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Confessor for DED 4s and Watches/Vigils.

Author
Cellini Benvenuto
Ephemeral Syzygy
#1 - 2015-06-16 17:40:10 UTC  |  Edited by: Cellini Benvenuto
Hi! Back again. I just upgraded to a confessor (and lost a bling ship because I wasn't paying enough attention :D - felt good to be able to lose a bling ship without worrying about it too much!)

I've been exploring a lot lately (mix of high + low - hope Cara reads this, I remember how you said I might change my mind about exploration!!!). So far, I've done it mostly in a AF (with a probe launcher on the high) but found myself unable to handle DED 4s/Watches/Vigils, so decided to upgrade to a confessor. I handled the Watch alright in the confessor before trying to 'blitz' it and losing the ship (I got careless).

About my training, I've just trained Amarr stuff (with a bit of shield training). I'm alright with fitting/core skills (most of them are at 4 with some at 5 and I can fit a full T2 armour tank - only damage compensation skills are lacking a bit - all on 3s, but I'm working towards improving that). Right now, I'm training my beam specialization skill (was using pulse until now) and Amarr tac dessie skill (both at L2 but would be L3 by tomorrow, then to get them to L4)

The setup I used was this:

[Confessor, Confessor Test]
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Small Armor Repairer II
Adaptive Nano Plating II

Gistii A-Type 1MN Afterburner
Cap Recharger II
Cap Recharger II

Small Focused Beam Laser II, Aurora S
Small Focused Beam Laser II, Aurora S
Small Focused Beam Laser II, Aurora S
Small Focused Beam Laser II, Aurora S
Sisters Core Probe Launcher, Core Scanner Probe I
[empty high slot]

Small Auxiliary Nano Pump II
Small Nanobot Accelerator I
Small Capacitor Control Circuit II

(Also blinged was the small armor repairer - I had one lying around - ditto with afterburner, bought the sister's core probe launcher).

Any suggestion to improve this fit would be welcome. I'll be attempting DED 4s & Watches to start with. I work Sansha & BR space mostly.

My current tactics: stay far away and hit from as far as possible - I'm quite new to beam lasers. Have been using a Retribution with scorch/Navy multi mostly. Just learning how to hit from as far away as possible.

The fit will go to safe low (as in systems I've scouted previously, have multiple safes and know most of the dwellers and know major gate camps) or high. I'm not against a bit of deadspace/faction stuff - I've managed to pile up enough to lose a few 100m here and there without worrying about it - but I'd much rather bling when necessary instead for the heck of it - this fit was a one off because I had stuff lying around so I thought I might as well use it.

Also: still a newbie questions that are remotely related to this post, if you guys are feeling kind enough.

I want to stay within frigate/dessie range for the foreseeable future. But with my current activity (I play solo due to time/voice comm constraints), I find that low seems to cater to more high-end ships when it comes to exploration (DED 5s, 6s that I find regularly but can't run). Currently, my skill plan is:

- work on fitting skills.
- work on drone skills.
- try and fly as many different frigates/dessies from different races.

So the questions:
1. Are any dessies/t3 dessies/frigs capable of DED 5s?
2. Are cruiser hulls an upgrade for exploration? I imagine my fitting skills will be relevant and it is just a matter of training medium weapons/hull?

EDIT:

One more question: is there any way to set the default orbit to more than 30 Kms? And ditto for default keep at range (never had this problem before but now I have a ship that can hit at 47 kms)
Dirk Magnum
Spearhead Endeavors
#2 - 2015-06-16 23:54:48 UTC  |  Edited by: Dirk Magnum
T3 Destroyers top out at a relatively low DPS compared to what you'd typically want for PvE in complexes. It's doable, just like running the same complexes in an Assault Frigate is doable. But efficient? Meh.

edit: as for keep at range and orbit, yes. Click on any object in space so that it displays info on that overview window where "warp to", "target", etc displays. Right click on "keep at range" or "orbit" and enter the number of meters you want to set the default to and hit enter. If you want to keep at range or orbit something after that's been set, you'll have to click the appropriate button on that window again. You can change those figures at any time through the same method. Whatever you set those figures to will apply to all objects until you change them again. However, they are ship-specific, so when you change ships you may (should) have to re-enter the info to make it specific to that ship.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-06-17 10:59:43 UTC
Can I officially kick you out of the New Character Q&A? I'm just kidding of course but you've come a long way in a short time. You don't talk like a noob anymore. I see a bitter vet in the making.

As far as what ships to fly You are asking a question that I've pondered much myself. The higher level sites need to be run by more expensive and often slower ships, or at the very least the type of ships that have PvPers jerking off when they see it on overview.

My solution was to skip all of the low sec DED sites and only run anoms and complexs in space that is controlled by blues. Of course you can run larger sites in low sec but you'll likely want to bring friends. If you want to solo harder stuff solo in low sec it's doable but it takes skills. Sounds like you have what it takes to get it done. I on the other hand did not so I stuck with blue null sec DED 8/10s and up or their anom equivalents.

IMHO you are coming up against the kind of situations that should show you how this game was designed with group play in mind. The obvious solution is to get friends, PvP fit and run the sites in fleet. If you guys run out of complexs you could always jump into a wormhole full of sites.

Want to talk? Join Cara's channel in game: House Forelli

Gregor Parud
Imperial Academy
#4 - 2015-06-17 14:39:57 UTC
- A Confessor isn't exactly ideal for BR space because you'll not only get TDed but also neuted and since destroyer base cap is low the neuts will hit hard and your damage and tanking is based on cap. Some BR npc can neut from 40km away and if you're TDed you won't have the weapon range to kill them without getting neuted. And then you get scrammed, webbed and without cap, normally you'd have drones to help you out but as all your dps is cap based you're effectively fcked. It's less bad in sansha due to a lack of neuting but it's still far from ideal. Due to the TDs it just makes more sense to be drone or missile based and Amarr T2/T3 resists bonuses don't help vs Amarr type npc.

It'll work but you'll have to be careful, it most certainly won't work too well in BR 5/10 due to massive neuting, their neut range is shorter but it's just not fun to have to deal with.

- Fitting wise it makes no sense to Omni tank if you know you're only going to be hit by 2 damage types, so swap to EM/thermal. On the fit itself not sure how well it would work, I haven't tried to use one for exploration because of the above mentioned reasons

- Cruisers as such give you more dps in most cases and make you more versatile due to drones for support, also they have more base cap making them less problematic with neuting. However, ideally you'd want to have a drone based ship and use sentries because drone ships are versatile in their fitting, their dps is capless and mostly immune to EWAR (the Amarr kind anyway). Sadly, none of the Amarr based drone ships really work well for this, ideally you'll get yourself an Ishtar or Stratios (I use a Stratios for highsec BR sites).


To edit the keep at range or orbit distance right click the respective button on the selected items window and set a range, then you just have to left click and it'll use that setting.
Cara Forelli
State War Academy
Caldari State
#5 - 2015-06-17 15:44:46 UTC
Cellini Benvenuto wrote:
I've been exploring a lot lately (mix of high + low - hope Cara reads this, I remember how you said I might change my mind about exploration!!!).

Glad you are doing well. We always love to hear success stories here. Big smile

You are straying out of the realm of my experience though, so I will defer to people with more experience to answer your questions. I actually live in blood raider space but I very rarely run sites and when I do it is not optimal in the slightest.

I will say, as the type of person that hunts explorers, your biggest challenge with 4/10s and 5/10s will be clear time. You want to get in and out before I notice you and get organized enough to probe you down (or if you are close enough to my home base it's likely the site is already scanned down). However, the larger ships with more DPS are less agile and harder to move about without getting caught, so it's a trade off. As has been mentioned, the easiest solution is to make friends, but it's not the only solution. There is a guy that lives near me who runs 6/10s in a Golem all the time. We've killed him 3 or 4 times, but he clearly manages to make enough to replace Golems (a single 6/10 can drop over a billion isk loot), and we have missed him many times because he is very careful in hostile space.

Now I'm not suggesting you break out a marauder, but he is a good example of what can be achieved solo* with a little awareness (*he does have a scouting alt).

Gregor makes very good points about blood raider space. I have used a sniping missile ships in the past, specifically to avoid tracking disruption. Most people use Ishtars or VNIs for the same reason. I'm not sure of the range on their TDs though. I know a confessor can get ~70km optimal in sharpshooter if you fit for it. Perhaps someone with more experience could let us know if that's enough to outrange the TDs. (And keep in mind when you fit for extreme sniping your dps and tank will be worse).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cellini Benvenuto
Ephemeral Syzygy
#6 - 2015-06-17 15:56:03 UTC
Thanks a ton guys :)

@Dirk Magnum: Darn!!! That was so easy and to think I never thought of it :( Thanks for the little trick! Yes, DPS is rather limited.

@ergherhdfgh: God no!!! I'm still very much a newbie I'm afraid! I've just listened to you guys on this forum and it has helped me improve and have a lot of fun! So I'm sticking to my newbie tag for a long while yet :)

For me, as a solo player, it is what makes low sec fun, because someone or other is going to come at you, then you'll have to decide whether you fight or you run. Sometimes you get hunted. Sometimes you scare the other guy off. I know, it isn't perfect and I'll probably have tons more fun in a small gang. But given my constraints, it is the best online fun I've had!

@Gregor Parud: Thanks a ton, mate. Yes, I discovered just how bad neuting can get when I got caught by three cruisers in the BR Watch. In the second part of the watch, in sharpshooter mode, I had 4KM optimal with aurora and couldn't hit the remaining frigates so had to bug out. So far, I've managed to complete Mul-Zatah monastery - it was quite a bit of fun trying to stay away from the cruisers, et al, but I guess DED 5s will be a different beast altogether.

Drones are next on my list of things to do. Currently, I have drones 4, light drones 4, drone avionics 4 & navigation/durability 1. Once I've gotten a few more support skills to 4, I'll get started on drones more seriously to use the T2 versions. Considering it will be another steep learning curve, I'll probably start with frigates (they are so much fun to fly!) before moving on to bigger ships. I do plan to get my dessie/frigate level up to scratch for all races. I haven't considered cruisers seriously for the moment but it will undoubtedly be the next step.

On fitting: yes, you are quite right. But I omnifitted for... well... sometimes I do crazy things like taking ships into wormholes and null. I haven't taken the confessor in there yet, but knowing myself, I'll probably do it without thinking about it. But I've been thinking about getting anchoring skills and mobile depots to change set up no matter where I am. That will make life a tad easier. Thanks again for your help!
Cellini Benvenuto
Ephemeral Syzygy
#7 - 2015-06-17 16:04:21 UTC
Cara Forelli wrote:
Cellini Benvenuto wrote:
I've been exploring a lot lately (mix of high + low - hope Cara reads this, I remember how you said I might change my mind about exploration!!!).

Glad you are doing well. We always love to hear success stories here. Big smile

You are straying out of the realm of my experience though, so I will defer to people with more experience to answer your questions. I actually live in blood raider space but I very rarely run sites and when I do it is not optimal in the slightest.

I will say, as the type of person that hunts explorers, your biggest challenge with 4/10s and 5/10s will be clear time. You want to get in and out before I notice you and get organized enough to probe you down (or if you are close enough to my home base it's likely the site is already scanned down). However, the larger ships with more DPS are less agile and harder to move about without getting caught, so it's a trade off. As has been mentioned, the easiest solution is to make friends, but it's not the only solution. There is a guy that lives near me who runs 6/10s in a Golem all the time. We've killed him 3 or 4 times, but he clearly manages to make enough to replace Golems (a single 6/10 can drop over a billion isk loot), and we have missed him many times because he is very careful in hostile space.

Now I'm not suggesting you break out a marauder, but he is a good example of what can be achieved solo* with a little awareness (*he does have a scouting alt).

Gregor makes very good points about blood raider space. I have used a sniping missile ships in the past, specifically to avoid tracking disruption. Most people use Ishtars or VNIs for the same reason. I'm not sure of the range on their TDs though. I know a confessor can get ~70km optimal in sharpshooter if you fit for it. Perhaps someone with more experience could let us know if that's enough to outrange the TDs. (And keep in mind when you fit for extreme sniping your dps and tank will be worse).


Hey Cara!! Yes, but that's what makes it so much fun to live in lowsec :) While I rarely go out 'looking for a fight', it is so much more fun when there is one! That's part of the reason why I decided to get a confessor instead of sticking to frigates.... exploring in an assault frigate was limiting me too much to hi sec (couldn't do most of the sites I found in low in it). Besides, I don't mind getting killed :D It is part of the fun too! As long as I can put up a good fight, it is all worth it!

Missile skills as well as other turret types are again on my to do list. The next ship I want to test is a Vengeance (though I'll probably take it to FW space), which I think requires rockets, and that should help my skill in small missiles (I think - haven't read about missilies too much yet). And then off to shield tanking ships.
Vol Arm'OOO
Central Co-Prosperity Union
#8 - 2015-06-17 16:17:14 UTC
Cellini Benvenuto wrote:
Cara Forelli wrote:
Cellini Benvenuto wrote:
I've been exploring a lot lately (mix of high + low - hope Cara reads this, I remember how you said I might change my mind about exploration!!!).

Glad you are doing well. We always love to hear success stories here. Big smile

You are straying out of the realm of my experience though, so I will defer to people with more experience to answer your questions. I actually live in blood raider space but I very rarely run sites and when I do it is not optimal in the slightest.

I will say, as the type of person that hunts explorers, your biggest challenge with 4/10s and 5/10s will be clear time. You want to get in and out before I notice you and get organized enough to probe you down (or if you are close enough to my home base it's likely the site is already scanned down). However, the larger ships with more DPS are less agile and harder to move about without getting caught, so it's a trade off. As has been mentioned, the easiest solution is to make friends, but it's not the only solution. There is a guy that lives near me who runs 6/10s in a Golem all the time. We've killed him 3 or 4 times, but he clearly manages to make enough to replace Golems (a single 6/10 can drop over a billion isk loot), and we have missed him many times because he is very careful in hostile space.

Now I'm not suggesting you break out a marauder, but he is a good example of what can be achieved solo* with a little awareness (*he does have a scouting alt).

Gregor makes very good points about blood raider space. I have used a sniping missile ships in the past, specifically to avoid tracking disruption. Most people use Ishtars or VNIs for the same reason. I'm not sure of the range on their TDs though. I know a confessor can get ~70km optimal in sharpshooter if you fit for it. Perhaps someone with more experience could let us know if that's enough to outrange the TDs. (And keep in mind when you fit for extreme sniping your dps and tank will be worse).


Hey Cara!! Yes, but that's what makes it so much fun to live in lowsec :) While I rarely go out 'looking for a fight', it is so much more fun when there is one! That's part of the reason why I decided to get a confessor instead of sticking to frigates.... exploring in an assault frigate was limiting me too much to hi sec (couldn't do most of the sites I found in low in it). Besides, I don't mind getting killed :D It is part of the fun too! As long as I can put up a good fight, it is all worth it!

Missile skills as well as other turret types are again on my to do list. The next ship I want to test is a Vengeance (though I'll probably take it to FW space), which I think requires rockets, and that should help my skill in small missiles (I think - haven't read about missilies too much yet). And then off to shield tanking ships.


You shouldnt be fighting at all in your pve ship. Unless you fit a point you cant hold them and they will just run away if they believe that they are losing. As for using a confessor to do DED 4's - well I suppose its possible but that is a relatively expensive ship with low dps. So it would take a long time to clear the site and wouldnt give you much of a margin of error. Once upon a time I use to run Ded 4s in a drake and/or cane both are inexpensive and easy to train into, but if you want to go the pro way, then train into an ishtar. My alliance mates swear by them. They fit an oversized ab so they are rarely ever caught and the pve sites are easy to kill.

I don't play, I just fourm warrior.

Gregor Parud
Imperial Academy
#9 - 2015-06-17 16:24:30 UTC
Just to give you an idea: I clear Mul Zatah sites in about 5 minutes and that Watch in 5 or 6 minutes. I'm not amazing or anything but I make use of the right™ ship and optimise how I'm doing it. A Sentry ship is just better, I'm using Stratios (an Ishtar is better in some ways, worse in others) as it's still somewhat Amarr. If you really want to keep doing this in BR space then you'd do yourself a favour to stop using droneless Laser ships for it, a Navy Omen can work well but it'll run into other problems.
David Therman
#10 - 2015-06-17 16:43:23 UTC  |  Edited by: David Therman
I've run both the Sansha + BR 4/10's in the last week, and it is do-able; with the tactical destroyer skill + t2 small beams at level 3. I had to run the Sansha site mainly in defence mode, and it was touch and go as to whether I was able to snipe the overseer with Aurora; thankfully it was enough. The Blood site isn't too bad as you can snipe the cathedral without having to worry about the majority of the missile batteries, the main problem is the cruisers all have neuts, so both times I've had to hold off blowing the cathedral up because I had to kite them along (rather time-consuming). It can do them though, which is the main thing.

As to whether it can do 5/10's... well, that's up for debate. The final room of each one, as far as I'm aware, has multiple stasis, sentry + missile towers, and to survive the alpha I'd imagine you would be need to alter the fit in one way or another. Even in defence mode, I'm struggling to see how you could tank it whilst doing enough damage to kill the overseer and survive. It's already been mentioned, but you ideally want to clear those sites ASAP, and a T3D, from my time using them, just doesn't cut it compared to the various DED-specific cruiser fits.
Cellini Benvenuto
Ephemeral Syzygy
#11 - 2015-06-17 19:01:41 UTC
Thanks a ton again guys :)

@Vol Arm'OOO: Fighting's just for a bit of fun. I do have several pvp fitted frigates lying around in several different low sec stations for dedicated pvp but I've never really gotten time to get into it except the odd foray into FW space. I'm generally quite the 'peaceful explorer', but it was fun to get a Loki down to its hull in my retribution before losing my guns because I had overheated way too soon! (He had the point on me so I was going nowhere :D)

@Gregor & David: I quite agree that right ship is important. But I'm just closing in on my first three month's subscription. I do have 5.5M skillpoints now, but they are all in small lasers/amarr ships/engineering & navigation & armor. The bigger hulls, the right ships, are, for the moment, just a dream! Right now, it is more about flying new frigs/dessies, training up my small weapon skills, etc. Drones are certainly on top of that list, which should open up whole new venues like the Stratios/T1 drone ships. But it is still some way off. Hence the confessor, and trying to do the best I can with it!
Gregor Parud
Imperial Academy
#12 - 2015-06-17 19:55:15 UTC  |  Edited by: Gregor Parud
All you need for a Stratios to work decently well is Amarr/Gallente cruiser 3 and sentry drone to lvl 3 (which just takes drones lvl 5 and Drone interfacing and Sharpshooter lvl 4). The rest you'll already have. I did those sites in a sentry Prophecy with 2 mil SP total. SLOWLY but you need to do that anyway as you can't rush those sites, but it worked fine.

So if you stick to small laser ships because you like them then sure by all means enjoy it, but if your concern is that you couldn't possibly use them on lower SP then you're mistaken.

a T3D is a sidegrade in many ways, not an actual upgrade.
Cara Forelli
State War Academy
Caldari State
#13 - 2015-06-18 15:14:57 UTC
Cellini Benvenuto wrote:
Missile skills as well as other turret types are again on my to do list. The next ship I want to test is a Vengeance (though I'll probably take it to FW space), which I think requires rockets, and that should help my skill in small missiles (I think - haven't read about missilies too much yet). And then off to shield tanking ships.

Off topic - I adore the Vengeance, and rocket frigates in general. I find it to be hands down the best heavy tackle AF with its excellent tank and ability to quickly dispatch drones. I very nearly killed a harby with mine a few days ago, before his friend showed up in a pilgrim. Roll Even then it was pretty close!

It also gets a third mid, which gives it a huge edge over the Retribution in PVP. The Retribution struggles with range control (I killed one the other day in an Atron because I could easily sig tank his guns), whereas the Vengeance doesn't have tracking issues and rockets apply quite well to all targets.

Missiles will require you to train a whole new set of support skills and the Vengeance in particular won't be that useful for PVE. But it's a very flexible PVP ship and well worth the train in my opinion.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cellini Benvenuto
Ephemeral Syzygy
#14 - 2015-06-18 16:04:22 UTC
Hey Cara!
Yes, half the Amarr ships seem to lack that third mid slot :( But Vengeance does appeal to me as a PvP boat quite a lot. Besides, missiles or drones or turrets, support skills always help no matter which ship I chose to fly. I'm alright with my turret support skills already (pretty much all on 4 I think), which should make it easier when I train hybrid/projectile turrets. If I can do the same with missiles and drones too, it would be perfect! After that, I can shift ships easier instead of stashing slicers & retributions & executioners & coercers all over New Eden :D
Azda Ja
Native Freshfood
Minmatar Republic
#15 - 2015-06-29 04:52:30 UTC  |  Edited by: Azda Ja
So, been a while since anyone posted here, but since I know you like exploration in general, and I know you can use a Confessor (duh) thought I'd mention that you can run C1 (and probably C2) sites pretty easily in one. I tested it for the first time this evening and..had fun? I hate EVE PVE as a rule but I quite enjoyed it and made some decent ISK.

Here is the fit I used:
[Confessor, WH PVE]

Small Armor Repairer II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Prototype Cloaking Device I
Core Probe Launcher I

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

It's very cheap, and runs them reasonably quickly though I am investigating Beam fits to cut down travel time between the different sleepers. I also will likely change this fit to allow the use of an expanded probe launcher, combat probes will give me far more safety. I'll be able to probe the whole system regularly, like an extended dscan range, easiest way to do so is to meta down one of the Cap rechargers and use a compact AB. Ever so slghtly slower that way, and a little less stable, but the guns aren't perma running so it shouldn't be a problem.

Again, this is in no way an optimal way to run WH sites, but it was fun, and risking very very little wealth. Insuring a Confessor costs 10 mil, and you get back 35 mil. You can cover the costs of this fit in one or 2 C1 sites which took me around 20-30 minutes.

Just something else for you to try if you like Smile.

EDIT: Right, I can fit beams no problem by dropping the cloak. I'm paranoid so I tried to wedge it in there.
Double EDIT: I may have not realized your fit in the OP is basically the same as mine...I should sleep before posting methinks. In any case...you can WH with it. Yay!

Grrr.

Cellini Benvenuto
Ephemeral Syzygy
#16 - 2015-06-29 06:09:10 UTC
Hey Azda!!! Thanks a ton! Yes, it is perhaps not appropriate, but appropriate ships get so boring so rapidly. Besides, when you are solo, sticking around in an inappropriate ship, taking way too long, and spamming that d-scan in null/low is where the fun starts (for me, at least!!!) Otherwise, it is just ratting and boring.

I have been meaning to take the confessor out to WH - unfortunately, all I could find these past few days were C3s & the 'dangerous unknown space. That fit will help!

I'll probably try and fit beams. Despite their low RoF and tracking, I've found the ability to hit from far to be quite useful in combat sites.
Azda Ja
Native Freshfood
Minmatar Republic
#17 - 2015-06-29 06:15:04 UTC  |  Edited by: Azda Ja
Yeah, beams will massively speed up clear time. I edited my post a minute ago when I realized I could go with beams just by dropping the cloak. I'll be testing it later. If you have a buddy to run these with, Remote Repping can work too (only theorycrafted so far, I haven't actually tried it yet).

EDIT: Beams actually have pretty good tracking, the best of the long range guns in fact. Besides, you're not going to be brawling the sleepers, so you shouldn't have too many issues tracking them

Grrr.

Gregor Parud
Imperial Academy
#18 - 2015-06-29 06:44:34 UTC
Beams are pretty awesome yes, they have more tracking than other long range turrets and as pulses have less tracking than other short range turrets you won't really notice it much, if you do it right. And beams do, unlike other turrets, really good dps compared to pulses. Since the changes to beams I'd almost always recommend them over pulses, for PVE anyway.

Also, while your fit is mostly similar your use isn't. He used it vs. 2 damage types where he'd have been better off going em/thermal, and you HAVE to Omni tank :)
Azda Ja
Native Freshfood
Minmatar Republic
#19 - 2015-06-29 09:49:11 UTC
Oh, and here is a great spreadsheet for WH sites and info I found on the forums a while ago. Great stuff, clear, concise and informative: https://docs.google.com/spreadsheets/d/17cNu8hxqJKqkkPnhDlIuJY-IT6ps7kTNCd3BEz0Bvqs/pubhtml#

Original thread where I found it: https://forums.eveonline.com/default.aspx?g=posts&t=423864

Grrr.

Lulu Lunette
Savage Moon Society
#20 - 2015-06-29 12:16:57 UTC
Gregor Parud wrote:
All you need for a Stratios to work decently well is Amarr/Gallente cruiser 3 and sentry drone to lvl 3 (which just takes drones lvl 5 and Drone interfacing and Sharpshooter lvl 4). The rest you'll already have. I did those sites in a sentry Prophecy with 2 mil SP total. SLOWLY but you need to do that anyway as you can't rush those sites, but it worked fine.

So if you stick to small laser ships because you like them then sure by all means enjoy it, but if your concern is that you couldn't possibly use them on lower SP then you're mistaken.

a T3D is a sidegrade in many ways, not an actual upgrade.


Adjusting my skillqueue when I get home. Blink Stratios is high on my list

@lunettelulu7

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