These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Overheating - A little too OP?

First post
Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#81 - 2015-06-29 18:00:43 UTC
lilol' me wrote:
Ralph King-Griffin wrote:
lilol' me wrote:
Lan Wang wrote:
everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module


I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.

What module are you talking about


Well every module that can overheat


Every module does not overheat at the same rate, so its actually a critical flaw in your logic.

internet spaceships

are serious business sir.

and don't forget it

Hiply Rustic
Aliastra
Gallente Federation
#82 - 2015-06-29 18:22:49 UTC
Harrison Tato wrote:
Ka'Narlist wrote:
Are you really that dumb or just a bad troll?



Not a pleasant choice is it?



Is "both" an option we should explore here?

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Hal Morsh
Doomheim
#83 - 2015-06-30 20:57:03 UTC  |  Edited by: Hal Morsh
Cipher Jones wrote:
lilol' me wrote:
Ralph King-Griffin wrote:
lilol' me wrote:
Lan Wang wrote:
everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module


I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.

What module are you talking about


Well every module that can overheat


Every module does not overheat at the same rate, so its actually a critical flaw in your logic.



Don't Hawks get stupid advantage from overheating rockets, due to the rate of fire bonus? I'm under the impression that the modules heat up at a pre set rate so rate of fire gets even more out of it. Where as something with artillery wouldn't get much from overheating before they burnt out.

I already dislike Hawks because they are OP. Even if you cap stable tank their high dps (or kite) they can just bat phone or log an alt on long before they run out of charges, and you can't tracking disrupt, sensor dampen or even use neuts because they just keep tanking and fighting anyways. Their rediculous tank runs off charges and not capacitor unlike their armor counterpart, you c an also stack ancillary shields unlike their armor counterpart, rockets require like... No cap. So they are OP.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Unezka Turigahl
Det Som Engang Var
#84 - 2015-06-30 21:34:19 UTC
I overheated my MWD once trying to get away from one of those stupid Mordus ships. I ended up burning out my MWD, my invuln, and one of my shield extenders. Needless to say, that didn't help my situation.

Reduce heat from prop mods by 9000% and ban Garmur CCPlease. Okthnxbye.
ISD Buldath
#85 - 2015-06-30 23:51:12 UTC
lilol' me wrote:
Lan Wang wrote:
everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module


I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.



It may seem, like it goes on for too long, but in the heat of battle and especially on Modules with a very low activation cycle it is very easy to push them to far and burn them up. Frigate 1v1's it happens the most, since smalls usually have no more then a few seconds cycle time.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

Carrie-Anne Moss
The Scope
Gallente Federation
#86 - 2015-09-26 00:42:51 UTC
Noobs now get overheat skill.
Still OP?
Divine Entervention
Doomheim
#87 - 2015-09-26 00:51:08 UTC
I agree.

Makes thermodynamics 5 a must have skill, and it takes entirely too long to train to justify it's being a staple.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#88 - 2015-09-26 01:49:04 UTC
Thermodynamics V is not OP, and nor is it a "must have" skill. If it is, so is T2 guns, LvL 5 for ship, and basically all LvL 5 tanking skills. No, those aren't OP. They may help, and maybe more than the rest, but you can still play without them. That's the whole point of how skills are structured, nubs can specialize and catch up to only slightly sub-par fairly quickly by only going to lvl 4, and vets still get an advantage over nubs. Nubs and medium-lived players can still overheat well, and vets only get a 5% advantage. If somebody decides to spend 2 and a half weeks training 5% less heating, rather than other important skills such as the ones listed above, that's his choice. My point is you can choose whether to get it or not, and if you choose not to, that's on you. Just because older players have a 5% advantage, doesn't mean it's OP, that's the way it's supposed to work. Everybody else can easily train it to LvL 4 if they want to, and can use it at their own risk.

Eve is supposed to be about choices, permanent ones, and is supposed to be hard. I trained salvager V and have regretted it ever since. Does that mean salvager V needs a buff? No. HTFU. Something about threads wanting Eve to be easier pisses me off.

*Btw, not a super old player, thermodynamics III and ~29 million skill points.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Otso Bakarti
Doomheim
#89 - 2015-09-26 09:41:05 UTC
If everyone over heats as a rule, it is not therefore a tool of last resort. Logic would then dictate to raise the stats involved to the over heated levels (added performance incorporated by training) and dump over heating as a null appendage.

There just isn't anything that can be said!

Arec Bardwin
#90 - 2015-09-26 11:06:53 UTC
Wrong thread
Aiwha
School of Applied Knowledge
Caldari State
#91 - 2015-09-26 12:35:35 UTC  |  Edited by: ISD Atomic Dove
It doesn't last as long as you think. I've got thermodynamics V and know how to heatsink properly, and it still feels like my stuff burns out instantly. Although that might be the shakes.
*Snip*, Removed a few profanities. - ISD Atomic Dove

Sanity is fun leaving the body.

Divine Entervention
Doomheim
#92 - 2015-09-26 13:41:09 UTC  |  Edited by: ISD Atomic Dove
Combat basically boils down to He Who Can Over Heat the Longest.

Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.

There's no choice.

You have it, or die.

The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.

Removed discussion relation to real life politics and history - ISD Atomic Dove
Aiwha
School of Applied Knowledge
Caldari State
#93 - 2015-09-26 13:48:34 UTC
What about having a better ship? That's not fair either.


Or having a better fit?


Or having friends?


Or having support skills?


Or faction modules?


None of its fair. CCP. Nerf.

Sanity is fun leaving the body.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#94 - 2015-09-26 14:50:06 UTC  |  Edited by: ISD Atomic Dove
Divine Entervention wrote:
Combat basically boils down to He Who Can Over Heat the Longest.

Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.

There's no choice.

You have it, or die.

The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.


So... a 5% advantage dictates every fight? I've killed a fair amount of guys with only thermodynamics 3, and although I might train it to 4 soon I'll likely never train it to LvL 5 until sometime very far into the future.

Just think, 17 days could let a nub get frigate V, T2 guns, and 2 days worth of tanking skills. That's the ENTIRE POINT of how skills are structured. Nubs can catch up while vets still get an advantage. If you think all those are worth less than a 5% advantage in overheating, you're wrong. Dead wrong. 5% for overheating isn't "required". You can choose to get it if you want, and if you don't, you can fight just fine. You can train other skills to V, like surgical strike V, which gives 3% more damage. Does that mean surgical strike V is OP because you don't have it? No, it means somebody sacrificed 15 days of other skills he could have trained to get it. Stop whining about how other people have a small advantage because you haven't bothered to train it yet. I haven't either, and I don't need it at LvL 5. Nobody does. It's not a have it or die situation. It can help, but the whole point is that it's a tradeoff, 17 days for 5% less overheating instead of something else.

Eve is about choices. The playing field is not supposed to be even. Some people will always have advantages over you, but you can play to your own advantages, i.e. those 17 days you put into other skills. Eve is built on making choices and permanent effects.
Stop complaining about how you can't have both.

Removed a quote relating to real life politics and history - ISD Atomic Dove

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Divine Entervention
Doomheim
#95 - 2015-09-26 15:06:16 UTC
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.

Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.

Scrubs everywhere
Gully Alex Foyle
The Scope
Gallente Federation
#96 - 2015-09-26 15:06:47 UTC  |  Edited by: ISD Atomic Dove
Divine Entervention wrote:
Combat basically boils down to He Who Can Over Heat the Longest.
LOL

Divine Entervention wrote:
Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.
LOL

Divine Entervention wrote:
There's no choice.

You have it, or die.
LOL

Divine Entervention wrote:
The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.
LOL


Removed a quote in relation to real life politics and history - ISD Atomic Dove

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Aiwha
School of Applied Knowledge
Caldari State
#97 - 2015-09-26 15:14:59 UTC  |  Edited by: ISD Atomic Dove
Divine Entervention wrote:
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.

Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.

Scrubs everywhere




Its 5% damage. All the other skills have to do with repairing the damage faster and with less nanite paste. Overheating is actually very individual skill intensive. Grouping, module positioning, how much other stuff you're overheating, all of it plays a role in how much heat damage you're doing.


Getting rid of thermodynamics won't get rid of your bad.
Removed a profanity - ISD Atomic Dove

Sanity is fun leaving the body.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#98 - 2015-09-26 15:16:13 UTC  |  Edited by: Bobb Bobbington
Divine Entervention wrote:
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.

Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.

Scrubs everywhere


Yea, because I'm against your idea immediately means I'm some sort of lying bastard who can't PvP. I don't really care if you believe me or not when I say I only have thermo III, and maybe my killboard isn't pretty, but if I can stop it I'm not going to let Eve get any easier. It shouldn't be easy. It's not supposed to be easy. I only play this game because it is hard, and the day it gets easy is the day I'm going to leave.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Paranoid Loyd
#99 - 2015-09-26 15:19:22 UTC
Look out folks DE has gone full trolltard.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Aiwha
School of Applied Knowledge
Caldari State
#100 - 2015-09-26 15:20:32 UTC
Paranoid Loyd wrote:
Look out folks DE has gone full trolltard.




I'm a sucker for a ruse cruise.

Sanity is fun leaving the body.