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EVE New Citizens Q&A

 
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Making a Pure Indy Toon, Have some Questions.

Author
Krahei
Caldari Provisions
Caldari State
#1 - 2011-12-31 04:04:48 UTC
Not necessarily a new player but going into a field that isn't all together known well to me. After nearly completing my L4 mission runner I found myself pondering about what to consider when making a indy toon. Manufacturing skills is obvious but im not sure how thinly to spread the utility of just one character. This character is 16M SP and is a almost perfect Golem pilot and Hulk pilot...that being said the two things conflict with each other a bit when considering implants. Most people prefer to be neutral when discussing implants and their usefulness. So my real question is how many roles can i mix without overlapping Implants when making a industry character. I was thinking something along the lines of a miner/manufacturer/refiner but when considering throwing a trader in there will implants overlap? Ive been looking around for trading/indy implants but haven't found much other than refining waste and production time with nothing as far as trading goes.

Does anyone feel like giving me some skill plan or skill sheets that show some examples of pure indy characters? I also wanted to make an orca pilot to support my mining/indy toon, what other roles can i consider along the lines of a pure orca pilot? And to those that aren't so opposed to multiple roles on their characters, let me know your personal thoughts on the matter if you don't mind? :)

As always thanks in advance for any answers you all can give me :)
Chal0ner
Hideaway Hunters
The Hideaway.
#2 - 2011-12-31 11:11:29 UTC
One is good trade skills. Manufacturing without trade skills soon gets a major PITA when you want to sell your stuff or change orders etc.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2011-12-31 22:29:43 UTC  |  Edited by: Tau Cabalander
My "pure indy" alt has a head full of the finest heavy missile implants, as he's also a Tengu pilot (has standing with only Caldari Navy for cheaper trading in Jita). The only non-missile implants in his head are 5% copy and 4% capacitor recharge. He's also a Logistics and Falcon pilot (no weapon skills required).

My "pure miner" alt is also a HIC and Logistics pilot (no weapon skills required).

They may start out "pure", but they rarely stay that way.

Then there is my shadow http://eveboard.com/pilot/Sig_Rethban He follows me around wherever I go (second account). He's not a pure anything, though he fills a lot of different roles, whatever I need help with:

* Salvager (noctis)
* Exploration assistant (hacking and analyzing - uses a Hurricane for these).
* Hauler (transports, freighter, jump freighter).
* Mining booster (Orca and Rorqual).
* Gas harvesting (uses a Ferrox)
* Ice harvesting
* PI
* Research and Manufacturing
* Trade
Zendo Akuma
Jester's Fleet
Jester's Alliance
#4 - 2012-01-01 06:50:25 UTC
If you dont want to cross train into Trade Skills

I will be more than happy to take all your manufactured goods. This will save you the time to train into trade goods as well as guarantee that your manufactured goods are sold.

If interested, please contact me in game
Krahei
Caldari Provisions
Caldari State
#5 - 2012-01-01 09:47:39 UTC
Thanks for all the helpful posts, though I kind of figured that was going to be the case. I kinda started my caldari pilot and wound up cross training into gallente to get my hands on the vexor for the possibility of dabbling in L5 missions one day then once i could sit in one some friends of mine started WH and I made it a salvager xD. I was hoping to stray from the path but I suppose implants only go so far and even then I suppose you can mix and match the really important ones.