These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Super Carrier Change Idea

Author
Judace
School of Applied Knowledge
Caldari State
#1 - 2015-07-02 00:19:43 UTC  |  Edited by: Judace
Please forgive if something like this has been suggested before, we been talking about practical changes to capitals in comms alot lately and had this idea.


First keep Super Carriers in the spirit of carriers. Fighter/Fighter-Bomber platforms of higher dps then smaller carriers, for capital combat.

But lets add Logistics to them as the smaller carriers have logistics.

NO not capital rep mods and attempting to target ship after ship with an even slower locking ship.


Let them have a Area Effect regenerative pulse around them. Out of Triage weak to moderate pulse( Strength Skill Based ) and In Triage moderate to strong pulse........ or instead of a stronger pulse time between pusles faster or slower.

Range 75 KM to 150 KM in a sphere around the super carrier. ( SIZE of sphere a skill based aspect )

Give the regenerative field a stacking penalty like normal ship modules to keep if from being an overpowered blob effect on a fleet.

It could help counter bombers in a way with that Area effect pulse on the fleet, and give the super carrier some added use and life.

Just an idea, what do you all out there think.

Thank you, fly deadly
Rawketsled
Generic Corp Name
#2 - 2015-07-02 01:32:18 UTC  |  Edited by: Rawketsled
Oh bloody heck, AOE reps would be hilariously over-powered.

Even with stacking. So. Incredibly. OP.



It won't have any effect on the strength of bombers, as a wave of bombs are comparatively an alpha-strike that will burn through the EHP of the hapless battleship fleet they're being launched at. The only way for it to not be useless against bombers is by being so strong that it makes every other weapon system useless.
Joey Bags
School of Applied Knowledge
Caldari State
#3 - 2015-07-02 01:41:14 UTC
We could call the super-duper capitals.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#4 - 2015-07-02 02:08:07 UTC  |  Edited by: Cancel Align NOW
Would be fun if they could be nueted by subcaps while their aoe healing spell was active.
Hal Morsh
Doomheim
#5 - 2015-07-02 02:38:28 UTC
Joey Bags wrote:
We could call the super-duper capitals.




Nah, just leave PL a hint, the poor dude flying around in his whatever will be PL'ed to death. Isn't that how it usually goes?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Chainsaw Plankton
FaDoyToy
#6 - 2015-07-02 02:53:01 UTC
I doubt we will see too many AoE mechanics as it is my understanding AoE mechanics are harsh on the server hamsters.

Personally it sounds like an awesome effect to have from a Mom or something in a single player game, but I don't really like it in eve.

@ChainsawPlankto on twitter

Yarda Black
The Black Redemption
#7 - 2015-07-02 05:36:40 UTC
"bring carriers on alts and make sure you have 2 pulses going at all time"

I believe it will be overpowered and is less of an activity

Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2015-07-02 05:53:23 UTC
Wouldn't it just lead to everyone brawling inside the same blob?
Eugene Kerner
TunDraGon
Goonswarm Federation
#9 - 2015-07-02 06:57:53 UTC
heh...you played a shadow priest once...heh

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Commander Spurty
#10 - 2015-07-02 10:55:44 UTC  |  Edited by: Commander Spurty
Ewwwww no thanks

Why? Stacking. Imagine 50 super caps on grid.

Good luck countering that!

That's a ridiculous range

How's about they get Capital Hull repair bonus

Pilots of these ships will have a reason to live again, repping mods and hull tankers

Won't even compete with any other existing ship class

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#11 - 2015-07-02 11:51:20 UTC
Judace wrote:
Please forgive if something like this has been suggested before, we been talking about practical changes to capitals in comms alot lately and had this idea.


First keep Super Carriers in the spirit of carriers. Fighter/Fighter-Bomber platforms of higher dps then smaller carriers, for capital combat.

But lets add Logistics to them as the smaller carriers have logistics.

NO not capital rep mods and attempting to target ship after ship with an even slower locking ship.


Let them have a Area Effect regenerative pulse around them. Out of Triage weak to moderate pulse( Strength Skill Based ) and In Triage moderate to strong pulse........ or instead of a stronger pulse time between pusles faster or slower.

Range 75 KM to 150 KM in a sphere around the super carrier. ( SIZE of sphere a skill based aspect )

Give the regenerative field a stacking penalty like normal ship modules to keep if from being an overpowered blob effect on a fleet.

It could help counter bombers in a way with that Area effect pulse on the fleet, and give the super carrier some added use and life.

Just an idea, what do you all out there think.

Thank you, fly deadly


As an Super pilot myself (Iron Man Aeon Big smile), I would personally like to see them get less logistics power, not more. The problem these things have is they are just too good in a group, yet helpless lambs ready for the slaughter when caught out on their own. Quite simply, they need to blow up more, and giving them more ability to repair more damage by giving them aoe repair mods (smartreps?) is heading in the wrong direction I feel (if anything, I would argue for more damage with added greater vulnerability).

In essence I feel your idea goes wrong at scale (pretty much the problem the whole Super line suffers), in that on a single ship in a fight, it might make a cool feature, but drop a ball of 10-20 side-by-side and its hideously overpowered and tedious to try to fight against.
Brutus Utama
State War Academy
Caldari State
#12 - 2015-07-02 12:02:17 UTC
So what your saying is you want supers to be basically indestructible...get 10-15 of these in a nice little ball all AOE repping and your not going to do anything to it short of shooting them with titans....
Kiandoshia
Pator Tech School
Minmatar Republic
#13 - 2015-07-02 12:36:03 UTC
More Logi, especially more Logi on capital ships is exactly what this game needs. CCP why haven't you hired this guy yet? It's exactly the new kind of thinking we need.
Captain Stupid
Swiss Army Spoons
#14 - 2015-07-02 13:03:50 UTC
Where is Doc Fury when you need him?

Features and Ideas Discussion Forum ---->
Jim Hazard
Fury Industry
#15 - 2015-07-02 13:29:58 UTC  |  Edited by: Jim Hazard
While we are throwing out silly Ideas:

Create a new module called: Stasis field generator (can only be fit on supers)

- It creates a stasis field with a 20-30 km radius around the ship and the ship can not recieve remote repairs while the module is active.
- Slows all targets in range down by 20% - 30%.
- Can not be activated within the range of another Stasis field generator.

-> Remove RR bonus from supers
-> add a bonus / level to strength of the Stasis field generator

While not being totally serious about this, at least this would give them a unique role and could completly change the current meta, and should not be to hard to implement, as it should be possible to use the code of bubbles with some minor modifications.

option 2 (less creative option)

Finally get rid of off grid boosting, go back to calling them "Motherships" and turn them into capital command ships.

In such a scenario I would again create new fleet command modules just for capital ships, that remove the ability to recieve any remote repairs while the modules are running.

-> Again remove RR bonus
-> Give bonus to Links / level
Cidanel Afuran
Grant Village
#16 - 2015-07-02 14:41:16 UTC
First thought: no.

Second thought: no.

Third thought: no.
davet517
Raata Invicti
#17 - 2015-07-02 15:38:49 UTC  |  Edited by: davet517
The best thing they could do with Supers and Titans would be to refund them, and any skill points that are specific to them, and remove them from the game.

TL;DR, they cost too much. If you make them powerful enough to justify their cost, they're an "I Win" button. If you nerf them (or change sov mechanics to make them essentially irrelevant), enough to make them not an "I Win" button, they are not cost-justified.

When they entered the game, they were, and were supposed to be, a rare sight that only the most powerful orgs could field, and then only in limited numbers. CCP underestimated the long term ability of players to grind out the isk and resources to build them.

There is no role that CCP can give them that justifies their cost on the one hand and doesn't imbalance the game on the other. They should do the right thing, admit that their introduction was a mistake, and refund/remove them.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#18 - 2015-07-03 15:17:55 UTC  |  Edited by: Aralyn Cormallen
Jim Hazard wrote:
While we are throwing out silly Ideas:

Create a new module called: Stasis field generator (can only be fit on supers)

- It creates a stasis field with a 20-30 km radius around the ship and the ship can not recieve remote repairs while the module is active.
- Slows all targets in range down by 20% - 30%.
- Can not be activated within the range of another Stasis field generator.

-> Remove RR bonus from supers
-> add a bonus / level to strength of the Stasis field generator

While not being totally serious about this, at least this would give them a unique role and could completly change the current meta, and should not be to hard to implement, as it should be possible to use the code of bubbles with some minor modifications.

Its a little wandering off topic but I've always been massively in favour of more deployable bubbles with different effects - webifier, target painting, tracking disruption, deployable smartbombs, yes your anti-RR field, maybe resistance enhancing "defensive chaff clouds", the sky is the limit. We have very little "terrain" to take advantage of in EvE (and that we do have, gates and stations only serve to create annoying docking and aggression games), and more deployables to allow a group to mould the battlefield mid-fight would be awesome.