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Old Guard Weighs in on Battleships flaws

Author
DHB WildCat
Out of Focus
Odin's Call
#1 - 2015-07-03 05:25:56 UTC  |  Edited by: DHB WildCat
Allow me to tell a story of the downfall of the Battleship (yes this is going to be a long post, you have been warned)

Once upon a time ...............

A lone little raven with an interdictor alt was camping a gate in the region of Querious. This was Firmus Ixions (forgive my spelling been a long time) main entrance system to 0.0. This was a time before jump bridges and people actually had to use gates to get from high sec to low to 0.0. The dictor sat cloaked 2.5k above the gate waiting for the flash. Once the flash began the dictor uncloaked, the raven uncloaked and aligned to warp out just in case, even though he was 120km off the gate. A rupture decloaked and the dictor made its run to web the rupture. Now the sensor boosted raven locked the rupture first and slammed it with 4 damps. Again this was before scripts so the rupture not only lost lock range but time as well. It was already over, the rupture unable to lock and webbed in a bubble waited as the torps flew towards there target........ yes torps used to be able to go over 200km. The life of the little rupture ended. Thus Burn Eden began to victimize and control another alliance.

Some people say this was stupid overpowered.... I do not necessarily disagree.

Thats how some people used to fly Battleships. Others used them in fleet fights because they were the only ships capable of hitting 150km + ranges. There were no Black ops, Marauders, bombs, and very few capital ships to speak of. It was truely the age of the battleship. These ships took the longest to train for and were the kings rightfully so.

Then the downfall began..... in no specific order.

Scanner Probe buff
sensor strength unscannable nerf
Jump Bridges
Super Caps
Titans
HP Buff to all ships making even cruisers survivable against high dps
LOGISTIC SHIPS
BOMBS
Blop hot drops
RR
torp nerf
warp speed nerf
nano nerf ..... buh bye phoon overlord
AF buff
Interceptor point range buff
Offgrid Gang Boosters
************WEB NERF***********


the list goes on and one

Over the last 10 years EVE has been evolving to the point of completely removing Battleships from existance. Now some curageous pilots are still trying to use them. Im looking at you Big Miker, but lets be honest, one competant af or inty pilot = dead Battleship. There is honestly nothing that can be done to turn the tide of this either.

Eve has become too large in terms of pilots. The blob used to be 20-30 guys, now you see fleets of 1000s. The smaller ships are just too fast and have too much hp. Battleships are just too slow and cannot reliably project damage onto smaller ships.

3 immediate fixes that could help battleships but not make them even to the smaller ships are reversing the web nerf (90% webs), making them faster in every aspect, and giving the missiles and guns a major boost to actually applying damage to smaller targets.

We all know this will never happen. Its a numbers game, there are simply more people that would be upset with their thorax dieing to a Megathron, than people who would be upset that their Megathron is dieing to a thorax.


So this for me, is the good bye I have for my love of the Battleship. An official retirement other than tournaments if you will. Im very sad to come to accept that the game I used to play in 2005 just simply doesnt exist anymore. I am also happy that so many others actually enjoy the game as it is today. So I wish everyone who loves the game now as it is a long and wonderful experience, and I hope you never have to endure the years of nerfs and heartache as I did as I watched the game I loved die and transform into what it is now.


Good Bye Battleship PVP ....... RIP
Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2015-07-03 06:27:02 UTC
Can i have your stuff?

---- Advocate for the initiation of purple coloured wormholes----

Ong
Lumberjack Commandos
#3 - 2015-07-03 06:30:22 UTC
Its funny, I was skimming through the other thread on BS and thinking how is no one talking about people like DHB and Garmon in relation to solo BS. I guess the generation has skipped.

It was watching yours and Garmons videos back in like 07 that inspired me to get out there and pew pew, but this is now a wildly different game to back then. BS are pretty much only useful in gangs with support imo.

Enjoy your ~semi~ retirement o/
Civ Kado
State War Academy
Caldari State
#4 - 2015-07-03 06:43:10 UTC
u r dum
Jacob Holland
Weyland-Vulcan Industries
#5 - 2015-07-03 07:38:05 UTC
As one who wondered if I had been involved in the battle when watching "EVE is Real" I recognise your position...

However I do think that BS of that time were too powerful - there was some need for the nerfs (though on grid probing was not one of them).
There was little place for small ships then, unless you had as many as Goonswarm could bring. I recall being volleyed (one or two volleys of Precision Cruise from a single Raven) off the field in an AB Incursus by Mags and co before I could get into tackle range... when they jumped into us...

Most likely the pendulum has swung too far - maybe it will swing back...
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-07-03 22:52:05 UTC  |  Edited by: Tiddle Jr
DHB WildCat wrote:
Allow me to tell a story of the downfall of the Battleship

Once upon a time ...............

A lone little raven with an interdictor

This was a time before

Now the sensor boosted raven locked the rupture first and slammed it with 4 damps.
... this was before ... not only ... but time as well. It was already over ...
as the torps flew ........ yes torps used to go over 200km...
Thus Burn Eden began to victimize...

... people say this stupid overpower.... I do ... necessarily disagree.

... how people used to fly Battleships ... used them in fights the only ships capable of hitting ...

... Black ops, Marauders, bombs, and very few capital ships to speak of. It was ... the age of the battleship. These ships ... were the kings rightfully so.

Then the downfall began..... in no specific order.

Scanner Probe buff
sensor strength unscannable nerf
Jump Bridges
Super Caps
Titans
HP Buff to all ships making even cruisers survivable against high dps
LOGISTIC SHIPS
BOMBS
Blop hot drops
RR
torp nerf
warp speed nerf
nano nerf ..... buh bye phoon overlord
AF buff
Interceptor point range buff
Offgrid Gang Boosters
************WEB NERF***********


the list goes on and on

EVE has been evolving to the point of completely removing ....ships from existance.
Now some ... pilots are still trying to ...
Im looking at you but lets be honest, one competant inty pilot = dead Battleship.

There is honestly something that can be done to turn the tide of this either.

Eve has become too large in terms of pilots. The blob used to be 20-30 guys, now you see fleets of 1000s. The smaller ships are just fast and have much hp. Battleships are just slow and can reliably project damage onto smaller ships.

33 immediate fixes that could help battleships but make them even to the smaller ships are reversing the web nerf (90% webs), making them faster in Eve, and giving the missiles and guns boost to apply damage to smaller targets.

We don't know if this will ever happen... there araspeople that would be upset with their thorax dieing to a Megathron, as well as people who would be upset that their Megathron is dieing to a thorax.


So this for me, is the good bye I have for my love of the Battleship. An official retirement other than tournaments if you will. Im very sad to come to accept that the game I used to play in 2005 just simply doesnt exist anymore. I am also happy that so many others actually enjoy the game as it is today. So I wish everyone who loves the game now as it is a long and wonderful experience, and I hope you never have to endure the years of nerfs and heartache as I did as I watched the game I loved die and transform into what it is now.


Good Bye Battleship PVP ....... RIP


Made some core changes and
Rather agree than deny .

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ramshack Z
Maeda-Koru Group
#7 - 2015-07-04 01:36:47 UTC
Bring back the cavalry ravens. Bear
wilgotna
Perkone
Caldari State
#8 - 2015-07-04 08:12:00 UTC
on one hand you're complete right. it's a shame that many fun ships are now not viable. including my favorite, the arty nado.

one the other hand it's a bit silly to romanticize those old pvp scenarios and videos - I mean it's entertaining that many people were able to dunk on a groups of complete noobs while frapsing. But maybe it's better that it's not so easy now?
RavenPaine
RaVeN Alliance
#9 - 2015-07-04 16:56:32 UTC
I've thought ,for quite some time now, that the battlecruiser was really 'the great equalizer'. Or something like the 'gateway ship' to bigger ships.
BC used to be the ship that could own cruisers, and one of the best counters was to bring in BS. When CCP nerfed the T1 class of BC, they effectively killed the motivation to escalate a fight.
At the same time they were buffing small hulls and promoting FW and other noob friendly environments for isk poor pilots.
I had always heard there was a fear of 'power creep', but that fear seems to have been tossed out the window when devs started buffing frigate and cruiser hulls.

EVE used to have a path of progression. There was a goal to get to battleships, because they were the top of the hill for subcap, hi sec PvP. Then you could pirate in lowsec or take mixed fleets on roams.

Bring back a viable T1 BC, and you'll see a resurgence of BS.

I'd just add, that EVE's numbers are affected by all these "upgrades" and "rebalances"
The height of EVE's player base was back then, during the glory days of BS. There was a path, a commitment, and an investment to get to the top. It was a pretty solid gaming approach.
Todays game has a shorter path, thus a smaller commitment to achieve an end game.
New players have less to lose, less investment in time and money,
Old players have found their investment to be less valuable.

The end results should be predictable, imo.


Ramshack Z
Maeda-Koru Group
#10 - 2015-07-04 17:16:06 UTC
Nanocanes online was very compelling, heh.
baltec1
Bat Country
Pandemic Horde
#11 - 2015-07-04 19:41:27 UTC
Ramshack Z wrote:
Bring back the cavalry ravens. Bear


Fun as they were, oh god no.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2015-07-05 00:51:13 UTC
Ramshack Z wrote:
Nanocanes online was very compelling, heh.


Meh. Nanocanes of old are the Ishtars of today. The difference being, firstly, the play book has evolved and player maturity has evolved beyond "zomg, it's a foe, chase it!" which is where the strengths of nanocanes lay - simple battles where people just flew at each other, except for Garmon and a few others, who flew away and got lots of kills from spread out lemmings. You won't see so many people lemmings onto a nano fleet.

Secondly, EWAR is vastly more used. Midslot proliferation is a thing - pre-tiercide frigates couldn't fit jack to their ships. Then suddenly the tackle frigates all had 4 mids, so suddenly everything;s sporting a TD or a damp. 20 Confessors with damps is far superior to 20 Confessors with webs. nano fleets of old would fall apart these days in the damp and EWAR-heavy meta.

Thirdly, some truly spectacularly dumb choices have been made in terms of balance. We all know the ishtar, but the Gila and Rattlesnake are second, third I'd put the Mordus ships on pprinciple. But in terms of other stuff that's been wildly stupid, it's making Gallente ships faster than Minmatar; making HACs able to permarun MWD's; T3D's as a group; drone modules.

There's always a FOTM. As someone said, you squeeze one side of the balloon the air goes to the other.

However, imbalance (cyclical or otherwise) is bad when it is persistent. It's been 18 months of Ishtars Online. The current nerf may not even fix it, just turn it from shield ishtars to armour Ishtars with more DDA's. The real problem is the damage projection of the sentries, which outclass all other medium sized long range options.

As for battleships they suffer from lack of damage application and damage projection. I mean...this game is as much about sig tanking as it is about kiting. RHML's are about the only battleship-sized weapon system (besides drones) that has any hope of hitting a cruiser both at range and when you are tackled at 500m by a sig-tanking frigate. Large turrets can't track the modern cruisers - CCP needs to look hard at the turret resolution and tracking formula and come to a compromise.

Battleships tanks, also, are woeful. A laser legion, for 430M ISK, gets a sig a quarter the size of a BS and 145K EHP, and goes faster. A BS with four or more times the sig, and 75% the EHP, is incredibly more vulnerable. its only advantage is, perhaps, drones, utility slots and the MJD. Mostly, these don't actually make any difference unless you're in a Rattlesnake, and that's just because of the ludicrous drones and ludicrous tanks.
Lloyd Roses
Artificial Memories
#13 - 2015-07-05 14:27:13 UTC
Biggest advantage of any T1 BS right now is the insurance payout. Losing a properly insured BS hits you as hard as losing a navy cruiser.
Chainsaw Plankton
FaDoyToy
#14 - 2015-07-05 20:44:20 UTC
I've been out of the pvp side for way too long. I want to write something, but the mix of observation, speculation, and nostalgia for the old days. The mix of nanos, warp speed rigs, neuts and drones seems to be the place where solo battleships can work rather well. Then there is the big miker approach adding pirate implants and links which seems to make it work pretty well with a turret or RHML BS.

I do love watching the old videos of Burn Eden nano damp cnrs with officer web raipers taking out blobs of stuff. The closest thing these days seem to be the Microgang guys, although they seem to mostly be cruiser sized. although many of their kills seem to be people foolishly running right at them in small ships which is usually the worst move possible. I flew with them the other night as they brought a nano rattlesnake out to play. Add a few support ships to swat scramblers and it worked reasonably well, but we didn't really run up against too much organized resistance.

I love my bs, the amarr bs are 3 of my top 4 ships. I doubt I'd ever try to solo with my abaddon again, although that was something I'd rarely try before. I thought the apoc was something of a novelty taking potshots from outside of sentry range. and I always liked the geddon, can't decide if I like it more or less now that it is a neut/drone boat. Different roles for different metas it seems. At least the navy geddon retains all the goodness of the old geddon, aside from price tag.

@ChainsawPlankto on twitter

Demerius Xenocratus
The Scope
Gallente Federation
#15 - 2015-07-05 22:27:40 UTC
It's all about the mobility. As long as you have cruisers with enough resist and tank that logi can keep them alive against the incoming fire of a large formation...there is no reason to deploy ships which are more skill intensive and vastly less mobile with only marginal gains in damage application and total buffer.

My personal, relatively new player's opinion is that if you want battleships AND battlecruisers to be more viable they need better warp speed/acceleration and better align times.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#16 - 2015-07-06 00:20:38 UTC
Fixing battleships:

Halve the turret / missile slots. Role bonus 100% base damage bonus for large weapons. ie; 8 turrets becomes 4 turrets, with 8 effective turrets.

Utility highs. Given the above, 2-4 x utility highs for everyone! Every BS needs the option of neuts, smartbombs, nos, DLA's, remote reps. Maybe all four. This gives it defensive flexibility against smaller ships.

Luxo-fittings. Battleships are the Ford Escalades of space and shouldn't have too hard a time fitting whatever crazy combination of RR-smartbomb-hoohah you want, plus a decent tank. I mean, what's the fear here? That you might make a ship with 8 x 1600 plates? With 75% the EHP of a Proteus? With 33% the maneuverability of an orthrus?

Proper weapons. It's time for EVE to move beyond the idea that large weapons should not be able to track anything smaller than another battleship. You've got a peculiar situation where sig-tanking Deimos' out-tank the applied DPS of two battleships, which is weird. Everyone knows you get at 500 and orbit, it works for frigs and dessies, cruisers and HACs, and many BC's.

Perma-run propulsion. if it's good for the goose, it's good for a ship which should command the field of battle and threaten all foes. If frigates get to kite you forever, you shouldn't have to choose between, in many cases, guns, neuts, prop and reps. You should be able to run everything for a reasonable amount of time, or your prop mod forever. As a pilot your concern should be positioning, angles, damaging your foes and not "do i try to manoeuvre, or do I shoot my lasers?"
Demerius Xenocratus
The Scope
Gallente Federation
#17 - 2015-07-06 01:16:41 UTC
Trinkets friend wrote:
Fixing battleships:

Halve the turret / missile slots. Role bonus 100% base damage bonus for large weapons. ie; 8 turrets becomes 4 turrets, with 8 effective turrets.

Utility highs. Given the above, 2-4 x utility highs for everyone! Every BS needs the option of neuts, smartbombs, nos, DLA's, remote reps. Maybe all four. This gives it defensive flexibility against smaller ships.

Luxo-fittings. Battleships are the Ford Escalades of space and shouldn't have too hard a time fitting whatever crazy combination of RR-smartbomb-hoohah you want, plus a decent tank. I mean, what's the fear here? That you might make a ship with 8 x 1600 plates? With 75% the EHP of a Proteus? With 33% the maneuverability of an orthrus?

Proper weapons. It's time for EVE to move beyond the idea that large weapons should not be able to track anything smaller than another battleship. You've got a peculiar situation where sig-tanking Deimos' out-tank the applied DPS of two battleships, which is weird. Everyone knows you get at 500 and orbit, it works for frigs and dessies, cruisers and HACs, and many BC's.

Perma-run propulsion. if it's good for the goose, it's good for a ship which should command the field of battle and threaten all foes. If frigates get to kite you forever, you shouldn't have to choose between, in many cases, guns, neuts, prop and reps. You should be able to run everything for a reasonable amount of time, or your prop mod forever. As a pilot your concern should be positioning, angles, damaging your foes and not "do i try to manoeuvre, or do I shoot my lasers?"


I've got it. Let's give battleships a unique cargo hold specifically for cap boosters that can carry more than 20-30 Navy 800s.
twit brent
Never Not AFK
#18 - 2015-07-06 03:54:44 UTC
Ahhh the glory days of Burn Eden, the days when they flew battleships with multiple WCS pre-aligned and ran from anything bigger than a cruiser.
baltec1
Bat Country
Pandemic Horde
#19 - 2015-07-06 09:56:00 UTC
Want to buff battleships? Nerf T3s savagely.
Iroquoiss Pliskin
9B30FF Labs
#20 - 2015-07-06 10:03:20 UTC
baltec1 wrote:
Want to buff battleships? Nerf T3s savagely.


Exactly.

Even though the Augmented Plating sub-systems were reduced from 10% to 7.5%, they are still broken due to the exact T2 resist profile on T3 hulls, not to mention THREE rig slots!

Isthar is the other issue - its damage done in PvP rightfully belongs to Battleships by Birthright. See my signature.

Battleship DPS at Battleships ranges on a t2 Cruiser hull and they thought it would be alright. Right.
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