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They missed one.

First post
Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#21 - 2015-07-03 02:17:45 UTC
Carrie-Anne Moss wrote:


Did you think that maybe after the Green Safety, CrimeWatch, Duels, WARDEC EVASION Anti-Corp Agression Switch, warp to 0, barge/exhumer HP buff, WARDEC EVASION, can flipping removal, suspect status to all of eve, Free War Allies, WARDEC EVASION, ETC ETC ETC... WARDEC EVASION

That the only PvP left in hisec is Suicide Ganking?
Not talking bout lowsec arr pirates and FW
Not talking bout elite nullsec pvp wars.

But hisec, whats left, how to pvp?
Seriously how can you pvp in hisec without being in a giant merc corp or suicide ganking?

And when the bears STILL WITHOUT FAIL OVER AND OVER AGAIN keep bringing their victim ships to the slaughter, why not?
Y

That even you see the problem that CCP cant fix, nor cares to fix, that is bringing about the downward spiral is commendable. But I hardly see it as reason to just throw ones hands up and say well if its all I got then by Jove I shall do so with vigor and accelerate the stupidities. And that more and more are pouring in to kick the dead horse and "get their share" is self evident. Its a self destructive path that the masses are following.

So keep it up. Theres more of people like you and fewer of people like me. So I will be drowned out in the BS and the noise. But in this case "winning" like CODE always asserts it does is really destroying the game itself in the long term. Its like committing suicide by a thousand cuts, takes forever, makes you feel "alive" in the short term cuz of the endorphin rush each cut gives, the need for more and deeper cuts to satisfy the junkie rush.... but in the end youll bleed out and die. But if the short term rush is what you want and the only thing that the vast portion of the player base is looking for then so be it. Then again I am outvoted.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Black Pedro
Mine.
#22 - 2015-07-03 05:21:15 UTC
Eternus8lux8lucis wrote:
So keep it up. Theres more of people like you and fewer of people like me. So I will be drowned out in the BS and the noise. But in this case "winning" like CODE always asserts it does is really destroying the game itself in the long term. Its like committing suicide by a thousand cuts, takes forever, makes you feel "alive" in the short term cuz of the endorphin rush each cut gives, the need for more and deeper cuts to satisfy the junkie rush.... but in the end youll bleed out and die. But if the short term rush is what you want and the only thing that the vast portion of the player base is looking for then so be it. Then again I am outvoted.

No, you are mistaken. Suicide ganking has been in this game since the beginning and is there on purpose. Look how strongly an attempted gank engaged the OP with the game. Instead of the usual no effort win of AFKing a freighter from A to B, the OP got to feel like they beat the big bad villains of highsec, CODE. They were so elated they came here and broke the forum rules to tell everyone about their PvP encounter and their brilliant victory.

That is why CCP has built suicide ganking into the game from the start and continues to maintain it even after 12 years. It is not killing anything (if it was why only now would it finally destroy the game?) but rather is an integral part of the player-driven stories this game is about. Yours is the prescription that would actually kill the game. A risk-free highsec would destroy the Eve economy and bore most of the new players out of the game - we've gone too far down this path already and it has contributed to many of Eve's ills.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#23 - 2015-07-03 06:38:51 UTC
Black Pedro wrote:
Eternus8lux8lucis wrote:
So keep it up. Theres more of people like you and fewer of people like me. So I will be drowned out in the BS and the noise. But in this case "winning" like CODE always asserts it does is really destroying the game itself in the long term. Its like committing suicide by a thousand cuts, takes forever, makes you feel "alive" in the short term cuz of the endorphin rush each cut gives, the need for more and deeper cuts to satisfy the junkie rush.... but in the end youll bleed out and die. But if the short term rush is what you want and the only thing that the vast portion of the player base is looking for then so be it. Then again I am outvoted.

No, you are mistaken. Suicide ganking has been in this game since the beginning and is there on purpose. Look how strongly an attempted gank engaged the OP with the game. Instead of the usual no effort win of AFKing a freighter from A to B, the OP got to feel like they beat the big bad villains of highsec, CODE. They were so elated they came here and broke the forum rules to tell everyone about their PvP encounter and their brilliant victory.

That is why CCP has built suicide ganking into the game from the start and continues to maintain it even after 12 years. It is not killing anything (if it was why only now would it finally destroy the game?) but rather is an integral part of the player-driven stories this game is about. Yours is the prescription that would actually kill the game. A risk-free highsec would destroy the Eve economy and bore most of the new players out of the game - we've gone too far down this path already and it has contributed to many of Eve's ills.

Okay for starters. I know exactly where suicide ganking was even early on in the game. I was there and dying and fighting way back when and have been here for the whole ride since. So either you cant read or you dont want to.

What is killing the game is its proliferation. Anything, no matter how "good" or intended, that grows out of proportion to other factors in game IS bad for the health of a system, in this case that system is Eve. It is quite literally a cancer that has grown like a wild fire in Eve. Nowhere in what I said did I say ganking and piracy is bad nor that it wasnt intended or even a vital, an EXTREMELY vital, part of the Eve evolutionary food chain. I can say this as someone who has been ganked and does gank. What imo the issue is is that its TOO popular. As even Carrie-Ann Moss has alluded to is the fact that its ALL you can do given the mechanics of Eve and that of high sec. When ganking is the end result of a system and therefore it is accepted and ultimately adopted by far to many of the cells of that system, us capsuleers, you will get chaos. Now most dont see the long term rammifications of such and issue. They only love their tears and the profits. They love the "winning" as CODE loves to put it. They preach rhetoric that embraces and endorses it, demean anyone else that speaks against it. Holding it up like the ultimate joy and right of the game.

And just as an economic glut or feast is bad for the game so is this method of last resort. And if you were around long enough and had enough knowledge of the workings of this game you could see that too. That it needs to be in the game is paramount, but what levels are healthy? When there is nothing but predators left because theyve killed off the prey they die too. This IS what happens. And what Ive seen happening for a lot of years.

Now you can argue, well we dont need the stupid in this game good riddance. Theyre idiots, they deserve it. And all the rest of the chorus of cheers. But the realization is still this, your sucking the life out of this game because its too much. When a limb goes gangrenous you cut if off to save the body. So spare me your arguments, Ive sat here and read through them and spent my time thinking about this game and human psychology a very long time, because people like you cant accept that just like the hard core industrialist that only sperges on their isk wallet is bad for the game as well. This is a balance thats been tipped too far in the wrong direction and needs to be brought back into balance.

CCP has tried to do this. The gankers whining about all the ganking changes show the changes, the method of last resort issue puts a final nail in its coffin. And gankers and gankees will whine irregardless of where that balance is set. But I know for a fact that when ganking is the number one, and by a far sight, way to do business in high sec for pvp that really isnt right from a game balance perspective, nor healthy for the long term game.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Freya Sertan
Doomheim
#24 - 2015-07-03 14:16:55 UTC
Eternus8lux8lucis wrote:
But I know for a fact that when ganking is the number one, and by a far sight, way to do business in high sec for pvp that really isnt right from a game balance perspective, nor healthy for the long term game.


That negated anything else you had to say. You don't KNOW anything about that, you only suspect and feel a way. Get over yourself.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Hiply Rustic
Aliastra
Gallente Federation
#25 - 2015-07-03 18:00:50 UTC
Paranoid Loyd wrote:
Behold!

Also, check out rule 35



I don't have enough Likes for that graphic. Well played.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Ima Wreckyou
The Conference Elite
The Conference
#26 - 2015-07-03 18:12:21 UTC
Even a thread about an escaping freighter is producing tears about CODE. It is amazing!
ugly inside
Imperial Academy
Amarr Empire
#27 - 2015-07-03 18:13:29 UTC
lol this stuffs still going.. this is great!
Tollen Gallen
Glory of Reprisal Enterprise
#28 - 2015-07-03 18:29:22 UTC
I like Ice Cream.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#29 - 2015-07-03 20:15:47 UTC
Freya Sertan wrote:
Eternus8lux8lucis wrote:
But I know for a fact that when ganking is the number one, and by a far sight, way to do business in high sec for pvp that really isnt right from a game balance perspective, nor healthy for the long term game.


That negated anything else you had to say. You don't KNOW anything about that, you only suspect and feel a way. Get over yourself.

Actually I do thanx. And dont worry your opinion to me is just as "valid" as yours is of me. Get over yourself.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

DeMichael Crimson
Republic University
Minmatar Republic
#30 - 2015-07-03 21:27:09 UTC
After doing some research in the old archived forums, I've found that when Eve first went online, there wasn't any High Sec or Low Sec, it was all Null Sec and due to players constantly ganking other players who spawned into the game, CCP created the various different security zones. Concord was implemented to help negate the amount of ganking that was happening in High Sec.

When I started playing this game in mid 2008, every once in a while the News would report about a Freighter with billions worth of cargo being destroyed in High Sec. This wasn't an everyday occurrence so it definitely was News-worthy. I remember seeing fleets of mining ships in various asteroid belts plying their trade. Shuttles and Frigates could autopilot through High Sec with relative safety. Pirate players proudly wore the red 'Wanted' sign with high Bounty amount and a negative Security Status. When viewed in High Sec, that would most often strike fear into the law abiding citizens of New Eden.

Alas, those days are gone.

I remember when Hulkageddon started up under the guise of trying to rid the game of bots. I believe it was actually a test to record Concord response times as well as see how much firepower was needed to do a successful gank as quickly as possible without investing a lot of ISK into fit-ups. Not to mention various Alliances would gain huge profits from selling replacement ships to those that were ganked. Back then there was consequences for your actions. Gaining back positive Security Status was an immense task which most players didn't want to do, thus the proliferation of disposable gank alts soon emerged. A couple years later the Hulkageddon events were abandoned and ganking in High Sec started becoming commonplace game play activity.

I can remember seeing 30 to 40k players online during the week and 50 to 60k online during weekends. Granted some of those accounts were Bots but I highly doubt it was a large percentage. Due to various changes made in game mechanics over the years favoring ganking along with the removal of consequences for actions, ganking has now become the go-to choice for game-play activity in High Sec which I believe is causing this game to slowly lose subscriptions. Each year there are fewer and fewer amount of players online.

I think it's high time CCP kept their promise to implement a career choice for Bounty-Hunting negative security status players in High Sec.


DMC
Vic Jefferson
Stimulus
Rote Kapelle
#31 - 2015-07-03 22:50:48 UTC
DeMichael Crimson wrote:
This wasn't an everyday occurrence so it definitely was News-worthy.


In defense of gankers; there is little or no content elsewhere. Sure you could hunt in sov null, and maybe get a few good kills, but more or less you are either aiming to get blobbed or have everyone dock up before you are even in system, and searching is going to take the majority of your time. Low sec is a desert of stabbed frigates doing plexes or stealth bombers doing FW missions; No real antagonist content to be generated there. Could do WH stuff, but again that takes much more effort and risk, and target density really makes it boring. You can't blame antagonists for going where there is a consistent amount of big targets. Ganking, you can log in, get 2-4 bigger kills, and log off, with absolutely none of the long trips through entirely desolate regions and finding nothing. This isn't a problem with the gankers, it's a problem that content generation tools and opportunities are insufficient everywhere else. I racked up more ISK in damages per month when I ran a ganking corporation than almost any other time - that is the problem.

DeMichael Crimson wrote:
I think it's high time CCP kept their promise to implement a career choice for Bounty-Hunting negative security status players in High Sec.
DMC


Yeah, hunting down catalysts using instants and tacticals is going to be so entertaining. Admittedly there are a few people who actually do know how to stop ganks, but bounty wise its sorta meh - gankers aren't going to lose things they already haven't resigned to losing to CONCORD. Even if you blow them up, its trivial for them to reship and gank again - stations have hundreds of catalysts, brutix, talos, etc in them.

Things would be VASTLY more interesting if there was no CONCORD timer and no FacPo, but at the same time, criminals could only dock in low or nullsec, promoting actual fights at choke points, instead of the current undock, instant, instant, f1, instant dock routine which puts gankers out of risk entirely.

Vote Vic Jefferson for CSM X.....XI.....XII?

Hiply Rustic
Aliastra
Gallente Federation
#32 - 2015-07-03 23:16:02 UTC
Vic Jefferson wrote:


Things would be VASTLY more interesting if there was no CONCORD timer and no FacPo.


Then again, unless I'm missing something, you would have just largely turned hi-sec into low/nulsec except for criminals having to get to low-nul to dock up.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

DeMichael Crimson
Republic University
Minmatar Republic
#33 - 2015-07-04 01:17:26 UTC  |  Edited by: DeMichael Crimson
Vic Jefferson wrote:
DeMichael Crimson wrote:
I think it's high time CCP kept their promise to implement a career choice for Bounty-Hunting negative security status players in High Sec.
DMC


Yeah, hunting down catalysts using instants and tacticals is going to be so entertaining. Admittedly there are a few people who actually do know how to stop ganks, but bounty wise its sorta meh - gankers aren't going to lose things they already haven't resigned to losing to CONCORD. Even if you blow them up, its trivial for them to reship and gank again - stations have hundreds of catalysts, brutix, talos, etc in them.

Bounty Hunting career - Obviously you missed the part about being able to hunt down players in high security who have negative security status. It's not about collecting a Bounty on them, it's all about collecting Killmails on them and at the same time giving the suicide gankers something to worry about when they undock in High Sec. Right now they have free reign to travel around in High Sec with little to no risk whatsoever, allowing them to take their time to pick and choose targets at will. Currently they're not rushed so they can set up a gank and wait for backup if needed.

If a Bounty Hunter career was implemented, maybe that would provide a little bit of deterrent to the would be gankers. At the very least they would have to get their security status up to neutral before undocking or traveling in High Sec.


DMC
Vic Jefferson
Stimulus
Rote Kapelle
#34 - 2015-07-04 01:20:55 UTC
Hiply Rustic wrote:
Vic Jefferson wrote:


Things would be VASTLY more interesting if there was no CONCORD timer and no FacPo.


Then again, unless I'm missing something, you would have just largely turned hi-sec into low/nulsec except for criminals having to get to low-nul to dock up.


No CONCORD timer; you still get blown up for illegal aggression, just no arbitrary 15 minute timer until you can have fun again. High Sec has no bubbles and no way to really stop someone from going where they want to, and literally free re-spawns of ganking ships. The game is incredibly one dimensional as the gankers never ever have to worry about playing defense - there's no real way to stop the catalysts from getting to their target, and no real way to prevent them from just ganking again 15 minutes later.

Now, imagine if they had to clear a gate camp to get to their target(s), or could actually stay on a grid for more than a few seconds and actually fight their way to their targets. Then you have lots of opportunity to make it an interesting experience from both sides, instead of basically just being a player v CONCORD response paradigm. All of the sudden they need a team, instead of just gaggles of catalysts.

Vote Vic Jefferson for CSM X.....XI.....XII?

Vic Jefferson
Stimulus
Rote Kapelle
#35 - 2015-07-04 01:32:20 UTC
DeMichael Crimson wrote:
Vic Jefferson wrote:
DeMichael Crimson wrote:
I think it's high time CCP kept their promise to implement a career choice for Bounty-Hunting negative security status players in High Sec.
DMC


Yeah, hunting down catalysts using instants and tacticals is going to be so entertaining. Admittedly there are a few people who actually do know how to stop ganks, but bounty wise its sorta meh - gankers aren't going to lose things they already haven't resigned to losing to CONCORD. Even if you blow them up, its trivial for them to reship and gank again - stations have hundreds of catalysts, brutix, talos, etc in them.

Bounty Hunting career - Obviously you missed the part about being able to hunt down players in high security who have negative security status. It's not about collecting a Bounty on them, it's all about collecting Killmails on them and at the same time giving the suicide gankers something to worry about when they undock in High Sec. Right now they have free reign to travel around in High Sec with little to no risk whatsoever, allowing them to take their time to pick and choose targets at will. Currently they're not rushed so they can set up a gank and wait for backup if needed.

If a Bounty Hunter career was implemented, maybe that would provide a little bit of deterrent to the would be gankers. At the very least they would have to get their security status up to neutral before undocking or traveling in High Sec.


DMC


It wouldn't deter them one bit. From the moment they undock to the moment they land on the target, you have effectively zero chance of actually killing them. If they are using an instant undock, there is no way to prevent them from leaving station. If they are actual gankers, once they hit -5 you can shoot at them all you want anyway, though the window for doing so is incredibly small. Any gankers that are good are using cloaked or neutral eyes anyway to do all the leg work and scouting anyway - they are docked up until they are ready to go.

I'm just generally confused, as anyone who knows about ganking realizes that there is nothing to actually hunt. High Sec is full of people who are -5 or less, 'reds', who can be shot at by anyone, at anytime, for any reason, and CONCORD will not help them; hunt them all you want. Yet, the overwhelming majority of catalysts flown by them are never in any danger of not reaching the target, because of the way HS mechanics work.

Vote Vic Jefferson for CSM X.....XI.....XII?

DeMichael Crimson
Republic University
Minmatar Republic
#36 - 2015-07-04 01:49:46 UTC
Well, I agree that High Sec game mechanics are unbalanced. In my opinion High Sec stations shouldn't allow players with negative security status to dock up. Also both Station and Gate guns in High Sec should open fire on those with negative security status.

Anyway, doesn't matter much. Eve Online died a long time ago. Now we're currently playing Grief Online.

Roll



DMC
goudaMob
Royal Amarr Institute
Amarr Empire
#37 - 2015-07-04 02:53:14 UTC
DeMichael Crimson wrote:

When I started playing this game in mid 2008, every once in a while the News would report about a Freighter with billions worth of cargo being destroyed in High Sec. This wasn't an everyday occurrence so it definitely was News-worthy. I remember seeing fleets of mining ships in various asteroid belts plying their trade. Shuttles and Frigates could autopilot through High Sec with relative safety. Pirate players proudly wore the red 'Wanted' sign with high Bounty amount and a negative Security Status. When viewed in High Sec, that would most often strike fear into the law abiding citizens of New Eden.

Alas, those days are gone.


Sounds like a good game where can I download
Webvan
All Kill No Skill
#38 - 2015-07-04 03:55:22 UTC
DeMichael Crimson wrote:
Bounty Hunting career - Obviously you missed the part about being able to hunt down players in high security who have negative security status. It's not about collecting a Bounty on them, it's all about collecting Killmails on them and at the same time giving the suicide gankers something to worry about when they undock in High Sec. Right now they have free reign to travel around in High Sec with little to no risk whatsoever, allowing them to take their time to pick and choose targets at will. Currently they're not rushed so they can set up a gank and wait for backup if needed.

If a Bounty Hunter career was implemented, maybe that would provide a little bit of deterrent to the would be gankers. At the very least they would have to get their security status up to neutral before undocking or traveling in High Sec.


DMC
Bounty hunter career, well with a skill tree, sure. Skills for getting concord contracts on named players and then skills for tracking them down, anywhere not just in highsec for their concord crimes. Some payout. Worked beautifully in SWG (hunting lame jedi players) up until the NGE release where they abandoned it for pure protected carebear land which killed off the game, literally. CCP mentioned "bounty hunter career" a couple years back on their EVE index page, but that was a total lie just to attract new players that suddenly became confused after subscribing and finding no such career path. You can also find such BH careers in old MUD's, a very neglected but wonderful career. Yes, the game is lopsided, I agree. CCP trying too use game mechanics as the end all for system security. imo **** off concord, get a contract on you, taken by a BH that can track you down any place and any time to collect.

I'm in it for the money

Ctrl+Alt+Shift+F12

PhantomMajor
Sebiestor Tribe
Minmatar Republic
#39 - 2015-07-04 04:14:39 UTC  |  Edited by: PhantomMajor
Carrie-Anne Moss wrote:
Eternus8lux8lucis wrote:
Carrie-Anne Moss wrote:
Congrats on the one sucessfully cut the power to save a frieghter.


Go read minerbumping.com from like yesterday or day before. Code is top isk kills for month of june. Highest ever by alliance in history of eve.

So yeah theyre still up on the scoreboard by like 9001-1.

Grats

The fact that ganking is now the top "payday" and "pvp" style shows how indicative of the fall from grace that Eve pvp is these days. When its easier to gank, safer, more profitable than to actually fight it is scrapping the bottom of the barrel of the pvp gene pool.

Thats sad as I have ganked personally, as well as have ganking toons. I loved the ideas of Eve piracy. I had toons I used to haul zydrine through mara with that got splatted by M0o. Ive lived in low, ransomed and ganked and did all that. But this new breed in eve is to me what the self entitled whine bears of this current generation is in RL just in game. Alas things change, I can accept that and understand that, but what its being replaced with is still stupid.

Piracy is fine. It has its place. But to be all pervasive imo is a horrible thing for the state of the health of the game. And the idea that more things need to be destroyed imo doesnt hold up. If that were the case CCP should look into its own drop rate tables for things dying rather than just wealth relocation through tears.


Did you think that maybe after the Green Safety, CrimeWatch, Duels, WARDEC EVASION Anti-Corp Agression Switch, warp to 0, barge/exhumer HP buff, WARDEC EVASION, can flipping removal, suspect status to all of eve, Free War Allies, WARDEC EVASION, ETC ETC ETC... WARDEC EVASION

That the only PvP left in hisec is Suicide Ganking?
Not talking bout lowsec arr pirates and FW
Not talking bout elite nullsec pvp wars.

But hisec, whats left, how to pvp?
Seriously how can you pvp in hisec without being in a giant merc corp or suicide ganking?

And when the bears STILL WITHOUT FAIL OVER AND OVER AGAIN keep bringing their victim ships to the slaughter, why not?
Y


You could try dueling or activating someone's kill rights I guess
Webvan
All Kill No Skill
#40 - 2015-07-04 04:37:04 UTC
DeMichael Crimson wrote:
Well, I agree that High Sec game mechanics are unbalanced. In my opinion High Sec stations shouldn't allow players with negative security status to dock up. Also both Station and Gate guns in High Sec should open fire on those with negative security status.

Anyway, doesn't matter much. Eve Online died a long time ago. Now we're currently playing Grief Online.

Roll



DMC

Oh and as for my mention of "contracts" from concord, it's so that some player just cant commit a crime and then kill themselves to collect off a contract. So in that case, where it's just one contract and one BH (with the skill and standings), there can be a fair payout for the work. Believe me, BH's are patient, waiting days or even weeks for a mark to log in. Justice is a consequence, so that civilization can exist.

I'm in it for the money

Ctrl+Alt+Shift+F12