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Which Dual Paired turret based T1 BSs can do C3 WHs?

Author
Rat Scout
Federal Navy Academy
Gallente Federation
#21 - 2015-06-27 07:45:20 UTC  |  Edited by: Rat Scout
You want some KAW KAW fits?!

[Eagle, pair]

Magnetic Field Stabilizer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Pith C-Type Large Shield Booster
Shield Boost Amplifier II
Shield Boost Amplifier II
Gistum C-Type EM Ward Amplifier
Cap Recharger II
Large Capacitor Battery II

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M

Medium Core Defense Capacitor Safeguard II
Medium Core Defense Capacitor Safeguard II

Warp in at 40km from each other if you want to be able to take care of frigs, perheaps set up some warp points on grid in case you need to reposition #effort

317 dps at 40km + 15 falloff, you can switch to plutonium for 290dps @ 50Km + 15 or something else, or something longer, but then your dps is droping.

tank is stable at 51% for 609 dps, there are only 2 waves that do more damage than that in the c3 anoms. Might be able to mitigate some damage with moving, even if its no prop mode.
The neuting is really not that bad in C3's and I think the large cap battery is also mitigating some of that.

Cost is 286m, it might be a bit more then your T1 bs's but not by much. Finish 10 sites and your ships are covered.

edit: most skills are at lvl 5 and need 3% cpu, so I guess your cost is almost 300m
Rat Scout
Federal Navy Academy
Gallente Federation
#22 - 2015-06-27 08:40:54 UTC
I will give you my super secret triple cream butter pancake plan post patch missile buff:

[Cyclone, Cyclone - Spyder mod]

Ballistic Control System II
Ballistic Control System II
Cross-linked Bolt Array I
Co-Processor II
Damage Control II

Pith C-Type Large Shield Booster
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
EM Ward Field II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Medium Egress Port Maximizer I
Medium Egress Port Maximizer II
Medium Egress Port Maximizer II


Hobgoblin II x5
Hobgoblin II x5

210m for something that actually is decent now. With the new modules for missiles and the extra damage for heavy missiles I am switching to these from my drone set ups post patch.

706 hp/s Tank
88% cap stable (+156 -129)

I don't have near max skills for this ship and the numbers are better then the eagle for cap/tank. Not even BC 5 and my missile skills are sub par, 233 dps.
I really don't like the eagles because of the lack of drones, here I have 2 flights of hobs to deal with the frigs, and since I have two large cap transfers, I don't think they will get targeted much.

You can thank me by contracting me exotic dancers, male or female.
Hipqo
Tyde8
#23 - 2015-06-27 09:03:07 UTC  |  Edited by: Hipqo
Segraina Skyblazer wrote:
Hipqo wrote:
Ive used remote cap/rep Navy Vexors, in c1/c2/c3, with good results.
They are butt cheap, two of them can take a serious beating, takes alot to neut out, has great drone bonusses and can spit out decent DPS.

I know you said you didnt train into drones, but if you wanna solo lower class wormholes, drone boats really is the "easy way" imho.
Think of this as a cheap alternative to the Domi.



[Vexor Navy Issue, remote rep]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates I
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

Medium Anti-Explosive Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Hobgoblin II x5
Hammerhead II x5
Curator II x5


EHP: 47k
Armor Resist: 75 / 67 / 67 / 66
DPS: 566 (curators) 351 (hammerheads) 219 (hobgoblins)
Price: ~138m


This x2 can survive c3 and deal enough DPS to take them out, for less then 300m.


Sigh, I guess there is no way around the drone boats if doing WHs as the turret based ships just can't compete. My shield, armor and cap RR and tanking skills are pretty much maxed, but I think I only have around 3 mill SP in drone skills, so I guess I'll start there. Is a painter needed? How do you draw agro away from your drones? Will Heavies work for the navy vexor?


I know the feeling, im not a big fan of drones my self, but they really are a very good weapons platform.
I didnt use painter, webs or anything thats not in that fit, the curators hit just fine and rarely gets agro.
Hobgoblins get way more agro then the sentries, for some reason, but i dont know if remote rep/cap pulls sleeper agro.

The reason i used sentries, and most people do, is because they sit there, they do instant damage (no travel time) and they hit out really far and hard, on slow moving targets(cruiser size and up). Heavies could work i guess, but they will get killed, when they pull agro and have to travel 50+km home, sentries wont.

Sleepers rarely attack my drones, and when they do i just pull the one they attacked and set it out again, but what you could try was ECM in midslots and see if it works out. Sleepers really hate that and it will pull agro from them easily.
But like i said, im not having agro problems with sentries. Light drones and sleeper frigs is a whole other thing though, they really like killing drones.

And dont get me wrong, you can do WH with turret based ships, just not as effeciently as drone boats, because you need highslots to do DPS and drone boats can use highslots for pure utility and survivability.

EDIT:
I ment 1600mm Rolled Tungsten Compact Plates and not 1600mm Reinforced Steel Plates I of course hehe.
I will bump your EHP to 53k.
Will edit the first post mate.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Segraina Skyblazer
Doomheim
#24 - 2015-06-27 14:16:28 UTC
Hipqo wrote:
Segraina Skyblazer wrote:
Hipqo wrote:
Ive used remote cap/rep Navy Vexors, in c1/c2/c3, with good results.
They are butt cheap, two of them can take a serious beating, takes alot to neut out, has great drone bonusses and can spit out decent DPS.

I know you said you didnt train into drones, but if you wanna solo lower class wormholes, drone boats really is the "easy way" imho.
Think of this as a cheap alternative to the Domi.



[Vexor Navy Issue, remote rep]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates I
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

Medium Anti-Explosive Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Hobgoblin II x5
Hammerhead II x5
Curator II x5


EHP: 47k
Armor Resist: 75 / 67 / 67 / 66
DPS: 566 (curators) 351 (hammerheads) 219 (hobgoblins)
Price: ~138m


This x2 can survive c3 and deal enough DPS to take them out, for less then 300m.


Sigh, I guess there is no way around the drone boats if doing WHs as the turret based ships just can't compete. My shield, armor and cap RR and tanking skills are pretty much maxed, but I think I only have around 3 mill SP in drone skills, so I guess I'll start there. Is a painter needed? How do you draw agro away from your drones? Will Heavies work for the navy vexor?


I know the feeling, im not a big fan of drones my self, but they really are a very good weapons platform.
I didnt use painter, webs or anything thats not in that fit, the curators hit just fine and rarely gets agro.
Hobgoblins get way more agro then the sentries, for some reason, but i dont know if remote rep/cap pulls sleeper agro.

The reason i used sentries, and most people do, is because they sit there, they do instant damage (no travel time) and they hit out really far and hard, on slow moving targets(cruiser size and up). Heavies could work i guess, but they will get killed, when they pull agro and have to travel 50+km home, sentries wont.

Sleepers rarely attack my drones, and when they do i just pull the one they attacked and set it out again, but what you could try was ECM in midslots and see if it works out. Sleepers really hate that and it will pull agro from them easily.
But like i said, im not having agro problems with sentries. Light drones and sleeper frigs is a whole other thing though, they really like killing drones.

And dont get me wrong, you can do WH with turret based ships, just not as effeciently as drone boats, because you need highslots to do DPS and drone boats can use highslots for pure utility and survivability.

EDIT:
I ment 1600mm Rolled Tungsten Compact Plates and not 1600mm Reinforced Steel Plates I of course hehe.
I will bump your EHP to 53k.
Will edit the first post mate.


Thank you for your input Hipqo, I will keep this char turret based since I have 5 mill sp in gunnery and train my logi chars for RR domis. But in the back of my mind I'm still kinda worried that drones are headed for a nasty nerf that'll take them off their pedestal cause CCP is erratic these days and nerfing the hell out of drones (cause of Ishtar).
Segraina Skyblazer
Doomheim
#25 - 2015-06-27 14:28:44 UTC
Rat Scout wrote:
You want some KAW KAW fits?!

[Eagle, pair]

Magnetic Field Stabilizer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Pith C-Type Large Shield Booster
Shield Boost Amplifier II
Shield Boost Amplifier II
Gistum C-Type EM Ward Amplifier
Cap Recharger II
Large Capacitor Battery II

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M

Medium Core Defense Capacitor Safeguard II
Medium Core Defense Capacitor Safeguard II

Warp in at 40km from each other if you want to be able to take care of frigs, perheaps set up some warp points on grid in case you need to reposition #effort

317 dps at 40km + 15 falloff, you can switch to plutonium for 290dps @ 50Km + 15 or something else, or something longer, but then your dps is droping.

tank is stable at 51% for 609 dps, there are only 2 waves that do more damage than that in the c3 anoms. Might be able to mitigate some damage with moving, even if its no prop mode.
The neuting is really not that bad in C3's and I think the large cap battery is also mitigating some of that.

Cost is 286m, it might be a bit more then your T1 bs's but not by much. Finish 10 sites and your ships are covered.

edit: most skills are at lvl 5 and need 3% cpu, so I guess your cost is almost 300m


Can 2 of these really do all of C3s? If so, I finally found something to get excited about since I can max out a eagle in 3 weeks. I'm at work now, so I can't check how these stats look on pyfa, but I will when I got off work. Hmm but by the looks of it I'd like to add a 10mn AB in place of one of those SBAs and I'll change the Rigs to CCC IIs.

How much dps is needed to complete C3's?

How good are those 250mm Railguns compared to 720mm Arties?
Lloyd Roses
Artificial Memories
#26 - 2015-06-27 16:58:29 UTC  |  Edited by: Lloyd Roses
I'd simply RR-fit them for warp-to-zero duty. They don't run anything beyond anoms though, and they'll start sweatng against the double defender wave already, but everything else including the preserver/upholder should be easily sustainable indefinitly.

[Tempest, Plat pve]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Capacitor Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II

Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x2
Infiltrator II x2
Hobgoblin II x1

Upon landing, activate one of the shield-RR on your bud, then start painting. Clear sentries first in outposts/oruzes or you'll have trouble tanking the last wave. For oruze, warp to 0m, then bounce to one of the rocks behind the sleeper habitat and you're within ~40km of each spawn. Setup should have close to 2k damage against defender BS @20k and about 1.5k at longer ranges.

Generally you want to look at 1200dps or more to really run those sites. Anything below is not enjoyable.
Rat Scout
Federal Navy Academy
Gallente Federation
#27 - 2015-06-27 20:31:54 UTC  |  Edited by: Rat Scout
About the eagles:

if you drop a SBA II your tank drops to 464dps. It may or may not work, I can't tell you, this fit is not tested, based on numbers I can speculate it will be able to do all the sites the way I set it up with some difficulty in 3 waves where the incoming dps is 640/690 and 740. Having an AB and moving might work, I can't confirm. I like to set up my tank and cap first, then after a few runs I can adjust to drop some tank and increase dps.
The fit I posted first already is questionable on tank and dps, obviously I could get it to work perfect if cost was not an issue. Even at 300m you are probably better off at looking in to battleships, personally I like cruiser mobility and I don't bother with C3's in large ships.
As far as efficiency goes, with 600 dps you can clear a c3 site in 15 minutes. It's not amazing isk/h, bare minimum I think for any wh crab. If you want faster clears the tempest fit suggested here is good, it comes down to personal preferences on what you like to fly and why.
Hipqo
Tyde8
#28 - 2015-06-27 21:34:52 UTC
Yeh drones might be getting big nerfs soon, but at least they started looking at other things to nerf into dust (fleet warp) so theres still hope :D

But i feel you mate. I started a minmatar, found the talwar to be fun in low lvl missions, then i skilled for raven for lvl 4 and when i got feed up with that i moved to wormhole, where missiles are as useless as a noob ship....
So i then had to skill BOTH drones and hybrids, coz ya know, Gallente FTW.

I must admit, i cant really feel the nerf of sentries in the Vexors, but it sure as hell has made a big impact on the Isthar, mainly because they nerfed the hull bonusses.

With my luck Gallente will get nerfed now and i will have to skill minmater, like i started with lol.... CCP pls!!!

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#29 - 2015-06-29 00:24:33 UTC
Why not just get a Legion and solo them? A cheap T2 fitted Legion can solo any C3 site and doesn't cost that much.
Segraina Skyblazer
Doomheim
#30 - 2015-06-29 06:03:32 UTC
Ripblade Falconpunch wrote:
Why not just get a Legion and solo them? A cheap T2 fitted Legion can solo any C3 site and doesn't cost that much.


Hmm, my alt can fly a laser Legion, would that suffice or are missiles mandatory?
Segraina Skyblazer
Doomheim
#31 - 2015-06-29 06:07:56 UTC
Rat Scout wrote:
I will give you my super secret triple cream butter pancake plan post patch missile buff:

[Cyclone, Cyclone - Spyder mod]

Ballistic Control System II
Ballistic Control System II
Cross-linked Bolt Array I
Co-Processor II
Damage Control II

Pith C-Type Large Shield Booster
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
EM Ward Field II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Medium Egress Port Maximizer I
Medium Egress Port Maximizer II
Medium Egress Port Maximizer II


Hobgoblin II x5
Hobgoblin II x5

210m for something that actually is decent now. With the new modules for missiles and the extra damage for heavy missiles I am switching to these from my drone set ups post patch.

706 hp/s Tank
88% cap stable (+156 -129)

I don't have near max skills for this ship and the numbers are better then the eagle for cap/tank. Not even BC 5 and my missile skills are sub par, 233 dps.
I really don't like the eagles because of the lack of drones, here I have 2 flights of hobs to deal with the frigs, and since I have two large cap transfers, I don't think they will get targeted much.

You can thank me by contracting me exotic dancers, male or female.


LOL, you have a great imagination I'll give ya that. This fit just might be able to do C3s and with ultra low risk, but It makes me soo sad when I realize I didn't train for any missiles, sigh.
Segraina Skyblazer
Doomheim
#32 - 2015-06-29 06:11:38 UTC
Rat Scout wrote:
About the eagles:

if you drop a SBA II your tank drops to 464dps. It may or may not work, I can't tell you, this fit is not tested, based on numbers I can speculate it will be able to do all the sites the way I set it up with some difficulty in 3 waves where the incoming dps is 640/690 and 740. Having an AB and moving might work, I can't confirm. I like to set up my tank and cap first, then after a few runs I can adjust to drop some tank and increase dps.
The fit I posted first already is questionable on tank and dps, obviously I could get it to work perfect if cost was not an issue. Even at 300m you are probably better off at looking in to battleships, personally I like cruiser mobility and I don't bother with C3's in large ships.
As far as efficiency goes, with 600 dps you can clear a c3 site in 15 minutes. It's not amazing isk/h, bare minimum I think for any wh crab. If you want faster clears the tempest fit suggested here is good, it comes down to personal preferences on what you like to fly and why.


Basically I'm open to all kinds of suggestions as long as they are low risk + high reward alternatives, since in WHs bad things happen a lot.
Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#33 - 2015-06-29 14:51:08 UTC
Segraina Skyblazer wrote:
Ripblade Falconpunch wrote:
Why not just get a Legion and solo them? A cheap T2 fitted Legion can solo any C3 site and doesn't cost that much.


Hmm, my alt can fly a laser Legion, would that suffice or are missiles mandatory?


Yes. A T2 fitted Legion with pulses can solo any C3 site with ease. No bling required, although in all fairness - like most things - the more you bling it, the easier the sites will be and the faster you can clear them.
Segraina Skyblazer
Doomheim
#34 - 2015-06-29 23:45:16 UTC
Ripblade Falconpunch wrote:
Segraina Skyblazer wrote:
Ripblade Falconpunch wrote:
Why not just get a Legion and solo them? A cheap T2 fitted Legion can solo any C3 site and doesn't cost that much.


Hmm, my alt can fly a laser Legion, would that suffice or are missiles mandatory?


Yes. A T2 fitted Legion with pulses can solo any C3 site with ease. No bling required, although in all fairness - like most things - the more you bling it, the easier the sites will be and the faster you can clear them.


Ty Ripblade, Just for FYI, what about the Absolution in doing those C3s? Also are pulse Legions better for C3's than beam Legions?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#35 - 2015-06-30 01:29:38 UTC
legion gets a lower sig than an Abso, is WAY easier to train into....actually, let's just leave it at that until you actually look at the training requirements for command ships and say "What the fing fing f." and go back to legions.
Hanzl Lang
Perfusus Sanguine
Pandemic Horde
#36 - 2015-06-30 04:12:48 UTC
Segraina Skyblazer wrote:
Jack Miton wrote:
Issue is that you need your highs for rr mods and cap transfers on paired BSs which is why people use domis and not turret boats
If you dont actually care about pairing them, just local tank them both enough to tank the sites and make sure theyre cap stable *shrug*


Yes, I wasn't planning on using them with RR in mind, just using both with local tanks. Do you happen to know of any T1 BSs capable of this? Also how much cap stability is needed?

I know the Marauders can do it, but I'm not in a WH corp and would just end up losing a 1.5 bill isk ship within days, which is why I'm attempting to do it in 2 cheap T2 Fitted T1 BSs (the gankers can kill me in those all they want).


I'm not sure of the best t1 battleship to use so i'll skip that part of the question

However, i have ran a number of c3 sites solo with a 13 gj/s recharge rate and never had any problems
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