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Providence Report

Author
DeadDuck
Aurora.
The Initiative.
#21 - 2015-07-02 15:39:41 UTC
Jenshae Chiroptera wrote:
SFR SaFeRa wrote:
At least in the particular constellation of provo in which I live, we are working hard to raise up indices. Don't know where you're getting your info.
Links in original post.

QBL pocket is doing well. The rest had a surge then declined.
It is a mammoth task that can not be sustained long term by even the most densely populated Null Sec region.


WTF you are talking about ? You don't defend regions with indices you defend them with GUNS. Indices only gives you some advantage. You can have the highest Indices in EVE, you gonna still lose the region if nobody appears to defend it... Roll


Dersen Lowery
The Scope
#22 - 2015-07-02 15:43:20 UTC
Jenn aSide wrote:
Kestral Anneto wrote:

Hell, getting rid of Sov all together is a better system than this.


"Sovless Sov" was , according to Fozzie, the other thing on the table against this new sov system. They should have run with that.


I always thought that would be best, but no, people want their little in-game achievements, so here we are.

Jenshae, one of the goals of the new sov is to contract held sov down to what the residents can sustainably live in. You seem to be saying that you don't have enough people to sustainably live in all of Providence, or the indexes would be kept up. Maybe that's the problem? If so, you're just making it worse.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenshae Chiroptera
#23 - 2015-07-02 16:16:07 UTC  |  Edited by: Jenshae Chiroptera
There are a lot of systems outside of pockets, travel routes and jump bridge systems.
I am whispering into the wind, I know but there is always a little hope that they won't pull the trigger on this.
DeadDuck wrote:
WTF you are talking about ? You don't defend regions with indices you defend them with GUNS. Indices only gives you some advantage. You can have the highest Indices in EVE, you gonna still lose the region if nobody appears to defend it... Roll
Obviously.
However, if your travel system has 2 military and 5 strategic that is 2.2x multiplier, with Fozzie SOV that buys you 11 minutes before a station service is down and 22 minutes before a structure is done (and then you have a timer that you must form to defend. There will be so many timers all over the region that it will make NC.'s visit look like a fun little holiday.)
So, you divide into small gangs ... and they hot drop a few of them and take one of the systems anyway ...
... or you make a large fleet and some of their gangs take a few systems anyway.
Lose - lose if they have any aptitude.

IF a fleet is pre-formed they might get there in time to disrupt that the first time but all the attackers need do is cycle down, cloak up and entosis another part of the region, with other members of their fleet.

If you rely on the residents of each pocket to defend themselves, then 50% is the best participation that I have seen. 25% alts, 25% "AFK" people.
It is easy to hot drop those people.

The clear primary target is to keep popping the infrastructure hubs; without them, after awhile, you have no indexes and no long timers.
It probably won't be long before large corps and small alliances are selling iHub popping services to soften an enemy up for a large alliance to then farm for "lulz"

NB: This is not reds taking space to live there. This is reds denying space for "lulz".

Welcome to Whack-a-cloaky-mole SOV.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

DeadDuck
Aurora.
The Initiative.
#24 - 2015-07-02 18:02:45 UTC
Jenshae Chiroptera wrote:
There are a lot of systems outside of pockets, travel routes and jump bridge systems.
I am whispering into the wind, I know but there is always a little hope that they won't pull the trigger on this.
DeadDuck wrote:
WTF you are talking about ? You don't defend regions with indices you defend them with GUNS. Indices only gives you some advantage. You can have the highest Indices in EVE, you gonna still lose the region if nobody appears to defend it... Roll
Obviously.
However, if your travel system has 2 military and 5 strategic that is 2.2x multiplier, with Fozzie SOV that buys you 11 minutes before a station service is down and 22 minutes before a structure is done (and then you have a timer that you must form to defend. There will be so many timers all over the region that it will make NC.'s visit look like a fun little holiday.)
So, you divide into small gangs ... and they hot drop a few of them and take one of the systems anyway ...
... or you make a large fleet and some of their gangs take a few systems anyway.
Lose - lose if they have any aptitude.

IF a fleet is pre-formed they might get there in time to disrupt that the first time but all the attackers need do is cycle down, cloak up and entosis another part of the region, with other members of their fleet.

If you rely on the residents of each pocket to defend themselves, then 50% is the best participation that I have seen. 25% alts, 25% "AFK" people.
It is easy to hot drop those people.

The clear primary target is to keep popping the infrastructure hubs; without them, after awhile, you have no indexes and no long timers.
It probably won't be long before large corps and small alliances are selling iHub popping services to soften an enemy up for a large alliance to then farm for "lulz"

NB: This is not reds taking space to live there. This is reds denying space for "lulz".

Welcome to Whack-a-cloaky-mole SOV.


You know what is your problem ? You think that you need to form "fleets". You don't. 4-5 guys with a clue on what they are doing will be more then enough to deal with most of the threats.

I know that a lot of guys in Providence think they need 20-30 guys to deal with 10 man gangs but the reallity is that you dont.

A few days ago I was in a gang of 10 fighting 40 NC's. We had 1 logi and we were able to fight them on equal terms. You know why ? Cause we were flying proper ships and the gang FC had a clue on what he was doing.

Funnilly enough while we were fighting NC we saw 2 other Provi fleets way bigger then our gang warping in to the fight to see them completly obliterated by the same NC gang.

This Fozzie sov has the potential to end with the stupid blobing we see today and if there is a slight chance of that happening I'm 100% in favour.
Catherine Achasse
Anarchy Enforcer
The Curatores Veritatis Auxiliary
#25 - 2015-07-02 18:03:29 UTC
so. its timers online then?

one timer for attack one for defend?

Jenshae Chiroptera
#26 - 2015-07-02 18:09:28 UTC
DeadDuck wrote:
You know what is your problem ? You think that you need to form "fleets". You don't. 4-5 guys with a clue on what they are doing will be more then enough to deal with most of the threats....
There is a space for what you describe, called "Low Sec" people are pretty bored there, circling their FW complexes.

Capture the flag FW now becomes capture the flag SOV.

As to "pre-formed" fleet. I use fleet because it is the ubiquitous word.
"Standing fleets" will probably only have 5-10 defenders that will rush over to try stop wand being waved.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Frostys Virpio
State War Academy
Caldari State
#27 - 2015-07-02 18:19:43 UTC
Jenshae Chiroptera wrote:
DeadDuck wrote:
You know what is your problem ? You think that you need to form "fleets". You don't. 4-5 guys with a clue on what they are doing will be more then enough to deal with most of the threats....
There is a space for what you describe, called "Low Sec" people are pretty bored there, circling their FW complexes.

Capture the flag FW now becomes capture the flag SOV.

As to "pre-formed" fleet. I use fleet because it is the ubiquitous word.
"Standing fleets" will probably only have 5-10 defenders that will rush over to try stop wand being waved.


Maybe provi just does not have the required amount of player required to hold a region and a few constellation in the next one?
Jenshae Chiroptera
#28 - 2015-07-02 18:27:10 UTC  |  Edited by: Jenshae Chiroptera
Frostys Virpio wrote:
Maybe Provi just does not have the required amount of player required to hold a region and a few constellation in the next one?
Provi definitely has the numbers.
The question to ask is, "How many will undock in a solid composition over and over and over again? Whilst being trolled away from their ISK making activities."

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cyber SGB
Science and Trade Institute
Caldari State
#29 - 2015-07-02 19:22:31 UTC
Jenshae Chiroptera wrote:
There is a space for what you describe, called "Low Sec" people are pretty bored there, circling their FW complexes.



I'm not bored with Low Sec at all. Don't bring us Low Sec dwellers into this argument. :D

I write Kindle books. Visit my author page. http://amazon.com/author/sgbynum

Maldiro Selkurk
Radiation Sickness
#30 - 2015-07-02 19:33:25 UTC
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kestral Anneto
State War Academy
Caldari State
#31 - 2015-07-02 20:10:59 UTC  |  Edited by: Kestral Anneto
Maldiro Selkurk wrote:
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.


how would it be working as intended?
This is (yet again) dumbing down EvE, a small group can fit one of these Magic Sov Wands to an interceptor and can completely screw over and cause havoc to an entire region.
If they wanted to shake Sov up, here's an idea:-
To gain space or lose space depends on if you live, use and defend it.
Only way to take Sov is to drive out, and keep out, the current owners then you have to actually USE it (mine, build, rat, PvP etc).
Having huge stretches of empty systems is the problem, I see it all the time, systems with one or two people in them constantly. Whoever owns the sov on those systems, should OWN those systems because they dont USE the systems.
This would allow corp, alliances and coalitions to have the volume of space that they can actually use.

Fozzie has obviously been reading to much Harry Potter, and thinking waving a wand (entosis link) should change who the station belongs to. How does that make ANY logical sense? Whoever apporved that idea should be given their P45, same with jump fatigue.
Then theres the entire idea of what basically equates to FW plexing in the constellation, another genius idea, if we wanted to do FW stuff, we'd go to low and do FW.
Jenshae Chiroptera
#32 - 2015-07-02 20:20:16 UTC
Kestral Anneto wrote:
how would it be working as intended?.
To add to this, stated to CSM, Fozzie's objective is to break up the coalitions.
Before you point to NC. it was Goons who broke them.

The coalitions will just move and stage from Low Sec and NPC Null.
From there they will control good space for ISK making, moons further out from that and just farm any starry eyes bears who think they can hold Fozzie SOV.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Maldiro Selkurk
Radiation Sickness
#33 - 2015-07-02 20:21:19 UTC
Kestral Anneto wrote:
Maldiro Selkurk wrote:
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.


how would it be working as intended?
.... a small group can fit one of these Magic Sov Wands to an interceptor and can completely screw over and cause havoc to an entire region.


I'll just quote your words because i could not say it better myself. That SOV holders will have to fight even smaller groups to hold SOV is a HUGE step in the proper direction.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kestral Anneto
State War Academy
Caldari State
#34 - 2015-07-02 20:33:50 UTC
Maldiro Selkurk wrote:
Kestral Anneto wrote:
Maldiro Selkurk wrote:
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.


how would it be working as intended?
.... a small group can fit one of these Magic Sov Wands to an interceptor and can completely screw over and cause havoc to an entire region.


I'll just quote your words because i could not say it better myself. That SOV holders will have to fight even smaller groups to hold SOV is a HUGE step in the proper direction.


it WONT be small groups, it will be 1, maybe 2 people, attacking each system, they wont be concentrated enough to class as a small group.
A 'small group' SHOULD NOT be able to take SOV from a 100+ man alliance/corp, how does that even make sense?
Maldiro Selkurk
Radiation Sickness
#35 - 2015-07-02 20:56:21 UTC
Kestral Anneto wrote:
Maldiro Selkurk wrote:
Kestral Anneto wrote:
Maldiro Selkurk wrote:
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.


how would it be working as intended?
.... a small group can fit one of these Magic Sov Wands to an interceptor and can completely screw over and cause havoc to an entire region.


I'll just quote your words because i could not say it better myself. That SOV holders will have to fight even smaller groups to hold SOV is a HUGE step in the proper direction.


it WONT be small groups, it will be 1, maybe 2 people, attacking each system, they wont be concentrated enough to class as a small group.
A 'small group' SHOULD NOT be able to take SOV from a 100+ man alliance/corp, how does that even make sense?

So, you're telling me that your 100+ alliance cannot defend itself from 1 or 2 people?

Then, you NEVER deserved SOV in the first place.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kestral Anneto
State War Academy
Caldari State
#36 - 2015-07-02 21:12:48 UTC
Maldiro Selkurk wrote:
Kestral Anneto wrote:
Maldiro Selkurk wrote:
Kestral Anneto wrote:
Maldiro Selkurk wrote:
New game mechanic that from my reading is supposed to upset the apple cart in nullsec is doing just that.

Sounds like working as intended to me.


how would it be working as intended?
.... a small group can fit one of these Magic Sov Wands to an interceptor and can completely screw over and cause havoc to an entire region.


I'll just quote your words because i could not say it better myself. That SOV holders will have to fight even smaller groups to hold SOV is a HUGE step in the proper direction.


it WONT be small groups, it will be 1, maybe 2 people, attacking each system, they wont be concentrated enough to class as a small group.
A 'small group' SHOULD NOT be able to take SOV from a 100+ man alliance/corp, how does that even make sense?

So, you're telling me that your 100+ alliance cannot defend itself from 1 or 2 people?

Then, you NEVER deserved SOV in the first place.


Ok, so, imagine if you will.
your 100 man corp holds, say for sake of example, 20 systems. Each of those systems has 2 or 3 attackers in it, each attacking a different thing. you have, what is it? 20 minutes? 30 minutes? to organise and deploy your people, now keep in mind that you wont be able to deploy your full 100 people, due to people not being logged in, not nearby etc etc. You wont get them all, so that will start the constellation game. which you will have to do, while STILL pushing back people that are Harry Pottering the systems they didn't get the first time round.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2015-07-03 00:08:08 UTC  |  Edited by: Scipio Artelius
Kestral Anneto wrote:
Maldiro Selkurk wrote:
Then, you NEVER deserved SOV in the first place.


Ok, so, imagine if you will.
your 100 man corp holds, say for sake of example, 20 systems. Each of those systems has 2 or 3 attackers in it, each attacking a different thing. you have, what is it? 20 minutes? 30 minutes? to organise and deploy your people, now keep in mind that you wont be able to deploy your full 100 people, due to people not being logged in, not nearby etc etc. You wont get them all, so that will start the constellation game. which you will have to do, while STILL pushing back people that are Harry Pottering the systems they didn't get the first time round.

Seems perfectly fine to me.

If the hypothetical 100 character Alliance can't hold those 20 systems, then they will lose some and they'll need to make decisions about what to really defend and what to let go.

No one is entitled to hold sov. Fight for it, or don't. That's a mix of capability and choice.
Kestral Anneto
State War Academy
Caldari State
#38 - 2015-07-03 01:17:47 UTC
Scipio Artelius wrote:
Kestral Anneto wrote:
Maldiro Selkurk wrote:
Then, you NEVER deserved SOV in the first place.


Ok, so, imagine if you will.
your 100 man corp holds, say for sake of example, 20 systems. Each of those systems has 2 or 3 attackers in it, each attacking a different thing. you have, what is it? 20 minutes? 30 minutes? to organise and deploy your people, now keep in mind that you wont be able to deploy your full 100 people, due to people not being logged in, not nearby etc etc. You wont get them all, so that will start the constellation game. which you will have to do, while STILL pushing back people that are Harry Pottering the systems they didn't get the first time round.

Seems perfectly fine to me.

If the hypothetical 100 character Alliance can't hold those 20 systems, then they will lose some and they'll need to make decisions about what to really defend and what to let go.

No one is entitled to hold sov. Fight for it, or don't. That's a mix of capability and choice.


Oh i agree, but waving a Magic Space Wand is not the way to sort out sov. If you dont live in it or be able to defend it, you shouldnt have it.
the way to sort it out would be to have a system where the 100 man corp youw only be able to have, say, 5 system (again example) because that is the number of system that there numbers would allow to keep the indices up on. The indices would gradually decline if the system is not being used and the sov would drop and the system would belog to noone. It the only way for space to be alloted in a semi fair way, under this system a 20 man corp could set up in a system, and provided that they could defend it, get the sov, which bring more people into Null.

The other way would be, like has been said, to remove the sove mechanic all together, along with Ihubs and the works.
Nortion Adoulin
Not Listed
#39 - 2015-07-03 01:26:22 UTC
I think there’s a misconception about how this new system going to work so I think everyone needs to adjust the way they look at Null.
First any change to sovereignty is going to be better than what we got at this time.

Then the idea that any faction can only hold as many systems as it can actively defend at a given time is wrong. Null space is not open in all directions it is a chain on interlinked systems with dead ends and loops. You don’t need to hold it all just the key choke and access points deny access to the rest of null.

Any new faction that slips in behind you and sets up you can wait until the weekend and crush them at your leisure then just leave the area again. Making regular access to difficult and not allowing anyone the time to fortify their position is the key to holding areas. That is something that the big factions can do with ease. They just drop a few capitals and nail down there new staging system before they can have proper support in place and they win. There be happy as it gives then stuff to do while avoiding wars with any of the other big factions.

The Sovereignty hubs are not that important. Industry hubs only give you defence mods and cost isk to upgrade and maintain, not worth it in nearly empty system you never visit. BUT without station access for a new force to stage from it’s a waste of time to attack. Taking Sovereignty in the new system is going to be a 2 hour slog then a 2 day wait and then up to 4 hours to accomplish that’s just too long a time to get anything done with limited numbers.
To take sov in one try you going to need about 20 active players in two or more time zones to be able to accomplish anything provided there not actively contested.

A better way would be if a Corp or alliance move into a station and use the system they acquire sov over time. Anyone could come in and take Sovereignty off them but they would see their control diminish over several days/weeks if they don’t return and reset it. Systems that never get any use would automatically revolt and become neutral or default back to the most active player corporation in the system. But it all boils down to being able to get into a station.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#40 - 2015-07-03 01:40:25 UTC  |  Edited by: Scipio Artelius
Kestral Anneto wrote:
Oh i agree, but waving a Magic Space Wand is not the way to sort out sov. If you dont live in it or be able to defend it, you shouldnt have it.
the way to sort it out would be to have a system where the 100 man corp youw only be able to have, say, 5 system (again example) because that is the number of system that there numbers would allow to keep the indices up on. The indices would gradually decline if the system is not being used and the sov would drop and the system would belog to noone. It the only way for space to be alloted in a semi fair way, under this system a 20 man corp could set up in a system, and provided that they could defend it, get the sov, which bring more people into Null.

The other way would be, like has been said, to remove the sove mechanic all together, along with Ihubs and the works.

I totally agree with the indices decay. That would be a good addition, mainly for attackers so they could identify ahead of time where sov owners really play and highlight the ability to either take their unused space easily, target disruptive activities better and/ or encourage sov owners to conduct activities across all their systems to maintain a broad based, or consolidate into smaller areas.

Waving a magic wand isn't the sum total of the sov mechanics and certainly CCP see that the Alliance that is able to hold the grid militarily is the one that deserves to own the sov. The Entosis link is only part of the process and is available to both attackers and defenders (and feedback from duality seems to be that it is pretty boring).

I also have no problem with dropping sov all together. I live in NPC Null which is exactly that. Lowsec with bubbles, or nullsec without sov. Even though it's NPC null, different Alliances certainly do own the space. The only thing missing in practice is their name on the system. So it could certainly work.

I guess sov is one of the things CCP sees as a reason to go to null. To own it and have your own bit with your name. I personally think they are still a long way short of providing real reasons to go own sov compared to playing in other space, but hopefully they'll get to that too. A lot of players have suggested that there needs to be more reason/benefit to owning space and hopefully CCP listen to that at some point.
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