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EVE New Citizens Q&A

 
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Author
Bobaa Fett
Blood-Reaver
#1 - 2015-06-30 19:11:37 UTC  |  Edited by: Bobaa Fett
NOTE this is only a suggestion for players who would fancy making decent isk prior to feeding their isk into PvP. (MInmatar and Caldari skillspath) I prefer Minmatar because of the wide variety of options you will have in PvP later on after Logistics training.

WHY IM HERE:
Too many New Eve Players tend to spread their SP all over the place instead of sticking to one thing, which leads to a lot of wasted time, SP, and frustration when you can't fly your ships at an optimal level, so let me suggest a decent route that will keep you interested and well off with isk without the need for joining large corporations or alliances. It really doesn't take an enormous amount of time to do - a few months max. It is fairly low-risk, but don't get the wrong message. There is always risk in Eve. This involves Incursions (PvE) to start with while your training for pvp is queued.

Prior to training these, take a look at the Primary and Secondary attributes associated with each skill - get a pen and paper. You have the option to remap attributes. Find the majority primary/secondary attribute and remap your attributes accordingly keeping the Primary attribute as the priority of course. This will reduce skill training time.

Engineering
CPU management IV
Capacitor Management IV
Capacitor Systems Operation IV
Electronic Upgrades IV
Energy Grid Upgrades IV
Power Grid Management IV
Weapons Upgrades V
Advanced Weapons Upgrades V (you can get away with IV with a PG-03 implant)
(You want to get these all to 5 eventually - priority)

Shields
Shield Operation V
EM shield Compensation IV
Explosive Shield Compensation IV
Kinetic Shield Compensation IV
Shield Compensation IV
Shield Management IV
Shield Upgrades IV
Tactical Shield Manipulation IV
Thermic Shield Compensation IV
(You will be able to fit all shield mods with these trained to IV for now, get to V later for pvp)

Targeting
Target Management V
Advanced Target Management IV

Rigging
Shield Rigging IV
Jury Rigging IV
(For t2 Rigs)

Navigation
Navigation V
Acceleration Control IV
Afterburner IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation - at least get a few SP in this for now
(these just enhance your propulsion ability, get enough to fit t2 mods for now, upgrade to V later for pvp)


T2 Logistics Requirements
Minmatar/Caldari Frigate III
Minmitar/Caldari Destroyer III
Spaceship Command II
CPU Management II
Long Range Targeting V
Signature Analysis V
Minmatar/Caldari Cruiser V
Logistics IV (get to V ASAP)

Bam. A basilisk or a scimitar that can fit all necessary mods for Incursion fleets.

You now have you ISK maker right here. Get in shield incursion fleets and make you money to feed your pvp habbit. Don't get a killright on you if you want to continue this. Research how to fly a logi ship on youtube, plenty of content out there.

PVP
You have your isk. Now you want to pvp? TADAA! You already have a cruiser - class trained to V for all of the bonuses. You can choose to grab Heavy Assault Cruisers, Heavy Interdictors, or Tactical Cruisers now. You might need additional SP to be able to get tactical cruiser subsystems, and the ship skills themselves, but the hard-long part is over. While you wait for these, keep incursioning for billions of isk!

Next: Choose a weapon type based on what you want to fly. Below is the gunnery variant - my preferred path.

Controlled Bursts V
Motion Prediction V
Rapid Firing V
Sharpshooter IV
Surgical Strike V
Trajectory Analysis V
and your weapon of choice to IV
Propulsion Jamming IV
Thermodynamics IV
Nanite Operation IV
Nanite Interfacing IV
(This will help you get away with PvP and fit T2 mods and overheat decently. Get these to V at your pace)

Cybernetics IV - really all you need if you don't want to spend ridiculous isk on implants or want stupid expensive pod losses.
Infomorph Psychology and Advanced Infomorph Psychology will allow for jump clones for when you do want to go crazy with PvE implants, that way you can jump to an implant-less pvp capsule and have less risk on the lossmails.

As a Minmatar or Caldari pilot, drones are an augment for dps, not the main source of damage. You can train into these after Gunnery/missiles.

Max your skills out at your leisure at this point. Plan for other hulls and witness how core skills and gunnery skills already augment their use.

WARNING!
Don't fly it just because you can. Get some experience on the SISI server with ships you're unfamiliar with. Ships and mods only cost 100 isk on the test server and you can fly and lose them without any risk. You get the insurance back for them in SISI and can literally keep bashing your head into the archons and super capitals you will see there. Once you're comfortable, then you can try them in the real server. /copyskills in the SISI chatbox will transfer all skill training on the main server to the test server, and you can train an entirely different path on SISI to test other classes without diverting your real account's SP.
Learn how passive and active tank armor/shield ships work. Learn how to skirmish in nano fit ships. Minmatar is great because all of those skillpoints can be applied to that race of ships.

TIPS: When doing incursions, it's best you have no killrights (From podding players) or wardecs (easy to do if you're solo). Also, make sure your waypoint path is set so that you aren't passing through lowsec to get to the highsec destination, under any circumstances. Want to get rid of a killright? Sit around in a noob ship in a trade hub, aligned to something you can warp to. Someone will usually target you and destroy your cheap ass ship. Immediately warp off in your capsule - wait out the aggress timer - then dock up elsewhere. Killright gone.
Do Little
Bluenose Trading
#2 - 2015-06-30 19:31:44 UTC
You forgot Minmatar Cruiser 5 for the Scimitar - an extra month. Will also need Logistics V to make it useful.
Bobaa Fett
Blood-Reaver
#3 - 2015-06-30 19:36:45 UTC
appreciate that man. On that note I'll add a bit bout Primary and Secondary attributes to help reduce skill training.
Jordon Wallace
Doomheim
#4 - 2015-06-30 19:38:48 UTC
Seeing as this ties into Incursions to make money, save the extra 20 days or so if you're considering maxing out Logisitics and just train into a Basilisk at level 4, that way you can run with Warp to Me get crazy ISK and use that time for more productive pursuits.
ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2015-06-30 20:32:49 UTC
This is an extreemely focused skill plan which cuts out of the equation any skills to make isk any other way other than incursions which as a logi pilot you won't be able to do for a couple months. So what you are basically doing is telling new players to ignore the vast majority of the game and focus on this one very specialized thing. If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything.

I think that this is terrible advice for new players. This might be ok advice for an alt of new players. Like if they had a main that they were playing around with and learning the game and wanted to focus an alt on shorter term decent isk making then I'd say ya this is decent advice. However to do this on your main is not good advice IMHO.

I usually suggest to new players that they play around with the game and not focus on anything early on. Play around and try everything and figure out what you like and what you don't like. Then once you know what you like you can prioritize one thing over others and maybe a year into this game use up a remap.

So what happens if a new player follows your advice and burns a remap timer to focus into the skill plan and sits on his or her butt and twiddles his or her thumbs while waiting to be able to fly in incursions only to find out after his or her first day or playing space priest that it's not something that they enjoy doing?

Want to talk? Join Cara's channel in game: House Forelli

Aerasia
Republic University
Minmatar Republic
#6 - 2015-06-30 20:48:30 UTC
ergherhdfgh wrote:
If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything.
You'd probably be surprised how many bittervets think that's a great idea, and can't understand why most people leave when they figure out that's how EVE's skill system works.
Angelica Dreamstar
Aliastra
Gallente Federation
#7 - 2015-06-30 20:58:36 UTC  |  Edited by: Angelica Dreamstar
That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play?

Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game.

This is much better and comes from someone who does not believe the game is about making money:
http://blog.beyondreality.se/Newbie-skill-plan-2

Have fun reading and thank you Tippia!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-06-30 21:05:04 UTC
Bobaa Fett wrote:


PVP
You have your isk. Now you want to pvp? TADAA! You already have a cruiser - class trained to V for all of the bonuses. You can choose to grab Heavy Assault Cruisers, Heavy Interdictors, or Tactical Cruisers now. You might need additional SP to be able to get tactical cruiser subsystems, and the ship skills themselves, but the hard-long part is over. While you wait for these, keep incursioning for billions of isk!

Next: Choose a weapon type based on what you want to fly. Below is the gunnery variant - my preferred path.


This right here is the part that I find the most misleading. Having cruiser 5 with absolutely no combat skills is hardly a "TADAA" away from HACs, HICs or strategic cruisers. You are going to need to train both missile and gunnery general skills as well as small and medium weapons skills and in the case of gunnery that is race specific weapon skills. Worth noting is that you are training small guns and missiles just to gain access to medium. You don't really have the ship skills to make use of them beyond the racial frigate 3 that you are born with.

Next how is one supposed to choose a weapon system that they want to fly when first they've not played around with the various weapons at all to even have a feel for which they prefer and second it's pretty much been chosen for them already by the racial cruiser 5 that they trained for the logi ship?

Again I say that your advice here has a new player doing nothing but waiting for skills to train for at least the first couple months then beyond that waiting a while longer only running incursion while waiting for other skills to train. Meanwhile they only thing that you've instructed them how to do is get into extremely expensive ships that they can not effectively gain experience in PvP piloting. To become an experienced PvP pilot involves loosing ships and gaining lots of experience means loosing lots of ships so fly cheap is the moto there. Telling new players that if they want to PvP to focus into a skill plan with only T2 logistics skills and only fly T2 cruisers is an extremely bad way to learn this game.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-06-30 21:10:00 UTC
Aerasia wrote:
ergherhdfgh wrote:
If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything.
You'd probably be surprised how many bittervets think that's a great idea, and can't understand why most people leave when they figure out that's how EVE's skill system works.

I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game.

Want to talk? Join Cara's channel in game: House Forelli

Aerasia
Republic University
Minmatar Republic
#10 - 2015-06-30 21:47:38 UTC
ergherhdfgh wrote:
I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game.
I agree. Unfortunately EVE's SP system doesn't give a fresh player any choice, as almost every career path has a multi-month wait for skills.
Angelica Dreamstar
Aliastra
Gallente Federation
#11 - 2015-06-30 21:53:28 UTC
Aerasia wrote:
ergherhdfgh wrote:
I'm not exactly sure what you mean here but you should never be waiting for skills to train in this game.
I agree. Unfortunately EVE's SP system doesn't give a fresh player any choice, as almost every career path has a multi-month wait for skills.

Why would you think that? What careers can a new player not pursue within the first days? Please list them, so we can talk about it.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Aerasia
Republic University
Minmatar Republic
#12 - 2015-06-30 22:05:02 UTC
Angelica Dreamstar wrote:
What careers can a new player not pursue within the first days?
I suppose that depends on what you mean by 'pursue', and 'career'.

If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out.

If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate.
Angelica Dreamstar
Aliastra
Gallente Federation
#13 - 2015-06-30 22:16:29 UTC  |  Edited by: Angelica Dreamstar
Aerasia wrote:
Angelica Dreamstar wrote:
What careers can a new player not pursue within the first days?
I suppose that depends on what you mean by 'pursue', and 'career'.

If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out.

If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate.

You did not answer my question. You wrote "almost every career", which I doubt from experience. For example is "all t2" simply and plainly wrong, because of every other new player who also can not use t2 modules. Please provide examples of "almost every career".

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Aerasia
Republic University
Minmatar Republic
#14 - 2015-06-30 22:41:20 UTC
Angelica Dreamstar wrote:
because of every other new player who also can not use t2 modules.
What, all 6 of them? What sort of bizzaro world sandbox are you in that you get to pick and choose which players you're competing against?
ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-06-30 22:53:21 UTC
Angelica Dreamstar wrote:
Aerasia wrote:
Angelica Dreamstar wrote:
What careers can a new player not pursue within the first days?
I suppose that depends on what you mean by 'pursue', and 'career'.

If you're looking to any sort of PvP (ship/market/exploration/etc) then no: get T2 or get out.

If you want to violence the AI, then you're technically right-ish. There is a reasonably continuous progression path through incredibly repetitive missions that will always be available no matter your skill level. Be it mining, hauling or mission ratting - there's an agent ready to send you to an acceleration gate.

You did not answer my question. You wrote "almost every career", which I doubt from experience. For example is "all t2" simply and plainly wrong, because of every other new player who also can not use t2 modules. Please provide examples of "almost every career".

I agree with Angelica. You can do pretty much anything in game on day one your skills are not holding you back. There are players that are a couple months into the game and have impressive killboards. If you can't PvP in anything but T2 then it is your personal skills and not your character's skill points that are holding you back.

Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one.

I'm not speaking on this from some high horse as someone who's never been there. I too once was a new player that blamed my inability to do things on my lack of skill points. Then I went back and started a new alt and with very low skill points was able to do all of the things that I had previously said could not be done with those kinds of skill points. So it is still with the taste of crow in my mouth that I say this.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-06-30 23:04:05 UTC
Aerasia wrote:
Angelica Dreamstar wrote:
because of every other new player who also can not use t2 modules.
What, all 6 of them? What sort of bizzaro world sandbox are you in that you get to pick and choose which players you're competing against?

I am begining to wonder if we are even talking about the same game. It's almost like you got logged into the wrong forums on accident or something. You do know this is Eve online we are talking about right?

One thing that I can tell you for sure not just in Eve but in all of life, If you are convinced something can not be done you will never figure out how to do it.

For years people said that a backflip on a motorcycle could not be done. Then one day Travis Pastrana came out and did one and then about 2 weeks later someone did a double backflip on one. Physics did not change over that two week period nor did the design of the motorcycles. What did change in those 2 weeks is people's perceptions.

I understand if you are not a trail blazer, not everyone can be. I know I am not one. However please stop telling other people that just because you were afraid to even try does not mean that it can not be done.

Want to talk? Join Cara's channel in game: House Forelli

Aerasia
Republic University
Minmatar Republic
#17 - 2015-06-30 23:14:14 UTC
ergherhdfgh wrote:
Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one.

I certainly agree that if you want to do ship PvP and fleet up with a bunch of people who've already done the SP grind, you'll do well (or... you'll be next to people who are doing well. You'll be on killmails at least). But if I take a vet with a fresh character vs. a newbro with an "All V" setup - how long do you really think it'll be before the vet is getting dunked every time? A day? An hour? More than one fight?

I guarantee you it's certainly not the months of SP grinding it takes to get there.
Paranoid Loyd
#18 - 2015-07-01 00:09:11 UTC  |  Edited by: Paranoid Loyd
Angelica Dreamstar wrote:
That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play?

Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game.

This is much better and comes from someone who does not believe the game is about making money:
http://blog.beyondreality.se/Newbie-skill-plan-2

Have fun reading and thank you Tippia!

This

This game is not an instant gratification type game. One must put in work to carve his niche in space, that takes time and patience. If you expect to be good at a "career" out of the box, this is not the game for you. Take your time, learn about all the things you can do and then decide what you want to do and train accordingly.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Angelica Dreamstar
Aliastra
Gallente Federation
#19 - 2015-07-01 00:28:07 UTC
Paranoid Loyd wrote:
Angelica Dreamstar wrote:
That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play?

Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game.

This is much better and comes from someone who does not believe the game is about making money:
http://blog.beyondreality.se/Newbie-skill-plan-2

Have fun reading and thank you Tippia!

This

This game is not an instant gratification type game. One must put in work to carve his niche in space, that takes time and patience. If you expect to be good at a "career" out of the box, this is not the game for you. Take your time, learn about all the things you can do and then decide what you want to do and train accordingly.
Heya! That poster is awesome, but it contains links to evelopedia ...

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Paranoid Loyd
#20 - 2015-07-01 00:30:52 UTC
Yeah, unfortunately nothing is ever perfect. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

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