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Advanced transport (Blockade Runner) should be interdiction nullified

Author
Deuce McGuilicuddy
Jebediah's Minimally Invasive Salvage and Recovery
#61 - 2015-06-25 05:01:54 UTC
That's a big negative. One or the other, either its nullified or covops cloaked, both would make it uncatchable. There has to be a drawback to any ship choice, and you have fitting options... you do realize you don't have to fit cargo expanders right? With clever fitting you can get out of at least 50% of situations where you get bubbled, my hauler is probably sitting at closer to 75%. Even doing everything right, they will get you sometimes, working as intended and nomadbro.

-1 from me, and wrong forum.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#62 - 2015-06-25 11:10:08 UTC
More and more demands for the 'auto win' button. This is Eve son!
GankYou
9B30FF Labs
#63 - 2015-06-25 11:20:39 UTC
I'm sad to see this thread still going.

There are countless such Hauler Iwin threads on F&I, albeit of lesser degree. Interdiction immunity on a covops hauler with 14k m3? Gobbi pls
Jenshae Chiroptera
#64 - 2015-06-25 11:27:13 UTC
Skipping the replies

Deep Space Transports like the Occator would be more worthy of being nullified over a blockade runner.

- It is slow to align
- Uses a standard cloak
- Can still be caught.

I do not fly it often because it feels like flying a brick in mud (with speed fit (and this is why I don't train for freighters)) and it has that speed penalty with standard cloaks so pretty easy to decloak on a gate.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GankYou
9B30FF Labs
#65 - 2015-06-25 11:29:14 UTC  |  Edited by: GankYou
Pro-tip: Fit an AB on any DST and align in 8 seconds sharp without any Inertials.

I can make an Impel go 1.7 km/s w/ MWD when fit for Nullsecks. Smile A BR can do 3 km/s - what more do you want on top of the covert ops cloak?

Don't try to gauge everything against the broken JFs with zero station cynos.

Silly thread.

Primary This Rifter wrote:


But I don't think that BRs should get bubble immunity unless they get a severe nerf to their speed and agility.


And what is that going to balance? Cloak activation is milliseconds, and even if it had 25 seconds align times, you just fit an AB and cycle it once after cloaking. Smile

People want the Victorieux Yacht w/ 14k m3 cargohold with enough sweet, sweet lowslots to fit WCS as an insurance against insta-lockers.
Moac Tor
Cyber Core
Immediate Destruction
#66 - 2015-06-25 16:24:54 UTC
This topic has been going a while and It has probably been said already; but no, learn to fly haulers, they already have more than enough options to evade gate camps.
Nortion Adoulin
Not Listed
#67 - 2015-06-26 13:57:08 UTC  |  Edited by: Nortion Adoulin
Hi first ever post but I been playing nearly 2 years now so here’s my thoughts.

DST should get Bubble Immunity whether heard wired or a fitted module I don’t care. (How about a module that can also fit Exhumers)
Cov-ops probably not

I read a lot about how they are two strong as it is but I discovered that if you try to do anything that requires regular runs along a fixed route then there always someone who will see it and kill you time and time again. You don’t have to be stupid or lazy to lose if the other guy comes with 4 friends and fully fitted for the job.

Let’s face it most eve players are in small 1-10 player corps if not in there NPC corp. and why is this. Because they don’t play 30 hours a week just a few hours here and there. It takes a lot of time and commitment to join a larger corp. and help run it. I know it what I spend most of my time doing. But what’s this got to do with DST and bubbles. Well most of null is empty just because a lot of players just can’t be bothered to mess around with large alliances and all the other **** that it involves. They mine do some manufacturing and run sites and missions.

They just don’t go to null because it’s just too hard to live out there. Getting there is not to hard but then what. Can’t buy ships or fittings at any friendly stations to shop at that aren’t camped with Alpha fitted gangs. Moving your stuff out there or stuff back is imposable without a J-freighter and there not an affordable option. Get a scout. I played for over 19 months before I got a second account and I only run the two. I just find controlling two at the same time I am about 70% effective with each. For a lone player it’s just not worth it and most of the players in eve are lone players. They may do some faction warfare but it’s on their own time and at their own pace. Null isn’t that dangerous it’s just too much hard work for a lone player to do. Guess what guys EVE is a game! If something you enjoy doing in Hi sec is just too much trouble to do in null or Low then why bother going to there. If DST allows more access to null and help more players live there then it’s worth it. A DST will probity move no more than 60,000m\3 or 1/10th a jump freighter per trip (skill Lv 4) so it’s going to boost hi –null trade and get it out of the monopoly of the big factions.

Everyone against it is already out there and in large gangs hunting down ships that haven’t got a chance in hell of surviving more than 10 seconds under fire from you. You like the way things are because it’s you just padding your kill boards and it’s how you like the game. You say learn, change and adapt but if this change comes along you are the ones who have to learn change and adapt and you just don’t want to. Here is a hint Smart bombing battleship on the gate. There you got your counter to bubble immunity HAPPY NOW!!!!!

How are lone players going to remove a gate camp by themselves? Gate camps interdict large areas of null and largely don’t bother the large factions who use J-freighters and Bubbles are just left there unattended so jumping into one you never know if its abandoned or there is a cloak ship ready to pop you.
Those who say it will make stopping them imposable and should not be allowed need to know that we got that in Hi-sec. It’s called GANKING! Undock, warp to safe spot, warp to target, Kill target, Disconnect, Re-connect back to your pod in a safe spot, Warp to station insta-dock. Dock in safe station. And yes it’s is imposable to stop, players use the system to their advantage to avoid being podded.

If your are lone player or small corp. who just doesn’t want to be involved in endless wars then there no stepping stone to Null. Giving bubble immunity will not allow lots of new players into null buy itself but should help with more free access to that section of space. More players more content for everyone.
Oliver Delorean
Pator Tech School
Minmatar Republic
#68 - 2015-06-26 15:29:48 UTC  |  Edited by: Oliver Delorean
Well said Norton Adoulin! #GoldenWords

I'm sure null sec would be a lot more active.

Like I said before: I would try moon mining and maybe even industry if transporting everyday needs in null sec wouldn't be so complicated. And I'm sure not only me but many others.
Phoenix Jones
Small-Arms Fire
#69 - 2015-06-26 15:46:43 UTC
Spaces.. Spaces between paragraphs!!

The deep space transport has more viability for being interdiction nullified.

But then it shouldn't be able to fit a cloaking device of any kind.

It can tank, micro jump drive (people forget this), has great transport...

I'd be ok if it lost the ability to cloak warp but gained bubble immunity.

I wouldn't be ok if it had both the abilities

Killing its cloaking option kills it's lowsec use.

And before someone says "it should have a high slot immunity module), 99% of all the ships in Eve would use it, including supers and Titans, drakes, domis, destroyers, t3's (they would use that over its own subsystem), etc. so no on this also.

Neither ship needs this.

Yaay!!!!

Malcanis
Vanishing Point.
The Initiative.
#70 - 2015-06-26 19:48:10 UTC
If you manage to lose a blockade runner then 1 of three things happened

1) You were AFK autopiloting: you deserved to lose it
2) You ran into a really good player: he deserved the kill
3) You're a genuinely terrible pilot: you deserved to lose it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

The Barrister
Barrister's Ball
#71 - 2015-06-26 20:21:28 UTC
Oliver Delorean wrote:

M8! I know about null sec logistics, supply trains, jump freights, cyno chains, one indy pilot with 5cyno char's........
I want to get 2XL Shield boosters and maybe couple of cap boosters right now!!!!! What should i do? Msg to my alliance indy pilot and make him to dance stomp just for that?


Maybe you could... you know.... plan ahead. You keep talking about logistics, but part of logistics is having an adequate inventory so that you don't need stuff, "right now!!!!" and can bring it in on the regularly scheduled supply runs, or on a contract that may take a day or two.

It sounds like you:
1. Can't or won't plan ahead for your own needs.
2. Refuse to use easily available solutions such as scouting.
3. Are too lazy to make a series of bookmarks to allow you to fly around the common bubble locations on your route.
4. Are not very good at BRing... because even if you refuse numbers 1-3, you should still be able to fly through 99% of gate camps while hanging out the window and flipping the bird to the campers as you warp out untouched.

Oliver Delorean
Pator Tech School
Minmatar Republic
#72 - 2015-06-27 03:46:12 UTC  |  Edited by: Oliver Delorean
The Barrister wrote:

It sounds like you:
1. Can't or won't plan ahead for your own needs.
2. Refuse to use easily available solutions such as scouting.
3. Are too lazy to make a series of bookmarks to allow you to fly around the common bubble locations on your route.
4. Are not very good at BRing... because even if you refuse numbers 1-3, you should still be able to fly through 99% of gate camps while hanging out the window and flipping the bird to the campers as you warp out untouched.


1. I got 2.5 Bil worth of ship fittings (Ships not included) in my inventory, i still find something that am short with sometimes.
2. Will you pay my scout account subscription or you join my corp so i can use yours?
3. I got at least 1 safe on every gate in my area.
4. Only thing i complain here is that number 99%. If you jump through the gate and at the other side is competent gate camp then i would pull it down to 20%
Teckos Pech
Hogyoku
Goonswarm Federation
#73 - 2015-06-27 04:00:08 UTC
Oliver Delorean wrote:
Well said Norton Adoulin! #GoldenWords

I'm sure null sec would be a lot more active.


Sure, one way to make NS more active is to make it less dangerous.

You really haven't explained why blockade runners need to be nullified other than you want to get stuff for your malediction so you can be shot at in that...also a ship that is nullified.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GankYou
9B30FF Labs
#74 - 2015-06-27 05:15:49 UTC
Malcanis wrote:
If you manage to lose a blockade runner then 1 of three things happened

1) You were AFK autopiloting: you deserved to lose it
2) You ran into a really good player: he deserved the kill
3) You're a genuinely terrible pilot: you deserved to lose it.


They are just terrible I think. Smile

A BR can travel 30 km in a single MWD cycle.
Oliver Delorean
Pator Tech School
Minmatar Republic
#75 - 2015-06-27 09:18:02 UTC  |  Edited by: Oliver Delorean
Teckos Pech wrote:
Oliver Delorean wrote:
Well said Norton Adoulin! #GoldenWords

I'm sure null sec would be a lot more active.


Sure, one way to make NS more active is to make it less dangerous.

You really haven't explained why blockade runners need to be nullified other than you want to get stuff for your malediction so you can be shot at in that...also a ship that is nullified.


Wait.... where did u read that? Big smile

I have exactly 0 interceptors, check my kill / loss board and if u find 1 interceptor flown from my side i give you a BILLION.

And yes, interceptors are damn boring ship's. All these scout character fly these ones in null sec and make sure that their BR pilot won't get blown up. With that being said u have to have 2 character to transport your goods safely. That's exactly the group that lives in null sec... multiboxer's and big alliances.
Nortion Adoulin
Not Listed
#76 - 2015-06-27 09:35:33 UTC
Teckos Pech wrote:
Oliver Delorean wrote:
Well said Norton Adoulin! #GoldenWords

I'm sure null sec would be a lot more active.


Sure, one way to make NS more active is to make it less dangerous.

You really haven't explained why blockade runners need to be nullified other than you want to get stuff for your malediction so you can be shot at in that...also a ship that is nullified.



Null sec is not that dangerous most of it is to empty for that.

Mining out there not worth it because you need to be able to handle the rats out there and a venture with two Hobgoblin II is not going to do that.
Lone players go out there with the one ship because moveing more out just to difficult.
lose a ship Then for the lone player its log out until the next time you play because you probably wont have another one in the station and its a long trip back to Hi in a rooky ship with a 50% of not making it.

Stop focusing on the system and its mechanics and look at the players who use/abuse/exploit and just give up. And its the just give up were after. Retaining those players and bringing them deeper into the game is the most important thing here. Giving them tools to even the odds is important and this minor change is not going to effect any PvP because killing transports is not PvP it's an execution. But its probably to much effort to actualy go out there and hunt combat ships rather sit on a gate waiting for unarmed transports.

Anything that helps them get into Null and start to learn how to work out there should be encouraged. Eve is a very steep learning curve but you don't learn much by just getting blow up in a gate bubble. The experience and skill level difference is extreme so its never a chance fighting an attacker off as they never go after someone who got a chance of actualy winning agenst them. All this will do is make a high isk loss kill more difficult and increase the kudos to get one while giving more access to previosely closed space.
Zappity
New Eden Tank Testing Services
#77 - 2015-06-28 01:20:16 UTC
I don't like the native cargo scan immunity bonus. But i would love to see cargo scan immunity modules. They should come with interesting drawbacks, perhaps to align time or resists.

Zappity's Adventures for a taste of lowsec and nullsec.

Black Panpher
CastleKickers
Rote Kapelle
#78 - 2015-06-28 02:44:18 UTC  |  Edited by: Black Panpher
Malcanis wrote:
If you manage to lose a blockade runner then 1 of three things happened

1) You were AFK autopiloting: you deserved to lose it
2) You ran into a really good player: he deserved the kill
3) You're a genuinely terrible pilot: you deserved to lose it.


Point 2. Please elaborate.

Edit: Regarding current context.
GankYou
9B30FF Labs
#79 - 2015-06-28 17:19:27 UTC
Black Panpher wrote:
Malcanis wrote:
If you manage to lose a blockade runner then 1 of three things happened

1) You were AFK autopiloting: you deserved to lose it
2) You ran into a really good player: he deserved the kill
3) You're a genuinely terrible pilot: you deserved to lose it.


Point 2. Please elaborate.

Edit: Regarding current context.


A BR fit for speed can travel 30 km in one MWD cycle. Think how one good player could catch one.

It is doable, but many variables.
Petre en Thielles
Doomheim
#80 - 2015-06-28 20:34:12 UTC
Black Panpher wrote:


Point 2. Please elaborate.

Edit: Regarding current context.


I've only lost one BR in my life. I was lazy and didn't have a scout. Jumped into a bubbled gatecamp. I aligned/MWD/cloaked, one of their ceptor pilots saw which way I aligned, was very, very quick and managed to get within 2k and unclock me before I got out of the bubbles. Props to him, he deserved the kill