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Next iteration of overview/bracket icons on Singularity

First post
Author
DexterShark
Trask Industries
#281 - 2015-06-30 16:15:29 UTC
CCP Claymore wrote:
Lil' Brudder Too wrote:
CCP Claymore wrote:
Can you please provide some feedback as to why you specifically do not like the new changes?

Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)...

Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like.

Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it.


I am asking for this players specific feedback on the changes we have made, recently in the past week or so.

The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about.

And with that, it's like those 12 pages of feedback here and the 90 from TQ suddenly ~never happened~.

"Everything is fine! Look, we changed the Drone icons look! Everything is fine. We've made changes since then! Look, blue NPCs! Lalala!"

The icons your team has delivered are bad, and no turd polishing can ever change that. But it's too late for any of that feedback now though, right? - Be sure to let the team know if it's the right shade of blue on those NPCs!
Lim Hiaret
Hiaret Family
#282 - 2015-06-30 16:26:01 UTC
CCP Claymore wrote:
Lim Hiaret wrote:
Have to say, I got used to the new icon set by now. Some icons are rather silly though. The freighter looks like a small soldier head with a helmet on. And the stick men? I would prefer something more serious. All in all it seems we are back to space invaders and asteroids now. But thats fine by me.

A bit more of a futuristic or technological look would be nice. Maybe some lines a bit wider. And maybe you should use a vector format for the icons which could be rendered when the client starts or when the scale factor is changed.



Oh in a perfect world.

Sadly the current system does not properly support vector graphics. It would be amazing if it did, and it is something we are looking into. At the moment though it is not something we can use. One day!!!!


You would only need some small process that renders all the icons once (client start) and after that its bitmaps again. This could even be external to the client. For a web application we are using a public web service to render a scaled true type font for us.
Joia Crenca
Science and Trade Institute
Caldari State
#283 - 2015-07-01 02:39:00 UTC
DexterShark wrote:
CCP Claymore wrote:
Lil' Brudder Too wrote:
CCP Claymore wrote:
Can you please provide some feedback as to why you specifically do not like the new changes?

Maybe this is what frustrates us players the most, there was over 12 pages of feedback (of the very constructive side) from the 3-4 weeks this mess was on SiSi, then over 90 pages of feedback from after it hit TQ, not to mention the feedback you got earlier this spring from the first ISIS version (icon for literally every single different thing ever)...

Yet you still seem to not understand what it is exactly that isn't good about this "minor icon swap." Go back and re-read those three relevant threads, and you will know 100% what we don't like.

Yes, this current turd is more polished than the previous, but it is still a turd, and you are still trying to tell us its not, simply because you are trying to polish it.


I am asking for this players specific feedback on the changes we have made, recently in the past week or so.

The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about.

And with that, it's like those 12 pages of feedback here and the 90 from TQ suddenly ~never happened~.

"Everything is fine! Look, we changed the Drone icons look! Everything is fine. We've made changes since then! Look, blue NPCs! Lalala!"

The icons your team has delivered are bad, and no turd polishing can ever change that. But it's too late for any of that feedback now though, right? - Be sure to let the team know if it's the right shade of blue on those NPCs!



Unfortunately, improving the new set of icons is likely to be the best way forward. CCP Claymore doesn't get to make the call to revert to the old ones, and it seems someone on top of the corporate chain has made sure that player input on that matter isn't going to change the course.

But first, I'm not seeing the devblogs yet, but CCP Claymore, you'd indicated that the borders of the icons would be thickened. Hopefully that will help with the eyestrain that folks have mentioned. Second, NPCs should be differentiated strongly from players, but I agree that another difference needs to be apparent so that structures and such are quickly discernible from ships. The suggested coloring schemes (up in the thread) would help that a lot.

Thanks for staying with us, and I know it gets to be a mess when dealing with player frustration. But it's better than a total lack of player participation...
Riot Girl
You'll Cowards Don't Even Smoke Crack
#284 - 2015-07-01 05:01:27 UTC
CCP Claymore wrote:
Riot Girl wrote:
Why do we have 8 icons for asteroids when 1 was previously sufficient?


You have 1 that indicates the site itself and then 1 for each type of variant
Base - Veldspar
+5% - Concentrated Veldspar
+10% - Dense Veldpsar

This is the same with Ice belts and their asteroids.

Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?

I wouldn't know, I don't mine. That's why this seems confusing to me.
Lil' Brudder Too
Pistols for Pandas
#285 - 2015-07-01 16:31:51 UTC
CCP Claymore wrote:
The 12 pages of feedback here and the 90 from TQ have nothing to do with these changes, which I believe is what the player was talking about.

Wrong. That feedback has everything to do with it. As a lot of it is generalized concept feedback...as in "these ideas don't work so well" and "here are some ideas/themes that do work well"...how do these changes not fall under general UI/Icon design feedback?

Does the new changes fit what the all of the constructive feedback was asking for? Not really. We still have WAY too many pieces of crap clutter, among other things that generally go against most of the feedback from each attempt you have made at making "minor icon swaps".

I think i see what the problem is...you guys simply don't want anything to interfere with your plan. If i'm wrong, then why was 99% of the feedback (that a Dev specifically asked us to give) from the month this was on SiSi ignored...then only after the threadnaught got super massive did you guys say "well, i guess we might make a few changes next month"....
Midnight Hope
Pator Tech School
Minmatar Republic
#286 - 2015-07-01 16:59:57 UTC
- Drones look better +1 (no more space invaders online no matter how cute they looked)
- Color for NPCs also helped +1

Still not sure we need so many different icons for all the industrial-haulers-freigthers. You don't see them in enough numbers (30 man fleet) to have difficulty sorting them out. Also, in any case, you just shoot all the things. Seems to me that as someone correctly pointed out with asteroids, in the case of non combat ships less would be more.
Same with containers.

Steijn
Quay Industries
#287 - 2015-07-03 13:10:10 UTC
CCP Claymore wrote:
Steijn wrote:
i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.

Sorry CCP, but you really have dropped the ball with this one.


Can you please provide some feedback as to why you specifically do not like the new changes?



go back and look at the 100+ pages in the original feedback thread, and if you think those comments arent relevant now you've started trying to improve them, then there really is no hope for you ever understanding.
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#288 - 2015-07-03 15:37:50 UTC
CCP can i ask you to remove that grey arrows at 6<->12 and 9<->15 hours?

Drones arrows

This arrows deals massive mess! Think about this
uhnboy ghost
Corporation 98237776
#289 - 2015-07-03 16:49:52 UTC
lol
i have been logging in to sisi almoste everyday to look at the "new/updated" icons after they say that they was making the lines thicker etc, and today i read the patch note for next patch and apperently the thicker lines is all already in whitout me even notis it..

whatever changes u did to the player ships it dident do anything to make me beeing abel to play.

"blue glowing" npc's i dont know anything about, havent had any white npc's on ov/brackets for 2 years
filled red npc's makes a smal change but still really hard to tell them appart

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

SamuraiJack
Caldari Provisions
Caldari State
#290 - 2015-07-03 19:15:12 UTC
Heres an idea. You posted new patch notes detailing icon changes.

HOW ABOUT POSTING PICS/FORUM POST ON IT.

Or i suppose we could login and look... but not sure how many are left to login anymore.

SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack

Joia Crenca
Science and Trade Institute
Caldari State
#291 - 2015-07-04 02:06:17 UTC
SamuraiJack wrote:
Heres an idea. You posted new patch notes detailing icon changes.

HOW ABOUT POSTING PICS/FORUM POST ON IT.

Or i suppose we could login and look... but not sure how many are left to login anymore.




I was looking for a picture of the new icons as well.
Panterata
Federal Navy Academy
Gallente Federation
#292 - 2015-07-04 13:58:38 UTC
Did they fix the icons?

To look like old ones... For all ships and NPC ships
Masao Kurata
Perkone
Caldari State
#293 - 2015-07-04 20:49:50 UTC
Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on?
CCP Claymore
C C P
C C P Alliance
#294 - 2015-07-06 12:20:55 UTC
Masao Kurata wrote:
Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on?


Looking into this now, it was not intentional.

Quality Assurance Analyst Team Psycho Sisters

Darkblad
Doomheim
#295 - 2015-07-06 13:29:46 UTC
SamuraiJack wrote:
Heres an idea. You posted new patch notes detailing icon changes.

HOW ABOUT POSTING PICS/FORUM POST ON IT.

Or i suppose we could login and look... but not sure how many are left to login anymore.
http://updates.eveonline.com/

NPEISDRIP

CCP Claymore
C C P
C C P Alliance
#296 - 2015-07-06 15:28:17 UTC
CCP Claymore wrote:
Masao Kurata wrote:
Strange, law enforcement NPCs are back to being white on sisi. Depots still have the new icon so I don't... think this is a rollback? Mind saying what's going on?


Looking into this now, it was not intentional.


The blue tint will be going out a day after the release. Mistakes were made in the change process which means this has not made it into tomorrows build :(

It will be released on Wednesday.

Quality Assurance Analyst Team Psycho Sisters

Lil' Brudder Too
Pistols for Pandas
#297 - 2015-07-06 16:39:30 UTC
Somehow the new wreck icon looks worse, empty wreck now looks like a drone/ship. Seriously, how does that fit anything we've been telling you about icon/UI stuffs for the last 2 months? Glad my accounts are lapsing in a couple weeks, i'm tired of bankrolling devs that refuse to listen to those that pay their salaries.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#298 - 2015-07-06 21:02:53 UTC
You should consider keeping the wreck icon as it was.
Other than that the new (old) drone icons are great, and we finally have separate ewar drones icon (probably the only useful thing that came out of this icon change bullcarp)
It would really be awesome if the icon designers would actually play eve, like participate in a few npsi fleets or something like that to get a feel for what kind of icon changes are needed.

~lvl 60 paladin~

Desert Ice78
Gryphons of the Western Wind
#299 - 2015-07-07 13:06:41 UTC
Wreck icons - now even worser.

Cargo icons - differ in overview/ brackets to inventory - worser.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Red Deck
The Tebo Corp
#300 - 2015-07-09 12:51:52 UTC
Reposting from the original threadnaught:

Red Deck wrote:
So... the drone icons have been adjusted in a reasonable way, I'd say ('cause they've been made very similar to what they used to look like Roll).

I am afraid teal-tinting NPCs does not work too well for me... it's better than nothing, I suppose, but the problem is that the tint (as opposed to the lack of tint) draws my attention to the NPCs rather than to player ships (while it should be the other way round).

Player ships sharing the (lack of) tint with structures, billboards, deployables, celestials, and whatnot is a pretty poor design.

It should IMO be the other way round. Stuff that you do not need to care about beyond just knowing that "something" is there (and can e.g. decloak you) should have no tint. Player ships should have some kind of a tint (not teal, though, as that one looks "too friendly") so that their overview entries stand out immediately.

The new wreck icons... oh, man... and I thought the "old new" wreck icons were bad... can't we have the old downward pointing triangle back? I don't think it would be philosophically conflicting with other icons (ship icons are generally upward pointing triangles or triangular shapes).