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PvE fatigue: Phoebe for PvE

First post First post
Author
afkalt
Republic Military School
Minmatar Republic
#221 - 2015-06-05 09:08:45 UTC
Donnachadh wrote:
afkalt wrote:
Donnachadh wrote:
re-work the entire concept so it affects all non-PvP


Keeping in mind that it is all but impossible to NOT PvP with ANY activity in this game.

So typical of you to snip out a very small segment of a post and flat out ignore the most important part.
Donnachadh wrote:
non-PvP (insert traditional shoot other players ships definition here)

Yea you know the part where I explicitly defined my use of the term PvP. See quote above.



I wasn't having a pop at you, chill out. I was laying down the point that the OP attitude of "don't hurt my bit of the game because it's PvP" is bullcrap.
Teckos Pech
Hogyoku
Goonswarm Federation
#222 - 2015-06-07 00:09:12 UTC  |  Edited by: Teckos Pech
Felix Judge wrote:
Teckos Pech wrote:
Diminishing returns on mechanics is one thing...diminishing returns on actually playing the game is entirely another thing.

That you cannot see a difference indicates you just are not thinking this through clearly.
When two things are different, there may be reason to treat them differently - but it is not compelling, of course. If the principle is good for either, then of course it is okay to apply it to either. Demanding to treat differently just because of being two different things (or rather, finding one differentiating trait, which is probably always possible if you only look for it hard enough) shows that it was not me who has not thought it through clearly.

I am of the opinion that diminshing returns are good for many activities - mining, ratting, setting/changing market orders, ... partly, because it encourages (but not forces) looking for alternatives, and mostly because that will hurt bots automatically without the need to find, scrutinize, evaluate, and ban bots manually. CCP would free up a lot of workforce for other things if game mechanics would hurt long-running bots automatically.



I am of the opinion that you are an idiot. Does that make you an idiot? No, really? Simply stating something is insufficient for making that statement true.

Gevlon is all over the place confusing ISK with wealth, mining with ratting and their implications for the economy and what not. And here you are thinking he's come up with some sort of shining jewel of an idea. Granted a broken clock and blind chicken thing is possible, but merely saying, "Yeah me too!" is not sufficient.

And as has been pointed out a policy to hurt bots that hurts non-bots is just bad. Embarrassingly bad. And people who log in for long periods of time and who make ISK consistently over that period of time...I'm pretty sure that CCP has their eye on them already. It should be the first step in even the most simple algorithms to find bot's and people who are using disallowed third party software. Think of it this way, suppose CCP found that a player with the first name Felix was botting. So then they want to ban this player, but they can't because they don't know the rest of his name. Solution...ban all players with the first name Felix. Good idea? Probably not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gevlon Goblin
Science and Trade Institute
Caldari State
#223 - 2015-06-15 04:24:54 UTC
Teckos Pech wrote:
And as has been pointed out a policy to hurt bots that hurts non-bots is just bad. Embarrassingly bad.

James 315 came up with a good name for such people: "bot-aspirants". Someone who does a trivial, repeatable activity for several hours every day is both hurting the other players with his excess ISK and hurting himself with his lack of priorities. Both should be saved.

My blog: greedygoblin.blogspot.com

HELLBOUNDMAN
Aliastra
Gallente Federation
#224 - 2015-06-15 05:56:30 UTC
How in the hell did this thread go 12 pages???

Am on on punked? Where's Ashton? I know you're here!!!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#225 - 2015-06-15 11:24:51 UTC
Gevlon Goblin wrote:
Teckos Pech wrote:
And as has been pointed out a policy to hurt bots that hurts non-bots is just bad. Embarrassingly bad.

James 315 came up with a good name for such people: "bot-aspirants". Someone who does a trivial, repeatable activity for several hours every day is both hurting the other players with his excess ISK and hurting himself with his lack of priorities. Both should be saved.


Well if you don't like these players doing what they enjoy I suggest the CODE path of removing their safety to do so, with anti-matter. This is a game and should not force players to carry out careers they do not wish to. If all they do is perform such 'bot-aspirant' tasks and generate ISK for themselves who cares? If they aren't using the ISK for anything else then it has no effect, if they use it to fund other activities such as PvP they provide targets. If they use the ISK for manufacturing/trade etc then they are providing a service.

The best solution for any bottable activity is to give an alternative where an active pilot will make more than an AFK one. So the comet mining idea for instance would reward an active pilot with more ISK generating products than an AFK miner would get (even with boosts).

This way the active pilots will provide content and gain better gameplay whilst the bots would simply take up the slack.

Gevlon Goblin
Science and Trade Institute
Caldari State
#226 - 2015-06-16 05:10:57 UTC
Corraidhin Farsaidh wrote:
The best solution for any bottable activity is to give an alternative where an active pilot will make more than an AFK one. So the comet mining idea for instance would reward an active pilot with more ISK generating products than an AFK miner would get (even with boosts).

The problem is that bots aren't AFK. They are giving out orders to their ships constantly. They target new crosses/rocks, they dock, safe up. Anything that an EVE PvE player can do, a few lines of script can do too, maybe with a lower efficiency.

It's true, that it would be great if PvE would be so complex that bots wouldn't stand a chance, and players would be needed to solve them, but that's a dream never comes. We have to live with the reality.

My blog: greedygoblin.blogspot.com

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#227 - 2015-06-16 09:42:01 UTC
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
The best solution for any bottable activity is to give an alternative where an active pilot will make more than an AFK one. So the comet mining idea for instance would reward an active pilot with more ISK generating products than an AFK miner would get (even with boosts).

The problem is that bots aren't AFK. They are giving out orders to their ships constantly. They target new crosses/rocks, they dock, safe up. Anything that an EVE PvE player can do, a few lines of script can do too, maybe with a lower efficiency.

It's true, that it would be great if PvE would be so complex that bots wouldn't stand a chance, and players would be needed to solve them, but that's a dream never comes. We have to live with the reality.


My point is that you don't change the game mechanisms to combat bots in ways that are detrimental to non-bots. Remember that those you consider to have no life and play EvE for a long time each day may well do so because it is their entertainment. It is their choice to do so and the game mechanics should not discriminate against them for such.

Dev effort would be better spent in determining potential bot activity and pointing GM's towards those characters with their location. They can then be interacted with in game to asses whether they are a bot or not. Botting is a bannable offense as far as I'm aware and an active player would happily respond to repeated attempts to hail them.

Irrespective of your OP I would prefer their to be more active versions of the less active style careers that would reward an active player more. An active player should always have the advantage in the game. For instance in missions where a player can AFK rat maybe improve the AI slightly so that if NPC's are being killed in droves before getting anywhere near the player ship they fly the other way until they can warp to 0 on the player instead. I'm sure there are a multitude of simple changes that could be made in many areas and I feel this would improve the game overall rather than limit some areas in an arbitrary manner.
Gevlon Goblin
Science and Trade Institute
Caldari State
#228 - 2015-06-22 05:00:10 UTC
Corraidhin Farsaidh wrote:
My point is that you don't change the game mechanisms to combat bots in ways that are detrimental to non-bots. Remember that those you consider to have no life and play EvE for a long time each day may well do so because it is their entertainment. It is their choice to do so and the game mechanics should not discriminate against them
My point is that I consider no-lifers not much different from bots and a normal player can't tell the difference. They are both active for very-long time, doing some repeatable activity without interacting with other players. Bots and no-lifers alike are detrimental to normal players and should be stopped.

My blog: greedygoblin.blogspot.com

Riot Girl
You'll Cowards Don't Even Smoke Crack
#229 - 2015-06-22 05:16:47 UTC
I want to see the data that shows PLEX prices are related to alts, and not something else, like the sheer amount of DPS in high-sec.
Petre en Thielles
Doomheim
#230 - 2015-06-22 16:12:24 UTC
Gevlon Goblin wrote:

James 315 came up with a good name for such people: "bot-aspirants". Someone who does a trivial, repeatable activity for several hours every day is both hurting the other players with his excess ISK and hurting himself with his lack of priorities. Both should be saved.



Doing trivial, repeatable activities for hours every day....like ganking miners who can't fight back?

CODE, the biggest carebear alliance in EVE
Gevlon Goblin
Science and Trade Institute
Caldari State
#231 - 2015-07-06 03:55:27 UTC
Petre en Thielles wrote:
Doing trivial, repeatable activities for hours every day....like ganking miners who can't fight back?

CODE, the biggest carebear alliance in EVE

This is PvP and CODE wins. The miners could fight back, if they were at the keyboard. They choose to leave their avatar floating in space without lead, because they get bored.

Maybe if their hours were limited, they would actually spend it playing.

My blog: greedygoblin.blogspot.com

Kenrailae
Center for Advanced Studies
Gallente Federation
#232 - 2015-07-06 04:00:31 UTC
Riot Girl wrote:
I want to see the data that shows PLEX prices are related to alts, and not something else, like the sheer amount of DPS in high-sec.




Well.... since incursions were introduced, Plex have pretty much done nothing but go up in price.... rather steeply.... I cannot link you a spreadsheet but I pretty clearly remember when they were thought a big deal at breaking 300m.... when Level 4's were the 'go to' for making isk.

The Law is a point of View

The NPE IS a big deal

Felix Judge
Regnum Ludorum
#233 - 2015-07-07 14:06:18 UTC
Kenrailae wrote:
Riot Girl wrote:
I want to see the data that shows PLEX prices are related to alts, and not something else, like the sheer amount of DPS in high-sec.


Well.... since incursions were introduced, Plex have pretty much done nothing but go up in price.... rather steeply.... I cannot link you a spreadsheet but I pretty clearly remember when they were thought a big deal at breaking 300m.... when Level 4's were the 'go to' for making isk.
Incursionists do make ISK, but they mostly make LP. They must convert LP to ISK by selling those items. So the total ISK-income from incursions depends on the prevalence of ISK in the game. Obviously, this in turn is dependent upon the availability of ISK via botting and bot-likle playing. In other words, incursions' impact on PLEX prices is dependent on ISK amount from other sources still.
The main point of this thread still is that bots can generate wealth by not playing, and that is easily counterable with diminishing returns on hour-long repetetive behaviour. It also is an automatic counter that needs no manual surveillance at all from the anti-botting crew from CCP. They can concentrate on the harder-to-spot cases.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#234 - 2015-07-07 14:34:24 UTC
Gevlon Goblin wrote:
Corraidhin Farsaidh wrote:
My point is that you don't change the game mechanisms to combat bots in ways that are detrimental to non-bots. Remember that those you consider to have no life and play EvE for a long time each day may well do so because it is their entertainment. It is their choice to do so and the game mechanics should not discriminate against them
My point is that I consider no-lifers not much different from bots and a normal player can't tell the difference. They are both active for very-long time, doing some repeatable activity without interacting with other players. Bots and no-lifers alike are detrimental to normal players and should be stopped.


Again with the term no-lifers. Who are you to tell someone how little or how much they can play a game? It is after all just that, a game. If they have their fun doing what they do then they are a happy customer for CCP. CCP would be better tracking and booting out bots rather than changing gameplay to limit what people can do.
afkalt
Republic Military School
Minmatar Republic
#235 - 2015-07-07 14:42:00 UTC
Oh look, it's the "delayed response because everyone is ignoring my thread" bump. Again.

Quit feeding the troll for the love of all that is good and right.
Petre en Thielles
Doomheim
#236 - 2015-07-07 14:54:15 UTC
Gevlon Goblin wrote:

This is PvP and CODE wins. The miners could fight back, if they were at the keyboard. They choose to leave their avatar floating in space without lead, because they get bored.

Maybe if their hours were limited, they would actually spend it playing.


You seemed to have not read what I wrote.

"Someone who does a trivial, repeatable activity for several hours every day"

Is a perfect way to describe someone who mindlessly blows up ships they know can't fight back.

CODE, biggest bear alliance in EVE.
James Baboli
Warp to Pharmacy
#237 - 2015-07-07 17:31:58 UTC
Felix Judge wrote:
Kenrailae wrote:
Riot Girl wrote:
I want to see the data that shows PLEX prices are related to alts, and not something else, like the sheer amount of DPS in high-sec.


Well.... since incursions were introduced, Plex have pretty much done nothing but go up in price.... rather steeply.... I cannot link you a spreadsheet but I pretty clearly remember when they were thought a big deal at breaking 300m.... when Level 4's were the 'go to' for making isk.
Incursionists do make ISK, but they mostly make LP. They must convert LP to ISK by selling those items. So the total ISK-income from incursions depends on the prevalence of ISK in the game. Obviously, this in turn is dependent upon the availability of ISK via botting and bot-likle playing. In other words, incursions' impact on PLEX prices is dependent on ISK amount from other sources still.
The main point of this thread still is that bots can generate wealth by not playing, and that is easily counterable with diminishing returns on hour-long repetetive behaviour. It also is an automatic counter that needs no manual surveillance at all from the anti-botting crew from CCP. They can concentrate on the harder-to-spot cases.

Hqs pay out 31.5m isk per site. They pay out 7k lp, for which the going rate is about 1.1k per lp

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#238 - 2015-07-07 17:39:47 UTC
zomg what a threadnaught this silly idea has created Shocked

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Teckos Pech
Hogyoku
Goonswarm Federation
#239 - 2015-07-07 18:00:44 UTC
Gevlon Goblin wrote:
Teckos Pech wrote:
And as has been pointed out a policy to hurt bots that hurts non-bots is just bad. Embarrassingly bad.

James 315 came up with a good name for such people: "bot-aspirants". Someone who does a trivial, repeatable activity for several hours every day is both hurting the other players with his excess ISK and hurting himself with his lack of priorities. Both should be saved.


This is simply not true at all.

A player who logs in and semi-AFK mines while watching a movie on Netflix/DVD, or is doing work is not hurting anyone let alone the Eve economy. In fact, the basic idea of an economy and trade is mutually beneficial transactions. This is a very elementary aspect of economics. The seller would rather have the money, most likely so he can go buy something he wants more than what he is selling, and buyer wants the item more than the money. This is true in real life, and it is true in this game. To suggest that somebody who is engaging in economic activity in Eve is hurting the game is errant nonsense.

Further, several types of game play have been designed, on purpose, to be repeatable and fairly trivial. So, why is anyone shocked, upset or butthurt that somebody is…repeating these aspects of the game? Since it was done this way on purpose by the developers nobody should be shocked or upset.

And mining does not create ISK. This is another place you fall flat on your face and demonstrate you just don’t understand even the most fundamental and basic aspects of the in game economy. Mining takes an unusable resource (asteroids) and turns them into something that can be used to make things in game. At no point in this process is ISK created. ISK is merely moved from one wallet to another, and in fact there is an ISK sink when the results of mining is sold on the market (the transaction tax).

Now, if your gripe is that some players have too much ISK in their wallets then that is an entirely different issue. Now you are talking about income/wealth inequality and you and James315 should not be so goddamned intellectually lazy (or maybe you are both just really stupid) and tell us why income/wealth inequality is bad in this game. I could see it if maybe you could use your in game wealth to buy influence with the Devs or something, but that is just a laughable concept.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#240 - 2015-07-07 18:07:40 UTC
Kenrailae wrote:
Riot Girl wrote:
I want to see the data that shows PLEX prices are related to alts, and not something else, like the sheer amount of DPS in high-sec.




Well.... since incursions were introduced, Plex have pretty much done nothing but go up in price.... rather steeply.... I cannot link you a spreadsheet but I pretty clearly remember when they were thought a big deal at breaking 300m.... when Level 4's were the 'go to' for making isk.


I think this is post-hoc-ergo-propter-hoc reasoning. While incursions are an isk source, they are not the largest isk source. That is, if we removed incursions I doubt PLEX prices would decline. The rate at which they go up might slow, but the real issue is that there is a staggering amount of ISK entering the game via null sec ratting.

If you have large amounts of currency creation prices will go up. In this instance the price of PLEX is what is going up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online