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Making the game easier for newcomers

First post
Author
Angelica Dreamstar
Aliastra
Gallente Federation
#41 - 2015-07-07 18:42:01 UTC  |  Edited by: Angelica Dreamstar
Syrilian wrote:
OP,

I agree with you in so much as game mechanics need to be made clearer. And while people will yell "it's called Google, *******" and yes you can find answers to most EVE related questions on Google, why should I have to go to Google to find the answer to basic questions? I didn't buy Google Online, I bought EVE Online. And again, while the answers can be found on Google, how is spending hours in the in game browser searching the web for information that may or may not be outdated fun exactly? If this were any other game, failing to teach basic game mechanics would be considered a flaw yet EVE somehow gets a pass.


However, I do agree that it should not be "dumbed" down. Part of the fun in EVE, for me and perhaps many other people are the "hey I didnt know you could do that" moments. It's like playing Adobe Creative Suite Online where half the fun is figuring out all that you can do.

Put more simply, the game is a sandbox where you are given tools and then it is up to you what to do with the tools. We can't tell you how to do everything with the tools because most of us don't know everything there is to do with those tools. Again though, I wish CCP would create a better tutorial on how to use those tools because the tutorial does a horrible job at that.

Using another analogy(I love analogies can you tell?), imagine someone dropped you off on a lonely desert road and told "go". You would probably ask "where" and they just shrug. Then you ask "how" again they just shrug at you. "Well is someone going to come by and show me where I can go and how to get there." Again, shrug. I dont know about yall but I would probably just sit down in the middle of the road and wait for someone to come by. Now imagine someone does come by and when you ask where to go and how to get there they respond "Google it" or slightly more helpful they provide a link to some website with information that may or may not be outdated.


That's pretty much a new players experience right now. And again, if you really think about it, in pretty much any other game if the game did not teach you how to play the game, that would be considered a justifiable negative of the game. Yet in EVE it somehow is supposed to get a pass in that regard.

Quoting to prevent modification.

Tyrell Armstrong wrote:
In light of the upcoming possible changes for newcomers, here's my two cents.

As a fairly new player to EVE (I've had a subscription for a short while (~8.5m SP), but only been actively playing for a month or two now), here would be my suggestion to help reduce the learning curve for new players. When creating a new character, there should be an option on first-login or character creation where you can select your skill level - "I've never played", "I'm learning with an experienced friend" or "I'm a veteran / I know how to play EVE". The game could take you through tutorials based on your experience selection. "I'm new to eve" could take you on a more individual, solo-based tutorial. "I'm learning with a friend" Could instead let you roam free with a friend, but still give you plenty of useful hints/tips, as well as a slightly-guided tutorial. Something you can do with your friend, allowing your friend to explain the more in-depth mechanics of eve, while the game itself introduces you to the basic concepts. Optionally, there could even be some team objectives in the tutorials to allow you to play with your friend while learning. Selecting "I'm a veteran" or "I know how to play EVE" would disable tutorials, as you would select it when creating an alt, or a second, third, etc, toon. You would already know how to play the game if it's not your first account, generally speaking.
The tutorials could cover the following things (from a new player perspective, this is where I feel we could use the most help)

[list]
  • Movement: We don't need to be spoon-fed here, we're not fools. We just don't know the options. Double-clicking moves your through space, or click on something -> align to, approach, etc. In a quick, basic way go over the movement and basic interaction.
  • The Map: What is a system? How do you get between them? How does Autopilot work, and what are the drawbacks? How/when should I use it?
  • Security systems: Hi-Sec, Low-Sec, Null-Sec - what are they?
  • Security, Continued: What's the difference .5 and 1.0? what about .1 and .4? 0.0 and -1.0?
  • The in-game market, and it's unique properties. How do buy/sell orders work?
  • Common ways of earning ISK: Exploration, P.I., Mining, PvE, PvP, etc. Basically - *What do I DO in EVE?*
  • Factions: Which faction do I pick to start with? Each ones' strengths/weaknesses in an easier-to-read and understand fashion than Lore. Why should I pick Caldari over Minmatar?
  • Fitting a ship: What modules are common, what modules do, the advantages/disadvantages to certain weapons/tools. (MWD vs webifier vs Aux. Power core, etc)
  • Fitting, Continued: When certain modules, guns, damage types are useful in what situations. (Knowing about them is nice, but what damage types are most useful against Gursitas? Blood Raiders? Basically, how do I indentify what modules I'll need.
  • [*] Skill queue: recommended skills to train (based on what method you plan on making ISK). This could be presented as you play. Also, how does the skill queue and SP work?
    Quoting for comparison.

    bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

    -- Ralph King-Griffin, about deranged people playing EVE ONLINE

    Angelica Dreamstar
    Aliastra
    Gallente Federation
    #42 - 2015-07-07 18:49:10 UTC
    Are you out of your mind?

    bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

    -- Ralph King-Griffin, about deranged people playing EVE ONLINE

    Syrilian
    Doomheim
    #43 - 2015-07-07 18:53:49 UTC
    Angelica Dreamstar wrote:
    Are you out of your mind?


    Are you a troll?
    Avaelica Kuershin
    Paper Cats
    #44 - 2015-07-07 18:57:47 UTC
    Tyrell Armstrong wrote:
    In light of the upcoming possible changes for newcomers, here's my two cents.


    • Fitting a ship: What modules are common, what modules do, the advantages/disadvantages to certain weapons/tools. (MWD vs webifier vs Aux. Power core, etc)
    • Fitting, Continued: When certain modules, guns, damage types are useful in what situations. (Knowing about them is nice, but what damage types are most useful against Gursitas? Blood Raiders? Basically, how do I indentify what modules I'll need.
    • Skill queue: recommended skills to train (based on what method you plan on making ISK). This could be presented as you play. Also, how does the skill queue and SP work?
    • Skills, continued: A nice little intro into how to look for the skills you want would be great. I know there are cool skills that do X or Y, but what are they called? What if I'm looking for "mining skills" in general. A little tutorial explaining how to look through equipment you might want to use, checking the "requirements" tab, etc, and getting a little introduction into looking for the right skills would be great. Basically, how do I know not only what skills to use, but what skills do I look for, and how do I look for them?
    • Implants: What are they and why do I care about them? Which ones should I get? How important are they? (I still don't know how worth it is to have them, so I only have a couple right now)
    • Attributes: If they plan to stay, what does each one do? What is a remap? How often can you remap skills?





    I do think some aspects of the game could be made clearer to new players through the use of in-game links to useful information. And it would be up to the player to choose whether to use that information.

    Most of what I learnt regarding fitting, skill queues, remapping was through reading the EVE Uni wiki. Until then I'd made the usual silly mistakes such as mixed guns, dual tank, not having rigging skills, ignoring core skills etc.
    Jenn aSide
    Worthless Carebears
    The Initiative.
    #45 - 2015-07-07 19:02:01 UTC
    Syrilian wrote:


    Using another analogy(I love analogies can you tell?), imagine someone dropped you off on a lonely desert road and told "go". You would probably ask "where" and they just shrug. Then you ask "how" again they just shrug at you. "Well is someone going to come by and show me where I can go and how to get there." Again, shrug. I dont know about yall but I would probably just sit down in the middle of the road and wait for someone to come by. Now imagine someone does come by and when you ask where to go and how to get there they respond "Google it" or slightly more helpful they provide a link to some website with information that may or may not be outdated.


    So your solution to "someone left me in a desert, a place where the environment itself can kill me" is to sit down , hope someone comes to help you and otherwise wait to die. Sounds to me an awful lot like what a lot of people (especially traditional MMO players) would do.

    But what would EVE type players do?

    Well, While you are sitting there, I'm going to be remembering my Boy Scouts training, seeking or making shelter and getting some rest (if it's day time, stupid to move around to much in the daytime in the desert)) or looking to orient myself via the North Star (if it's night time) and moving towards civilization, and while moving I'd be looking for a source of water as well as something that I could use as a tool (for building said shelter or digging for water) which could also double as a weapon (Deserts are dangerous).

    And while all that is going on I'd be on the look out for something of value to sell once I get back to civilization, even if it's just my memories that I make into a book called "Surviving being dropped off by EVE players in a Desert: a how to". Because in fine EVE fashion, not only am I going to survive this desert nightmare, I'm going to somehow make a freaking profit off of it.
    Syrilian
    Doomheim
    #46 - 2015-07-07 19:07:23 UTC
    Jenn aSide wrote:
    [quote=Syrilian]



    But what would EVE type players do?

    Well, While you are sitting there, I'm going to be remembering my Boy Scouts training, seeking or making shelter and getting some rest (if it's day time, stupid to move around to much in the daytime in the desert)) or looking to orient myself via the North Star (if it's night time) and moving towards civilization, and while moving I'd be looking for a source of water as well as something that I could use as a tool (for building said shelter or digging for water) which could also double as a weapon (Deserts are dangerous).


    So I have to be a Boy Scout to play EVE? That seems very discriminatory.
    Jenn aSide
    Worthless Carebears
    The Initiative.
    #47 - 2015-07-07 19:13:13 UTC
    Syrilian wrote:
    Jenn aSide wrote:
    [quote=Syrilian]



    But what would EVE type players do?

    Well, While you are sitting there, I'm going to be remembering my Boy Scouts training, seeking or making shelter and getting some rest (if it's day time, stupid to move around to much in the daytime in the desert)) or looking to orient myself via the North Star (if it's night time) and moving towards civilization, and while moving I'd be looking for a source of water as well as something that I could use as a tool (for building said shelter or digging for water) which could also double as a weapon (Deserts are dangerous).


    So I have to be a Boy Scout to play EVE? That seems very discriminatory.


    You don't have to be anything but "over 13 and have 15 bucks lying around" to play EVE. To enjoy EVE and progress in it, well, that's another story.
    Tipa Riot
    Federal Navy Academy
    Gallente Federation
    #48 - 2015-07-07 19:20:19 UTC
    I don't think any of us longer term and established players is able to judge unbiased about the NPE ... we just know too much about the game. Also we all have different backgrounds and bias to start with. It looks like the retention rate is not that good, and some measures seem obvious, but I'm really unsure what is right, I never struggled with EvE or had problems to get the necessary information in- or out-of-game.

    That's why I think the viewpoints of real newbies are important.

    I'm my own NPC alt.

    Divine Entervention
    Doomheim
    #49 - 2015-07-07 19:21:59 UTC  |  Edited by: Divine Entervention
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.
    Baaldor
    Blackwater USA Inc.
    Pandemic Horde
    #50 - 2015-07-07 19:36:54 UTC
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.
    Syrilian
    Doomheim
    #51 - 2015-07-07 20:08:01 UTC
    Baaldor wrote:
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.


    Really? So we should all be riding horses still? That system worked just fine.
    Mara Pahrdi
    The Order of Anoyia
    #52 - 2015-07-07 20:34:23 UTC
    It would be interesting to know how many newbies actually find the new player faq during their trial and how many of them manage to read section 7.

    Remove standings and insurance.

    Baaldor
    Blackwater USA Inc.
    Pandemic Horde
    #53 - 2015-07-07 20:44:01 UTC
    Syrilian wrote:
    Baaldor wrote:
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.


    Really? So we should all be riding horses still? That system worked just fine.


    ok now you are just being silly and deliberately obtuse.

    Syrilian
    Doomheim
    #54 - 2015-07-07 20:54:18 UTC
    Baaldor wrote:
    Syrilian wrote:
    Baaldor wrote:
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.


    Really? So we should all be riding horses still? That system worked just fine.


    ok now you are just being silly and deliberately obtuse.



    Actually, no I am not. It is a valid point. Just because it is a counter to your argument does not mean I am being obtuse. What I am saying is that it makes perfect sense to modernize a game. Yes the system may not be broken but that does not mean a better one can't be created. It may not be the right decision, but it makes perfect sense why you would want to modernize something even if it isn't broken. Perfectly fine MMOs that tecnically worked have died because they failed to modernize and became stagnant.
    Angelica Dreamstar
    Aliastra
    Gallente Federation
    #55 - 2015-07-07 21:24:04 UTC
    Mara Pahrdi wrote:
    It would be interesting to know how many newbies actually find the new player faq during their trial and how many of them manage to read section 7.

    Why would they save it as pdf, instead of as website?

    bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

    -- Ralph King-Griffin, about deranged people playing EVE ONLINE

    Baaldor
    Blackwater USA Inc.
    Pandemic Horde
    #56 - 2015-07-07 21:38:38 UTC
    Syrilian wrote:
    Baaldor wrote:
    Syrilian wrote:
    Baaldor wrote:
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.


    Really? So we should all be riding horses still? That system worked just fine.


    ok now you are just being silly and deliberately obtuse.



    Actually, no I am not. It is a valid point. Just because it is a counter to your argument does not mean I am being obtuse. What I am saying is that it makes perfect sense to modernize a game. Yes the system may not be broken but that does not mean a better one can't be created. It may not be the right decision, but it makes perfect sense why you would want to modernize something even if it isn't broken. Perfectly fine MMOs that tecnically worked have died because they failed to modernize and became stagnant.



    It is not valid. I am staying with in the parameters of the game, you are cherry picking the pony express.

    You are also using anecdotal evidence of some sort to support your lack of substance to the argument.

    Not only that to modernize something to for the sake of doing it, can be and at times much worse that than the previous versions.

    You make changes based on propper support of the model. Not based on whim.
    Logan Revelore
    Symbiotic Systems
    #57 - 2015-07-07 22:11:19 UTC
    What will make more newcomers stick is themepark content. I believe the future of MMOs lie in the sandpark model. Give players stuff to do out of the box, but also provide them the tools of the sandbox to create their own content.
    Divine Entervention
    Doomheim
    #58 - 2015-07-07 22:26:35 UTC  |  Edited by: Divine Entervention
    Baaldor wrote:
    Syrilian wrote:
    Baaldor wrote:
    Divine Entervention wrote:
    Problem with your analogy is there's a road.

    I'd follow the road.

    If some guy came by me and I asked him where to go and he said google it, I'd just say **** it and follow him.

    Better analogy would be to say a helicopter drops you off in the middle of siberia hog tied and blind folded.

    Yea but some people have been dropped off in a helicopter in siberia blind folded and hog tied! that means EVERYONE SHOULD BE.

    No dumby, that's as stupid as your opinion that we shouldn't always be trying to improve and change with the times.


    lol can you believe that some people are so desperate to make a point that they're trying to argue against modernization?
    Get a clue.


    to modernize something to just to try to fix something that is not broke...make little or no sense.


    Really? So we should all be riding horses still? That system worked just fine.


    ok now you are just being silly and deliberately obtuse.



    What's silly and obtuse is to think that EvE's NPE isn't suppose to change with time.

    "well back in my day" is not a valid excuse, grandpa.
    Celise Katelo
    State War Academy
    Caldari State
    #59 - 2015-07-07 22:37:01 UTC
    The game is fine how it is for newcomers i think, in my opinion.

    This is SPARTA, not Hello Kitty, being spoon fed isn't what this game is about. I love the fact that this game has a steep learning curv, with very little help. This is what really makes EVE shine for me. Pirate

    Thrown in the deep end & told to get on with it P , before you can swim is the only way. You splash about in the water like a idiot, throw in some sharks & soon you will figure out what to do. Or die trying.Blink

    EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

    Hengle Teron
    Red Sky Morning
    The Amarr Militia.
    #60 - 2015-07-07 22:47:19 UTC
    The real life analogies are just funny.

    Games have obstacles and challenges by design. Overcoming them is the point.