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ECCM Skill Suggestion

Author
Lockheed19
The Scope
Gallente Federation
#1 - 2011-12-30 11:44:10 UTC
Given the constant furore about Falcon's still being overpowered, and the ever-increasing annoyance regards ecm drones - especially the lights - I thought maybe CCP could introduce another skill specifically to help counter being jammed. Not all players would train it as those preferring non-PvP gameplay wouldn't bother, but it could help those who do prefer PvP.

The skill wouldn't be a 'total' foil to being jammed, but would severely decrease the chances of being perma-jammed and maybe not being jammed at all for some fights.

Despite how long I've played the game, I'm not one given to minute details and detailed game mechanics, so maybe some players who are into the game in that depth could pick the idea up and run with it?

Btw, I personally don't have an issue with being jammed - either permanently or otherwise, even though it can be bloody annoying - as it's all part of the sandbox.

Just a thought.
Gypsio III
State War Academy
Caldari State
#2 - 2011-12-30 11:59:36 UTC
What you are proposing is the oft-repeated idea of increasing ship sensor strength, or reducing ECM strength, only with the added drawback of including an unnecessary SP- and time-sink. Well thought-out indeed.
Lockheed19
The Scope
Gallente Federation
#3 - 2011-12-30 12:20:40 UTC
Gypsio III wrote:
.....Well thought-out indeed.....


Thank you. It only took a few minutes thought. Appreciate the compliment.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#4 - 2011-12-30 13:55:03 UTC
I'd be okay with a +1 to sensor strength skill per level, rank 8 or so.
Major Kim
Fawkes' Loyal Professionals
#5 - 2011-12-30 14:19:13 UTC
introducing this "skill" only further nerfs ECM pilots, that have spent (in some cases months) and 100+Mil ISK to get a jamming strength of 14-15.

ECM is not overpowered, ECM is a chance to begin with you can reduce your changes of being jammed with modules.
Sensor damps are not, tracking disruptors are not chance based, and lots of people already fit Sensor boosters, Tracking enhancers/computers, not many people fit ECCM maybe you should consider the application of modules to counter modules, as not everything should be countered with skills.

introducing this would unbalance the jamming mechanic further, to counter it you should propose with it the removal of the eccm modules. Not many ships can be permajammed, (mostyly frigates, some cruisers, and very few battleships ect.) you should not be able to prepare for all eventualities with fitting, you should have to run into something that you are not prepared for. EX. If you don't have a sensor booster and get 'Damped, guess what happens...if you get neuted and don't have cap boosters, guess what happens... these are things that skills can only do so much before you NEED modules.

Now before you call me a troll, I have thought it out, and I have seen what happens in combat. I've been jammed, and i know how much it hurts not to be able to counter your enemy, but I've also been damped by an arazu, and i know that my targeting range is (from 75km) down to 20km and unless you're faster than it, you'll never catch it, and you'll never get away, not many people propose nerfing the `razu, or introducing skills to further boost the Scan-Res or targeting range.

These are my opinions,
Fly safe, and good hunting.
Kahz Niverrah
Distinguished Johnsons
#6 - 2011-12-30 14:29:00 UTC  |  Edited by: Kahz Niverrah
Major Kim wrote:
ECM is not overpowered
Stopped reading here. When a falcon can lock out a ECCM T3 with a dissolution sequencer sub, ECM is overpowered. Should they be able to get jams off? Certainly. Locking out a ship completely that has adjusted its fit to counter? That's silly.

EDIT: But actually, I agree with you that the problem with ECM lies in its chance based nature. If ECM was a sure thing instead of chance based, but suffered from diminishing returns each cycle, I would be all for it.

I don't always post on the forums, but when I do, I post with my main.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#7 - 2011-12-30 15:17:51 UTC
*shameless plug of a related module*

Removal racial ECM and make the multis use scripts to become a racial jammer!
Kahz Niverrah
Distinguished Johnsons
#8 - 2011-12-30 15:19:01 UTC
Metal Icarus wrote:
Removal racial ECM and make the multis use scripts to become a racial jammer!
So basically make multifrequency jammers as strong as racial jammers?

I don't always post on the forums, but when I do, I post with my main.

Elindreal
Planetary Interactors
#9 - 2011-12-30 15:52:18 UTC
Major Kim wrote:
lots of people already fit Sensor boosters, Tracking enhancers/computers, not many people fit ECCM




cause eccm doens't directly increase your dps so no one bothers fitting it duh!
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#10 - 2011-12-30 16:39:11 UTC
Kahz Niverrah wrote:
Metal Icarus wrote:
Removal racial ECM and make the multis use scripts to become a racial jammer!
So basically make multifrequency jammers as strong as racial jammers?


Stronger***
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#11 - 2011-12-30 16:47:59 UTC  |  Edited by: Emperor Salazar
Ok so

ECM's not overpowered, if you think it is you're a moron and you weren't around for the days of falcon alts literally everywhere and in every fleet, far out of your optimal jamming everything and warping off no problem if they were engaged. Now, falcon alts are really just ewar alts. Not really a big deal, people that cry about falcon alts just shouldn't be trying to solo pvp anyway, as solo pvp is never 1 v 1. Its 1 v howevermanydecidetoengageyou. Additionally, how do you know that falcon alt isn't really my roommate waiting to decloak to help me out if I need it?

Anyway, that aside, I support a skill that boosts sensor strength. Reason for this? Skills are supposed to give you an advantage. We have a skill that increases locking range, thus a skill based counter to damps. We have skills for cap, thus skill based counters to neuts. We have skills for speed, thus skill based counters to webs. Warp disruptors....ok you're screwed, don't get pointed, make him drop his point somehow (neut, out of range, etc) or kill him.

There is no reason to not have a skill set for countering ECM. And this is coming from someone that flies ECM...a fair bit.

I don't really know how this skill should be implemented. I like the idea of hard numbers (1 point to sensor strength per level), but percentage based is probably better. Something like 10% per level would probably be sufficient, rank 4 or 5 skill.

tl;dr more skills that affect gameplay/spaceship pewing is good
De'Veldrin
Republic University
Minmatar Republic
#12 - 2011-12-30 16:53:36 UTC
Metal Icarus wrote:
*shameless plug of a related module*

Removal racial ECM and make the multis use scripts to become a racial jammer!


So remove the one disadvantage that racial jammers have (you can't swap them midfight if you brought the wrong ones).

Um, how about no.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#13 - 2011-12-30 17:10:37 UTC  |  Edited by: Metal Icarus
De'Veldrin wrote:
Metal Icarus wrote:
*shameless plug of a related module*

Removal racial ECM and make the multis use scripts to become a racial jammer!


So remove the one disadvantage that racial jammers have (you can't swap them midfight if you brought the wrong ones).

Um, how about no.


Ok, so tracking distruptors and sensor damps have scripts so you can choose what u nerf (tracking speed or optimal range)(Scan res or targeting range) but if you bring the wrong sensor damp for a certain race, that puts you at an extreme disadvantage because it doesn't work with the ship.... oh wait....

Sensor damp works on every ship, only one slot, and it is not chance based.

ECM boats have to either go agaisnt their ships shield tank and go armor tank or go completely ECM tank. A rook that flies in a small gang that has one of each jammer in its midslots is always primaried and god forbid if there is 2 minmatar or 3 gallente ships ur fighting. Ur ecm mods are damn near useless and maybe you'll jam one or two of them but thats it.

In other words, there is absolutley no flexibility with ecm boats. U fit racial jammers to cover the spectrum but if an extra ship of a certain race warps on grid and u do not have enough jammers FOR THAT RACE, you are useless and u die in a fire.

Its not OP, its balance. I love my rook, but I dont dare fly it without support of 5-10 ships with 2 or 3 ecm boats with it. Yet I see solo/small gangs of rapirers, arazus, or worse yet CURSES.

Um,how about no he says... why don't you go drink a glass of some luke-warm, froathy, thick, sticky, and salty STFU and pod urself.

EDIT: PS: 40 km webifiers and bonused target painters, 49km neuts, 50km warp distruption.... and ECM is op? Are you effing kidding me? REALLY? It prevents damage and saves ships, it is the least effective in terms of DPS and the tanks are GOD AWFUL compared to other recons. Also some ships are damn near immune to ECM because of their high sensor strength. Then if they fit ECCM... well, you don't even matter now do you?

BTW a cap booster only helps in between those neut cycles (which are quick)

and if u r caught with a 30km scram, good luck getting out of range.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#14 - 2011-12-30 17:24:35 UTC
Metal Icarus wrote:


Ok, so tracking distruptors and sensor damps have scripts so you can choose what u nerf (tracking speed or optimal range)(Scan res or targeting range) but if you bring the wrong sensor damp for a certain race, that puts you at an extreme disadvantage because it doesn't work with the ship.... oh wait....

Sensor damp works on every ship, only one slot, and it is not chance based.

ECM boats have to either go agaisnt their ships shield tank and go armor tank or go completely ECM tank. A rook that flies in a small gang that has one of each jammer in its midslots is always primaried and god forbid if there is 2 minmatar or 3 gallente ships ur fighting. Ur ecm mods are damn near useless and maybe you'll jam one or two of them but thats it.

In other words, there is absolutley no flexibility with ecm boats. U fit racial jammers to cover the spectrum but if an extra ship of a certain race warps on grid and u do not have enough jammers FOR THAT RACE, you are useless and u die in a fire.

Its not OP, its balance. I love my rook, but I dont dare fly it without support of 5-10 ships with 2 or 3 ecm boats with it. Yet I see solo/small gangs of rapirers, arazus, or worse yet CURSES.

Um,how about no he says... why don't you go drink a glass of some luke-warm, froathy, thick, sticky, and salty STFU and pod urself.

EDIT: PS: 40 km webifiers and bonused target painters, 49km neuts, 50km warp distruption.... and ECM is op? Are you effing kidding me? REALLY? It prevents damage and saves ships, it is the least effective in terms of DPS and the tanks are GOD AWFUL compared to other recons. Also some ships are damn near immune to ECM because of their high sensor strength. Then if they fit ECCM... well, you don't even matter now do you?

BTW a cap booster only helps in between those neut cycles (which are quick)

and if u r caught with a 30km scram, good luck getting out of range.


I have no idea what you are arguing here. Was the script idea actually serious? If so...durp. That's never going to happen, unless such scripts have horrible horrible base jam strength.

If not, I agree with everything you're saying in that ECM is balanced around "what if my jammers are wrong + chance based + horrid tanks."
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#15 - 2011-12-30 17:29:41 UTC
Emperor Salazar wrote:

I have no idea what you are arguing here. Was the script idea actually serious? If so...durp. That's never going to happen, unless such scripts have horrible horrible base jam strength.

If not, I agree with everything you're saying in that ECM is balanced around "what if my jammers are wrong + chance based + horrid tanks."


Its a suggestion, and basically u take a multi spec ECM and put a script that puts a multiplier on a certain jam strength. Hell you could make it so there are meta scripts and t2 scripts with better jam strengths and ranges.

The thing I am suggesting is more flexibility.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2011-12-30 17:38:41 UTC
Metal Icarus wrote:


Its a suggestion, and basically u take a multi spec ECM and put a script that puts a multiplier on a certain jam strength. Hell you could make it so there are meta scripts and t2 scripts with better jam strengths and ranges.

The thing I am suggesting is more flexibility.


Such a suggestion is terrible if you mean for any incarnation of it to be on the same level of racial jammers. If you mean for it to be versatile but with significantly lower strength, then its plausible. Otherwise racial jammers become obsolete and ECM does become overpowered.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2011-12-30 17:45:23 UTC  |  Edited by: Metal Icarus
Removing racial jammers would be apart of my suggestion. Turn them into scripts.

(edited because I posted this with my phone)
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#18 - 2011-12-30 18:38:14 UTC
Metal Icarus wrote:
Removing racial jammers would be apart of my suggestion. Turn them into scripts.

(edited because I posted this with my phone)


Thats a terrible idea then, because strength would need to be reduced a lot as well to compensate for such versatility and thus all ECM would be pretty meh.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#19 - 2011-12-30 19:29:42 UTC
Emperor Salazar wrote:

Thats a terrible idea then, because strength would need to be reduced a lot as well to compensate for such versatility and thus all ECM would be pretty meh.


By that logic, you are putting an arbitrary value on versitility on EWAR mods. You are implying that target painters, webifiers, warp scrams and disruptors, dampeners and neuts are all to versitle and need a racial element added to balance them. Basically stating that if an unbonused ship can use it effectivly, it is OP and should be nerfed.

I do not like your logic sir. I am agaisnt it.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#20 - 2011-12-30 22:30:15 UTC
Metal Icarus wrote:
Emperor Salazar wrote:

Thats a terrible idea then, because strength would need to be reduced a lot as well to compensate for such versatility and thus all ECM would be pretty meh.


By that logic, you are putting an arbitrary value on versitility on EWAR mods. You are implying that target painters, webifiers, warp scrams and disruptors, dampeners and neuts are all to versitle and need a racial element added to balance them. Basically stating that if an unbonused ship can use it effectivly, it is OP and should be nerfed.

I do not like your logic sir. I am agaisnt it.


They can all be hard countered. Sure fit ECCM and it'll help but its not a hard counter. ECM is not hard countered, its countered by chance. Additionally, ECM has a racial element because of its powerful nature. It is a necessity to keep it balanced with the ewarfare that is secondary to ECM

Seriously your idea would make ECM more overpowered than it was years ago when the "because of falcon" meme was born. Fit 3 ECMs, load scripts as necessary, win. That is a terrible terrible concept.

However, if you were willing to sacrifice some of the jam strength for this versatility, it'd be reasonable. It doesn't sound like you are. By your logic, you think ECM is underpowered right now. Hint: its not.
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