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Absolution and Incursions

Author
Sokniw
Deep Core Mining Inc.
Caldari State
#1 - 2011-12-29 02:43:27 UTC
So, i just got trained to fly one of these bad boys, and i guess im looking to properly fit one for VG's, i got the normal

highs - 6 t2 lasers
mids - either 3 tracking computers or 2 TC and 1 Faction Web
lows - 3 faction heatsinks, 1 tracking mod, 2 faction eanms, 1600plate.

rigs 1 trimark, 1 weapon rof mod.

im sittin at about 60k ehp and and 80+% resists across the board, should i drop the trimark and go with a range mod to get my conflag to reach out that little farther distance? cause right now im sittin at about 11k with 2 tc with range scripts.
Is the web a huge priority on a absolution or should i just go with the 3 tc and range scrips to get my conflag to reach out that little further...

With scorch the dps hurts so much but the range is so good.. i guess my question is why is an absolution considered so good if you cant use conflag and hit that 20k mark, with scorch you can get wayyy out there, but you looose alot of dps.

with my skills i get about 600dps with scorch and 850 dps with conflag. is the tank that important on an absolution if i have 80% resist across the board. i would probably be sittin at 45-50k ehp without the trimark.

so many thoughts going through my head to make this fit optimal...

sorry about the grammer... plain and simple i suck at it.. lol
Sokniw
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-29 02:52:50 UTC
OR maybe
- 1 eanm for + 1 tracking mod in the low, thats a 15% bonus to range... still with have upper 70% resists across teh boards. what kinda ehp should this thing have for VG's
Aamrr
#3 - 2011-12-29 03:22:45 UTC
The Absolution's biggest issue is range. It lacks the 50% optimal bonus of a legion, and suffers pretty strongly for it. Keep that in mind.
Sokniw
Deep Core Mining Inc.
Caldari State
#4 - 2011-12-29 03:40:39 UTC
thats what im trying to figure the best workaround for it, i mean i trained all the way up for it. now i must use it lol.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#5 - 2011-12-29 04:08:30 UTC
Sokniw wrote:
thats what im trying to figure the best workaround for it, i mean i trained all the way up for it. now i must use it lol.

The only train you need from there to a Sleip is the autocannons (and possibly shield skills if you don't have them already). If you insist on the Abso, yeah, from the looks of things, your optimal will be hurting. One other option if you can't get the correct optimal with range mods might be to try adjusting crystal selection, which probably will be better than shooting into the lousy falloff tail on pulse lasers.
Sokniw
Deep Core Mining Inc.
Caldari State
#6 - 2011-12-29 04:24:08 UTC
yeah i can use scorch and be fin and loose 150+ dps ..

but im curiouse on what kinda tank i should have on my abso before i try to hit all this range with conflag..
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#7 - 2011-12-29 04:47:39 UTC
Tried replacing the rof rig with range rig ?
Revman Zim
Infinite Point
Pandemic Horde
#8 - 2011-12-29 05:15:37 UTC
Another solution to the range issue is to have your Logi's in the fleet fit Tracking Links with range scripts. When I fly a Guardian, I usually have 1 or 2 fitted for the Abso's.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2011-12-29 08:28:54 UTC
Fit it like a boss:

Quote:
[Absolution, Incursions]
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Armored Warfare Link - Passive Defense II

Medium Energy Burst Aerator II
Medium Energy Locus Coordinator I


Hobgoblin II x5


Abso fleets, like all good armour fleets, should stick to NCOs and the range is fine there.
if you really feel the need, can fit 2 T2 optimal range rigs and drop a heat sink for a 2nd TE to be totally fine.

needs both Genolution implants and a 5% PG implant to fit 2 gunnery rigs.
doesnt need the Genolutions if you only fit 1 and a thermic rig.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

King Rothgar
Deadly Solutions
#10 - 2011-12-29 15:53:51 UTC
These abso fits make me cringe. You carebears are a strange lot. Anyways, range is your biggest issue with the abso for pve in general. I suggest range rigs, a mwd and a faction web. That should get you sorted out pretty well. They do a solid 25-30% more dps than a similarly fit legion so even if you're using scorch when they use conflag, you'll still be doing more dps. Guardians can rep you to 70km or more so no worries on that. Just burn to the rats, melt them and move on. My limited experience with incursions had most of them orbiting at between 12km and 30km. So you shouldn't need to burn that far.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#11 - 2011-12-29 19:40:48 UTC
Sokniw wrote:
yeah i can use scorch and be fin and loose 150+ dps ..

but im curiouse on what kinda tank i should have on my abso before i try to hit all this range with conflag..

>70% resists and enough buffer to let logis land their reps. And Scorch and Conflag aren't the only laser ammo types in existence.

P.S. seconding Rothgar on locus coordinators, especially T2 ones which give a 20%-odd bonus to optimal.
Jerick Ludhowe
Internet Tuff Guys
#12 - 2011-12-29 20:44:55 UTC
Sadly the legion does everything the abso does but better :/ when it comes to incursions, or most anything reallyRoll
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2011-12-30 00:48:53 UTC
Jerick Ludhowe wrote:
Sadly the legion does everything the abso does but better :/ when it comes to incursions, or most anything reallyRoll


no it doesnt.
for incursions, it's about on par, MAYBE slightly better.
in PVP, i'll take an abso any day of the week over a legion.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Elistea
BLUE Regiment.
#14 - 2011-12-30 09:00:44 UTC
Jack Miton wrote:
Jerick Ludhowe wrote:
Sadly the legion does everything the abso does but better :/ when it comes to incursions, or most anything reallyRoll


no it doesnt.
for incursions, it's about on par, MAYBE slightly better.
in PVP, i'll take an abso any day of the week over a legion.


Since we are talking about incursions right...
Tried both and legion is by FAR better.
U wont even get into blitz armor fleets in abso.

But i agree abso is better almost everywhere else.
Sokniw
Deep Core Mining Inc.
Caldari State
#15 - 2011-12-30 22:49:20 UTC  |  Edited by: Sokniw
Elistea wrote:
Jack Miton wrote:
Jerick Ludhowe wrote:
Sadly the legion does everything the abso does but better :/ when it comes to incursions, or most anything reallyRoll


no it doesnt.
for incursions, it's about on par, MAYBE slightly better.
in PVP, i'll take an abso any day of the week over a legion.


Since we are talking about incursions right...
Tried both and legion is by FAR better.
U wont even get into blitz armor fleets in abso.

But i agree abso is better almost everywhere else.


blitz armor fleets should have at least 1 abso, cause most likely you will be chaining NCO's, most likely will get contested. when i post up with my abso fit i get instant invites.. abso is a nice incursion ship, even with the range issue.

But i fit the locus cord, and i wouldnt pay 300mil for a faction tracking mod to just get a 1% increase in range.

and also the abso can out dps the legion by far if it wasnt gimped by its range... but thats alot of ifs and buts lol