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#Idea (not completed yet. Work in progess)

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Author
O2 jayjay
Federal Navy Academy
Gallente Federation
#21 - 2015-07-08 11:44:12 UTC
Anthar Thebess wrote:
The problem is very simple.
We are missing 30k people online , and cheap BC doctrines we use to have.

Who remembers the "immortal" drakes?

Newbe can use one (poorly fitted) quite fast , and loosing T2 fitted one , without insurance costed around 20mil.

Now you need to have T2 hacs/ T3 cruisers and faction battleships. Much more skill intensive and this is not 20 mil from wallet in each dead ship, but from 100-300mil and even more.

1 lost T2 hac is equal to losing 5 drakes in the old days.
Compare how much fun you have losing 5 ships and 1.

What we need are again cheap ships, that are useful
Yes a agree with you 100%. The crow, drake, malus, ect were great ships that were taken away. The drake been dead long enough. Time to bring it back but for the love of god don't over do it with crazy buffs. Make it unique so it stands out. Make it one of a kind ship that only a Drake can perform like a drake. Too many ships are equal to one another. Its sickening.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#22 - 2015-07-08 11:47:39 UTC  |  Edited by: Barrogh Habalu
O2 jayjay wrote:
Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profits for CCP. In simple terms for you to understand, focus on small profits per player over a lot of players instead of large profits per player over few.

This will increase player activities which would create more content. Cause more in game drama to keep players active.

If you don't understand it by now then I don't know how to explain it any more Barney. Not calling you dumb but not everyone is able to comprehend certain things.

This is misconception.
ISK aren't destroyed in battles. What is getting destroyed - products of other raw materials like minerals, moon goo, random drops etc. Item destruction does incentivise ISK destruction (like, more sales need to happen after wards, some faction mods must be replaced - which destroy ISK by means of NPC taxes, LP caching in etc.), but that is not much in grand scheme of things when it comes to ISK removal.

CCP's income is subscription fee which is paid in real world currently that has little impact on EVE world. Their real income doesn't depend on ISK circulation the same way it doesn't depend on any other resource in EVE directly, it depends on players wanting something to do in their game enough to justify paying for sub for themselves or someone else (via PLEX).

Here comes tricky part - people stay subbed for different reasons. Many of them don't pew and thus they aren't actively participating in asset destruction. Others do. All of them have different role in ISK circulation, some of them very minor, others - not so much. Some of them bite it for content with ship explosions or their replacement, others don't. But as far as CCP are concerned, they all consume a single "resource" in same quantities - gaming time. Price of that time in RL currency may vary (depending on player's region, subscription type etc.), but is roughly the same - unlike any relationship with in-game assets of EVE.

Bottom line is, one person may welp faction BSs daily, another one only stay subbed to post on forums. But they are equal in terms of money CCP get (whether or not one of them plexes is irrelevant - it's still monthly sub paid by someone else). So I'm all ears, how does ISK transfer volumes caused by player translate into CCP revenue?

O2 jayjay wrote:
Its not about you and the job you work and the country you work in. Like I said in the OP. It's a international game and OTHER players don't have $30 a month. Get off you high horse and realize that their are other people in the world that make less then $3 an hr. Open your eyes and allow other player from different countries to join in on the fun.

You need to show us why lowering prices will net CCP enough customers to offset and surpass their losses with sheer number of new paying customers.

I'm especially interested in your answer because you're saying that you can't justify EVE expenses and hence are one of those who thinks that if you will be allowed to pay less to CCP, devs will somehow make more.

Anyway, I personally think that cost of the sub is not the reason EVE doesn't have more players. Premise of EVE repulses people a lot more than prices. And if "bottleneck" of player subs is gameplay itself then you can as well charge more to make maximum out of whatever players you have.

Now, when it comes to in-game barriers for newcomers (original topic of the thread), I do think that SP barrier to use basic modules is the problem. You can always shell some cheap EWAR boats to newbs and they will be fine force multipliers in battles of certain scales. But sitting for 1-2 days doing nothing every time you want them / they want to try different role is daunting for most people. Remember, people try new games out of boredom, and having to not play that new game before being able to, well, sucks a lot.

After that is fixed, it's just on older players, "enablers", to provide newcomers with toys, tasks, guidelines and holy sh*t explanation that if you don't shoot vets solo on daily basis (or aren't part of main DPS fleet body) doesn't mean that you don't make difference in joint ops!

Only thing I ask from CCP in this regard (aside from allowing newbs to use most of T1 mods, not meta, without any skills) is facilitation of purchase / fitting management processes to make preparations for "content generation" less of a pain because f***, right now it's more annoying to buy and transfer those frigs than make ISK to buy them in the first place X

And newcomers should probably understand that if they don't enjoy very slow hardware progression, they should join a corp instead of isolate themselves even more in attempts to make ISK for that Raven instead of, you know, enjoying the world around them.
O2 jayjay
Federal Navy Academy
Gallente Federation
#23 - 2015-07-08 11:57:59 UTC
Sigras wrote:
O2 jayjay wrote:
Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profits for CCP. In simple terms for you to understand, focus on small profits per player over a lot of players instead of large profits per player over few.

Ok, learn some basic economics... Ships do NOT cause ISK loss from the game system.

Say you and I are the only 2 players in the game... I have $0.00 and you have $100 million, so there is $100 million in the game

I sell you a megathron for $100 million... Now you have a $0.00 and I have $100 million, so there is still $100 million in the game

Now your megathron blows up because you fell asleep at the computer, but I still have $100 million so there is STILL $100 million in the game.

Let me say this in simple terms for you to understand... You dont understand enough about how the game works to make suggestions on how to improve it.
i see you're not that bright. So let me do baby steps for you.

Plex=900mil
Players buy ($25) Plex to sell on market for ISK for pvp/corp/ect
900mil=$25=lot of items in game
Once 900mil is in items are destroyed , CCP just made their $25.

My suggestion
Remove Plex from game to increase players.
So players don't have to grind for ISK, sell 500mil for $XX.XX of money
Since game is free to play, more players would join and try to grind, mine, pvp. More content will be created driving more player on eve.
When players lose their ship they can
A: mine and try to grind a new ship using a lesser ship and lower mission to generate income
B: spend $$$ to buy 500mil ISK from CCP.
When 500mil ISK dies, that player now has a choice to either return to option A or B.

If eve get to 200k players, this would greatly increase the income for CCP and would greatly increase content for many players. Game would be free with a slight "pay to get alittle upper hand" game style.

CCP makes most of their money off of Plex that players buys to sell for ISK.
O2 jayjay
Federal Navy Academy
Gallente Federation
#24 - 2015-07-08 12:13:17 UTC
Barrogh Habalu wrote:
O2 jayjay wrote:
Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profits for CCP. In simple terms for you to understand, focus on small profits per player over a lot of players instead of large profits per player over few.

This will increase player activities which would create more content. Cause more in game drama to keep players active.

If you don't understand it by now then I don't know how to explain it any more Barney. Not calling you dumb but not everyone is able to comprehend certain things.

This is misconception.
ISK aren't destroyed in battles. What is getting destroyed - products of other raw materials like minerals, moon goo, random drops etc. Item destruction does incentivise ISK destruction (like, more sales need to happen after wards, some faction mods must be replaced - which destroy ISK by means of NPC taxes, LP caching in etc.), but that is not much in grand scheme of things when it comes to ISK removal.

CCP's income is subscription fee which is paid in real world currently that has little impact on EVE world. Their real income doesn't depend on ISK circulation the same way it doesn't depend on any other resource in EVE directly, it depends on players wanting something to do in their game enough to justify paying for sub for themselves or someone else (via PLEX).

Here comes tricky part - people stay subbed for different reasons. Many of them don't pew and thus they aren't actively participating in asset destruction. Others do. All of them have different role in ISK circulation, some of them very minor, others - not so much. Some of them bite it for content with ship explosions or their replacement, others don't. But as far as CCP are concerned, they all consume a single "resource" in same quantities - gaming time. Price of that time in RL currency may vary (depending on player's region, subscription type etc.), but is roughly the same - unlike any relationship with in-game assets of EVE.

Bottom line is, one person may welp faction BSs daily, another one only stay subbed to post on forums. But they are equal in terms of money CCP get (whether or not one of them plexes is irrelevant - it's still monthly sub paid by someone else). So I'm all ears, how does ISK transfer volumes caused by player translate into CCP revenue?

O2 jayjay wrote:
Its not about you and the job you work and the country you work in. Like I said in the OP. It's a international game and OTHER players don't have $30 a month. Get off you high horse and realize that their are other people in the world that make less then $3 an hr. Open your eyes and allow other player from different countries to join in on the fun.

You need to show us why lowering prices will net CCP enough customers to offset and surpass their losses with sheer number of new paying customers.

I'm especially interested in your answer because you're saying that you can't justify EVE expenses and hence are one of those who thinks that if you will be allowed to pay less to CCP, devs will somehow make more.

Anyway, I personally think that cost of the sub is not the reason EVE doesn't have more players. Premise of EVE repulses people a lot more than prices. And if "bottleneck" of player subs is gameplay itself then you can as well charge more to make maximum out of whatever players you have.

Now, when it comes to in-game barriers for newcomers (original topic of the thread), I do think that SP barrier to use basic modules is the problem. You can always shell some cheap EWAR boats to newbs and they will be fine force multipliers in battles of certain scales. But sitting for 1-2 days doing nothing every time you want them / they want to try different role is daunting for most people. Remember, people try new games out of boredom, and having to not play that new game before being able to, well, sucks a lot.

After that is fixed, it's just on older players, "enablers", to provide newcomers with toys, tasks, guidelines and holy sh*t explanation that if you don't shoot vets solo on daily basis (or aren't part of main DPS fleet body) doesn't mean that you don't make difference in joint ops!

Only thing I ask from CCP in this regard (aside from allowing newbs to use most of T1 mods, not meta, without any skills) is facilitation of purchase / fitting management processes to make preparations for "content generation" less of a pain because f***, right now it's more annoying to buy and transfer those frigs than make ISK to buy them in the first place X

And newcomers should probably understand that if they don't enjoy very slow hardware progression, they should join a corp instead of isolate themselves even more in attempts to make ISK for that Raven instead of, you know, enjoying the world around them.
this was a great argument and I would like to thank you for taking your time to respond back. I know a few people that don't play eve because of the high cost and how easy it is to lose what you worked so hard for. What I am trying to do is make is less painful on some players wallet. Because when it comes down to it. Players buy Plex with cash not to sub their accounts. But to sell for ISK. Look at hits for example. A Plex cost $30 and jita sells thousands a day. That's $30,000 a day. 300,000 every 10 days, 90k a month. If numbers increase on the server to 300,000 and Plex were $5 who know how much jita would sell. So for an example lets go with peak number. Jita sells 1000 Plex with 30k players. So if everything stayed the same jita soul sell 10x more Plex. So 1000x10 is 10,000@$5=50,000 a day, $500,000 every 10 days, 1.5 mil a month. The amount destruction and ISK lost would be record breaking with that many people. Those numbers could be 2-3x higher.
Leto Aramaus
Frog Team Four
Of Essence
#25 - 2015-07-08 12:23:20 UTC  |  Edited by: Leto Aramaus
Quote:
For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game.


Stopped reading. Just another whining crybaby.

Edit: I actually continued reading the replies (not the OP), and this is truly hilarious...

O2jayjay... you're making me LoL pretty hard with your inability to understand the "A GAME IS A LUXURY ITEM" concept.

You keep saying "go to other countries and see what russians get paid, not everyone can afford EVE..."

Guess what?!?!? THEN THEY DON'T GET TO PLAY.

HOW HARD IS IT FOR YOU TO UNDERSTAND? If someone can't afford to play this VIDEO GAME, a LUXURY item, MARKETED for 1st world, wealthy countries... THEN THEY JUST DON'T GET TO PLAY.

If CCP wants to lower the price, to allow poorer people to play their game... GREAT! I am ALL FOR IT! Costs me less! But if that would hurt their bottom line, they're not going to do it, and I support CCP staying in business over letting broke-ass Russians play EVE on ez-mode where they get free Level 5 skills for no reason.

People like you make me visibly angry.
O2 jayjay
Federal Navy Academy
Gallente Federation
#26 - 2015-07-08 12:33:55 UTC  |  Edited by: O2 jayjay
Leto Aramaus wrote:
Quote:
For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game.


Stopped reading. Just another whining crybaby.
dont see how I'm a cry baby the fact that I can rekt you. I'm one of the best 2 yr old players in the game. I punch above my class and I'm capable of shitting down corporation and alliances larger then I. Your statement is invalid. Im speaking for those that can't. I want content. I want to log in and kill people. Pass out, wake up, and slaughter people like you.
Leto Aramaus
Frog Team Four
Of Essence
#27 - 2015-07-08 12:39:15 UTC
O2 jayjay wrote:
Leto Aramaus wrote:
Quote:
For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game.


Stopped reading. Just another whining crybaby.
dont see how I'm a cry baby the fact that I can rekt you. I'm one of the best 2 yr old players in the game. I punch above my class and I'm capable of shitting down corporation and alliances larger then I. Your statement is invalid. This is my speaking for those that can't. I want content. I want to log in and kill people. Pass out, wake up, and slaughter people like you.


Ooooh look out, we got an internet badass over here. He can "rekt" me!

I guess that means his crybaby ideas of giving everyone free level 5 skills and more ISK aren't stupid after all... right?
O2 jayjay
Federal Navy Academy
Gallente Federation
#28 - 2015-07-08 13:22:45 UTC
Leto Aramaus wrote:
O2 jayjay wrote:
Leto Aramaus wrote:
Quote:
For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game.


Stopped reading. Just another whining crybaby.
dont see how I'm a cry baby the fact that I can rekt you. I'm one of the best 2 yr old players in the game. I punch above my class and I'm capable of shitting down corporation and alliances larger then I. Your statement is invalid. This is my speaking for those that can't. I want content. I want to log in and kill people. Pass out, wake up, and slaughter people like you.


Ooooh look out, we got an internet badass over here. He can "rekt" me!

I guess that means his crybaby ideas of giving everyone free level 5 skills and more ISK aren't stupid after all... right?
yea I'm an Internet badass that stomps are rude and ignorant people that can't seem to read. The first para in the OP said if you don't have anything constructive to say then DONT SAY ANYTHING AT ALL AND MOVE ON. If I could ban you from my post I would.
Iain Cariaba
#29 - 2015-07-08 15:46:15 UTC
O2 jayjay wrote:
Iain Cariaba wrote:
No, you need to realize that a game is a luxury, not a necessity of life. Once you've taken care of the necessities, then, and only then, do you get to partake in luxuries.

If someone in the world makes less than $3/hr, then it's on them to get themselves out of that situation. Rather than wasting time on a video game, they should be pursuing further education/training to make themselves more valuable in the workplace.
im sorry I can't help you comprehend anymore. You obviously havnt left you country and don't know how the world works. You should talk to some Russians about how much they get paid or someone from India. Or the Philippines. Picking up a book works too. I'm done with this pointless argument because it only what what you see in front of you and not what's happening beyond what your eyes can see. You are self centered and your blaming others because they were not born with your opportunity to succeed so easily.

Oh, I'm supposed to be sorry that I worked my ass off to get out of the life of living in abandoned warehouses because I couldn't afford to pay rent anywhere? I'm supposed to be sorry that I worked my ass off to get out of the life of eating out of dumpsters and soup kitchens because I couldn't afford to buy food? I'm supposed to be sorry that I worked my ass off to get to the point where I could afford to spend my spare time doing something fun, like playing a game, rather then trying to figure out how I was going to keep warm this coming winter?

No, I'm not at all sorry, nor do I have a single whit of sympathy for those who sit around with their hand out waiting for someone to come along and give them everything. I've been in villages in Afghanistan where the residents still lived in the stone age, and even they were aware that you have to work if you want to get anything worthwhile in life.

Now, do us all a great favor. Biomass all your characters, unsub all your accounts, and go play one of the many free to play MMOs on the internet. For one, I'm done dealing with you and reporting this thread as violating rules 2-5, 17 (there have been many "make EvE cheaper threads" before), and 22 (you're advocating RMT).
Petre en Thielles
Doomheim
#30 - 2015-07-08 16:02:00 UTC
O2 jayjay wrote:
Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.


With respect, if you can't afford $15/mo for a form of entertainment that you spend dozens of hours on every month, you need to spend less time on video games and more time finding a better job IRL.

I have traveled extensively and worked with people in many countries. Point blank, if you can't afford the cost of a subscription to a video game (entertainment) spend less time having fun and more time working.

Being responsible and grown up, you know.
Zimmer Jones
Aliastra
Gallente Federation
#31 - 2015-07-08 18:19:01 UTC  |  Edited by: Zimmer Jones
Life is not opt in. Eve however is.

I just resubbed account #3. I hate unsubbing, and the reason I give when I have to are:
A) medical
B) homeless

No home but I make a very good living. .5% vacancy in this city and couch space costs $450/mo.
Still homeless, but I can't help but support eve: it is within my budget, it is the one game I return to like a dog and his vomit.

There have been times I not could afford to play, so I didn't. Not within my means. I could Afford to play with in game isk, but as others have pointed out: If I don't have the money to pay to play I had better improve my IRL situation rather than enjoy spacetime with space friends.

Priorities man/woman!

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

O2 jayjay
Federal Navy Academy
Gallente Federation
#32 - 2015-07-08 19:06:44 UTC
Like I stated before, Russia,India, Philippines, and other countries get paid crap. Computers in their home land can be pieced together by trash or arnt anywhere the price that it cost here. For example. I have a friend that makes $8-10 a day working 12 hrs in Mexico. He has a computer and he steals Internet from the company next door. He lives in a half demolished house. He cannot afford eve ever due to the sub cost. He is still working everyday and playing Dota 2. There are millions like him around the world. Let's make it easier for them to play.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#33 - 2015-07-08 19:21:36 UTC
Quote:

Forum rules

3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.


Closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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