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rich PVP content in highsec

Author
TheExtruder
TheExtruder Corporation
#1 - 2015-06-26 23:15:15 UTC  |  Edited by: TheExtruder
We all enjoy pvp, thats what we all have in common. Problem is some of us seek riches in places that requires a lot of time and effort which pushes us away from pvp for extended periods of time, and after a while we go back to pvp only to feel hungry for another expedition in search of riches and fortune.
I asked myself the question “how can we bridge the gap between pve and pvp in order to create more rich pvp content in places like highsec”.

on my quest to answer this question I wrote down a few basic guidelines
* the ideal scenario for a pvp’er is having many different types of ships fitted for many different situations (so you can quickly adapt to your opponent and undock in any ship that you think will beat his setup)
* the pvp’er has ships scattered accross multiple systems and multiple regions
* every pvp’ers wet dream is to be mobile for extended periods of time and be almost like an explorer going on an adventure, and constantly on the move roaming from system to system in search for pvp action. A big part of this type of space adventure is toning down the amount of social interaction that we ususally associate with pvp roams.
* everyone wants to fire their guns as much as possible, you simply cant get enough of explosions and lasers. we want to fire our guns and utilize our ships power fully at every opportunity. we always need more opportunities, because we just cant get enough. even pvp roams get a bit dull sometimes.

So when I tried to combine pvp and pve with the help of the guidelines I came to these conclusions:
* we need to be able to do "pve missions" in "pvp ships" that we enjoy flying (being able to fly your currently preferred pvp ship).
* just like in nullsec we need to be able to travel for long periods of time from system to system without having a base of operation. almost like a pvp/pve roam where opportunity for either one of those could come along.
* maybe a new type of long term PvE missions (perhaps you are employed/hired by npc corporations long term and you roam around finding jobs on the go and building up your resume, while staying in constant communication with local agents without having to dock, if necessary the agents will meet you out in space or near stargates to retreive cargo that they require)
* being able to join epic PvE fleet fights to chip in with your dps, in fleet fights you are not forced to tank all the damage. atleast in a fleet fight there is a chance you wont get primaried.
* The missions that you accept during your travels might have to depend on the type of ship you are currently flying. this is so that you can fly what you prefer to fly and be able to find missions that fits you.

if you disagree with one or all points, please share your thoughts and ideas on the subject.
Kiriana Beoulve
Brotherhood of Shadow Omega
#2 - 2015-06-27 00:49:06 UTC
Faction wars allowed in highsec are the only thing I can think of that would remotely work. Nothing else really... would work.

You'd have to get some sort of toggle... but at that rate you might as well head to low and pick solo fights.
Rowells
Pator Tech School
Minmatar Republic
#3 - 2015-06-27 02:41:35 UTC
TheExtruder wrote:
We all enjoy pvp

Heh
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-06-27 06:01:41 UTC
You're describing incursions.
Frostys Virpio
State War Academy
Caldari State
#5 - 2015-06-27 06:09:48 UTC
The "official" EVE answer to this is to roll an alt...
Mike Voidstar
Voidstar Free Flight Foundation
#6 - 2015-06-27 06:59:13 UTC
We don't all enjoy PvP, at least not the way EvE does it.

I agree with some of your points. And some few steps have been made in the direction you want to go, but much of it requires the ongoing dedication to development of PvE gameplay which sets certain vocal portions of players howling for blood.

I would add or alter some of your guides with the following principals:

PvE content should drive conflict, not just encounters. That is to say that the purpose of PvE should not be to directly provide targets for PvP, but rather to provide the motivation to undock combat craft and have encounters with other combat craft.

All ships should be designed to perform taking into account the expected risks associated with their functions. That is to say that if it is expected that miners are to operate in areas where people are going to shoot them, then they should have some combination of defense and offense intended to see them safely weathering that danger. This need not be on a per ship basis, but could include an entire intended combat doctrine aimed at making these ships capable of performing their intended task in whatever conditions they are intended to perform them in. In the case of miners this could be either monster hull hp, or else a foreman battlecruiser designed to improve defense and perform other needed PvE functions as well. I don't mention other class of craft because most of them are fit for PvP or PvE by the choice of fitting.

Hunting of PvE targets is perfectly fine, but should not be the defining element of the majority of PvP encounters, especially if PvE ships are designed to be ineffective in PvP combat.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-06-27 08:46:42 UTC
Quite frankly: No, I do not want to shoot other players day in, day out. I am perfectly fine with calm times to pursue other activities. And I do not really need PVP when I hunt rats. So do not generalize where your opinion doesn't reflect all players.

Sins with mobile Depots and covert cyno T3. High sec mission can be run in active tanked PVP ships. More variety is fine. Replacing every thing in PVE with something that has nothing but PVP in mind is not.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Do Little
Bluenose Trading
#8 - 2015-06-27 10:24:15 UTC
Player interaction in Eve can be cooperative or competitive and the competition can be in the markets or the battlefield. It is not a given that everyone enjoys shooting and explosions - some of us prefer the creative aspects of the game.

That said, PVP in high-sec is readily available - join RvB.
Burner missions can be flown in PVP ships though people have now figured out optimal fits for the specific missions. I hope CCP builds some variation into the NPC tactics to confound the min/maxers. It would also be nice if the burners were a choice rather than a random offer so PVP oriented players who wanted to test their skill against the burner NPC could do so. Personally, I hope CCP lets the burners escape from their dungeons to create some havoc in open space.
They do seem to be bringing more "open space" PVE content - incursions have been around for a while - once again it would be nice to give the Sansha more tactical flexibility - there should be more risk for the rewards incursions pay and more risk for the general population in incursion constellations. The drifters also look like they're going to provide some high end PVE content in the near future.

Donnachadh
United Allegiance of Undesirables
#9 - 2015-06-27 14:41:21 UTC
We do not all enjoy PvP(traditional players shooting each others ships definition inserted here).
As stated there are many of us that happily spend hours doing all of the other things that EvE has to offer.
While I recognize and accept that EvE is a PvP(same definition as above) oriented game and in fact that is the primary focus of this game CCP has wisely put all of the other activities into it. Whether that was by design or a stroke of luck really does not matter as it gives the game an appeal to a much broader player base than it would have otherwise. One has to wonder why it is that you PvP(same definition as above) players are all so hell bent on trying to undue that and force all people into YOUR chosen game play style?

Not going to be able to do the normal quote things as it would exceend the limits so have some patience with this.


* the ideal scenario for a pvp’er is having many different types of ships fitted for many different situations (so you can quickly adapt to your opponent and undock in any ship that you think will beat his setup)
Ever heard of the Bowhead, or an Orca. IF you are in low or nul what about a carrier?

* the pvp’er has ships scattered accross multiple systems and multiple regions
So does the average PvE enthusiast so what is your point here?

* every pvp’ers wet dream is to be mobile for extended periods of time and be almost like an explorer going on an adventure, and constantly on the move roaming from system to system in search for pvp action. A big part of this type of space adventure is toning down the amount of social interaction that we ususally associate with pvp roams.
To make this possible see ships listed above.
If you do not like the social interaction portion then ignore local and roam solo.


* everyone wants to fire their guns as much as possible, you simply cant get enough of explosions and lasers. we want to fire our guns and utilize our ships power fully at every opportunity. we always need more opportunities, because we just cant get enough. even pvp roams get a bit dull sometimes.
This is your opinion and I guarantee you that it is not shared by ALL EvE players. I know many players that have been in the game far longer than I have and they have NEVER fired a single gun, or launched a single missile why should their game play style be removed or changed simpply because you think it should be?


* we need to be able to do "pve missions" in "pvp ships" that we enjoy flying (being able to fly your currently preferred pvp ship).
Unless all missions were turned into the burner style this is never going to happen. PvP is intense burst of firepower over a relatively short period of time. PvE content on the other hand can have every bit as much incoming DPS but it is sustained over a far longer period of time thus the differences in PvP vs PvE fits.

* just like in nullsec we need to be able to travel for long periods of time from system to system without having a base of operation. almost like a pvp/pve roam where opportunity for either one of those could come along.
Again the Bowhead, Orca and a carrier are all options and come to thin of it the DST's may serve well here.

* maybe a new type of long term PvE missions (perhaps you are employed/hired by npc corporations long term and you roam around finding jobs on the go and building up your resume, while staying in constant communication with local agents without having to dock, if necessary the agents will meet you out in space or near stargates to retreive cargo that they require)
Kind of an extension of the Cosmos agents idea. This one has some merit and would be worth a topic all to itself so we as a gaming community could explore the possibilities.

* being able to join epic PvE fleet fights to chip in with your dps, in fleet fights you are not forced to tank all the damage. atleast in a fleet fight there is a chance you wont get primaried.
Incursions are your outlet here. The problem I see with this is the same thing that happened to Incursions, in the beginning the idea was that a group of random players would gather to fight, instead we now have clearly defined "groups" that keep to themselves and can be extremely hard to get a fleet invite.

* The missions that you accept during your travels might have to depend on the type of ship you are currently flying. this is so that you can fly what you prefer to fly and be able to find missions that fits you.
You can already do this in current missions(sans burners). Many run missions in BS while others prefer T3 or HAC. Some fly missile ships, while others prefer drones or turret based weapons so how would this be made any different?
Zan Shiro
Doomheim
#10 - 2015-06-28 12:50:30 UTC
This, again.....it already in game.

Your system spanning pve is called entry level SOE arc mission set. For 6 months in between its called move you happy ass around yourself. Many do this now, its called the you turned down too many missions for the night and have to hit up other agents.
Incursions also encourage this. People move around like a circus on the road for these.

You can pve with pvp ships. It may be loss of isk per hour. Pick your poison, max isk or a more interesting session. Since i am not guided by the almighty isk I have found the latter to be beneficial in ts own way. Or to be honest when a walkabout really slow and no targets I just said lets kill some rats to pass the time. Not making great isk but isk made all the same.

You can also run pve in whatever you want. Again this is an isk making choice. I for example have taken my rohk's into pve. Was interesting times. Not making the isk of the uber ravens (variant) known to hammer out some isk for sure. But something new and different. Same with my level 3 runs in AF's. It will reinforce the need to be follow the sage advice of Muhammed Ali, float like a butterfly sting like a bee. Your ass gets caught up in the ropes it can hurt real bad real fast.


And there usual rant of pve cannot train for pvp. PVP does. About the only thing similar is with a pve trigger rat you know a new wave will come. PVP if you jump bait...well a wave of people will come. Thing is eve survival won't tell what that wave will be.

Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2015-06-28 15:08:53 UTC
Zan Shiro wrote:
This, again.....it already in game.

You can pve with pvp ships. It may be loss of isk per hour. Pick your poison, max isk or a more interesting session. Since i am not guided by the almighty isk I have found the latter to be beneficial in ts own way. Or to be honest when a walkabout really slow and no targets I just said lets kill some rats to pass the time. Not making great isk but isk made all the same.

You can also run pve in whatever you want. Again this is an isk making choice. I for example have taken my rohk's into pve. Was interesting times. Not making the isk of the uber ravens (variant) known to hammer out some isk for sure. But something new and different. Same with my level 3 runs in AF's. It will reinforce the need to be follow the sage advice of Muhammed Ali, float like a butterfly sting like a bee. Your ass gets caught up in the ropes it can hurt real bad real fast.




I will point out that this is not always true. It takes a while to skill up to the point where you can use fits that might be viable in PvE at all, for things like level 4 missions..

The argument of ISK per hour comes up a lot. It's not as true as some would make it out to be. Level 4's in highsec will net you a leisurely pace of 10-20 million ISK per hour. Level 3's might net you a couple million in the same time. Add in that you will lose your first few battleships running level 4s solo and newer guys really can't afford to use fits with more buffer and enough dps to make a PvP ship notice.
Iain Cariaba
#12 - 2015-06-28 16:20:08 UTC
Mike Voidstar wrote:
Level 4's in highsec will net you a leisurely pace of 10-20 million ISK per hour. Level 3's might net you a couple million in the same time.

If that's all you get out of missions, you're doing it wrong. You can actually earn more isk/hr blitzing 3s than you can running 4s, just takes knowing which items out of the LP store are valuable.
James Baboli
Warp to Pharmacy
#13 - 2015-06-28 16:29:38 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
Level 4's in highsec will net you a leisurely pace of 10-20 million ISK per hour. Level 3's might net you a couple million in the same time.

If that's all you get out of missions, you're doing it wrong. You can actually earn more isk/hr blitzing 3s than you can running 4s, just takes knowing which items out of the LP store are valuable.


I'm sorry, but running missions in the right ships and the right fit, I make TICKS that are more than 10m.
The LP is pretty good too.
Shame mission loot sucks now except right after the introduction of a new meta-type of module, and then only for those modules.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Mike Voidstar
Voidstar Free Flight Foundation
#14 - 2015-06-28 16:50:10 UTC
Yes, you can make ticks like that.

I'm not talking about you. You can easily reduce your ISK/Hour in order to increase your survivability.

It's not hard, with the right missions to make ticks like that. What's hard is sustaining it. I'm talking average income for a lower skilled pilot. With lower skills certain missions will roast you easily if you don't fly perfect.
TheExtruder
TheExtruder Corporation
#15 - 2015-06-28 17:42:52 UTC
if we are talking about creating rich pvp content in highsec, it probably involves interaction between capsuleers. Lets say you decide to join a pve encounter during your pvp roam, how would this increase interaction between capsuleers? well, first of all you are on your pvp roam as your foundation and therefor you are already equipped and mentally ready to hop on whatever fleet invite or pvp event that is going on, you are essentially in "ready mode" to support other FC's who are trying to organize events, in other words being "ready" and being "mobile and flexible" encourages you to have meaningful interaction. just my two cents
croakroach
24th Imperial Crusade
Amarr Empire
#16 - 2015-07-01 02:05:33 UTC
Kiriana Beoulve wrote:
Faction wars allowed in highsec are the only thing I can think of that would remotely work. Nothing else really... would work.

You'd have to get some sort of toggle... but at that rate you might as well head to low and pick solo fights.


Faction war is in highsec and has been for years. If you really want to do faction war in highsec, use the neutral zones like Genesis and Derelik regions. Of course you need the enemy to do the same....