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Blockade Runner Suicide ganking survival High sec space

Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#41 - 2015-05-27 14:13:31 UTC
Quote:
gates with lots of garbage around to decloak you.


wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly
Jori McKie
Hedion University
Amarr Empire
#42 - 2015-05-27 16:55:03 UTC
Mike Whiite wrote:
Quote:
gates with lots of garbage around to decloak you.


wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly


It depends on how many items (Drones, contis, bodies etc) you drop into space as long as you don't cause any server lag it isn't a problem. Way back it was something like ~60 items you would get away with.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Chainsaw Plankton
FaDoyToy
#43 - 2015-05-27 17:38:47 UTC
Jori McKie wrote:
Mike Whiite wrote:
Quote:
gates with lots of garbage around to decloak you.


wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly


It depends on how many items (Drones, contis, bodies etc) you drop into space as long as you don't cause any server lag it isn't a problem. Way back it was something like ~60 items you would get away with.


It also depends on how they get there. some gates have garbage thanks to recent fights, other gates just have so much traffic you can't cloak because you end up nearby a freighter, or even another blockade runner.

@ChainsawPlankto on twitter

Kathryn Painway
Just a Ride
#44 - 2015-06-02 19:26:08 UTC
Memphis Baas wrote:
From the point of view of the suicide ganker:

2. Once on the other side, the ship is positioned at some distance from the gate (15 km) and is gate-cloaked, which is actually complete invulnerability, so that a slower computer can load the solar system and the immediate area by the gate and show you what's going on.

3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity.

The MWD-cloak trick is an attempt to move fast so you can get more than 2km away from your last visible position; it doesn't always work.

4. Objects or ships placed around the gate WILL decloak you or prevent you from engaging the cov-ops cloak. Some gate campers do it with a combination of containers, corpses, and their own ships positioned around the gate.




2-Ships materialize "12km" from the gate and confirmed, stay cloaked for 1 minute unless within 2000m of an uncloaked object.

3b-move+cloak+mwd does not = the mwd trick. It is a manoeuvre to align while cloaked and under mwd, then uncloak some 3/4 way through mod cycle (depending on ship, fittings and skills) and then click on "warp" to destination. An improved cloak would be the easiest to practice this with.

4-Primarily used seem to be cans (jettison usually) and drones and sometimes corpses. Drones are especially effective as they move quickly, can be "assigned" to others in your fleet or just orbiting you making it easier to de-cloak those stuck at a bubbles edge.


If your that worrisome about losing freight, I would consider either splitting my load prior to passing through 0.5/6 bottleneck-hs systems like Niarja and Uedama and add 4 extra systems to your route, or hiring someone to make the run for you.

Penis

XeX Znndstrup
#45 - 2015-07-07 15:28:02 UTC
Killing criminal gankers is much more efficient to fly safe.
Better than a Blockade Runner.
Be sure.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Paranoid Loyd
#46 - 2015-07-07 15:58:45 UTC
XeX Znndstrup wrote:
Killing criminal gankers is much more efficient to fly safe.
Better than a Blockade Runner.
Be sure.
It may be more entertaining but it is certainly not more efficient in any conceivable sense of the word.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tau Cabalander
Retirement Retreat
Working Stiffs
#47 - 2015-07-07 17:44:37 UTC  |  Edited by: Tau Cabalander
I've been piloting a Caldari Crane for several years.

No special precautions required while warping gate-to-gate (beyond always staying cloaked), except don't go gate-to-gate in nulsec. It is okay in lowsec (lowsec short-cuts really reduce the jumps needed when travelling between hisec systems).

Docking and un-docking is when a blockade runner is vulnerable. Always use insta-dock / un-dock bookmarks! Or upon un-dock, use the 30 seconds of invulnerability (don't activate any module!) to make sure it is safe to warp away, otherwise re-dock. If you become un-cloaked OVERHEAT AND ACTIVATE ALL HARDENERS AND CLOAK ASAP!

I've lost one Crane when I made a mistake: I was distracted, and warped to Jita 4-4 instead of my insta-dock bookmark. I realized my mistake immediately, but I was already in warp, too late to stop. An artillery Tornado destroyed my Crane with one volley, as I landed ~2k from the station and was de-cloaked by other incoming ships. No hate at all, it was completely my fault.

Note that Jita 4 Moon 1 is aligned with the Jita 4-4 undock. Make a bookmark between!

I have lowsec systems like Rancer, Amamake, Tama, etc. on my avoidance list.

My Crane is rigged with T2 cargo expanders. I usually fit two istabs (the Crane only has two low-slots, but the largest base cargo), but I also always carry two cargo expanders for for fitting when needed. I have a passive EM amplifier to fill the Crane's EM resist-hole while cloaked.
Chainsaw Plankton
FaDoyToy
#48 - 2015-07-07 19:28:36 UTC
if you are just doing highsec hauling you can fit a LSE and AB on a crane. should give you just enough EHP a tornado probably won't kill you. for low/null I'd probably prefer the MWD. on my prorator I usually fit a few EANM, looks like I could add a LSE and AB to that too. Looks like the gallente/minmatar BRs can be fit similarly.

@ChainsawPlankto on twitter

Tialano Utrigas
Running with Dogs
Out of the Blue.
#49 - 2015-07-07 20:51:05 UTC
Memphis Baas wrote:
From the point of view of the suicide ganker:


3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity.

Here's a guide.


While a good piece of advice this part is incorrect.

If you start approaching a target and it cloaks, your ship will stop.

You need to your tracking camera on and click in space behind the target to attempt a decloak.
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