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Why do all our characters HAVE to be in a corporation?

Author
Jenshae Chiroptera
#41 - 2015-07-02 18:49:26 UTC
Herzog Wolfhammer wrote:
I don't want to come off as a Church of HTFU zealot, but it would be nice if NPC corps occasionally wardecced each other.

Lot better than letting 100 million SP bittervets wardeccing NPC corps like certain...uh.... elite highsec PVPers (OK I'm busting out laughing) keep clamoring for. ...
If you sieve through this thread and make a solid post about this then I will gladly update the OP in it.

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Mag's
Azn Empire
#42 - 2015-07-02 19:16:33 UTC
Jenshae Chiroptera wrote:
Herzog Wolfhammer wrote:
I don't want to come off as a Church of HTFU zealot, but it would be nice if NPC corps occasionally wardecced each other.

Lot better than letting 100 million SP bittervets wardeccing NPC corps like certain...uh.... elite highsec PVPers (OK I'm busting out laughing) keep clamoring for. ...
If you sieve through this thread and make a solid post about this then I will gladly update the OP in it.
Because keeping that dead thread alive, is helping how exactly?

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Divine Entervention
Doomheim
#43 - 2015-07-02 20:40:26 UTC
I'd like the option to be in no corporation.

The only person's actions I want to represent me are my own.

I do not want my actions to reflect on others, nor theirs to reflect unto me.

It's a sandbox right? Solo should be an option.
Avaelica Kuershin
Paper Cats
#44 - 2015-07-02 22:18:24 UTC
I have been looking over the replies and the one point I'm not sure on is why a one player corp does not fit the desires of a solo capsuleer, especially if you also make it a solo character corp (for a stricter RP)
HeXxploiT
Doomheim
#45 - 2015-07-02 23:08:53 UTC
Starting out in an NPC corp is currently the single best introduction to the social aspect of the game. It's where neophytes do their first talking to other 'friendly' players. Flawed and far from perfect but it does serve to extend the subscription longevity of new players.
Herzog Wolfhammer
Sigma Special Tactics Group
#46 - 2015-07-03 01:25:07 UTC
Jenshae Chiroptera wrote:
Herzog Wolfhammer wrote:
I don't want to come off as a Church of HTFU zealot, but it would be nice if NPC corps occasionally wardecced each other.

Lot better than letting 100 million SP bittervets wardeccing NPC corps like certain...uh.... elite highsec PVPers (OK I'm busting out laughing) keep clamoring for. ...
If you sieve through this thread and make a solid post about this then I will gladly update the OP in it.



Proof I never had an original idea. I would not know what to add. Looks like a good idea the way you have it.

There are many who say "logging is in consent to PVP" and I get that, but when players do log in, there are too many barriers. I think there's a crucial point for every new player where they are new enough to the game to get into the PVP aspects of it without a hitch, but after that point they risk ending up in an ISK grind rut and become risk averse. The notion that players who get "killed" early on tend to stay longer is not to imply that PVP is a magical elixir to player retention but the lack of it is a sure path to boredom.

Seeing more experienced and eloquent players on the topic means I need not press the matter myself. Existing endeavors to these ends have my support (in whatever meager way I can give it)

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Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#47 - 2015-07-03 14:30:05 UTC
HeXxploiT wrote:
Starting out in an NPC corp is currently the single best introduction to the social aspect of the game. It's where neophytes do their first talking to other 'friendly' players. Flawed and far from perfect but it does serve to extend the subscription longevity of new players.

Yes, I remember people talking about their drug habits and even the plans to rule the world. They were probably high. Lol
McChicken Combo HalfMayo
The Happy Meal
#48 - 2015-07-03 14:51:19 UTC
Nana Skalski wrote:
HeXxploiT wrote:
Starting out in an NPC corp is currently the single best introduction to the social aspect of the game. It's where neophytes do their first talking to other 'friendly' players. Flawed and far from perfect but it does serve to extend the subscription longevity of new players.

Yes, I remember people talking about their drug habits and even the plans to rule the world. They were probably high. Lol

We weren't high, I swear! We're just very... goal oriented.

There are all our dominion

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Ao Kishuba
Doomheim
#49 - 2015-07-03 17:05:50 UTC
Avaelica Kuershin wrote:
I have been looking over the replies and the one point I'm not sure on is why a one player corp does not fit the desires of a solo capsuleer, especially if you also make it a solo character corp (for a stricter RP)


I think your mistake was reading over the replies.

If you read the OP, it becomes clear that almost none of the people responding to this thread read and/or understood the OP. That is probably partially my fault - I'm sure there are some things I could have spelled out more clearly.

My main point was that, yes, a one-man corp is effectively no corporation as far as game mechanics go. Wardecs and taxes are a thing of the past. But if that's the case, why isn't "no corporation" not an option?

But people started talking about tax shelters, and wardecs, and new players, and being social... completely missing the point of the thread. Again, probably my fault. Somebody said this wasn't the right forum to post this thread, but I'm not sure where a better place would be, and they never responded.

Since the only benefit is to RP, I can see how a lot of people choose to focus on other things, and at the end of the day it's not really a big deal.
Nevil Oscillator
#50 - 2015-07-04 00:24:13 UTC
Yarda Black wrote:
You claim to roleplay, but suggest an unaffiliated individual would have the means to become both a capsuleer as well as keeping cloning facilities running without the backup of a corporation.



That's an interesting point, couple that with the currency system, there could be a necessity for capuleers to be part of a corporation.

Phoenix Jones
Small-Arms Fire
#51 - 2015-07-04 14:23:46 UTC
Taxes and wardecs.

Unemployed can't be wardec'd

Unemployed don't pay taxes

Yaay!!!!

Nevil Oscillator
#52 - 2015-07-04 14:37:20 UTC  |  Edited by: Nevil Oscillator
Phoenix Jones wrote:
Taxes and wardecs.

Unemployed can't be wardec'd

Unemployed don't pay taxes


You can war dec corps that don't log in , destroy their towers and stuff.

Pay 50 mil to shoot their mobile depot without receiving a suspect timer.
Lupe Meza
Hedion University
Amarr Empire
#53 - 2015-07-04 14:43:05 UTC
Herzog Wolfhammer wrote:
I don't want to come off as a Church of HTFU zealot, but it would be nice if NPC corps occasionally wardecced each other. You can even put some back story drama in it, like a personal feud between say the CEO or Aliastra and the CEO of Native Fresh Food for example.

Lot better than letting 100 million SP bittervets wardeccing NPC corps like certain...uh.... elite highsec PVPers (OK I'm busting out laughing) keep clamoring for.

Think about it. Even noob corps. Imagine joining Eve and State Protectorate and Federal Navy Academy engages in some low level faction war. Get noobs into PVP instead of cherishing ships so much they are afraid to undock them would be better for the game.


I'm not sure that forcing PVP through game mechanics is he right way to go. PVP like everything else in a sandbox, should be a choice. A bulk of PVP on any level is figuring out when not fighting is the correct choice, any KB padding elite PVPer that tells you otherwise is just blowing smoke.

This isn't a position of "if you don't want to PVP you shouldn't have to PVP" but more of a position of if you want to PVP the onus should be on you to go out and create your content, not have it served up on a platter through mechanics. A noob already has a lot of avenues towards PVP ranging from joining the already existing NPC FW to just fitting a ship and flying in a random direction until they explode.

This would just incentivize more cowering in High Sec doing bumper bowling PVP, there is enough of that already IMO.

Cyber SGB
Science and Trade Institute
Caldari State
#54 - 2015-07-04 14:59:49 UTC
Divine Entervention wrote:
I'd like the option to be in no corporation.

The only person's actions I want to represent me are my own.

I do not want my actions to reflect on others, nor theirs to reflect unto me.

It's a sandbox right? Solo should be an option.



Make your 1-person corp then. Problem solved.

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Vincent Athena
Photosynth
#55 - 2015-07-04 18:12:37 UTC
Ao Kishuba wrote:
Avaelica Kuershin wrote:
I have been looking over the replies and the one point I'm not sure on is why a one player corp does not fit the desires of a solo capsuleer, especially if you also make it a solo character corp (for a stricter RP)


I think your mistake was reading over the replies.

If you read the OP, it becomes clear that almost none of the people responding to this thread read and/or understood the OP. That is probably partially my fault - I'm sure there are some things I could have spelled out more clearly.

My main point was that, yes, a one-man corp is effectively no corporation as far as game mechanics go. Wardecs and taxes are a thing of the past. But if that's the case, why isn't "no corporation" not an option?

As it is the effectively the same, CCP elected not to do it because then it is yet another game mechanic that needs to have its software maintained and regression tested each and every update. Why ad extra work for the testers every update for a change the effectively changes nothing?

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