These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Too many anomolies, request to nerf the amount.

Author
Marlon Wake
Viziam
Amarr Empire
#1 - 2015-07-02 17:03:22 UTC  |  Edited by: Marlon Wake
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.
Mark Hadden
Imperial Academy
Amarr Empire
#2 - 2015-07-02 17:07:51 UTC
agree

+1
Leto Aramaus
Frog Team Four
Of Essence
#3 - 2015-07-02 17:17:51 UTC
+1 agree.

Less free sites (anomalies that don't need probed)

More signatures that need to be probed
Jay Amazingness
School of Applied Knowledge
Caldari State
#4 - 2015-07-02 17:43:41 UTC  |  Edited by: Jay Amazingness
Marlon Wake wrote:
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything

CEO of serious space alliance I too am gay, a member of the Memeperium

Frostys Virpio
State War Academy
Caldari State
#5 - 2015-07-02 17:47:13 UTC
Marlon Wake wrote:
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.


Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...
Marlon Wake
Viziam
Amarr Empire
#6 - 2015-07-02 18:04:36 UTC
Jay Amazingness wrote:

are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


while are are enemies, not everything is against you. This is a bigger picture so dont take it personal ;)

Frostys Virpio wrote:

Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...


Prove that we doing it wrong ;)
Mark Hadden
Imperial Academy
Amarr Empire
#7 - 2015-07-02 18:07:55 UTC  |  Edited by: Mark Hadden
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.
Frostys Virpio
State War Academy
Caldari State
#8 - 2015-07-02 18:08:05 UTC
Marlon Wake wrote:


Frostys Virpio wrote:

Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...


Prove that we doing it wrong ;)


You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone.
Marlon Wake
Viziam
Amarr Empire
#9 - 2015-07-02 18:13:03 UTC
Frostys Virpio wrote:
Marlon Wake wrote:


Frostys Virpio wrote:

Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...


Prove that we doing it wrong ;)


You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone.


I think we got a loooong statistics going for years at catching people specially CFC. And we do ok. So I know what I am talking about. Lol
Iain Cariaba
#10 - 2015-07-02 18:14:36 UTC
Marlon Wake wrote:
Every time I go into a system, over 80% is unused.

Yes, and it's usually the same types of anoms that aren't used. If you halfway pay attention, you can learn which sites you shotgun to and which ones to ignore.
Frostys Virpio
State War Academy
Caldari State
#11 - 2015-07-02 18:15:14 UTC
Marlon Wake wrote:
Frostys Virpio wrote:
Marlon Wake wrote:


Frostys Virpio wrote:

Your gang is either too slow or they need to stop warping to those 80% anoms that are completely unused according to yourself...


Prove that we doing it wrong ;)


You are the one who mentionned 80% of the anoms were unused. If you have a gang and go for the 20% that are used, you should catch something OR the number of anoms has nothing to do with it at all and you just don't catch people because they are already gone.


I think we got a loooong statistics going for years at catching people specially CFC. And we do ok. So I know what I am talking about. Lol


So it's hard to catch people (according to your OP) but you also catch a lot of people (according to this post).

I always though hard stuff had a low success rate...
Marlon Wake
Viziam
Amarr Empire
#12 - 2015-07-02 18:18:32 UTC
Iain Cariaba wrote:
Marlon Wake wrote:
Every time I go into a system, over 80% is unused.

Yes, and it's usually the same types of anoms that aren't used. If you halfway pay attention, you can learn which sites you shotgun to and which ones to ignore.



I know which one are. My point is even the ones are that are used, there are too many not used.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#13 - 2015-07-02 18:19:54 UTC
Jay Amazingness wrote:
Marlon Wake wrote:
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


"You're not entitled to catch every ship" - Mynnna, CSM9
Marlon Wake
Viziam
Amarr Empire
#14 - 2015-07-02 18:25:46 UTC
Frostys Virpio wrote:


So it's hard to catch people (according to your OP) but you also catch a lot of people (according to this post).

I always though hard stuff had a low success rate...


A lot of people yes over a lot of time. My point is that most of the sites are unused. Make them usefull or remove them. Even the ones used, there are too many Lol
Also most systems have upgrades too. Which increments even more the amount of sites. I think its time to nerf the quantity.
Baali Tekitsu
AQUILA INC
#15 - 2015-07-02 18:28:55 UTC
This is a serious case of
get good
here.

Been a while since we had a "I want free kills" thread though.

RATE LIKE SUBSCRIBE

Marlon Wake
Viziam
Amarr Empire
#16 - 2015-07-02 18:31:30 UTC
Seven Koskanaiken wrote:
Jay Amazingness wrote:
Marlon Wake wrote:
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


"You're not entitled to catch every ship" - Mynnna, CSM9


Certainly not. But one can only scan so far and is as the other guys said, it forces the use of inties too much which is not good either for the game in general. I still think there is too much. Do something with them or remove them and make it more rare.
Jay Amazingness
School of Applied Knowledge
Caldari State
#17 - 2015-07-02 18:34:51 UTC  |  Edited by: Jay Amazingness
Mark Hadden wrote:
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.


i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.

right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken

ccp claim eve is a game of risk yet instaceptors completely contradict that

CEO of serious space alliance I too am gay, a member of the Memeperium

Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-07-02 18:38:34 UTC  |  Edited by: Rivr Luzade
Well, 95% of all people outside Providence run Sanctums, HAvens, Forsaken Hubs, Forsaken Rally Points and nothing else because too much hassle, less reward, inconvenient triggers. You can sort the anoms by name so that all things interesting are neatly organized and accessible. Furthermore, a quick dscan on the gate and correlation with the anom results quickly rule out even more anoms if you see people in system but no one on dscan and have anoms in dscan range; or the other way around, you see ships on dscan and have these anoms in dscan range.

The sheer amount of anoms is kind of a weak protection against people who are uninformed or do not know what to do to give them a brief moment to get out. It's a factor to compensate for the free, scan-less accessibility of these sites.

Complaining about ceptors is useless as well. You can grab any ceptor that is not fitted for travel if you are prepared properly. And if you know there's a lot of ceptor travel going on on a particular route, you might want to think about a smartbomber situated in a fancy spot to bomb them. There are ways to catch them, use them. A recently killed Malediction, tackled by another Malediction of my alliance proves my point.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Marlon Wake
Viziam
Amarr Empire
#19 - 2015-07-02 18:38:56 UTC
Jay Amazingness wrote:
Mark Hadden wrote:
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.


i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.

right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken

ccp claim eve is a game of risk yet instaceptors completely contradict that


All I am saying is that null is suppose to be dangerous, yet its very safe. I like interceptors but dont think its correct that the game has kinda made the dependancy on inties but I understand that its the only real way to catch anything and in anything else your chances are less than half of the interceptor.
Iain Cariaba
#20 - 2015-07-02 18:41:48 UTC
Baali Tekitsu wrote:
Been a while since we had a "I want free kills" thread though.

No it hasn't. There's a long one here.
123Next page