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Making the game easier for newcomers

First post
Author
Varathius
Science and Trade Institute
Caldari State
#21 - 2015-07-07 15:35:51 UTC
Tyrell Armstrong wrote:
In light of the upcoming possible changes for newcomers, here's my two cents.

As a fairly new player to EVE (I've had a subscription for a short while (~8.5m SP), but only been actively playing for a month or two now), here would be my suggestion to help reduce the learning curve for new players. When creating a new character, there should be an option on first-login or character creation where you can select your skill level - "I've never played", "I'm learning with an experienced friend" or "I'm a veteran / I know how to play EVE". The game could take you through tutorials based on your experience selection. "I'm new to eve" could take you on a more individual, solo-based tutorial. "I'm learning with a friend" Could instead let you roam free with a friend, but still give you plenty of useful hints/tips, as well as a slightly-guided tutorial. Something you can do with your friend, allowing your friend to explain the more in-depth mechanics of eve, while the game itself introduces you to the basic concepts. Optionally, there could even be some team objectives in the tutorials to allow you to play with your friend while learning. Selecting "I'm a veteran" or "I know how to play EVE" would disable tutorials, as you would select it when creating an alt, or a second, third, etc, toon. You would already know how to play the game if it's not your first account, generally speaking.
The tutorials could cover the following things (from a new player perspective, this is where I feel we could use the most help)


  • Movement: We don't need to be spoon-fed here, we're not fools. We just don't know the options. Double-clicking moves your through space, or click on something -> align to, approach, etc. In a quick, basic way go over the movement and basic interaction.
  • The Map: What is a system? How do you get between them? How does Autopilot work, and what are the drawbacks? How/when should I use it?
  • Security systems: Hi-Sec, Low-Sec, Null-Sec - what are they?
  • Security, Continued: What's the difference .5 and 1.0? what about .1 and .4? 0.0 and -1.0?
  • The in-game market, and it's unique properties. How do buy/sell orders work?
  • Common ways of earning ISK: Exploration, P.I., Mining, PvE, PvP, etc. Basically - *What do I DO in EVE?*
  • Factions: Which faction do I pick to start with? Each ones' strengths/weaknesses in an easier-to-read and understand fashion than Lore. Why should I pick Caldari over Minmatar?
  • Fitting a ship: What modules are common, what modules do, the advantages/disadvantages to certain weapons/tools. (MWD vs webifier vs Aux. Power core, etc)
  • Fitting, Continued: When certain modules, guns, damage types are useful in what situations. (Knowing about them is nice, but what damage types are most useful against Gursitas? Blood Raiders? Basically, how do I indentify what modules I'll need.
  • Skill queue: recommended skills to train (based on what method you plan on making ISK). This could be presented as you play. Also, how does the skill queue and SP work?
  • Skills, continued: A nice little intro into how to look for the skills you want would be great. I know there are cool skills that do X or Y, but what are they called? What if I'm looking for "mining skills" in general. A little tutorial explaining how to look through equipment you might want to use, checking the "requirements" tab, etc, and getting a little introduction into looking for the right skills would be great. Basically, how do I know not only what skills to use, but what skills do I look for, and how do I look for them?
  • Implants: What are they and why do I care about them? Which ones should I get? How important are they? (I still don't know how worth it is to have them, so I only have a couple right now)
  • Attributes: If they plan to stay, what does each one do? What is a remap? How often can you remap skills?
  • Ship classes: Just because you CAN fly a destroyer, doesn't mean you should. I definitely made the mistake of training my Spaceship Command skills in order to fly the coolest ship around, when really I couldn't fit it.
  • Player Agression: What causes it? What can I do with kill rights? What's a bounty? What sort of actions should I avoid?
  • Player Interaction: Eve is a player-centric game, more than any other game I know of. Instruct new players about common scams, and how to avoid them. Namely, teach about how player interaction is unique in EVE (Markets are with other players, not NPC's; scamming people, while unethical, is (to the best of my knowledge) allowed within the terms (to a degree)). Make sure they know that while the fun part about EVE is that you can be a scumbag, the bad part about EVE is that you can be a scumbag. PvP is very fun, as long as you're on the winning end.
  • Corps: The advantages/disadvantages of joining one, as well as the responsibility of starting your own (I started off by making my own because that would be soooo cool, but really it's a lot of work and management. Also fairly pointless without a decent group of people).



Extended post over on Reddit (not enough characters here on the forum to post the whole thing)
https://www.reddit.com/r/Eve/comments/3cdnu5/in_light_of_the_upcoming_possible_changes_for/


believe it or not, experienced players learn new stuff each day too in this game. For example recently I learned that some incursion NPC at a warpgate instalocked one of my cruisers, and their whole NPC fleet decimated me before I could even activate my hardeners....
Dersen Lowery
The Scope
#22 - 2015-07-07 15:39:20 UTC
Angelica Dreamstar wrote:
How did everyone deal with that before you? Why hasn't this ever been an issue for everyone else?


Take a look at EVE's new player retention rate and then ask those questions again.

There's some overreach in the OP's requests--I'm not sure the game itself should teach people about scams--but, for example, it could very easily run over the basics about contracts.

I have a hunch that if CCP were able to survey their player base about what their game offered and how it worked, the level of ignorance would be shocking. People muddle along.

Also, please pitch the slippery slope arguments. There's a plausible solution between "your pod's in space, **** you" and helicopter parenting.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Angelica Dreamstar
Aliastra
Gallente Federation
#23 - 2015-07-07 15:41:10 UTC
Dersen Lowery wrote:
Angelica Dreamstar wrote:
How did everyone deal with that before you? Why hasn't this ever been an issue for everyone else?


Take a look at EVE's new player retention rate and then ask those questions again.

There's some overreach in the OP's requests--I'm not sure the game itself should teach people about scams--but, for example, it could very easily run over the basics about contracts.

I have a hunch that if CCP were able to survey their player base about what their game offered and how it worked, the level of ignorance would be shocking. People muddle along.

Also, please pitch the slippery slope arguments. There's a plausible solution between "your pod's in space, **** you" and helicopter parenting.

Answer the question. You're sidestepping it. The retention rate does not answer the question.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#24 - 2015-07-07 15:42:50 UTC
My God, a well thought out and cogent post on GD.

Well done, OP.

Bring your possibles.

Baaldor
Blackwater USA Inc.
Pandemic Horde
#25 - 2015-07-07 15:59:57 UTC
Huh, not pulling the bitter vet card, but CCP has made the learning curve more into a gradual slope from the more harsh and I feel much more fun Universes a lot of us started with.

The main issue I have experienced, anecdotal of course, is the misconception of what the game is about combined with what they understand and are accustom to with other games.

"Duct tape does not fix stupid....but it does muffle the sound."
Webvan
All Kill No Skill
#26 - 2015-07-07 16:18:28 UTC
Dersen Lowery wrote:


Take a look at EVE's new player retention rate and then ask those questions

Refrence link? You wrote "take a look at" but provided nothing to look at.

I'm in it for the money

Ctrl+Alt+Shift+F12

Jonah Gravenstein
Machiavellian Space Bastards
#27 - 2015-07-07 16:24:37 UTC  |  Edited by: Jonah Gravenstein
edit, redundant, I need to learn to look at timestamps before shitposting

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Divine Entervention
Doomheim
#28 - 2015-07-07 16:30:27 UTC  |  Edited by: Divine Entervention
Angelica Dreamstar wrote:
Dersen Lowery wrote:
Angelica Dreamstar wrote:
How did everyone deal with that before you? Why hasn't this ever been an issue for everyone else?


Take a look at EVE's new player retention rate and then ask those questions again.

There's some overreach in the OP's requests--I'm not sure the game itself should teach people about scams--but, for example, it could very easily run over the basics about contracts.

I have a hunch that if CCP were able to survey their player base about what their game offered and how it worked, the level of ignorance would be shocking. People muddle along.

Also, please pitch the slippery slope arguments. There's a plausible solution between "your pod's in space, **** you" and helicopter parenting.

Answer the question. You're sidestepping it. The retention rate does not answer the question.


Your grandparents walked uphill both ways to school.

Did you?

The purpose of the effort now is to make the required effort in the future less.

Stagnation = death

Always advance. Always improve.
Baaldor
Blackwater USA Inc.
Pandemic Horde
#29 - 2015-07-07 16:39:28 UTC
Divine Entervention wrote:
Angelica Dreamstar wrote:
Dersen Lowery wrote:
Angelica Dreamstar wrote:
How did everyone deal with that before you? Why hasn't this ever been an issue for everyone else?


Take a look at EVE's new player retention rate and then ask those questions again.

There's some overreach in the OP's requests--I'm not sure the game itself should teach people about scams--but, for example, it could very easily run over the basics about contracts.

I have a hunch that if CCP were able to survey their player base about what their game offered and how it worked, the level of ignorance would be shocking. People muddle along.

Also, please pitch the slippery slope arguments. There's a plausible solution between "your pod's in space, **** you" and helicopter parenting.

Answer the question. You're sidestepping it. The retention rate does not answer the question.


Your grandparents walked uphill both ways to school.

Did you?

The purpose of the effort now is to make the required effort in the future less.

Stagnation = death

Always advance. Always improve.


Labeling something stagnation because it does not suit your model of reality does not make it so.

Also, you seem to have to resort to "Gaslighiting" because you have no real argument.
Angelica Dreamstar
Aliastra
Gallente Federation
#30 - 2015-07-07 16:43:43 UTC
Divine Entervention wrote:
Angelica Dreamstar wrote:
Dersen Lowery wrote:
Angelica Dreamstar wrote:
How did everyone deal with that before you? Why hasn't this ever been an issue for everyone else?


Take a look at EVE's new player retention rate and then ask those questions again.

There's some overreach in the OP's requests--I'm not sure the game itself should teach people about scams--but, for example, it could very easily run over the basics about contracts.

I have a hunch that if CCP were able to survey their player base about what their game offered and how it worked, the level of ignorance would be shocking. People muddle along.

Also, please pitch the slippery slope arguments. There's a plausible solution between "your pod's in space, **** you" and helicopter parenting.

Answer the question. You're sidestepping it. The retention rate does not answer the question.


Your grandparents walked uphill both ways to school.

Did you?

The purpose of the effort now is to make the required effort in the future less.

Stagnation = death

Always advance. Always improve.

Still sidestepping the question. Nothing you said addresses it.

Speak out the truth you do not dare to admit!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Giaus Felix
Doomheim
#31 - 2015-07-07 16:47:36 UTC  |  Edited by: Giaus Felix
Ignore Divine Entervention, he's a troll with a superiority complex who likes to think he can play word games.

I came for the spaceships, I stayed for the tears.

Divine Entervention
Doomheim
#32 - 2015-07-07 16:56:48 UTC  |  Edited by: Divine Entervention
Angelica Dreamstar wrote:

Still sidestepping the question. Nothing you said addresses it.

Speak out the truth you do not dare to admit!


What truth?

The truth that even though 100s of years ago communication over vast distances took months via a hand delivered mail system, you use the internet for instant communication now?
That travel took place with beasts of burden and covered wagons?

Do you not see that your entire existence is supplemented by the technological and societal advancements of those who've come before us?

You say because you had it hard, we should have it hard?
Well, fine, you say that.

To you, I say stop using the internet. Sell your car. Stop using the bus, train, bikes.
Your ancestors existed well enough for you to come into being without those amenities.

As you say we should do within the game, you should do without.
Angelica Dreamstar
Aliastra
Gallente Federation
#33 - 2015-07-07 17:03:48 UTC
Divine Entervention wrote:
Angelica Dreamstar wrote:

Still sidestepping the question. Nothing you said addresses it.

Speak out the truth you do not dare to admit!


What truth?

The truth that even though 100 years ago communication over vast distances took months via a hand delivered mail system, you use the internet for instant communication now?
That travel took place with beasts of burden and covered wagons?

Do you not see that your entire existence is supplemented by the technological and societal advancements of those who've come before us?

You say because you had it hard, we should have it hard?
Well, fine, you say that.

To you, I say stop using the internet. Sell your car. Stop using the bus, train, bikes.
Your ancestors existed well enough for you to come into being without those amenities.

As you say we should do within the game, you should do without.


Too much bla and sidestepping the question. Instead you come up with irrelevant bullshit that has nothing to do with it.

Speak out the hard truth you don't dare to admit! What's wrong? Why write speeches for such a simple answer? Why run aroumd the point? Say it!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Divine Entervention
Doomheim
#34 - 2015-07-07 17:06:40 UTC
Angelica Dreamstar wrote:

Too much bla and sidestepping the question. Instead you come up with irrelevant bullshit that has nothing to do with it.

Speak out the hard truth you don't dare to admit! What's wrong? Why write speeches for such a simple answer? Why run aroumd the point? Say it!


It's only irrelevant because you're incapable of understanding how hypocritical your stance is.
Quinn Hatfield
The Scope
Gallente Federation
#35 - 2015-07-07 17:11:29 UTC
Divine Entervention wrote:
What truth?

The truth that even though 100 years ago communication over vast distances took months via a hand delivered mail system, you use the internet for instant communication now?
Wrong. The telegraph was developed between 1830 and 1840, 175-180 years ago. The telephone was patented in 1876, 139 years ago, radio was also developed prior to 1915 (100 years ago)

All enabled near instantaneous communications over vast distances.

Quote:
That travel took place with beasts of burden and covered wagons?
Also wrong, 100 years ago the train was fairly commonplace, the first public railway opened in 1803, 212 years ago.

In short your post contains no kernel of truth at all.

I don't burn bridges, I merely steal a bolt a day.

Divine Entervention
Doomheim
#36 - 2015-07-07 17:13:34 UTC  |  Edited by: Divine Entervention
ok good point let me add an S after the 100 to make it more historically accurate, thanks for the catch.

K it's fixed.

Now that semantics are out of the way. . . .
Jenn aSide
Worthless Carebears
The Initiative.
#37 - 2015-07-07 17:21:22 UTC
Quinn Hatfield wrote:


In short your post contains no kernel of truth at all.


The hallmark of a DE post! Twisted

But back on subject, it's not that the "lower the barriers" people are saying these thigns out of malice, they are simply misguided nto unlike some people in real life who think that if you just make things easier for people, people will blossom because they don't have those constraints anymore. It just doesn't work that way.

CCPs efforts to lower the barriers has sucked a good deal of actual fun and challenge out of the game. Knowing myself like I do, If I started playing EVE in 2015 (with all it's safeties and pop ups and "in client guiding" like how missions now walk you through themselves step by step and won't even let you undock unless you have the correct mission item) instead of 2007(rookie ship, 5000 isk, that's all you get, better hope you either have a friend or can make one to teach you the ropes), I wouldn't sub either, because I don't need hand holding, I need a challenge that has some depth and some teeth to it.

I wonder how many people came to EVE after hearing how harsh and full of freedom it was only to find the cuddly carebear crap and leave?
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2015-07-07 17:28:46 UTC
Jenn aSide wrote:
Quinn Hatfield wrote:


In short your post contains no kernel of truth at all.


The hallmark of a DE post! Twisted
Oh god, is it back?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Syrilian
Doomheim
#39 - 2015-07-07 18:37:26 UTC
OP,

I agree with you in so much as game mechanics need to be made clearer. And while people will yell "it's called Google, *******" and yes you can find answers to most EVE related questions on Google, why should I have to go to Google to find the answer to basic questions? I didn't buy Google Online, I bought EVE Online. And again, while the answers can be found on Google, how is spending hours in the in game browser searching the web for information that may or may not be outdated fun exactly? If this were any other game, failing to teach basic game mechanics would be considered a flaw yet EVE somehow gets a pass.


However, I do agree that it should not be "dumbed" down. Part of the fun in EVE, for me and perhaps many other people are the "hey I didnt know you could do that" moments. It's like playing Adobe Creative Suite Online where half the fun is figuring out all that you can do.

Put more simply, the game is a sandbox where you are given tools and then it is up to you what to do with the tools. We can't tell you how to do everything with the tools because most of us don't know everything there is to do with those tools. Again though, I wish CCP would create a better tutorial on how to use those tools because the tutorial does a horrible job at that.

Using another analogy(I love analogies can you tell?), imagine someone dropped you off on a lonely desert road and told "go". You would probably ask "where" and they just shrug. Then you ask "how" again they just shrug at you. "Well is someone going to come by and show me where I can go and how to get there." Again, shrug. I dont know about yall but I would probably just sit down in the middle of the road and wait for someone to come by. Now imagine someone does come by and when you ask where to go and how to get there they respond "Google it" or slightly more helpful they provide a link to some website with information that may or may not be outdated.


That's pretty much a new players experience right now. And again, if you really think about it, in pretty much any other game if the game did not teach you how to play the game, that would be considered a justifiable negative of the game. Yet in EVE it somehow is supposed to get a pass in that regard.
Angelica Dreamstar
Aliastra
Gallente Federation
#40 - 2015-07-07 18:39:35 UTC
How many of you are the same guy?

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE