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A time delay on appearing in k-space local .

Author
Ozz Burtus
Deep Core Mining Inc.
Caldari State
#1 - 2015-07-04 09:51:16 UTC
How about if you only appeared instantly in local if you came through a stargate and it took ~30 to ??s || you warping to a structure || you talking to appear ...

Aside from the obvious buff for blops (which has to be considered), might it make things a little more active in WH space? I know it would make NS holes from low-class space more interesting - would it break C5 / C6 space?

The delay would be shorter for LS and very short for HS, on account of the greater presence of CONCORD. It might even be dependent on system size, cloakyness, signature radius etc..
Lodestone Toyee
Inevitable Outcome
E.C.H.O
#2 - 2015-07-05 01:05:45 UTC
F&I is that way ----------->

On a serious note, im not personally opposed to a delayed local in general, but I would ask why stargates should be exempt. With these recent cap ship changes, it seems like CCP wants to encourage players to use stargates more, not nerf them.

Phoenix Jones
Small-Arms Fire
#3 - 2015-07-05 01:43:57 UTC
No.

I hate null, and I think this would be a bad idea.

There are better methods of addressing local besides coming up with gimicy mechanics. We opposed delay of wormhole spawn for similar reasons.

In these cases, there is nothing a perfectly skilled and aware player could do to avoid getting killed. You punish the player for doing nothing wrong and everything right.

Yaay!!!!

Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2015-07-05 08:38:11 UTC
No one has ever suggested this before.
congrats on your unique idea.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ozz Burtus
Deep Core Mining Inc.
Caldari State
#5 - 2015-07-05 22:01:15 UTC
Lodestone Toyee wrote:
F&I is that way ----------->

On a serious note, im not personally opposed to a delayed local in general, but I would ask why stargates should be exempt. With these recent cap ship changes, it seems like CCP wants to encourage players to use stargates more, not nerf them.



You know I would only of got null tears in F&I, :D; my primary worry is that this that this would make high-class space, where most of the NS WHs spawn, un-livable (not that QEX, LH and HK are slacking there in any respect :P), hence the post here. I would say that coming through a gate puts you on grid with a structure and as such should immediately register you in the local channel. Gates aren't nerfed, but scouting, rolling off and being aware of wormhole connections is made more valuable, increasing content for us guys.

Quote:

No.

I hate null, and I think this would be a bad idea.

There are better methods of addressing local besides coming up with gimicy mechanics. We opposed delay of wormhole spawn for similar reasons.

In these cases, there is nothing a perfectly skilled and aware player could do to avoid getting killed. You punish the player for doing nothing wrong and everything right.


Point me to those better methods, I'd be interested to read them - removing local altogether is a non-starter. You're wrong with the second point, there's plenty you can do and WH space pilots have been doing it for years:
- Post scouts (no statics, typically 1 or 2 WHs every other NS system, all you need is 1 or two alts)
- Roll your WH connections (no statics, if you roll you've cleared your system until another incoming pops up - which if you're paying attention you'll notice, I wholeheartedly agree that delayed spawns are / were a bad idea, let's hope they never resurface).
- If you're in a deadspace pocket (L5s, combat sigs), a gank has to come through the acceleration gates which means the ganker getting registered in local and decloaked.
- Be aligned out and watch d-scan for ships / probes.
- If you're too lazy / lack friends or alts / just want to be left alone, rat in the next system along where there are no wormholes and your gankers have to come through the gates like normal (or go to (minmatar) HS, where minimal risk gameplay belongs).

Just to point it out: anomalies have beacons in them at the warp in, which I would count as a structure that the ganker is on grid with, causing them to be registered in local immediately.

This only affects pilots who are not willing to put a little precautionary effort in, which IM (heavily biased) O you should have to to do in "null security" space.

Quote:

No one has ever suggested this before.
congrats on your unique idea.


Sarcasm appreciated Jack.
Rat Scout
Federal Navy Academy
Gallente Federation
#6 - 2015-07-06 05:12:52 UTC
I think if your name shows up in local 30 seconds before you jump in to the system would work better. This way the people in null would be ready for you in proper pvp fits.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2015-07-06 06:03:26 UTC  |  Edited by: Jack Miton
Rat Scout wrote:
I think if your name shows up in local 30 seconds before you jump in to the system would work better. This way the people in null would be ready for you in proper pvp fits.

lol, i like it :P

Taking it to its logical conclusion, you should appear in local if youre on grid with a gate leading to the system.
EG: if youre on the Jita gate in new caldari, you should appear in Jita local.

A whole new hilarious way to troll null bears :P

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ozz Burtus
Deep Core Mining Inc.
Caldari State
#8 - 2015-07-06 08:15:54 UTC
In that case, we should allow people to send probes through gates without jumping, you could put a few combats through each of the gates in-system and scan them all down at once; much more efficient.

On a marginally saner note, I haven't seen / heard the combination of registration with system infrastructure and a time-delay. Either alone have been suggested and hammered out as untenable - the only simple solution would cause too much of a backlash to implement.

Though balancing one thing at once seems to be difficult enough for CCP, perhaps asking them to balance two changes against each other at once is like posting here: going and sitting under the bridge with the trolls tempting fate.
Alundil
Rolled Out
#9 - 2015-07-08 03:01:56 UTC
Jack Miton wrote:
No one has ever suggested this before.
congrats on your unique idea.


Hi Jack - we've missed you you old sourpuss

I'm right behind you

Dark Armata
The Scope
Gallente Federation
#10 - 2015-07-08 14:52:58 UTC
Except you are missing the point.

The obvious goal is to make null sec bears safer.

W-Space IS Best Space

Ozz Burtus
Deep Core Mining Inc.
Caldari State
#11 - 2015-07-13 13:25:11 UTC
Dark Armata wrote:
Except you are missing the point.

The obvious goal is to make null sec bears safer.


That's certainly what it feels like. In the recent discussions with CCP Larrikin and WH space groups about Fleet warp changes, he said that we have to keep taking baby steps rather than making sweeping changes to the game - got the impression he'd like to see local removed entirely.

The / One problem is finding a baby-step you can take in the direction of no-local that doesn't change the current meta violently.

Offsetting a delay in appearing in local with immediate appearance in local when you're on-grid with infrastructure seems to allow you to use all the current methods for avoiding PvP, but gives the tackle time to find their target before it runs.

Phoenix Jones
Small-Arms Fire
#12 - 2015-07-13 13:28:52 UTC
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.

Yaay!!!!

Sleepaz Den
Artificial Memories
#13 - 2015-07-13 15:07:57 UTC
Phoenix Jones wrote:
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.


Sortdragon thinks local needs to stay.
Trajan Unknown
State War Academy
Caldari State
#14 - 2015-07-14 06:27:02 UTC
Phoenix Jones wrote:
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.



This!

Keep local as is in h-sec because it it controlled space
Delayed local in l-sec because it is more wild west
No local without surveillance mod for citadel because the Empire has no control
W-Space well, it is good as is.
Ozz Burtus
Deep Core Mining Inc.
Caldari State
#15 - 2015-07-14 21:32:04 UTC
Phoenix Jones wrote:
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.


In the PvP community, no doubt. In the PvE community the opposite is probably true, there are a lot of them you know, these PvErs.

Trajan Unknown wrote:
This!

Keep local as is in h-sec because it it controlled space
Delayed local in l-sec because it is more wild west
No local without surveillance mod for citadel because the Empire has no control
W-Space well, it is good as is.


It would be nice, but those null-bear tears will stop such a big step. Don't underestimate their saltyness ...
Phoenix Jones
Small-Arms Fire
#16 - 2015-07-14 21:57:24 UTC
Sleepaz Den wrote:
Phoenix Jones wrote:
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.


Sortdragon thinks local needs to stay.


I think it needs to stay, but not in its current form. It's too much Intel too quickly.

Yaay!!!!

Mar5hy
BLOPSEC
#17 - 2015-08-01 03:17:12 UTC
I like this idea.


Trajan Unknown wrote:
Phoenix Jones wrote:
There are quite a huge majority of people who want to see Local go bye bye.

Others don't want absolute removal, but a modification.



This!

Keep local as is in h-sec because it it controlled space
Delayed local in l-sec because it is more wild west
No local without surveillance mod for citadel because the Empire has no control
W-Space well, it is good as is.

unimatrix0030
University of Caille
Gallente Federation
#18 - 2015-08-01 08:04:02 UTC  |  Edited by: unimatrix0030
Trajan Unknown wrote:

This!

Keep local as is in h-sec because it it controlled space
Delayed local in l-sec because it is more wild west
No local without surveillance mod for citadel because the Empire has no control
W-Space well, it is good as is.

If you can destroy that surveillance mod rather fast that would sound like fun.
It would also be quite strategic for null sec, killing eyes and ears before invading a region.

No local in null sec would fix everything!

Ozz Burtus
Deep Core Mining Inc.
Caldari State
#19 - 2015-08-31 10:41:42 UTC  |  Edited by: Ozz Burtus
unimatrix0030 wrote:
Trajan Unknown wrote:

This!

Keep local as is in h-sec because it it controlled space
Delayed local in l-sec because it is more wild west
No local without surveillance mod for citadel because the Empire has no control
W-Space well, it is good as is.

If you can destroy that surveillance mod rather fast that would sound like fun.
It would also be quite strategic for null sec, killing eyes and ears before invading a region.


You would still need a sizable fleet to drop on the citadel though to take out the surveillance unit. This kinda defeats the point of the thread: there's no element of surprise. I get the feeling that, currently, NS could do with a bit of a surprise now and then.

I like the fluff side of it though, maybe give it a range from the citadel, or make it more like a d-scan - it can't see cloaky or combat recon ships.

Additionally, I think just having a delay in LS would be too difficult to balance.
Andrew Jester
Collapsed Out
Pandemic Legion
#20 - 2015-08-31 12:46:09 UTC
Ozz Burtus wrote:
It would be nice, but those null-bear tears will stop such a big step. Don't underestimate their saltyness ...

there's already one person sounding p salty in this thread...

If thuggin' was a category I'd win a Grammy

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