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My 2 cents on the evolution of Eve Online in the past 3 years

Author
Jason Ozran
The Tuskers
The Tuskers Co.
#1 - 2015-06-29 13:57:48 UTC  |  Edited by: Jason Ozran
Dear CCP,

Here are my 2 cents about your game and this post is made to react to graphs that have been shared on some websites (in Destructoid (EN), Clubic (FR) and some others).

I started in May 2012, after some friends invited me to play this game (and gave me back half the ISK they won with the buddy system - cool friends isn't it?). Nothing really started before I joined them a few months later and we started pvping (awfully). I lost a lot of ships, but it was fun and I learned a lot. At that time, the tutorial was crap, but the universe was pretty stable, with releases coming every 6 months. I kept pvping all around (a lot, actually), but then progressively the game started to evolve. The main change for me was the rate at which releases were coming out.

We came from a system where we had to wait for major changes in the game, kind of like a gift for the summer holidays and for Christmas,with new things to try out, new ships, new things, to a system where, if you go on holidays, you'll have a new patch out by the time you come back. That also means you will have to update your fits after almost every patch. Believe me, when you have lots of them. that's freaking annoying!

The second thing, that I think strongly impacted the drop in player connections, is the fact that skill queue are infinite. This was something that, even if it seemed really odd to players from other MMOs, kept some of the player base active. Maybe 80% of the almost-inactive players were just coming on to add skills, but that was still 20% that would do more, like undock their ship or go trading, creating somehow content to the game (happened to everyone). I don't feel the need to do so that often, and when I do I realize my fits are outdated again...

Another thing I noticed: you might have releases coming out often, that doesn't solve any of the issues you guys pretended to fix in the first place, and the Ishtar is a good example. I mean it took 6 months to fix a broken ship where players were telling you right and left about it...another example? In all of your o7 shows, you take ships out to fight, and in every single one of them you got jammed by a single griffin trolling you, weither you were in a frigate or a battleship. How long will it take before you realize some changes need to be done on that? (I salute the player, whoever he is, jamming you every time. Keep doing it space friend, CCP might get your message one daySmile)

All that come to that question: if it doesn't fix important things, what's the point then of having those releases so often? Changing the Damage Control icon however, that didn't took long... and we all know how useful it was to the community (I'll give you that - CCP, you are pretty good at trolling Big smile)

Add to that the renaming of lots of items that everybody was using for years (if you wanted to name them with a convention, without much originality, you should have done it from the start, not after 10 years), that was not needed and not nearly close to its end (also making translations very funky), the introduction of SKINs, that make the ship very kikoolol but don't actually bring anything to the game and many other things... when was the last time something was made which had a WOW effect on people? Wormholes were cool, Factional Warfare was new (now it is just another way to farm the game outside of highsec). Any plan to really make something exciting for people that like to do something else than missionning or trading? When I reconnect, nothing has changed. Same players, in the same systems, doing the same **** every single day. Some would say that's what Eve is, but Eve used to be a lot more than that. Like seeing RTSavalanche undocking a Mimir, a Vangel and an Utu for New Year in Egghelende (I know you still have some space friend, and I hope you are taking good care of them), just because you know, New Year Cool

So yeah. I think by willing to accelerate the pace of this game you actually fell into the trap of making too many releases with not enough significant content. 6 months was maybe a bit too long (although bugs were corrected in between), but 6 weeks is way too fast. Once every quarter is probably the best shot, giving people time to get used to the new things, make some more significant changes and not just small things that personnally make me feel like it is done just to feel the void, and correct what is broken. And I am not even talking about multibox, or we could be here for the night :)

At the same time, you advertised your new TV studio a lot, holding a show, and when it comes to streaming the Alliance Tournament, you decide to not broadcast half of the matches and play the other half on two different systems at the same time...even though people are telling you they want to be there to see them. I tried to look at this from all angles, I still don't see why you can't do it, at least for the player base.

Don't get me wrong, not everything is bad in the game, or I wouldn't be here writing this. It is just that I have been playing less lately, despite having more time off and an ever-growing interest to space related things, so there was definitely something more than "you're a veteran in the game, you are just grumpy and did it all". I didn't, and the current game doesn't make me want to play more than that.

As a side note, I don't pretend to be the voice on anybody playing this game but myself with this post, so if you don't agree, I don't have any issue with it Blink
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#2 - 2015-06-29 14:17:06 UTC
posting in a stealth "ccp stop making things look nice and fix other things" thread

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jason Ozran
The Tuskers
The Tuskers Co.
#3 - 2015-06-29 14:25:33 UTC
Lan Wang wrote:
posting in a stealth "ccp stop making things look nice and fix other things" thread


Pretty much. Didn't talk about it, but the lifting of the ships that made them look like shiny plastic toys initially made me wonder what went wrong in the graphic department for this to happen. It's now a bit better but again, content before graphics (especially since they were far from hideous)
McChicken Combo HalfMayo
The Happy Meal
#4 - 2015-06-29 14:27:47 UTC
Have you tried New Eden's newest brand of tea? It's called Tea El Diar. Check it out sometime.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#5 - 2015-06-29 14:28:25 UTC
im thinking the "content" and "graphics" department do different things, however you have a lot of content been added to the game, maybe you are only asking for content that is relevant to you?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jason Ozran
The Tuskers
The Tuskers Co.
#6 - 2015-06-29 14:35:36 UTC  |  Edited by: Jason Ozran
Lan Wang wrote:
im thinking the "content" and "graphics" department do different things, however you have a lot of content been added to the game, maybe you are only asking for content that is relevant to you?


I didn't say no content was added. I said it is little things here and there (which is good, when it is things that people were waiting for since a long time), but no more surprise or big things like it used to. And if you take PVP, yes there has been 4 new tactical destroyers, but when you realize those 4 ships completely denied the 8 assault frigates in terms of usage, I don't call that "creating content" :)
Yarda Black
The Black Redemption
#7 - 2015-06-29 14:37:24 UTC
Jason Ozran wrote:
Lan Wang wrote:
posting in a stealth "ccp stop making things look nice and fix other things" thread


Pretty much. Didn't talk about it, but the lifting of the ships that made them look like shiny plastic toys initially made me wonder what went wrong in the graphic department for this to happen. It's now a bit better but again, content before graphics (especially since they were far from hideous)


Does that mean we have to burn Jita all over again?

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#8 - 2015-06-29 14:40:01 UTC
Jason Ozran wrote:
Lan Wang wrote:
im thinking the "content" and "graphics" department do different things, however you have a lot of content been added to the game, maybe you are only asking for content that is relevant to you?


I didn't say no content was added. I said it is little things here and there, but no more surprise or big things like it used to. And if you take PVP, yes there has been 4 new tactical destroyers, but when you realize those 4 ships completely denied the 8 assault frigates in terms of usage, I don't call that "creating content" :)


Mordus legion ships
mordus missions
burner missions
thera wormholes
t3 destroyers
drifters
jump fatigue (making capitals go through gates)

blah blah blah

content before graphics? if it doesnt look good then you'd moan it didnt look good, cant really win with that sort of thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Petre en Thielles
Doomheim
#9 - 2015-06-29 14:53:03 UTC
Jason Ozran wrote:
I didn't say no content was added. I said it is little things here and there (which is good, when it is things that people were waiting for since a long time), but no more surprise or big things like it used to. And if you take PVP, yes there has been 4 new tactical destroyers, but when you realize those 4 ships completely denied the 8 assault frigates in terms of usage, I don't call that "creating content" :)


Stop waiting for CCP to add content and add your own. You do realize what a sandbox is, don't you?
Jason Ozran
The Tuskers
The Tuskers Co.
#10 - 2015-06-29 14:53:24 UTC  |  Edited by: Jason Ozran
Lan Wang wrote:

Mordus legion ships
mordus missions
burner missions
thera wormholes
t3 destroyers
drifters
jump fatigue (making capitals go through gates)

blah blah blah

content before graphics? if it doesnt look good then you'd moan it didnt look good, cant really win with that sort of thing



Mordus have been around for more than a year already. T3 destroyers I explained above why it induce a loss of content (but i like the fact that they came in the order the faction fought for). Thera was cool, I give you that, despite being a mix of trade hub jita like and wormhole, both already existing. And jump fatigue was to reduce the carrier hotdrop, not primarily to go through gates in low sec, which almost nobody does with a carrier even today. However, station and sovereignty changes are finally coming, after years of nullsec people asking (hopefully not too late).

Again, I didn't say no content was added. Just that I have the feeling the game could have had a lot more added to it if we were spending less time on "not-so-important" things. And for graphics, you know like me that the refresh made recently was more for marketing than actually making the game look pretty. It was already looking pretty 3 years ago... (rebuilding new ships doesn't fit into that - that's normal refreshment of the content).

Does anybody knows if there has ever been a poll made by CCP to see what player were willing to see in the future releases? Just for my own knowledge.


Petre en Thielles wrote:

Stop waiting for CCP to add content and add your own. You do realize what a sandbox is, don't you?


Eve is a sandbox, however you can't create things. You have to play with what exists, and when you already have those, choices are pretty limited. I've been creating content, mostly through PVP, but how do you explain that lots of people (especially in the lowsec area) play a lot less since a year, despite some being 10 years in the game and some just 1 year old? Eve gives you tools, you use them, make fun with them, but at some point they need to add more or change some. Otherwise we would still be with 20 ships like when it was created :)
Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2015-06-29 15:00:36 UTC
Lan Wang wrote:
Jason Ozran wrote:
Lan Wang wrote:
im thinking the "content" and "graphics" department do different things, however you have a lot of content been added to the game, maybe you are only asking for content that is relevant to you?


I didn't say no content was added. I said it is little things here and there, but no more surprise or big things like it used to. And if you take PVP, yes there has been 4 new tactical destroyers, but when you realize those 4 ships completely denied the 8 assault frigates in terms of usage, I don't call that "creating content" :)


Mordus legion ships
mordus missions
burner missions
thera wormholes
t3 destroyers
drifters
jump fatigue (making capitals go through gates)

blah blah blah

content before graphics? if it doesnt look good then you'd moan it didnt look good, cant really win with that sort of thing



I didn't read all of the OP so i don't know if this is a derail post or not (lol).

But I never cease to be amazed at how people choose to play a sandbox game (and sandbox games require willpower, a self starting attitude, and creativity) while not displaying any sandbox qualities (willpower...creativity...self starting attitude). I log in to EVe Online every night and find that there is too damn much stuff to do, to many possibilities, too many things I haven't tried (or tried in the past and failed but haven't tried again using new ships and mods that weren't available back then).
I'm serious, i've got 4 expeditions waiting for when i can get home and logged in and I know I['m going to miss at least a couple because 2 groups I fly with have plans for tonight and my null alliance has a thing, but then there is my buddy who is going out of town in a few days and he wanted to day trip into some shattered wormholes in Hictors to see whats what..... Between that and real life, I'm swamped, and it's a very good thing.

Then I come to the forums lol, and it's gripe after gripe about EVE not having any new content or not being fun or being inaccessible to new players when this game is literally a dozen times more accessible not than when i started blah blah. I'd be willing to be real life money on the idea that people doing such complaining are the self limiting types that don't try things because they don't think they will like them, or who do try things but have low attention spans

It all leads me to believe that even with CCP sometimes making mistakes, the real people is the individual at the keyboard who would rather be spoon fed 'content' playing the wrong type of game for their needs.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#12 - 2015-06-29 15:00:42 UTC  |  Edited by: Lan Wang
as said before art department do different things, they are not responsible for content, they make things pretty, where an icon might only take a designer a couple of hours, some new content will take the developers weeks-months to implement/think about. personally i think ccp are doing good just now with the changes and not releasing too much content too fast.

agree with jenn, far too much stuff to do in this game

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Petre en Thielles
Doomheim
#13 - 2015-06-29 15:14:38 UTC
Jason Ozran wrote:
Eve is a sandbox, however you can't create things. You have to play with what exists, and when you already have those, choices are pretty limited. I've been creating content, mostly through PVP, but how do you explain that lots of people (especially in the lowsec area) play a lot less since a year, despite some being 10 years in the game and some just 1 year old? Eve gives you tools, you use them, make fun with them, but at some point they need to add more or change some. Otherwise we would still be with 20 ships like when it was created :)


You seem to not have much imagination.

Yet again, get out there and create some content.

Look at what people in CODE and Wingspan are doing. That is creating content. How many projects like those have you done so far?
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#14 - 2015-06-29 15:17:16 UTC
Petre en Thielles wrote:
Jason Ozran wrote:
Eve is a sandbox, however you can't create things. You have to play with what exists, and when you already have those, choices are pretty limited. I've been creating content, mostly through PVP, but how do you explain that lots of people (especially in the lowsec area) play a lot less since a year, despite some being 10 years in the game and some just 1 year old? Eve gives you tools, you use them, make fun with them, but at some point they need to add more or change some. Otherwise we would still be with 20 ships like when it was created :)


You seem to not have much imagination.

Yet again, get out there and create some content.

Look at what people in CODE and Wingspan are doing. That is creating content. How many projects like those have you done so far?


it amazes me with FC's aswell, how they always manage to find good fights, i tried fc'ing got bored roaming around and couldnt find anything to shoot, hats off to content creating fc's

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Freya Sertan
Doomheim
#15 - 2015-06-29 15:27:50 UTC
Petre en Thielles wrote:
Jason Ozran wrote:
Eve is a sandbox, however you can't create things. You have to play with what exists, and when you already have those, choices are pretty limited. I've been creating content, mostly through PVP, but how do you explain that lots of people (especially in the lowsec area) play a lot less since a year, despite some being 10 years in the game and some just 1 year old? Eve gives you tools, you use them, make fun with them, but at some point they need to add more or change some. Otherwise we would still be with 20 ships like when it was created :)


You seem to not have much imagination.

Yet again, get out there and create some content.

Look at what people in CODE and Wingspan are doing. That is creating content. How many projects like those have you done so far?


100% truth. Methinks OP isn't understanding what "sandbox" really means. You say you create content by PVP, and then wonder why people quit?

Do you even understand your own question?

What makes people leave EvE Online? Their lack of imagination.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

DaReaper
Net 7
Cannon.Fodder
#16 - 2015-06-29 16:40:12 UTC
TL;DR

But form what others have said, you do realize they are fixing eve right? And they cna;t add more content till old crap that is broken gets fixed.

People think the summer of rage was all about just incarnia, but ti wasn;t. It also had to do with **** being broken and left to roit for years while new stuff was added. CCP has changed its position, and has been working for the past 4 years to fix the broken stuff that was left to festor for 8 years.

You have the three biggies in the works of being fixed:

Sov: No matter if you think
Fozzie sov will suck or could be good, its still a change to a broken sov system. in theory, if this shows signs of issues, ccp should be able to correct them. In addition you still have one more phasse of Sov, which i asusme (and hope) will tie the other two together and make a ton of sense as to why they did jump fatige how they did it, but we will see.

POS': New structures set to replace the ****** pos system (which is now 10 years old btw) are slated for reliease sometime this year. this alone will open up new game play elements as new structures come into being.

Dogma/BIAB: This project alone will make huge improvements to eve, both in load times and fleet fights, as well as be able to eleminate or remove off grid bosting (and this is a 16 year od system, as dogma was one of the core systems at eves release)

People want new stuff added, but you can not add anything thats truly new until you fix the broken. sure you can add more random space thats hte same as the old space but then it will quickly be colonized and choked in the blue doughnut. If ccp makes it new they have to have new systems, tools, and changes to make it truly new. Systems with no moons can;lt support colonization with sov, so bring in new structures. Systems with odd anomalies or enviorments might need a better underlining system to run.

From what i can see, we only what what 3 dev teams are doing atm.. my question is what are the rest of the eve devs working on? I suspect something big is coming, but in order for something big, it has to stand on a solid foundation. Thus eve is in repair mode. It will shead some players, sure, but if done correctly, there is a chance that if somehting big is coming, it will draw in even more people over the long haul. But I'm an eve and ccp fan boi, so this is maybe wishful thinking. doesn't matter to me, ill play eve and valk, and even dust till the servers are shut off or they pry the keyboard form my cold dead hands.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

lmmortalist
lmmortality Associates
#17 - 2015-06-29 17:12:22 UTC
I actually agree with almost everything the OP said. I don't feel that the new patches (which are popping up way too often nowadays) are adding very many significant and fixing changes, but instead a lot of shiny visual stuff which indeed is not comparable to actual game content. In the previous years I used to be excited about the new changes. Nowadays instead, for the last three or four patches I haven't really given a **** about the changes because I know I don't have enough in-game time to familiarize myself with every modification until the next patch gets launched already.

I also feel that an actually big patch day like two times a year would be better for pulling in new players with the correct ways of campaigning the game at the same time. The current system doesn't allow that.

Even though it's more of a side-note in the original post I can't go without mentioning: I concur, ECM is still ******* broken.
Jason Ozran
The Tuskers
The Tuskers Co.
#18 - 2015-06-29 17:29:21 UTC  |  Edited by: Jason Ozran
Impressive how the core of the message (too many patches - more core content than accessory updates and less often) is purposely avoided by most of people replying, at the exception of Immortalist and DaReaper.

For the 3rd (and last) time, I never said there was no content

DaReaper, I agree. Eve is in repair mode, and there is a lot to do. However, why not slowding down a bit the releases, made them a bit more important than they are today (very few spend the time to read the patch notes now that we have some every couple of days) while here in there fixing the little things. You also have to be pragmatic: if you fix a game that less and less players keep logging into, maybe there is a problem somewhere. And I don't think other games (SC, ED), as some argue, are the issue. I think Eve itself has something to do with that. Maybe what I see as an issue isn't one, and that's why I made this topic. I really hope with the drifter thing that something big is coming, cause Eve needs it.

Thank you all for your concern regarding my imagination. I've been FC, I've created things and organized stuff ingame, so don't talk when you don't know. But I know it's an easy way to discredit my message, just not a valid one. Try again! :)
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#19 - 2015-06-29 17:30:54 UTC  |  Edited by: Cipher Jones
ehhh graphics =/= aesthetics.


Also, ship balancing is cool and all, but every ship I have ever flown has been nerfed or made less useful/productive by another nerf. And some ships remain IMBA.

Quote:
But form what others have said, you do realize they are fixing eve right? And they cna;t add more content till old crap that is broken gets fixed.


They're obviously not fixing what the players want, because they're dropping off like flies.

internet spaceships

are serious business sir.

and don't forget it

Riot Girl
You'll Cowards Don't Even Smoke Crack
#20 - 2015-06-29 17:49:10 UTC
I'm not sure what's worse, the article or the comments?
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