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When will the BCs & BSs get rebalanced?

First post
Author
Nyveris NeVonte
Doomheim
#21 - 2015-06-29 01:42:55 UTC
Ralph King-Griffin wrote:
Nyveris NeVonte wrote:

I'm about 3 months away from a Paladin, so you're saying they're worth it?

The paladin is awesome, *****ing awesome I tell you!

My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills.


They are all there. I estimate that you'll need around 26-28 mill SP to be able to fully utilize this ship. May I ask what you use your Paladin for?
Nyveris NeVonte
Doomheim
#22 - 2015-06-29 01:51:40 UTC
Celthric Kanerian wrote:
The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me.


You don't fly a Abaddon, do you? Unless you fit it with autocannons, cap stability is impossible with this ship ( unless you found a secret skill book called Advanced Capacitor Operation).
Nyveris NeVonte
Doomheim
#23 - 2015-06-29 02:02:28 UTC
Chainsaw Plankton wrote:
Paladin has been my favorite ship more or less since it came out. If it wasn't for the agility and warp speed on the mach I would probably only fly a paladin. great now I'm tempted to warp speed rig and agility fit a paladin. Doesn't look too bad, but still loses a lot of warp speed vs the mach, not sure how much that really matters, looks like it might make up for that in damage projection.

note this is with mostly a pve spin on it, although PVP paladins can do some rather interesting things in theory. I would love to try some small gang MJD paladins. Solo I would be way too worried about small ships getting under the guns, but with a few extra ships sitting at 100km hitting with scorch I think it has the potential to be more interesting. I haven't done and pvp in a paladin since they lost the 90% web bonus.


Indeed, It would most likely be mine as well because of that juicy capacitor (I love cap power, oh yess). And in the Sub-Cap class, the Paladin has the strongest juices. The only problem that I'm concern about this ship is that it's soo expensive and draws a loooot of attention, too much in fact (even in Hi-Sec). Depending on the insurance payout, I can't afford to replace a 1.5 bill isk ship every week because I will not be using this ship in Hi-Sec. If I intend to do C4 Wh's in a Paladin, do you think that I'll need to join a WH corp?
Praxis Ginimic
The Scope
Gallente Federation
#24 - 2015-06-29 07:44:22 UTC  |  Edited by: Praxis Ginimic
There's already a lot of replies so I'm probably just repeating some one but...

They already got rebalanced. There were some pretty sweeping changes to most of the BC's most good. It was BC's online right up until it brcame cruisers online. The BS pass came with far fewer changes. The warp speed changes came after that and even though many complain tjey were good changes as far as I'm concerned. As far as your cap issue goes, are you sure you didn't just rush to large hulls without polishing the support skills that large hulls worth it? I don't have cap issues...

Edit: There was a not so recent dev blog (maybe it was a round table at fanfest) showing usage stats that stated BC's & BS's still get lots of use. CCP tends to balance around usage numbers. The idea is that they want to see a diverse battlefield. Thats why they are edging in on a more and more nerfed ishtar.

Also yes, join a WH corp if you plan to bring a blinged out marauder into a C4. At the very least you should bring a small army of alts and make a WH corp.
Gregor Parud
Imperial Academy
#25 - 2015-06-29 09:18:14 UTC
Nyveris NeVonte wrote:
Celthric Kanerian wrote:
The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me.


You don't fly a Abaddon, do you? Unless you fit it with autocannons, cap stability is impossible with this ship ( unless you found a secret skill book called Advanced Capacitor Operation).


Cap stability is a crutch and a bad one at that.
Nyveris NeVonte
Doomheim
#26 - 2015-06-29 11:13:25 UTC
Praxis Ginimic wrote:
There's already a lot of replies so I'm probably just repeating some one but...

They already got rebalanced. There were some pretty sweeping changes to most of the BC's most good. It was BC's online right up until it brcame cruisers online. The BS pass came with far fewer changes. The warp speed changes came after that and even though many complain tjey were good changes as far as I'm concerned. As far as your cap issue goes, are you sure you didn't just rush to large hulls without polishing the support skills that large hulls worth it? I don't have cap issues...

Edit: There was a not so recent dev blog (maybe it was a round table at fanfest) showing usage stats that stated BC's & BS's still get lots of use. CCP tends to balance around usage numbers. The idea is that they want to see a diverse battlefield. Thats why they are edging in on a more and more nerfed ishtar.

Also yes, join a WH corp if you plan to bring a blinged out marauder into a C4. At the very least you should bring a small army of alts and make a WH corp.


I already stated that all support skills except advanced weapons upgrade (@ lev 4) are maxed. For my age my skills are as good as you can get them. My NM is fully cap stable with 1 large armor repper + Tachyons, but it's a little to expensive for me to venture that into WH space because I do expect to get killed not long after. Was hoping someone knew of a good T1 BS that was capable of doing at least C3's but it appears that CCP upgraded the difficulty for the sleepers since last year. Since most if not all of em have crappy capacitor I've decided to just wait 3 more months in training for the Paladin and then I'll look for a good WH corp to join.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#27 - 2015-06-29 11:39:28 UTC  |  Edited by: ChromeStriker
Nyveris NeVonte wrote:
My NM is fully cap stable with 1 large armor repper + Tachyons


Shocked FOR SHAME!!!!

Cap stability is over rated and usually not needed. If you have all your modules running all the time i would say your doing something wrong.

Also "advanced weapons upgrades" is one of the most important fitting skills available. Alot of the high end fits need it LV5 as a given.

(A rattlesnake will sort out aaaaallll your problems lol)

No Worries

elitatwo
Zansha Expansion
#28 - 2015-06-29 11:45:11 UTC
They said after the alliance tournament, so my best guess would be September 2015.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ralph King-Griffin
New Eden Tech Support
#29 - 2015-06-29 13:12:05 UTC  |  Edited by: Ralph King-Griffin
Nyveris NeVonte wrote:
Ralph King-Griffin wrote:
Nyveris NeVonte wrote:

I'm about 3 months away from a Paladin, so you're saying they're worth it?

The paladin is awesome, *****ing awesome I tell you!

My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills.


They are all there. I estimate that you'll need around 26-28 mill SP to be able to fully utilize this ship. May I ask what you use your Paladin for?

Pos bashing , bait , pve when possible.

With two tracking computers scripted for range you can hit a large pos tower with conflag ,
switch to scortch and pop any sill buggers that warp in at 100 to have a nosy.

Can't insta pop?
That's ok, lock them up,align,mid,melt face
I did this to a zealot pilot the other night and it was mad funny.

I would not trust it to solo in though,
the likelyhood of a frigate getting under your guns and landing a scram at the wrong moment is rather off putting.

With 1000+ gun dps out to anywhere between 20 - 40km and a still be able to hit out at 100km+ (fit dependant) and the ability to just "LoL points" is very cool, particularly with neuts in those utility highs.

would be vulnerable to speed/Sig tanked assault frigates and tactical destroyers though , it might struggle to shed them off .

I haven't PvP'd much in it though, I'd love to do more but Its such an expensive ship.
Marech Bhayanaka
Ministry of War
Amarr Empire
#30 - 2015-06-29 20:59:04 UTC
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.
Praxis Ginimic
The Scope
Gallente Federation
#31 - 2015-06-29 22:30:03 UTC
Marech Bhayanaka wrote:
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.



His point was that you should manage your mods/cap in such a way that you don't need to evac from sites.
Nyveris NeVonte
Doomheim
#32 - 2015-06-29 23:56:43 UTC
Gregor Parud wrote:
Nyveris NeVonte wrote:
Celthric Kanerian wrote:
The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me.


You don't fly a Abaddon, do you? Unless you fit it with autocannons, cap stability is impossible with this ship ( unless you found a secret skill book called Advanced Capacitor Operation).


Cap stability is a crutch and a bad one at that.


Tell that to the sleepers and the neuting happy gankers.

Cap is life for any ship you fly in eve, without it, you die (and I hate dying.......a lot).
Nyveris NeVonte
Doomheim
#33 - 2015-06-30 00:07:39 UTC
Ralph King-Griffin wrote:
Nyveris NeVonte wrote:
Ralph King-Griffin wrote:
Nyveris NeVonte wrote:

I'm about 3 months away from a Paladin, so you're saying they're worth it?

The paladin is awesome, *****ing awesome I tell you!

My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills.


They are all there. I estimate that you'll need around 26-28 mill SP to be able to fully utilize this ship. May I ask what you use your Paladin for?

Pos bashing , bait , pve when possible.

With two tracking computers scripted for range you can hit a large pos tower with conflag ,
switch to scortch and pop any sill buggers that warp in at 100 to have a nosy.

Can't insta pop?
That's ok, lock them up,align,mid,melt face
I did this to a zealot pilot the other night and it was mad funny.

I would not trust it to solo in though,
the likelyhood of a frigate getting under your guns and landing a scram at the wrong moment is rather off putting.

With 1000+ gun dps out to anywhere between 20 - 40km and a still be able to hit out at 100km+ (fit dependant) and the ability to just "LoL points" is very cool, particularly with neuts in those utility highs.

would be vulnerable to speed/Sig tanked assault frigates and tactical destroyers though , it might struggle to shed them off .

I haven't PvP'd much in it though, I'd love to do more but Its such an expensive ship.


You go major balls RKG, anyone brave enough to pvp in Marauders are very cool. But do to it's complete dependency of cap, the Paladin is the last Marauder I would do pvp in. I believe the Vargur and Golem to be more suited for that role due to the incredible shield burst tank you can get from them whereas Paladin have the best sustaining tank for long periods without the need for cap boosters (because of those powerful juices). Do you do WHs in this ship RKG?
Webvan
All Kill No Skill
#34 - 2015-06-30 00:55:13 UTC
Does it matter if it has less cap? It'll just get neuted anyhoot. I've never seen a successful pvp vid for any BS where they relied on cap stability to win...
http://wiki.eveuniversity.org/Capacitor_Warfare_Guide
https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Boosters

I'm in it for the money

Ctrl+Alt+Shift+F12

Hakaari Inkuran
State War Academy
Caldari State
#35 - 2015-06-30 01:48:42 UTC
Praxis Ginimic wrote:
Marech Bhayanaka wrote:
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.



His point was that you should manage your mods/cap in such a way that you don't need to evac from sites.

You need a booster just to run your guns for a couple minutes. And that's putting aside prop and tank.

The abby really cannot function without friendly cap transfers. Its a gang/fleet ship requiring support.
NightmareX
Pandemic Horde Inc.
Pandemic Horde
#36 - 2015-06-30 01:54:50 UTC
baltec1 wrote:
Pest is getting a huge boost in the next pass.

And it's just one thing i will say to that: https://www.youtube.com/watch?v=_J6-3l3hCm0

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nyveris NeVonte
Doomheim
#37 - 2015-06-30 04:03:03 UTC
Webvan wrote:
Does it matter if it has less cap? It'll just get neuted anyhoot. I've never seen a successful pvp vid for any BS where they relied on cap stability to win...
http://wiki.eveuniversity.org/Capacitor_Warfare_Guide
https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Boosters


And therein lies the problem with eve. Neuts are OP and are in 95% of the cases the final say in the deciding factor in any pvp engagement. The Paladin will give me longer cap life, but you're right, eventually it will get neuted out like the rest (even with cap booster). Unfortunately that is just the way this game is set up. Which is why, If I was to get involve in pvp, it will be in a cruiser size hull, at least that way you have a chance to escape.
Nyveris NeVonte
Doomheim
#38 - 2015-06-30 04:10:06 UTC
Hakaari Inkuran wrote:
Praxis Ginimic wrote:
Marech Bhayanaka wrote:
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.



His point was that you should manage your mods/cap in such a way that you don't need to evac from sites.

You need a booster just to run your guns for a couple minutes. And that's putting aside prop and tank.

The abby really cannot function without friendly cap transfers. Its a gang/fleet ship requiring support.


They have the Navy Apol to fill that role, why the need for 2 fleet ships? T1 Amarr BSs are cap vampires that have no use outside fleet roles with support? So Sad. Truth be told, if it wasn't for the NM and Paladin, I would've ignored Amarr Completely and trained for the Vargur/Machariel instead.
Arthur Aihaken
CODE.d
#39 - 2015-06-30 06:56:24 UTC
CCP feels Battlecruisers and Battleships are fine.™

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#40 - 2015-06-30 07:27:43 UTC
Nyveris NeVonte wrote:
Hakaari Inkuran wrote:
Praxis Ginimic wrote:
Marech Bhayanaka wrote:
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.



His point was that you should manage your mods/cap in such a way that you don't need to evac from sites.

You need a booster just to run your guns for a couple minutes. And that's putting aside prop and tank.

The abby really cannot function without friendly cap transfers. Its a gang/fleet ship requiring support.


They have the Navy Apol to fill that role, why the need for 2 fleet ships? T1 Amarr BSs are cap vampires that have no use outside fleet roles with support? So Sad. Truth be told, if it wasn't for the NM and Paladin, I would've ignored Amarr Completely and trained for the Vargur/Machariel instead.


apoc gets range and tracking bonuses, where the abaddon gets a resist and damage bonus. they are rather different ships. should have been around years ago back when the geddon was also a laser boat. Big smile

I do have the feeling that for PVE t1 amarr bs are lacking, but the t2/faction ships are rather awesome and imo make up for it.

@ChainsawPlankto on twitter