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Dev Blog: New SKINS This Summer

First post
Author
DD Droid
The Scope
Gallente Federation
#141 - 2015-06-14 15:25:40 UTC
I am so happy with the skins! It is something I have wanted for a long time. I own several on different characters. Nice to be able to personalize our ships, It means something on the ones we aren't sending out to explode on a daily basis. The clothes and character accessories market is nice too...but the ship skins are what we are in mostly in game.
Some I have wanted but were taken off the NES before I could buy them with AUR. Picked up my ORE Development Rorqual skin in Domain for 150 million ISK.
Really like where this is going...it's not pay to win, as a Kaalakota paint job adds no DPS bonus. Yet is something that rich players will pay premium ISK for getting their Revelation Sarum skin from Jita.

If I could make one suggestion...Redo the corp logo system, so that players can have their own logo display in their ships. Easy to ask for, I know. A lot of development hours go into the simplest of improvements! So far I am very impressed at the ability to customize our ship appearances.

+1 CCP!
Dangeresque Too
Pistols for Pandas
#142 - 2015-06-14 17:07:10 UTC
CCP Darwin wrote:
Dangeresque Too wrote:
why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for.

What we can do is to some extent constrained by our graphics systems and historical choices about how ship art assets are authored. We're currently making technical changes to increase our flexibility in this regard, but this takes a while because we have to update the ships themselves to keep up.
So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? Seems it would have been a much better return on investment of developer time to focus on a technical hurdle which you know will have to be tackled down the road instead of doing what you did.
CCP Darwin
C C P
C C P Alliance
#143 - 2015-06-15 12:41:15 UTC
Dangeresque Too wrote:
So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually?

I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Apoq Surrat
Amarritus Patriotus
#144 - 2015-06-15 13:41:15 UTC  |  Edited by: Apoq Surrat
Maybe I was getting carried away with my hopes. When CCP said they were building in custom skins, I was thinking about color choices. Like coloring by numbers, say, Abaddon has 5 color zones, and we could set those colors to anything we wanted, kinda like choosing eye color in the character editor. It would give a nearly infinite range of styles, and my unskilled guess would be all the server has to do is track 5 small numbers to know what ship looks like what.

I still hope eventually this sort of customization will be possible.

CCP could still earn money on it by perhaps charging a fee to 'save' one of our custom color settings. In effect, creating our own skin. We could have limited save slots, and the option to purchase more. I still think that ccp charges way too much for the skins available now, and would sell 100x more of them if they dropped the prices. Selling 10 things at 3000 aurum is still nothing compared to selling 10,000 at 150 aurum.

MacPro (mid 2012) dual 6-core Xeon 3.06ghz, 64GB ECC Ram, PCIe-SSD, 2x SSHD, BD, SD, Nvidia Titan Xp. Running macOS Sierra 10.12.4.

Pestilen Ratte
The Scope
Gallente Federation
#145 - 2015-06-16 18:06:38 UTC
With all the excitement surrounding the new skins, I thought I would give one of my old Tristans a refurbishment in a custom shop.

Yes. I pimped the Tristan.

Sandblasting it down to bare metal, you can see the hull is still pitted with rust, though the titanium plates and chrome remain unpitted:

http://imgur.com/wpOMGs4

Here is the rear on view. You can still see hints of corrosion on the hull, but overall it isn't too bad and the electrics work fine. Look at all that thick steel. Not an ounce of fat.

http://imgur.com/WKMwScI

Here is a close up of the various metal textures after sandblasting but before grinding back for the new finish.

http://imgur.com/Sdcok8O

Finally, we have the finished article, the Gallente Gentleman's Hunting Trisan, Militia Edition. The render quality sucks abit because mental ray and low skills. .

http://imgur.com/eLwf0O2

This is not a fat ship.
Arcos Vandymion
Ministry of War
Amarr Empire
#146 - 2015-06-18 21:31:51 UTC
While the Blood Raider Paladin looks rad as **** (*) I'm

STILL

waiting for my Blood Oracle. Everything else might as well not exist. Unless of course we get V5++ T3 cruisers in which case I'll immediately fly to Amarr to make a 100 MN HAM Legion finished in Khanid Navy and a Blood Laz0rboat. Since latter, due to technical difficulties, is unlikely I'll stick to Blood Oracool.





(*) courtesy of being a Blood Raider skin
Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#147 - 2015-06-20 23:06:11 UTC
By the way CCP, the price points for the Sanctuary SKINs on the Astero and Stratios are attractive and I have some now. The price difference between the Astero at 1,540 and the Stratios at 1,965 is a little odd in that it would seem that either the price for the Astero is too high or the price for the Stratios is too low since there is only a difference between the two of 400 AUR. Will see what you do with the Nestor on Tuesday.

Again: what is the pricing structure that you are using, or is it mostly random?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Dangeresque Too
Pistols for Pandas
#148 - 2015-06-24 11:48:27 UTC
CCP Darwin wrote:
Dangeresque Too wrote:
So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually?

I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.
So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? The point was why not just focus on these constraints now that you have long ago proven that players want customized ships, instead of also continuing to work on non-optimal ways to deploy new skins in the current system?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#149 - 2015-07-03 14:51:44 UTC
CCP FoxFour wrote:
Kenneth Feld wrote:
CCP FoxFour wrote:
Kenneth Feld wrote:
LEVIATHAN


and also the Rag


But mainly,

LEVIATHAN


You make Caldari cry with no skins.....


Quote:
With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now.


;)



That still puts Minnie and Caldari woefully behind

Avatar has 2 and Aeon has 2

Levi and Rag - zero and Wyvern and Hel - 1 each

Even adding 2 more per race gets us to one behind and that is if they are both for SC/T and not other ships

Lets hope they are amazing and we don't need a choice......




True it's still not 100% equal but it's a large percentage closer than we are now. :) One step at a time.


Patch notes are out and i think you might have missed a few skins......

No mention of Levi or Rag

Color me suprised

Thank goodness I wasn't really expecting anything except typical ccp rhetoric
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#150 - 2015-07-04 04:55:15 UTC
Dangeresque Too wrote:
CCP Darwin wrote:
Dangeresque Too wrote:
So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually?

I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.
So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? The point was why not just focus on these constraints now that you have long ago proven that players want customized ships, instead of also continuing to work on non-optimal ways to deploy new skins in the current system?

What split is occurring here realistically? Maybe I'm wrong but I wouldn't think continued work on SIKN color mapping and QA didn't invoke the same skillset as rebuilding the way the game handles art and graphics. Obviously s system which renders the same hull with different colors is necessary to get to full customization so no work to create SKINs in that aspect is wasted.

Or are you arguing that the extra steps taken to push that specific capability out are delaying further backend developments? If so I'd similarly question the overlap to the refactoring itself and any actual loss.
CCP Darwin
C C P
C C P Alliance
#151 - 2015-07-04 07:20:51 UTC
Dangeresque Too wrote:
So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs?

No, that's not what we're doing.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Andreus Ixiris
Duty.
SE7EN-SINS
#152 - 2015-07-04 08:13:23 UTC
What happened to the skin customization tools that were demonstrated at the Fanfest 2014 Art Panel? I mean, I'm hoping the ultimate outcome of all this experimentation will be to allow the creation of a corporate-wide or alliance-wide aesthetic that gives each ship regardless of faction a unified palette.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Darkblad
Doomheim
#153 - 2015-07-04 08:27:12 UTC
Andreus Ixiris wrote:
What happened to the skin customization tools that were demonstrated at the Fanfest 2014 Art Panel? I mean, I'm hoping the ultimate outcome of all this experimentation will be to allow the creation of a corporate-wide or alliance-wide aesthetic that gives each ship regardless of faction a unified palette.
I second this question with this video excerpt of the FF 2014 Art Panel, the full length demonstration video of this early prototype.

NPEISDRIP

HeXxploiT
Doomheim
#154 - 2015-07-04 17:43:09 UTC
CCP FoxFour wrote:
Destoya wrote:
No mention of the ridiculous price structure?


We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.


Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game?
Desert Ice78
Gryphons of the Western Wind
#155 - 2015-07-04 20:51:29 UTC
CCP Darwin wrote:
Dangeresque Too wrote:
So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs?

No, that's not what we're doing.

Ye, whatever, now about my Guristas Edition Golem skin?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Xercodo
Cruor Angelicus
#156 - 2015-07-04 22:07:43 UTC
HeXxploiT wrote:
CCP FoxFour wrote:
Destoya wrote:
No mention of the ridiculous price structure?


We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.


Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game?


I'd have thought it's pretty clear by now that CCP doesn't give a **** about your market speculations. You speculate at your own risk.

The Drake is a Lie

HeXxploiT
Doomheim
#157 - 2015-07-04 23:05:57 UTC
Xercodo wrote:
HeXxploiT wrote:
CCP FoxFour wrote:
Destoya wrote:
No mention of the ridiculous price structure?


We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.


Are you taking into account those that supported the skin program early on and bought incredibly expensive skins with real cash that turned out to have very little value in game?


I'd have thought it's pretty clear by now that CCP doesn't give a **** about your market speculations. You speculate at your own risk.


What was behind the **** you just posted paaalease say it again. Big smile
No they've been very quiet actually which is why inquiring minds want to know if CCP values those willing to spend real $$$ which supports the company...which anyone who has a brain knows is what skins are really about. Blink *wink
Guillame Herschel
Buffalo Soldiers
#158 - 2015-07-31 18:56:24 UTC  |  Edited by: Guillame Herschel
The new SKINS introduced this month are very lackluster.

First of all, adding just 4 new NPC Corp skins for all the newly skinned hulls just makes them all generic. Why would I want to spend any money so that the ships I can fly all look alike?

EoM looks too much like Kador.
Why would I want to replace the sexy Khanid Curse skins with EoM?
Justice and Wiyrkomi look like the same shade of green.
Intaki colors are the only ones that have any sex appeal. I'll probably pick up Intaki skins for some of my fave Gallente T2 hulls. But the other three races are a step down from the default T2 hull skin, in most cases.

I liked the Marauder skin set. That set of skins was mostly unique to the Marauder class. The Police Kronos and Blood Paladin are amazing looking.

Black Ops ships all have cool skins by default and the new skins are worse-looking in every case. Thukker Panther - why would I want to give it Justice green, and pay cash to do so? Kaalakiota Widow - sex on wheels. Wiyrkomi Widow - blech.

Same with Command Ships.

Minmatar skins overall are undistinguished.

I hope more variety is released soon.
NekoKitten
Neko Industry 'n' PvE
Apocalypse Now.
#159 - 2015-08-11 13:37:13 UTC
Was it really too much effort too make better skins for the Rhea jumpfreighter ? Now it just looks like a common Charon. That green skin is really dull, if you could reintroduce the blue camo skin from the past, then I would happily buy it. Or the red camo Nugoeihuvi skin for the Rhea like the one for the Caracal, that would be awesome.
Alain Colcer
Nadire Security Consultants
#160 - 2015-08-11 13:50:35 UTC
I'm sorry to say i'm kinda dissapointed Gallente skins are only "Intaki Syndicate" and "Interbus", which curiously are not exactly "Federation" skins per se.

How about some Impetus or Fedmart or Transtellar Shipping skins?

I understand you cannot use Roden, Creodron or Duvolle as they are the basis for T2 ships paintwork...but there is more stuff out there.