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Why do all our characters HAVE to be in a corporation?

Author
Ao Kishuba
Doomheim
#1 - 2015-06-30 22:36:36 UTC
I posted this to /r/eve as a "rough draft", and after a little discussion I'm posting it here.

If you leave a player corporation, you're put in an NPC corp, which you cannot leave. If you have a character which, for some reason, you don't want associated with any group, you have to make your own one-man corporation.

Why can't we have characters who aren't affiliated with any corporation at all?

Personally, I would like to do this for RP reasons, but if there is a practical purpose for keeping the current system, or for not changing, I would like to hear it.

If the idea is that people will be more likely to join player-owned corporations, I would like to see some evidence to back up that notion.

A lot of people brought up the same points in the Reddit thread, so I will address them here:

Argument: "Forcing players to make their own one-man corp is a "tax" on dodging taxes"

Rebuttal: Corporation Management is a 1x skill, and the skillbook costs 20,000 ISK. Compare this with the 13% tax from an NPC corp over the lifetime of a character with any measurable taxable income. This is not a valid reason to keep the current system.

Argument: NPC Corporations provide shelter from wardecs; the 13% tax is what you pay for protection.

Rebuttal: Again, this is easily dodged by creating a 1-man corp, which as mentioned above, costs nothing. This is not a valid reason to keep the current system because it is already basically nonexistent for single players, who do not benefit from being in a group.


One possible legitimate reason which was brought up on Reddit was that there could potentially be technical issues (greater load on the server, and/or errors) unless a solution is implemented which would require testing and bugfixes before being released.
Unezka Turigahl
Det Som Engang Var
#2 - 2015-06-30 22:42:40 UTC
Not defaulting into an NPC corp would certainly clean up corp histories a bit.
T8497
Torgue
#3 - 2015-06-30 23:01:16 UTC
I'd bet it's database related.
Another Posting Alt
Zerious Fricken Biziness
#4 - 2015-06-30 23:04:47 UTC
Unezka Turigahl wrote:
Not defaulting into an NPC corp would certainly clean up corp histories a bit.


Nah, would probably just replace the NPC corp entry with "Not affiliated" or "Unemployed".
DaReaper
Net 7
Cannon.Fodder
#5 - 2015-06-30 23:25:51 UTC
Because CCP says so.

/thread.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

stoicfaux
#6 - 2015-07-01 00:18:14 UTC
Corporate Lawyers. They realized the full potential of the EVE Gate and emigrated in such numbers that even after the EVE Gate collapsed they survived a 10,000+ year dark age to make sure everyone, from slave to religious zealot to tomato throwing socialist Frenchman, was required to be in a corporation.

Cockroaches are such pussies.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Hal Morsh
Doomheim
#7 - 2015-07-01 01:07:33 UTC
stoicfaux wrote:


Cockroaches are such pussies.




I'm not sure I get what this means?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

stoicfaux
#8 - 2015-07-01 01:24:08 UTC
Hal Morsh wrote:
stoicfaux wrote:


Cockroaches are such pussies.




I'm not sure I get what this means?

It means you were born after the Cold War.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Chainsaw Plankton
FaDoyToy
#9 - 2015-07-01 01:28:33 UTC
Don't really know, and I don't really care either.

@ChainsawPlankto on twitter

Jacob Holland
Weyland-Vulcan Industries
#10 - 2015-07-01 08:05:50 UTC
The world is one where corporations are the ultimate power - a classic cyberpunk distopia.
Nations no longer matter, governments are virtually neutered, Tiberius Heth would be nothing without the backing of the megacorps.
The benefits of corporations within the world (ignoring what you actually see in game) are just too great to "go it alone". Even the most obviously criminal groups (eg Guristas) are in corporations - which if nothing else shows that the power of a corporation is vast - when a notable portion of your earnings comes from crime there have to be some serious benefits to justify organising it into a large, registered organisation like that.

In short, within the world it is simple unthinkable not to be in a corporation - even the lowest of the low are affiliated, those who are not slip through the cracks and have no impact on the rest of the world bar those who have to clean up their bodies.
Mag's
Azn Empire
#11 - 2015-07-01 08:07:10 UTC
I see the point the OP is making. Playing a true drifter in game and not being a part of a corp, would be good RP I guess.

Not sure why we can't and tbh, never thought about it. But it's an interesting idea all the same. Although it may be in the wrong forum.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Vek Hareka
Fist Bumps All Around
#12 - 2015-07-01 08:17:10 UTC  |  Edited by: Vek Hareka
EvE is all about choices and consequences. This whole world is built around these mechanics.

What consequences do you suggest then for being a lone "unemployed" wolf ?

Here comes a time, ganker,

When blingfits cease to sparkle,

When hermophite looses its luster,

When the station hangar becomes a prison

And all that is left is a capsuleer's love for his fedo.

Wendrika Hydreiga
#13 - 2015-07-01 08:35:55 UTC
Vek Hareka wrote:
EvE is all about choices and consequences. This whole world is built around these mechanics.

What consequences do you suggest then for being a lone "unemployed" wolf ?


I can think of a few!

Being unable to speak to Mission Agents. And unable to gain security rating. And no ship insurance.
Haruchai Khan
Doomheim
#14 - 2015-07-01 08:42:52 UTC
Wendrika Hydreiga wrote:
Vek Hareka wrote:
EvE is all about choices and consequences. This whole world is built around these mechanics.

What consequences do you suggest then for being a lone "unemployed" wolf ?


I can think of a few!

Being unable to speak to Mission Agents. And unable to gain security rating. And no ship insurance.


I would imagine clone medical facilities would be denied to a 'non-person' as well. That would make for some interesting RP - quite a choice, a bit like going 'off-grid' in today's connected world.

The weak can never forgive. Forgiveness is the attribute of the strong.

Omar Alharazaad
New Eden Tech Support
#15 - 2015-07-01 09:11:18 UTC
ISK talks, so I don't see service denial being so much of an issue for the disenfranchised.
Lack of protection would be a greater issue.
Without membership in a corporation there's no compelling reason for CONCORD to act on the behalf of those without affiliation.
This would make things interesting for a capsuleer, as pretty much anyone could shoot at them without fear of retribution. Imagine a permanent suspect flag if you would.
On the other hand a disenfranchised player would still have to pay CONCORD to be allowed to engage in open hostilities in high sec with a corp or they would suffer the wrath.

It's an interesting idea at least.

Come hell or high water, this sick world will know I was here.

Do Little
Bluenose Trading
#16 - 2015-07-01 09:36:37 UTC
Corporations are basically containers that modify the attributes of objects (characters) placed int them. From a programmers standpoint, having one type of container and letting players move their characters between them is efficient and easy to manage. First thing you learn as a sys admin is to use groups - never assign attributes directly to objects.

They could effectively give OP what he wants by calling the corp Unaffiliated and turning off corp chat but human beings are social animals and that would be a very lonely place. Probably not worth the development effort for the handful of people who would use it.
Azda Ja
Native Freshfood
Minmatar Republic
#17 - 2015-07-01 09:46:49 UTC
Yeah, perma suspect sounds like a good tradeoff.

I'd do it.

Grrr.

Omar Alharazaad
New Eden Tech Support
#18 - 2015-07-01 09:55:42 UTC
The more I think about it the more I kind of like it.
It would definitely take the 'easymode' out of high sec for those who chose that path.
Giant flashing warnings before doing it wouldn't be a bad idea either, so folks would know what they're getting into.
I'd assuredly give it a test run on an alt (happy where I'm at with my main) to see how it went.

Come hell or high water, this sick world will know I was here.

Azda Ja
Native Freshfood
Minmatar Republic
#19 - 2015-07-01 10:03:04 UTC
Just spitballing here, but it could be interesting if there was an incentive for 'corporates' to pay the unaffiliated to do the 'dirty work'. Maybe if they flesh out smuggling or something similar, the lone wolves of new eden would have an edge in such things. Scamming opportunities on both sides of such a deal could make this really interesting. It would be Lock Stock and Two Smoking Barrels in space, at least, more than it already is.

Grrr.

Rin Valador
Professional Amateurs
#20 - 2015-07-01 11:14:52 UTC  |  Edited by: Rin Valador
your clone program gata be payed for by somebody when you become a capsuleer.

"There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." - The Scriptures, Book of Reclaiming 25:10

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