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Turbo Mining - An incentive to non-afk mine

Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#21 - 2015-06-28 12:09:04 UTC
As with all these mini games idea I would suggest you support the comet mining idea instead. That can be implemented separately alongside existing mechanisms and balanced/controlled more easily because of this.
Litair
Nleesh
#22 - 2015-06-28 13:15:16 UTC
Corraidhin Farsaidh wrote:
As with all these mini games idea I would suggest you support the comet mining idea instead. That can be implemented separately alongside existing mechanisms and balanced/controlled more easily because of this.


Please don't say mini games, it'll attract the trolls. It's simply a new mechanic :)

I do support the comet mining idea too, it would certainly be a step in the right direction. Personally I think this would be more awesome though (unsurprisingly perhaps).
In theory you can have both even.. just have to do some balancing obviously.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#23 - 2015-06-28 13:29:41 UTC
The problem is that it *is* a mini-game and will be botable and also tedious to do for any length of time unfortunately. Better to introduce a new game element specifically designed to be impossible to bot.
FireFrenzy
Cynosural Samurai
#24 - 2015-06-28 13:54:35 UTC
and then ofcourse there is the classcial "who the hell do you think you are telling me how i can eve?"

I mean i know people who love mining SPECIFICALLY because it requires no real imput, and like looking at pretty spaceships and the awesome skybox...

I might not get them myself but if you make it so you can push buttons to mine better you're directly and immediatly nerfing their playstyle... "because you like to watch spaceships do nothing after work you're not good enough to eve, you need to be wholly and fully invested"

AKA -1 FOR LIFE
Litair
Nleesh
#25 - 2015-06-28 14:02:02 UTC
Corraidhin Farsaidh wrote:
The problem is that it *is* a mini-game and will be botable and also tedious to do for any length of time unfortunately. Better to introduce a new game element specifically designed to be impossible to bot.


It's no more mini-game than managing the overheating of modules in PvP or probe scanning, now stop saying it, thanks. It shouldn't matter what label you put on it anyway

The rest you mention is valid concerns. Will it be botable? Perhaps, but ultimately most things that isn't interacting with other players can be botted unfortunately. It may be possible to make it harder to bot though.
I don't really think it would be tedious, given the options you have to adjust it, but of course eventually it will become tedious as everything. If you do start pulling your hair out though, you can switch it off and give it a rest.
Donnachadh
United Allegiance of Undesirables
#26 - 2015-06-28 14:06:05 UTC
-1 because even with your mode enabled mining still comes down to hours sitting in space watching your pretty lazors chewing up rocks and your idea does nothing to change that.

-1 because pointing and clicking or pressing keys to move a pointer on screen while you sit motionless in space is such entertaining and engaging game play(major does of sarcasm inserted here)

-1 it wil not affect AFK mining in the slightest as they will just keep on doing what they do so why bother. Those who are active in the game when mining already have ways of making more ISK per hour than those who AFK mine so how does this change that situation any?

-1 because you cannot even be bothered to fully work out both sides of your idea. While you layout some pretty serious consequences for the use of this proposed mode you have given us nothing on the benefits that its use would give the miner.
Ben Ishikela
#27 - 2015-06-28 14:43:07 UTC
disc: i am not a miner. i tried it though.

I like your mockups. I like the overheat flavor. I like the Possibility to get higher yield for skillfully doing things.
As you said about Exploration, it got more interesting and prices better. (also becasue multisell is a thing now)

Mining however... hmmm
Imho there should be the one activity to earn isk, that can be done COMPLETELY AFK.
"more afk-stupidity => more targets"
Would this lead to more acitivity in dangerous space? No, because the materials are not distributed good enough. The respawn mechanic must be reworked.
i.e. Everytime a rock is depleted, somewhere in new eden a new rock is spawned. Nothing respawns. => resource low in "safe areas"(HS,NS). abundant in lowsec. Addition: Way too many ressources out there to mine at. It needs to be more difficult to find the materials.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Litair
Nleesh
#28 - 2015-06-28 14:43:53 UTC
Donnachadh wrote:
-1 because even with your mode enabled mining still comes down to hours sitting in space watching your pretty lazors chewing up rocks and your idea does nothing to change that.

-1 because pointing and clicking or pressing keys to move a pointer on screen while you sit motionless in space is such entertaining and engaging game play(major does of sarcasm inserted here)

-1 it wil not affect AFK mining in the slightest as they will just keep on doing what they do so why bother. Those who are active in the game when mining already have ways of making more ISK per hour than those who AFK mine so how does this change that situation any?

-1 because you cannot even be bothered to fully work out both sides of your idea. While you layout some pretty serious consequences for the use of this proposed mode you have given us nothing on the benefits that its use would give the miner.


What? I said it'll give a significant boost to your mining. In case you're unfamiliar with mining that means you'd give more ore. How much exactly is a matter of balance and is for instance what I would expect people like you to constructively give input to, on this forum for developing ideas.

If you have any constructive criticism that is entirely welcome, but I can't use rants like that.
McChicken Combo HalfMayo
The Happy Meal
#29 - 2015-06-28 15:30:07 UTC
Mining while grinding in Tony Hawk's Pro Skater. Points for creativity.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Litair
Nleesh
#30 - 2015-06-28 16:03:28 UTC
Ben Ishikela wrote:
disc: i am not a miner. i tried it though.

I like your mockups. I like the overheat flavor. I like the Possibility to get higher yield for skillfully doing things.
As you said about Exploration, it got more interesting and prices better. (also becasue multisell is a thing now)

Mining however... hmmm
Imho there should be the one activity to earn isk, that can be done COMPLETELY AFK.
"more afk-stupidity => more targets"
Would this lead to more acitivity in dangerous space? No, because the materials are not distributed good enough. The respawn mechanic must be reworked.
i.e. Everytime a rock is depleted, somewhere in new eden a new rock is spawned. Nothing respawns. => resource low in "safe areas"(HS,NS). abundant in lowsec. Addition: Way too many ressources out there to mine at. It needs to be more difficult to find the materials.



Personally I actually don't think you should be able to do anything in a game while afk. On the other hand it should be so that the activities in the game don't feel like chores. They should be sufficiently fun and entertaining in of themselves that'd you'd want to do them, not just for earning ISK.
But that's just my philosophical opinion. It would still be possible to afk-mine though, there'd just be a slightly more rewarding alternative as well.

The reason I think it might move more miners to lowsec is that you find more valuable minerals out there, but obviously you can't afk-mine there. So now that more miners stop being afk, that's one less obstacle for heading into lowsec or nullsec.
They would also be conditioned a bit more to take risks, as that's a big part of the new mechanic.

You may be right that there's simply too much in high sec to be mined as well. I wouldn't mind seeing resources redistributed as part of an update.
Iain Cariaba
#31 - 2015-06-28 16:13:32 UTC
Litair wrote:
...I said it'll give a significant boost to your mining.

And will thereby devalue all ore in the game due to increased supply without a corresponding increase in demand.
Litair
Nleesh
#32 - 2015-06-28 17:21:47 UTC
Iain Cariaba wrote:
Litair wrote:
...I said it'll give a significant boost to your mining.

And will thereby devalue all ore in the game due to increased supply without a corresponding increase in demand.

I quote my original post
"If balanced right the influx of ore to the market would remain roughly the same, as the amount of multi-character afk miners will decline in turn."

FT Diomedes
The Graduates
#33 - 2015-06-28 17:27:29 UTC
Litair wrote:
FT Diomedes wrote:
So, how exactly do I control this turbo beam? Do I click and drag it back on target? Constantly click? Hold down left mouse button and keep refocusing it? What exactly is it that makes this more engaging?


Please see above reply for controls.
Simply put it will make it more engaging because you actually have to do something. :)


Clicking left and right mouse buttons is not more engaging. Just more tedious.

Personally, I do not want to make any changes to mining as it is, but if I did, I would try to make it something useful and engaging, not a carpal tunnel inducing click fest. So, I would suggest something like requiring players to solve progressively harder math problems. Or correctly answer multiple choice trivia questions about Eve. Or read passages from Icelandic Sagas and answer questions on them. Or anything that required a thinking human to sit at the computer, with a ship in space, and interact with the Eve world.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ben Ishikela
#34 - 2015-06-28 17:59:15 UTC
my point was: if "safe" regions can be harvested for Ore more AFK, then these ores loose in price, which is an incentive for people to go to dangerous places. As always: poverty leads to progression.
If that is already the case, it still has to be stronger and therefor the distribution needs fixing.
Also, afk-mining isnt bad. Its the "SEMI"-afk thats lacking.
---
On the other hand, althoug i like mini-games, an activity that provides no further interaction/content with the communitiy/players, is not worth the devtime. Lets hope that doesnt apply....

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Iain Cariaba
#35 - 2015-06-28 18:26:00 UTC
Litair wrote:
Iain Cariaba wrote:
Litair wrote:
...I said it'll give a significant boost to your mining.

And will thereby devalue all ore in the game due to increased supply without a corresponding increase in demand.

I quote my original post
"If balanced right the influx of ore to the market would remain roughly the same, as the amount of multi-character afk miners will decline in turn."

If I have 4 accounts, mind you this is a small number compared to some multi-boxers, mining away and I don't have to pay much attention to them, what incentive is there to give up multi-boxing? Sure, the solo miner will be able to rake in a lot more isk, but it will have little to no impact on the multi-boxers beyond crashing the ore market, simply because they are able to AFK mine.

You seem to have forgotten that, in EvE, if "n" people can do something, "n+1" can do it better. So, unless your idea boosts ore levels by "n+1" times, which will totally destroy the market, there is no reason for multi-boxers to stop doing what they do.

The only way to make your idea feasible without trashing the ore market would be to make it the only way to mine, which is nothing more than you forcing the way you want to play on everyone else.
Litair
Nleesh
#36 - 2015-06-28 18:28:53 UTC
FT Diomedes wrote:
Litair wrote:
FT Diomedes wrote:
So, how exactly do I control this turbo beam? Do I click and drag it back on target? Constantly click? Hold down left mouse button and keep refocusing it? What exactly is it that makes this more engaging?


Please see above reply for controls.
Simply put it will make it more engaging because you actually have to do something. :)


Clicking left and right mouse buttons is not more engaging. Just more tedious.

Personally, I do not want to make any changes to mining as it is, but if I did, I would try to make it something useful and engaging, not a carpal tunnel inducing click fest. So, I would suggest something like requiring players to solve progressively harder math problems. Or correctly answer multiple choice trivia questions about Eve. Or read passages from Icelandic Sagas and answer questions on them. Or anything that required a thinking human to sit at the computer, with a ship in space, and interact with the Eve world.


Technically almost everything you do in EVE is just clicking the left and right mouse buttons, not sure that's a super great argument in itself ;)
Litair
Nleesh
#37 - 2015-06-28 19:25:02 UTC
Iain Cariaba wrote:
Litair wrote:
Iain Cariaba wrote:
Litair wrote:
...I said it'll give a significant boost to your mining.

And will thereby devalue all ore in the game due to increased supply without a corresponding increase in demand.

I quote my original post
"If balanced right the influx of ore to the market would remain roughly the same, as the amount of multi-character afk miners will decline in turn."

If I have 4 accounts, mind you this is a small number compared to some multi-boxers, mining away and I don't have to pay much attention to them, what incentive is there to give up multi-boxing? Sure, the solo miner will be able to rake in a lot more isk, but it will have little to no impact on the multi-boxers beyond crashing the ore market, simply because they are able to AFK mine.

You seem to have forgotten that, in EvE, if "n" people can do something, "n+1" can do it better. So, unless your idea boosts ore levels by "n+1" times, which will totally destroy the market, there is no reason for multi-boxers to stop doing what they do.

The only way to make your idea feasible without trashing the ore market would be to make it the only way to mine, which is nothing more than you forcing the way you want to play on everyone else.


It's a good point, which I have given thought as well, but before answering: how much of the ore being mined do you think originates from these huge multi-account miners?
Iain Cariaba
#38 - 2015-06-28 20:36:15 UTC
Litair wrote:
Iain Cariaba wrote:
Litair wrote:
Iain Cariaba wrote:
Litair wrote:
...I said it'll give a significant boost to your mining.

And will thereby devalue all ore in the game due to increased supply without a corresponding increase in demand.

I quote my original post
"If balanced right the influx of ore to the market would remain roughly the same, as the amount of multi-character afk miners will decline in turn."

If I have 4 accounts, mind you this is a small number compared to some multi-boxers, mining away and I don't have to pay much attention to them, what incentive is there to give up multi-boxing? Sure, the solo miner will be able to rake in a lot more isk, but it will have little to no impact on the multi-boxers beyond crashing the ore market, simply because they are able to AFK mine.

You seem to have forgotten that, in EvE, if "n" people can do something, "n+1" can do it better. So, unless your idea boosts ore levels by "n+1" times, which will totally destroy the market, there is no reason for multi-boxers to stop doing what they do.

The only way to make your idea feasible without trashing the ore market would be to make it the only way to mine, which is nothing more than you forcing the way you want to play on everyone else.


It's a good point, which I have given thought as well, but before answering: how much of the ore being mined do you think originates from these huge multi-account miners?

A good portion, I'd say, especially out in nullsec.
Donnachadh
United Allegiance of Undesirables
#39 - 2015-06-28 22:04:57 UTC
Litair wrote:
What? I said it'll give a significant boost to your mining. In case you're unfamiliar with mining that means you'd give more ore. How much exactly is a matter of balance and is for instance what I would expect people like you to constructively give input to, on this forum for developing ideas.

If you have any constructive criticism that is entirely welcome, but I can't use rants like that.

I am not in kindergarten, I can read and I do understand what I read, and you still have not given us any idea of how much you intend to increase the yield and the answer is NO using the word "significant" just does not qualify in this situation. As the person who posted this idea it is YOUR responsibility to put actual numbers to this so those who choose to read it have some idea of what YOU mean by "significant". Once we have an idea of what you mean by "significant" then we can counter it with our own thoughts, or dare I say it even agree with you.

You loose the bet on my having any mining experience. I spent almost 2 years planning and overseeing all mining operations for an industrial corp of more than 100 players and more then 250 characters. Before that I was one of those AFK miners for the first 14 months or so of my EvE experience since it was something in game I could do while I was working on the online portions of a job retraining program. Yes you are absolutely correct, this does not make me an "expert" on mining in EvE but it does give me a pretty solid understanding of what goes on in mining from solo character to large fleets.
Litair
Nleesh
#40 - 2015-06-28 23:08:33 UTC  |  Edited by: Litair
Iain Cariaba wrote:
Litair wrote:
Iain Cariaba wrote:

If I have 4 accounts, mind you this is a small number compared to some multi-boxers, mining away and I don't have to pay much attention to them, what incentive is there to give up multi-boxing? Sure, the solo miner will be able to rake in a lot more isk, but it will have little to no impact on the multi-boxers beyond crashing the ore market, simply because they are able to AFK mine.

You seem to have forgotten that, in EvE, if "n" people can do something, "n+1" can do it better. So, unless your idea boosts ore levels by "n+1" times, which will totally destroy the market, there is no reason for multi-boxers to stop doing what they do.

The only way to make your idea feasible without trashing the ore market would be to make it the only way to mine, which is nothing more than you forcing the way you want to play on everyone else.


It's a good point, which I have given thought as well, but before answering: how much of the ore being mined do you think originates from these huge multi-account miners?

A good portion, I'd say, especially out in nullsec.


Alright, well it is definitely a very real concern so it's good that you bring it up.

In order to really know the effect it would be great to have some figures that would show the distribution of miner "types", but I imagine that's probably not easy to make.
In any case if we believe a big amount of the ore pumped into the market comes from these multi-account moguls, that portion of the ore influx would likely remain the same and not really benefit from the Turbo buffs.

Small scale multi-boxers may find that they can earn comparable amounts on just playing one active character, so they might decide to do that instead. The net amount generated would remain fairly much the same though.

So the only place you'd really see a noticeable net increase in ore generation would be those who were already single-character mining, who may turn out to be a fairly insignificant contributor to the total ore market.

With that said the ore prices would most likely drop a bit yes, but not necessarily as much as you'd think at first glance. It is primarily the multi-box mega moguls who don't draw any benefit of the buffs at all who would feel it, and they would probably be able to cope with it.

Still it's really difficult to say anything for certain without having access to actual numbers.
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