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Max number of webs vs a target?

Author
Spinzel
Doomheim
#1 - 2015-07-05 20:13:59 UTC
Is there a max number of webs that work on a target? Like 2 or 3?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2015-07-05 20:50:56 UTC
Chainsaw Plankton
FaDoyToy
#3 - 2015-07-05 21:14:44 UTC
nope, they are however I believe subject to stacking penalties, not 100% sure how they apply if they are coming from different ships, but I believe it is the same as if they all came from one, but I may be wrong.

that said I'd say there is a point where if you have a bunch of webs it makes sense for some people to bring other forms of ewar like painters and damps. and you should make sure you have a mix of long points and scrams

in a quick eft example a painter is better than a 4th web, but a 3rd web is better than the painter. this graph pretty much shows the effect of adding an additional web (Note it switches between 55-60% speed reduction depending on the web that is available at that range). The first few webs make big difference, 5-8 not so much. http://i.imgur.com/VorxVVm.png

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#4 - 2015-07-05 21:40:29 UTC
Chainsaw Plankton wrote:
nope, they are however I believe subject to stacking penalties, not 100% sure how they apply if they are coming from different ships, but I believe it is the same as if they all came from one, but I may be wrong.


Stacking penalties always apply vis-a-vis the number of effects on a given ship, so webs are all stacked against each other.

The odd cases come from, for instance, remote tracking computers and tracking computers. Since they're affecting the same stats (ie, those of the target ship) they stack together.
Roseline Penshar
Native Freshfood
Minmatar Republic
#5 - 2015-07-05 23:20:28 UTC
assuming you use web with 60% power

1st = 60%
2nd= 84%
3rd= 93.6%
4th= 97.54%
5th= 98.976%
6th= 99.5904%
7th= 99.83616%
8th= 99.934464%

so according to that number the most effective are 3 webs for most situation
Zhilia Mann
Tide Way Out Productions
#6 - 2015-07-05 23:29:50 UTC  |  Edited by: Zhilia Mann
Roseline Penshar wrote:
assuming you use web with 60% power

1st = 60%
2nd= 84%
3rd= 93.6%
4th= 97.54%
5th= 98.976%
6th= 99.5904%
7th= 99.83616%
8th= 99.934464%

so according to that number the most effective are 3 webs for most situation


Umm. Those figures don't include stacking penalties, which are a real thing.

Edit, while using (1-.4^n) properly takes into account diminishing returns that isn't the same as a stacking penalty in Eve. To calculate the nth web, you'd have to take (1-.6)-(1-.6)*.6*penalty1-(1-(1-.6)*.6*penalty1)*.6*penalty2, etc. out to the proper term where penaltyn = 0.5^[((n-1) / 2.22292081)^2]. In this case a proper progression would be (in terms of fractional speed):

1: 0.4
2: 0.1914
3: 0.1259
4: 0.1045
5: 0.0979
6: 0.0961

You'll never get a target much below 10% of its original speed with 60% webs.