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Turbo Mining - An incentive to non-afk mine

Author
Litair
Nleesh
#1 - 2015-06-27 21:14:46 UTC
Hello there Features & Ideas Discussion forum. I propose now a more fleshed out and specified idea for making mining more engaging and interesting (and profitable for the active player), thus reducing the need to afk mine on multiple characters.

I call it Turbo Mining.
Essentially it's an expanded overheating mechanic specifically designed for mining. What it'll do is increase yield dramatically (potentially), but you will have to manage it carefully, lest dire consequence will befall you. This is partly to ensure you can only do it on one character at a time. It'll make it so one actively playing miner can be as effective as multiple ones being afk, thereby decreasing the gain of afk mining comparatively.

It's important to note it will still be possible to afk-mine as before if that is your drug, it is an added bonus for those who wish to actively play the game.

I have designed two mock-ups of the new interface.

Normal mining, only difference being an added button above the center console, which you're free to ignore:
- http://i.imgur.com/R2ySn5P.jpg

If you're an eager miner who wants to pay attention, you can hit the button to engage Turbo Mining, which will change the interface slightly and bring up the Turbo Mining Crystal Alignment Assistant element:
- http://i.imgur.com/rlO13O0.jpg

When overcharging the lasers like so, it's important to keep the internal focus crystals aligned correctly, otherwise it can cause severe damage.
Now what happens is that the crystal alignment indicator will start drifting towards the edges/sides of the arced alignment spectrum visualizer. If it goes too far to one side, bad things will happen. It is therefore the miners job to keep the indicator aligned in the middle, which in turn will give a boost to his mining.

The intensity meter is where the miner can adjust how Turbo he wants to go. The higher he puts it, the more violently the focus crystals will shake and thus make it harder to keep the indicator aligned. In turn however he will benefit from a greater mining boost.
I envision the consequences of failing to keep it aligned at higher intensity levels will be much more severe as well. At lower levels it may simply damage the laser modules as by conventional overheating.
At medium levels there is a risk of the modules exploding (become irreversibly wrecked), damaging the ship as well.
At maximum intensity the entire mining ship could explode if the miner fails completely to keep the indicator aligned.

This is to give it an element of risk/reward, as we all love in EvE.

The Flux Coil Anomaly you may see on the alignment spectrum visualizer (see previous screenshot) is a kind of random event that may occur. The miner can try to touch it with the alignment indicator by letting it drift sufficiently in direction of the anomaly. This is risky as he will have to go out of alignment and closer to the edges, but it may provide a temporary bonus if touched.
Alternatively it may give a debuff until it's touched and removed.

I think that covers the mechanics.



This will hopefully make it more exciting to mine and encourage people to do it actively and not go afk. If balanced right the influx of ore to the market would remain roughly the same, as the amount of multi-character afk miners will decline in turn.

Why do we want non-afk miners you ask? Well there's multiple reasons and it's a long post. I know however that we have many bad boys here and would like to highlight:
Afk miners do not mine in pirate land

So an increase in daring actively playing miners will most likely also mean an increase in miners who venture into dangerous space, which inevitably means more targets to the pirates.

It may hurt the high-sec ganking industry slightly, but I have a small cookie for them too.
They'll be able to easily spot the miners who are afk as they will not have the enhanced Turbo beam visuals, making target acquisition more convenient for the busy ganker.


Iain Cariaba
#2 - 2015-06-27 21:39:56 UTC
AFK miners are not a problem, they are content.

The only people who think AFK miners are a problem are their competition. You want to discourage AFK mining, your best method to do so is by shooting them.
Litair
Nleesh
#3 - 2015-06-27 22:11:49 UTC  |  Edited by: Litair
Iain Cariaba wrote:
AFK miners are not a problem, they are content.

The only people who think AFK miners are a problem are their competition. You want to discourage AFK mining, your best method to do so is by shooting them.


I would add afk miners think they're a problem too themselves (I shall not speak for everyone of course). Many do it simply because it's so boring and there's no reason not to go afk. They would stick around if there was something to do.
This is the ideas and suggestions forum, so I suggest one possible way to change that, which will favor the miners for once. We have plenty already suggesting to just kill them to suppress the symptoms of lackluster gameplay.
Iain Cariaba
#4 - 2015-06-27 22:27:47 UTC
Litair wrote:
Iain Cariaba wrote:
AFK miners are not a problem, they are content.

The only people who think AFK miners are a problem are their competition. You want to discourage AFK mining, your best method to do so is by shooting them.


I would add afk miners think they're a problem too themselves (I shall not speak for everyone of course). Many do it simply because it's so boring and there's no reason not to go afk. They would stick around if there was something to do.
This is the ideas and suggestions forum, so I suggest one possible way to change that, seeing as the auto-response solution "shoot them" obviously hasn't worked.

Everything that can be AFK'd gets AFK'd. Missions, ratting, mining, pretty much every form of PvE gets AFK'd. Unbalancing mining because you don't like that someone is AFK is not called for.
Nyalnara
Marauder Initiative
#5 - 2015-06-27 22:35:11 UTC
Iain Cariaba wrote:
Litair wrote:
Iain Cariaba wrote:
AFK miners are not a problem, they are content.

The only people who think AFK miners are a problem are their competition. You want to discourage AFK mining, your best method to do so is by shooting them.


I would add afk miners think they're a problem too themselves (I shall not speak for everyone of course). Many do it simply because it's so boring and there's no reason not to go afk. They would stick around if there was something to do.
This is the ideas and suggestions forum, so I suggest one possible way to change that, seeing as the auto-response solution "shoot them" obviously hasn't worked.

Everything that can be AFK'd gets AFK'd. Missions, ratting, mining, pretty much every form of PvE gets AFK'd. Unbalancing mining because you don't like that someone is AFK is not called for.


Did someone just said passive Rattlesnake?

French half-noob.

Non, je ne suis pas gentil.

James Baboli
Warp to Pharmacy
#6 - 2015-06-27 22:41:25 UTC
Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2....
https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Litair
Nleesh
#7 - 2015-06-27 22:43:21 UTC  |  Edited by: Litair
Iain Cariaba wrote:
Litair wrote:
Iain Cariaba wrote:
AFK miners are not a problem, they are content.

The only people who think AFK miners are a problem are their competition. You want to discourage AFK mining, your best method to do so is by shooting them.


I would add afk miners think they're a problem too themselves (I shall not speak for everyone of course). Many do it simply because it's so boring and there's no reason not to go afk. They would stick around if there was something to do.
This is the ideas and suggestions forum, so I suggest one possible way to change that, seeing as the auto-response solution "shoot them" obviously hasn't worked.

Everything that can be AFK'd gets AFK'd. Missions, ratting, mining, pretty much every form of PvE gets AFK'd. Unbalancing mining because you don't like that someone is AFK is not called for.


Everything that can be AFK'd is bad game design.

I don't blame CCP, it was a fairly small team with limited resources creating a very expansive game, they had to prioritize. It is however constantly evolving and improving and some of these things do get overhauled when they have the time to spare, such as exploration for instance which has become a lot more engaging now.
So just because something is the way it is now does not necessarily mean it's ideal gameplay, it's just how it had to be.

Mining should definitely be next on the list for getting an overhaul.

Also regarding unbalancing.. I hated when the exploration overhaul got real and the prices of all exploration goods dropped dramatically. I left exploration for many months. It has found a fairly sensible and stable point now though, and I actually enjoy exploration a whole lot more than I did in vanilla EVE. The gameplay is just a lot more polished and engaging, so it's actually fun to do, heavens forbid.
Litair
Nleesh
#8 - 2015-06-27 22:45:52 UTC  |  Edited by: Litair
James Baboli wrote:
Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2....
https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread


And they should keep coming until one hits the spot and something of the like is implemented.
If you actually read though, they are quite different.
Also notice it's not a mini-game, it's a mechanic. Thanks.
James Baboli
Warp to Pharmacy
#9 - 2015-06-27 23:10:47 UTC
Litair wrote:
James Baboli wrote:
Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2....
https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread


And they should keep coming until one hits the spot and something of the like is implemented.
If you actually read though, they are quite different.
Also notice it's not a mini-game, it's a mechanic. Thanks.

Okay, its close enough I reported as redundant. Please see rule 17 if you think that they "should keep coming" though.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Litair
Nleesh
#10 - 2015-06-27 23:24:38 UTC  |  Edited by: Litair
James Baboli wrote:
Litair wrote:
James Baboli wrote:
Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2....
https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread


And they should keep coming until one hits the spot and something of the like is implemented.
If you actually read though, they are quite different.
Also notice it's not a mini-game, it's a mechanic. Thanks.

Okay, its close enough I reported as redundant. Please see rule 17 if you think that they "should keep coming" though.


Well I don't think it's close enough, but of course that's not for me to decide.
It's trying to address the issue that is lackluster mining gameplay, yes, but in quite different ways. If you don't like this idea, that's alright, but I'm thinking we want as many ideas as possible to find something suitable for implementation and help making EvE a better game on all fronts. I have also put a lot of effort into fleshing this idea out, if you read it. It's not just a random spam post.
And yes sorry it was a slightly cheeky comment. The point of it is that if the previous idea didn't work out, a new one should always appear in hopes of making things better.
Lugh Crow-Slave
#11 - 2015-06-28 01:53:00 UTC  |  Edited by: Lugh Crow-Slave
isn't this the third post on this topic in the last two days?


there is nothing wrong with mining if you don't like it there are other things to do


but considering the number of people who do mine you can't really say it needs changing just that YOU want it changed because tis not what YOU like
Litair
Nleesh
#12 - 2015-06-28 01:59:25 UTC  |  Edited by: Litair
Lugh Crow-Slave wrote:
isn't this the third post on this topic in the last two days?


Perhaps if you'd bother reading and engaging in the thread you're replying to, rather than auto-reply based on title, we would start to make progress. If you're not interested in the subject, you're free to ignore it.
FT Diomedes
The Graduates
#13 - 2015-06-28 03:54:59 UTC
So, how exactly do I control this turbo beam? Do I click and drag it back on target? Constantly click? Hold down left mouse button and keep refocusing it? What exactly is it that makes this more engaging?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2015-06-28 09:57:15 UTC
off-topic: When posting on forum, you should really mask what system you're in... Especially when you're mining.
Don't be surprised if there is a sudden rise in Catalysts in that system :)
Kiddoomer
The Red Sequence
#15 - 2015-06-28 09:59:23 UTC
For once, a idea with pictures ^^ I agree this turbo should damage/destroy the strip miners if badly used, but blow up the entire ship ? Having to repairs anything is a loss of money, and the point of this mode would be to gain a better yield, so this already compensate, as long the bad use of the mode counterbalance the bonus in yield.

But as asked by FT Diomedes, how do move the cursors for the turbo mode ? I wonder if keyboard could be used instead of clicking, because miners need to be able to click while they mine (d-scan, local, intel, etc.).

And yes I think mining as it is wrong in eve online, a video game, especially a constantly paid one, shouldn't be half-played while doing something else, there is already station trade if people still want that. Ok to let the actual mining to not wreck this important part of the game, but still, a second optionnal gameplay need to be, not only new mechanics like comet mining.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Lugh Crow-Slave
#16 - 2015-06-28 10:34:49 UTC
Litair wrote:
Lugh Crow-Slave wrote:
isn't this the third post on this topic in the last two days?


Perhaps if you'd bother reading and engaging in the thread you're replying to, rather than auto-reply based on title, we would start to make progress. If you're not interested in the subject, you're free to ignore it.


I did its on how to make mining more interesting just like the other threads
Litair
Nleesh
#17 - 2015-06-28 11:46:27 UTC  |  Edited by: Litair
Lugh Crow-Slave wrote:
Litair wrote:
Lugh Crow-Slave wrote:
isn't this the third post on this topic in the last two days?


Perhaps if you'd bother reading and engaging in the thread you're replying to, rather than auto-reply based on title, we would start to make progress. If you're not interested in the subject, you're free to ignore it.


I did its on how to make mining more interesting just like the other threads


You know, we can generalize even more if you can't be bothered with specifics, ie. everything below the headline. It's about making eve more interesting just like all the other threads here. \o/

Sorry, but please let the mods do the modding and focus on the subject in the meantime. Otherwise ignore it, thanks.
Litair
Nleesh
#18 - 2015-06-28 12:02:19 UTC  |  Edited by: Litair
Kiddoomer wrote:
For once, a idea with pictures ^^ I agree this turbo should damage/destroy the strip miners if badly used, but blow up the entire ship ? Having to repairs anything is a loss of money, and the point of this mode would be to gain a better yield, so this already compensate, as long the bad use of the mode counterbalance the bonus in yield.

But as asked by FT Diomedes, how do move the cursors for the turbo mode ? I wonder if keyboard could be used instead of clicking, because miners need to be able to click while they mine (d-scan, local, intel, etc.).

And yes I think mining as it is wrong in eve online, a video game, especially a constantly paid one, shouldn't be half-played while doing something else, there is already station trade if people still want that. Ok to let the actual mining to not wreck this important part of the game, but still, a second optionnal gameplay need to be, not only new mechanics like comet mining.


It is just a rough idea, so exactly how much you should be punished and how great the boost should be is certainly up to debate. It is intended that maximum level should not be for everyone though.. It's for the daring miner, similar to explorers going to null sec instead of high sec for more profits but more danger.
Even lower levels will be beneficial though.

As for controls I was thinking either by holding down left mouse button on the meter makes the indicator arrow go left and the right button makes it go right. Alternatively classic keyboard controls, which would probably work best. Or both.
Whether it should be holding down a key or having to press it repeatedly depends on what people like, I don't know. I imagine holding it down would be healthiest for your fingers in the long run though :p
Litair
Nleesh
#19 - 2015-06-28 12:05:41 UTC
FT Diomedes wrote:
So, how exactly do I control this turbo beam? Do I click and drag it back on target? Constantly click? Hold down left mouse button and keep refocusing it? What exactly is it that makes this more engaging?


Please see above reply for controls.
Simply put it will make it more engaging because you actually have to do something. :)
Litair
Nleesh
#20 - 2015-06-28 12:06:54 UTC
Celthric Kanerian wrote:
off-topic: When posting on forum, you should really mask what system you're in... Especially when you're mining.
Don't be surprised if there is a sudden rise in Catalysts in that system :)


Hehe don't worry that won't be an issue, but thanks though ;)
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