These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Podded, now what?

Author
Renier Gaden
Immortal Guides
#1 - 2015-07-01 00:17:21 UTC
Ok, so I am not a new player, but this is the first time I have been podded since the interface changed last. I can't find a medical facility anywhere, and I can't find where I need to go to upgrade my clone so I don't lose skill points if I get podded again. This is certainly making me feel like a new player all over again.

Can someone point me in the right direction?
Paranoid Loyd
#2 - 2015-07-01 00:18:51 UTC  |  Edited by: Paranoid Loyd
There is no more skill point loss or clone upgrades. Go forth and get podded again without worry!

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Renier Gaden
Immortal Guides
#3 - 2015-07-01 00:20:13 UTC
Hmm... I thought this game had consequences... I suppose that makes things more convenient though.

Thanks.
Paranoid Loyd
#4 - 2015-07-01 00:23:21 UTC
Renier Gaden wrote:
I thought this game had consequences....

Don't get me started. Not much point to it now. Ugh

Enjoy the convenience.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mephiztopheleze
Laphroaig Inc.
#5 - 2015-07-01 01:37:57 UTC
Renier Gaden wrote:
Hmm... I thought this game had consequences... I suppose that makes things more convenient though.

Thanks.


EVE does have consequences. However, the triple whammy of losing ship, pod/implants AND skillpoints just because you forgot to upgrade a clone was done away with (to great acclaim by many).

Seriously, the skillpoint loss mechanism was just vindictive in the extreme and I for one am glad it's gone.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Webvan
All Kill No Skill
#6 - 2015-07-01 02:17:32 UTC
Yeah I didn't really like the clone costs either. But if you want to make it harder on yourself, you can still pop in a T3 cruiser Twisted

I'm in it for the money

Ctrl+Alt+Shift+F12

Gregor Parud
Imperial Academy
#7 - 2015-07-01 06:10:06 UTC
The main reason for removing clone costs is that when it was thought up CCP never envisioned the game being 10 years old with players having well over 100 mil in SP, in order for the cost to be meaningful at low SP the clone cost at high SP (as it would have to be in line) was silly high resulting in 50+ mil clones. This resulted in older players not being willing to have some fun in cheapo frigates or silly stuff simply because on top of the 5 mil frig cost there was a 50 mil clone cost, so high SP actually was a pvp deterrent.

Would they make the higher end clones cheaper they'd also have to make the lower ones cheaper making it all meaningless again, so they just removed it altogether. I'm all for not making things easier and all that but clone cost never had anything to do with consequences, really. It was just a nuisance.
Black Pedro
Mine.
#8 - 2015-07-01 09:01:19 UTC
Gregor Parud wrote:
I'm all for not making things easier and all that but clone cost never had anything to do with consequences, really. It was just a nuisance.

No, something was definitely lost. Remember that little thrill you use to have when you caught someone's pod? It's gone now as there is no real loss to your opponent. In fact, podding someone often now helps them reship faster and has no consequence at all to them.

CCP should have just nerfed the high-end costs a bit and waited until they had another clone system to replace it with that provided some consequences and thus meaning for podding someone. Now clone loss is meaningless except for bears who fit up an overly shiny pod thinking they are 100% safe in highsec but manage to get themselves ganked. All we have now is a vague promise that a new clone system will be put in place but since I am sure this is low priority, we will not see one for years if ever.

But this really isn't the place to rehash a moot discussion. The OP's question has been answered.
Lost Greybeard
Drunken Yordles
#9 - 2015-07-01 12:30:39 UTC
Black Pedro wrote:
Remember that little thrill you use to have when you caught someone's pod? It's gone now as there is no real loss to your opponent.


1. You can get a corpse, which is hilarious.

2. By catching the pod you probably just doubled their isk loss in implants or more. If you're out in frigates podding's more like an order of magnitude increased isk loss, even if they just have basic skilling implants in.

3. Even lame implants are massively more expensive than re-paying for a clone upgrade was anyway, honestly, which was all you were realistically ever doing to people anyway. Because updating your clone was _not_ optional, not something with risks and tradeoffs and variable value depending on perspective (e.g. insurance), everyone just had to do it with no variation. Just a linear age-based isk sink that didn't actually do anything. That's why they took it out.
Black Pedro
Mine.
#10 - 2015-07-01 13:49:20 UTC
Lost Greybeard wrote:
1. You can get a corpse, which is hilarious.

Sometimes, but it still doesn't cost your opponent anything.

Lost Greybeard wrote:
2. By catching the pod you probably just doubled their isk loss in implants or more. If you're out in frigates podding's more like an order of magnitude increased isk loss, even if they just have basic skilling implants in.

Tell that to the nullsec pilots or highsec anti-gankers who manage to snag a pod only to find it empty that they have actually helped their opponents back to base.

Lost Greybeard wrote:
3. Even lame implants are massively more expensive than re-paying for a clone upgrade was anyway, honestly, which was all you were realistically ever doing to people anyway. Because updating your clone was _not_ optional, not something with risks and tradeoffs and variable value depending on perspective (e.g. insurance), everyone just had to do it with no variation. Just a linear age-based isk sink that didn't actually do anything. That's why they took it out.
It did do something - it provided meaning to losing your pod and provided a disincentive not to lose one. Even a small cost gave meaning to losing one and a real sense of accomplishment when you managed to catch one.

I understand why they removed it and I am not even sure I totally disagree with the change, and I agree the costs for high skill point clones were silly. But the game was diminished by the removal clone costs and I wish they had waited until they had a better replacement system ready that could provide some meaning to podding someone and consequences to being podded.

But this is all water under the bridge now so there is no point in cluttering up New Citizen's with this discussion.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2015-07-01 21:20:25 UTC  |  Edited by: Tau Cabalander
Though one doesn't need to upgrade a clone anymore, to find medical / clone services:

http://eve-online.itemdrop.net/eve_db/universe/station_search/

Beta Star Map: Color by services: Clone Bay

Note that all schools have medical services. These can easily be found via the Agent Finder.
Baneken
Arctic Light Inc.
Arctic Light
#12 - 2015-07-02 06:22:53 UTC
Black Pedro wrote:
Gregor Parud wrote:
I'm all for not making things easier and all that but clone cost never had anything to do with consequences, really. It was just a nuisance.

No, something was definitely lost. Remember that little thrill you use to have when you caught someone's pod? It's gone now as there is no real loss to your opponent. In fact, podding someone often now helps them reship faster and has no consequence at all to them.



I take it you haven't been around WH's people frequently lose a 700mil sets there and getting podded from your "home hole" definitely has consequences, not to mention that WH has no cloning facilities so you had to run to nasty high sec every once in awhile to upgrade your clone.
Anyway the clone cost really was just an added cost that didn't really do much, though I still think they should had kept the clone grades just to weed out the stupid and/or careless. Cool
Renier Gaden
Immortal Guides
#13 - 2015-07-03 11:55:38 UTC
Gregor Parud wrote:
The main reason for removing clone costs is that when it was thought up CCP never envisioned the game being 10 years old with players having well over 100 mil in SP, in order for the cost to be meaningful at low SP the clone cost at high SP (as it would have to be in line) was silly high resulting in 50+ mil clones. This resulted in older players not being willing to have some fun in cheapo frigates or silly stuff simply because on top of the 5 mil frig cost there was a 50 mil clone cost, so high SP actually was a pvp deterrent.

Would they make the higher end clones cheaper they'd also have to make the lower ones cheaper making it all meaningless again, so they just removed it altogether. I'm all for not making things easier and all that but clone cost never had anything to do with consequences, really. It was just a nuisance.

It makes sense when you put it that way.
Webvan
All Kill No Skill
#14 - 2015-07-06 09:33:10 UTC  |  Edited by: Webvan
Renier Gaden wrote:
It makes sense when you put it that way.

Not really Roll It's about getting zapped when a player forgets to upgrade. That does actually sux. Actual clone cost is no big deal, not even for newbies. It does cost for newbies though, slightly about negative for taking risks. But really that is negated over those newbie implants CCP gives to them, so it's still meaningless about the actual cost for clones to anyone. But the SP loss, yes. Just like you can still get with T3 Cruisers, but no one cares P
There, I spelled it out for you. Nice to save a few isk though, yeah?

I'm in it for the money

Ctrl+Alt+Shift+F12

GankYou
9B30FF Labs
#15 - 2015-07-06 09:48:25 UTC
Renier Gaden wrote:
Hmm... I thought this game had consequences... I suppose that makes things more convenient though.

Thanks.


Clone Cost was a redundant "consequence". Blink People can invest this money into implants now.
Syrilian
Doomheim
#16 - 2015-07-06 13:11:23 UTC
Trust me, put in some implants and get podded. You will feel the consequences.