much of the player base, no matter how cheap an authenticator can be made, it's still going to cost too much for people non-USA without some major store improvements.
Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#3 - 2011-12-30 23:17:07 UTC
add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things.

I have more space likes than you. 

Nex apparatu5
GoonWaffe
Goonswarm Federation
#4 - 2011-12-30 23:29:46 UTC
Dbars Grinding wrote:
add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things.


I like how you suggest two cosmetic changes and a change that fundamentally alters eve's gameplay in the same sentence like they're equivalent.
Obsidian Hawk
RONA Midgard Academy
#5 - 2011-12-31 05:23:29 UTC
Here's a good reason. Vets had to do learning skills. All you less than 1 year old noobs didnt have those. Quit yer bitchin.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Atticus Fynch
#6 - 2011-12-31 05:38:35 UTC
sell more subs, that'll get you money.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Selinate
#7 - 2011-12-31 05:43:34 UTC  |  Edited by: Selinate
if CCP wants more money, they need to make people actually want to play it, which will take making their game..... fun. How many people do you vets know that have burnt out already on Eve?

They don't need extra security.

Let them flounder until they figure it out.
rodyas
Tie Fighters Inc
#8 - 2011-12-31 06:58:52 UTC
They should just move to a bigger more richer country for support and maybe a natural fan base if they really need money. Maybe Iceland just doenst have enough of a low sec rating for enough havens to spawn for them.

Signature removed for inappropriate language - CCP Eterne

Cyprus Black
School of Applied Knowledge
Caldari State
#9 - 2011-12-31 08:48:30 UTC  |  Edited by: Cyprus Black
Authenticators are a good idea, however Blizzard made money on those because their customer base is enormous (athough their customer base is shrinking rapidly). If CCP were to make them, how many people would buy them? A thousand? Ten thousand? Enough to break even on the cost it would take to produce them? Most likely not.

If CCP was serious about the NEX and really did want to make money off of it, it would be infinitely better to make the items affordable to EVERYONE. Not just 0.3% of the playerbase (fyi that's the legitimate percentage of players who bought the infamous monocle, not some number I pulled from my butt).

Ironically, selling a monocle for $5 to 15,000 players would've raked in more money than the current $68 monocle sold to 1,000 players. Five dollars is an affordable and reasonable price for a vanity item. It's just an example but it illustrates a major point. High prices don't sell in large quantity. Lower prices do, especially for virtual items that have no limit on supply.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Keno Skir
#10 - 2011-12-31 08:55:28 UTC
Jorn Isu wrote:

As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again.


You have access to alternatives to T2 gear freely available on the market, look under the VARIATIONS tap in a modules INFO window. These modules perform much better than basic models, almost as well as t2. Because you can use these high powered modules before you properly train for the T2 gear, they do of course cost more a lot of the time.

The most important thing to remember is that if newbies were all born able to fly a T2 fitted frigate, then the T2 fitted frigate would no longer be worth flying since every newbie is flying one. By raising newbie starter skill you aren't just raising the starting point, but also totally removing the value of the T2 gun and mod training you are giving out.

The only real value anything has in EvE is how hard it was to get it. If you had T2 skills to start with, then so would every other newbie. The only players to recieve a bonus from your idea are the players who start playing within a month of the change being made. After a short while you will just end up with a new generation of young playerbase who all started with T2 frigs instead of rookie ships, and are thus in exactly the same position we're all in now and probably still moaning about it by then too.

Good enough reason?
Xearal
Dead's Prostitutes
The Initiative.
#11 - 2011-12-31 11:15:35 UTC
An authenticator would be a great addition to the security of accounts. Especially for people in 'senitive' positions like directors of large alliances this would be invaluable.

A cheap alternative is available however. A mobile app authenticator. Somethign you can download on your favorite smartphone and use to authenticate yourself for Eve Online. This is actually a much better solution IMHO.

1) You carry your phone just about anywhere, so if you're somewhere with access to public computers that run eve ( internet cafe.. ), you can safely log in there to do stuff, without having to worry about keyloggers on the machine.

2) As it's an application, so distribution is far easier, as there's no physical part that needs to be produced and shipped.

3) if you MUST make money of it, once you've developed it, you can sell it for say 1 euro in an appstore. ( Free would be much nicer though )

Does railgun ammunition come in Hollow Point?

jason hill
Red vs Blue Flight Academy
#12 - 2011-12-31 12:11:53 UTC
Jhagiti Tyran wrote:
Players have been asking for authenticators for a while now and CCP handed some out at fanfest, but as well as extra security they can make a lot of money. Blizzard made 26 million from selling them.

CCP could possibly profit from them, if they can get them cheaply enough so the small sale volume makes it worthwhile, players would have an extra layer of security and it might reduce GM workload too.




these authenticators are already in game ....they were given out to all the participants of the last fanfest ..... just worndering when CCP are gonna let us use them . maybes a dev may be reading this thread and could give me and others a heads up on this .
Velicitia
XS Tech
#13 - 2011-12-31 15:21:52 UTC
Keno Skir wrote:
Jorn Isu wrote:

As a new player, can you give me a good reason why new players shouldn't start with enough SP to be able to fly, say, a t2-fit tech-1 cruiser or frigate? It's frustrating (from my perspective) to be consistently 15% worse than 90% of active EVE players in the same hull (more if they've got a faction/tech 2 ship). At times I feel like the best use of my time is to just log off and wait for skills to train, rather than trying to go and have fun only to get blown up again and again.


You have access to alternatives to T2 gear freely available on the market, look under the VARIATIONS tap in a modules INFO window. These modules perform much better than basic models, almost as well as t2. Because you can use these high powered modules before you properly train for the T2 gear, they do of course cost more a lot of the time.

The most important thing to remember is that if newbies were all born able to fly a T2 fitted frigate, then the T2 fitted frigate would no longer be worth flying since every newbie is flying one. By raising newbie starter skill you aren't just raising the starting point, but also totally removing the value of the T2 gun and mod training you are giving out.

The only real value anything has in EvE is how hard it was to get it. If you had T2 skills to start with, then so would every other newbie. The only players to recieve a bonus from your idea are the players who start playing within a month of the change being made. After a short while you will just end up with a new generation of young playerbase who all started with T2 frigs instead of rookie ships, and are thus in exactly the same position we're all in now and probably still moaning about it by then too.

Good enough reason?


You forgot the part about "look son, just because you'll have a free 20m SP doesn't mean that you'll be any better at the game".

I'm 4 years in the game now, and I am *far* more than 15% worse than people in certain areas (e.g. winmatar ships -- can't fly one if my life depended on it).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nephilius
Deep Core Mining Inc.
Caldari State
#14 - 2011-12-31 15:25:02 UTC
Dbars Grinding wrote:
add name changes, gender and even a full skill point remap. They would make a lot of money from those 3 things.


Name changes...sure.

Gender changes...*shudder* Bad enough dudes play chicks, I assume everyone I meet is a guy to be safe!

Skill Remap...one time only.
"If."
CCP Phantom
C C P
C C P Alliance
#15 - 2011-12-31 15:27:48 UTC
Off topic posts removed. Moved from General discussion.

CCP Phantom - Senior Community Developer

FlinchingNinja Kishunuba
Crunchy Crunchy
#16 - 2011-12-31 15:48:17 UTC
OR they could wake up to the fact that the general public prefer PvE co-op and solo. Work on this a lot more to get more people in to the universe. Now that they have more people they can then look in to getting them more in to the PvP side.

How in a million years is that hard to figure out?