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Missile Attack Battlecruiser and ABC ideas.

Author
Wynta
Caldari Provisions
Caldari State
#1 - 2015-06-26 07:45:45 UTC
I searched through the forums and couldn't find an open thread related to this...

With Missiles receiving a bunch of changes coming in Aegis and the final T3 in the Destroyer Line I think it would be cool if, I won't say "issue" but, the issue that the Naga is a rail boat could be addressed. And I think there could be a cool idea for a new T3.

The T3 would be a Battlecruiser, and would consist of both modes and subsystems.

Like Cruisers there would be 5 subsystem slots....

1 and 2: Your "Per level Bonuses" come from offensive slot, and your slot layout and fittings come form the Engineering Bonuses.

3-5: These are your mode subsystems. You get Prop/Sharpshooter/Defensive.

Slot 1: Offensive Subsystem

4 Subsystems: 2 for each of the race's primary/secondary weapon systems. With each weapon system getting a Combat BC bonus and Attack BC bonus.

In the case of the Caldari, they get a Heavy Missile/HAM bonus with a MJD, a Medium Rail Bonus with MJD, a Cruise/Torp bonus (Maybe RHML if it is possible to balance) with no MJD, and Large Rail with no MJD

In the case of Gallente: Medium Rail, Large Rail, Medium (or Heavy) Drones for the Combat, Sentry Drones for the Attack BC.

ALL PER LEVEL BONUSES WOULD BE ON THIS SUBSYSTEM

Slot 2: Engineering Subsystem

4 Subsystems: 4 Different Slot Layouts/Fittings. No other stats or maybe just Capacitor/Overheat Stats

Slot 3: Prop Subsystem.

4 Systems each granting 2 bonuses relating to Propulsion. May include bonuses to Inertia, MWD Speed, AB Speed, MWD/AB Activation cost, MJD spool time, Warp Speed/Acceleration, Interdiction nullification, MWD Sig Bloom Reduction etc.

Slot 4: Sharpshooter

The Offensive Subsystem deals with damage stats other than application. Sharpshooter subsystem grants 1 application bonus (Tracking, Optimal, Falloff, Velocity, Explosion Radius, Explosion Velocity) with targeting stats (Targeting Range, Scan Resolution, Sensor Strength, etc)

There could be a mix of 2 weapon system bonuses on 1 subsystem...

Sniper Subsystem could have a Hybrid Turret Optimal, Missile Velocity, and Targeting Range bonus.

Assault Subsystem could have Hybrid Tracking, Missile Explosion Radius, and Scan Resolution

Each one would have strengths or weaknesses with the the Slot 1 subsystem.

Slot 5: Defensive

Basic Defensive Bonus

Shield/Armor Boost amount, Shield/Armor/Hull Resists, Sig Radius, maybe even one that allows for a covop cloak to be fit but only used in this mode, Maybe even Shield/Armor Hitpoints could be useful and Booster Cap use.




This would be I could go a sniper ABC with the Cruise/Torp slot 1, the Launcher/High Heavy Slot 2, the MWD speed Slot 3, Range Slot 4, and Shield Resist/HP for Slot 5.

In this Hypothetical Example it could have these Bonuses.


Caldari Tactical Battlecruiser bonuses (per skill level):

Slot 1:

5% bonus to Cruise, Torpedo, (Maybe Heavy) Missile Damage
5% reduction in module heat damage amount taken

Role Bonus:
95% reduction in Large Missile Launcher powergrid requirement
50% reduction in Large Missile Launcher CPU requirement

Slot 2:

7/5/4: 570 CPU // 1,100 PGU
7 Launchers
3k Shields, 2.5k Armor, 1.5k Hull
Basic Resist Profile (Could Change based on Subsystem)
In short everything but the hull bonuses and modes are on this subsystem.
(Maybe) Role Bonus: 20% reduction in ship capacitor recharge time

Slot 3-5:

• Additional bonuses are available while one of three Tactical Battlecruiser Modes are active. Modes may be switched no more than once every 10 seconds.

• Defense Mode
30% bonus to all shield resistances while Defense Mode is enabled
15% reduction in ship signature radius while Defense Mode is enabled

• Propulsion Mode
60% reduction in afterburner and microwarpdrive capacitor consumption while Propulsion Mode is enabled
20% reduction in microwarpdrive signature radius penalty per level while Propulsion Mode is enabled

• Sharpshooter Mode
50% bonus to Cruise Missile and Torpedo velocity while Sharpshooter Mode is enabled
100% bonus to targeting range while Sharpshooter Mode is enabled



Just an idea that popped into my head when I had nothing else to do. Would also work well on a Strategic Cruiser rebalance that took the strength of the new T3D system but kept the subsystem "heritage" that make the Strategic Cruisers cool.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2015-06-26 09:10:01 UTC
The T3 cancer must not spread.
Zan Shiro
Doomheim
#3 - 2015-06-26 09:20:11 UTC  |  Edited by: Zan Shiro
What is the issue with naga being a rail boat? Search the old threads.....even missile users said they liked the change(edit: they actually ran both on sisi). Caldari has 2 weapons....train the guns. The most universally accepted caldari fleet BS is gun based...you need the guns anyway.


Other fun facts:
1) did you ever notice that tengu looks a little like a drake.....
2) did you ever notice the threads where the valid gripe against t3 is it can reach bs level tank numbers (with the option to speed/sig tank to offest damage even more...and throw in potentially BS level damage as well but main point is tank).


MIx the 2 and allow me to say....its in game already. Just imagine tengu is a smaller drake. Or a baby BC if you prefer.

Or is a low sig, high speed cruiser sized but BS level tank and dps not enough for you?

T3C is one of many things that made BS meta harder to run in this game.
ABC also put a few nails in that coffin as well.


So a T3ABC would be what.....a machine gun spitting out nails to just get it over with as the old hammering by hand is too damn slow to seal the coffin lid?
Samillian
Angry Mustellid
#4 - 2015-06-26 10:20:31 UTC
Since the main effect the introduction of a class of T3 ships seems to have is primarily to render multiple T1 and T2 ship classes redundant I can't say I'm in favour.

NBSI shall be the whole of the Law

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2015-06-26 10:53:54 UTC
I don't get it. Is it supposed to be an ABC with BS tank?
Wynta
Caldari Provisions
Caldari State
#6 - 2015-06-26 19:26:38 UTC
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop
James Baboli
Warp to Pharmacy
#7 - 2015-06-26 20:05:00 UTC
Wynta wrote:
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop


So, a bit better than most battleships? got it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2015-06-26 20:28:01 UTC  |  Edited by: Riot Girl
James Baboli wrote:
Wynta wrote:
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop


So, a bit better than most battleships? got it.

So, still slower than a Typhoon? lol...
Wynta
Caldari Provisions
Caldari State
#9 - 2015-06-26 20:40:02 UTC
James Baboli wrote:
Wynta wrote:
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop


So, a bit better than most battleships? got it.


What really does this though is the 3 rigs, I never understood why T3's get 3 rigs, should be 2 or none
James Baboli
Warp to Pharmacy
#10 - 2015-06-26 21:46:41 UTC
Wynta wrote:
James Baboli wrote:
Wynta wrote:
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop


So, a bit better than most battleships? got it.


What really does this though is the 3 rigs, I never understood why T3's get 3 rigs, should be 2 or none


Fallacious. An oft repeated fallacy, and one which has some nugget of truth. But a fallacy, and one which is easily disproven. The problem is almost entirely in the buffer subsystems and their outsized and not-stacking penalized synergy with LSEs and 1600 plates.


Apoc with 3 rigs and 6 lows for tank, all t2, has barely got an advantage over a legion with 5 lows and no rigs for tank using compact plates.

Apoc has 130k EHP with 68/58/73/71 resists while the legion has 100k EHP with 68/77/76/87 resists.

[Apocalypse, Example]
1600mm Steel Plates II
1600mm Steel Plates II
Damage Control II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Energized Kinetic Membrane II
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

[Legion, example]
Damage Control II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
1600mm Rolled Tungsten Compact Plates
1600mm Rolled Tungsten Compact Plates

50MN Microwarpdrive II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Scrambler II
Stasis Webifier II

Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M


Legion Defensive - Augmented Plating
Legion Propulsion - Fuel Catalyst
Legion Offensive - Liquid Crystal Magnifiers
Legion Engineering - Power Core Multiplier
Legion Electronics - Tactical Targeting Network


Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Wynta
Caldari Provisions
Caldari State
#11 - 2015-06-26 22:17:24 UTC
James Baboli wrote:
Wynta wrote:
James Baboli wrote:
Wynta wrote:
Riot Girl wrote:
I don't get it. Is it supposed to be an ABC with BS tank?


Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake does now with full tank mids with a prop


So, a bit better than most battleships? got it.


What really does this though is the 3 rigs, I never understood why T3's get 3 rigs, should be 2 or none


Fallacious. An oft repeated fallacy, and one which has some nugget of truth. But a fallacy, and one which is easily disproven. The problem is almost entirely in the buffer subsystems and their outsized and not-stacking penalized synergy with LSEs and 1600 plates.


Apoc with 3 rigs and 6 lows for tank, all t2, has barely got an advantage over a legion with 5 lows and no rigs for tank using compact plates.

Apoc has 130k EHP with 68/58/73/71 resists while the legion has 100k EHP with 68/77/76/87 resists.

[Apocalypse, Example]
1600mm Steel Plates II
1600mm Steel Plates II
Damage Control II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Energized Kinetic Membrane II
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

[Legion, example]
Damage Control II
Energized Thermic Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
1600mm Rolled Tungsten Compact Plates
1600mm Rolled Tungsten Compact Plates

50MN Microwarpdrive II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Scrambler II
Stasis Webifier II

Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M
Focused Medium Pulse Laser II, Conflagration M


Legion Defensive - Augmented Plating
Legion Propulsion - Fuel Catalyst
Legion Offensive - Liquid Crystal Magnifiers
Legion Engineering - Power Core Multiplier
Legion Electronics - Tactical Targeting Network





The point of my post was that this suggested T3 would have close to their t1 counterpart in tank when they were fit for it and were in tank mode.
FT Diomedes
The Graduates
#12 - 2015-06-27 03:15:15 UTC  |  Edited by: FT Diomedes
James Baboli wrote:


Fallacious. An oft repeated fallacy, and one which has some nugget of truth. But a fallacy, and one which is easily disproven. The problem is almost entirely in the buffer subsystems and their outsized and not-stacking penalized synergy with LSEs and 1600 plates.


Yes, this is the primary problem with T3 Cruisers.

As for the OP, not supported for the reasons Zan Shiro, James, and others have already listed. This game needs more Tech 3 ships like a fish needs a bicycle.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#13 - 2015-06-27 10:36:50 UTC
CCP hasn't manage to balance T3 cruisers

CCP implements unbalanced T3 Destroyers

best plan of action more T3Roll
Do Little
Bluenose Trading
#14 - 2015-06-27 11:25:39 UTC
Ship selection and fitting in Eve is about finding a balance between Gank (or capacity for industrials), Tank and Speed/Agility. The T3 destroyers let you choose "on the fly" with mode switching and the T3 cruisers offer a wide selection of subsystems to mix and match. Instead of introducing new hulls, maybe we can push a bit of this flexibility down to the T2's.

I'm thinking a 3rd, specialized, rig slot that can accommodate an Offensive, Defensive or Propulsion rig which would modify the hull bonuses appropriately. The rig slot could also be left empty for balanced - which equates to the existing bonuses. As with all rigs, this one would be destroyed if removed or if the ship was repackaged. Not sure if it should have a calibration cost - that could result in difficult decisions.

I believe giving players more choice is good but it shouldn't require adding more ships to the game.
Wynta
Caldari Provisions
Caldari State
#15 - 2015-06-28 03:22:45 UTC
FT Diomedes wrote:
James Baboli wrote:


Fallacious. An oft repeated fallacy, and one which has some nugget of truth. But a fallacy, and one which is easily disproven. The problem is almost entirely in the buffer subsystems and their outsized and not-stacking penalized synergy with LSEs and 1600 plates.


Yes, this is the primary problem with T3 Cruisers.

As for the OP, not supported for the reasons Zan Shiro, James, and others have already listed. This game needs more Tech 3 ships like a fish needs a bicycle.


I don't neccessarily want more T3s, I want a Missile Attack Battlecruiser whether it be T1, T2, Navy, or T3 doesnt matter.
Wynta
Caldari Provisions
Caldari State
#16 - 2015-06-28 08:50:02 UTC
Lugh Crow-Slave wrote:
CCP hasn't manage to balance T3 cruisers

CCP implements unbalanced T3 Destroyers

best plan of action more T3Roll


Frankly T3D's were never going to be balanced because the point of T3's were not superiority but versatilty. The Destroyer hull size had 1 T2 speciality in dictors, but beyond that they were anti-frigate damage. It is better to just think of T3D as Heavy Assault Destoyers, or t2 destroyers specializing in damage.

T3 Cruisers work because Cruiser class has many T2 specializations. The problem with T3 Cruisers is that they are poorly implemented, specifically in their tank. I think a slight nerf to their tank subsystems and a removal or reduction in their rigs slots they would be fine.

Same could be said for the T3D, lower the rigs from 3 to 2/0 and their boss status is more contained or removed.

With my suggestion of T3BC's the idea was to expand on the BC size with one ship capable of multiple approached to a single role: damage. But it would be treated like the T3D's in that they would be versatile to the way they apply damage. They could be Attack Battlecruiser Brawlers, Combat Battlecruiser MJD kiters, Gankers, fleet damage, anti-tackle heavy tackle, etc.
Zan Shiro
Doomheim
#17 - 2015-06-28 14:56:47 UTC
Wynta wrote:
Lugh Crow-Slave wrote:
CCP hasn't manage to balance T3 cruisers

CCP implements unbalanced T3 Destroyers

best plan of action more T3Roll


Frankly T3D's were never going to be balanced because the point of T3's were not superiority but versatilty. The Destroyer hull size had 1 T2 speciality in dictors, but beyond that they were anti-frigate damage. It is better to just think of T3D as Heavy Assault Destoyers, or t2 destroyers specializing in damage.

T3 Cruisers work because Cruiser class has many T2 specializations. The problem with T3 Cruisers is that they are poorly implemented, specifically in their tank. I think a slight nerf to their tank subsystems and a removal or reduction in their rigs slots they would be fine.

Same could be said for the T3D, lower the rigs from 3 to 2/0 and their boss status is more contained or removed.

With my suggestion of T3BC's the idea was to expand on the BC size with one ship capable of multiple approached to a single role: damage. But it would be treated like the T3D's in that they would be versatile to the way they apply damage. They could be Attack Battlecruiser Brawlers, Combat Battlecruiser MJD kiters, Gankers, fleet damage, anti-tackle heavy tackle, etc.




and you'd as I mentioned be putting the final few nails in the BS coffin lid here.

this flexibility not needed at this level. Beyond what ABC can use now. refits options...there are many of them.

T3d is creating issues as its overwrote the need some of frigates....again. My poor AF's. Are losing out to t3d where we can argue the bump in sig radius is not a very effective downside. But some other frigs still keep their jobs.

t3c many threads on the t2 it puts out of jobs. But...they still keep some jobs.

This....tell me what jobs bs's have post T3ABC? especially after fozzie sov where we don't have reliance on bash ops as much any more. This imo is their remaining niche really. Lots of EHP to bash structure that the enemy cares enough to keep alive.

Even better in some configs you are giving ABC tank back. You know, the tank CCP kind of by design made kind of low. My naga is a rail spitting demon of death and destruction...that if tagged well goes boom readily. that was its tradeoff. Its my rokh (with more damage btw)....but not my rokh's tank. This is not a defect...its balance.

Same with the other abc's, they are the prize fighter with a glass jaw. Upper cuts like a champ....can't take an upper cut himself though.

Please don't say cost. you are giving yet another transformer ship that can replace the added work of mobile depot deployment or the aggravation of carrier movement planning to have them onsite for refit. This alone could be worth the cost to many.

Wynta
Caldari Provisions
Caldari State
#18 - 2015-06-29 22:25:20 UTC
Zan Shiro wrote:
Wynta wrote:
Lugh Crow-Slave wrote:
CCP hasn't manage to balance T3 cruisers

CCP implements unbalanced T3 Destroyers

best plan of action more T3Roll


Frankly T3D's were never going to be balanced because the point of T3's were not superiority but versatilty. The Destroyer hull size had 1 T2 speciality in dictors, but beyond that they were anti-frigate damage. It is better to just think of T3D as Heavy Assault Destoyers, or t2 destroyers specializing in damage.

T3 Cruisers work because Cruiser class has many T2 specializations. The problem with T3 Cruisers is that they are poorly implemented, specifically in their tank. I think a slight nerf to their tank subsystems and a removal or reduction in their rigs slots they would be fine.

Same could be said for the T3D, lower the rigs from 3 to 2/0 and their boss status is more contained or removed.

With my suggestion of T3BC's the idea was to expand on the BC size with one ship capable of multiple approached to a single role: damage. But it would be treated like the T3D's in that they would be versatile to the way they apply damage. They could be Attack Battlecruiser Brawlers, Combat Battlecruiser MJD kiters, Gankers, fleet damage, anti-tackle heavy tackle, etc.




and you'd as I mentioned be putting the final few nails in the BS coffin lid here.

this flexibility not needed at this level. Beyond what ABC can use now. refits options...there are many of them.

T3d is creating issues as its overwrote the need some of frigates....again. My poor AF's. Are losing out to t3d where we can argue the bump in sig radius is not a very effective downside. But some other frigs still keep their jobs.

t3c many threads on the t2 it puts out of jobs. But...they still keep some jobs.

This....tell me what jobs bs's have post T3ABC? especially after fozzie sov where we don't have reliance on bash ops as much any more. This imo is their remaining niche really. Lots of EHP to bash structure that the enemy cares enough to keep alive.

Even better in some configs you are giving ABC tank back. You know, the tank CCP kind of by design made kind of low. My naga is a rail spitting demon of death and destruction...that if tagged well goes boom readily. that was its tradeoff. Its my rokh (with more damage btw)....but not my rokh's tank. This is not a defect...its balance.

Same with the other abc's, they are the prize fighter with a glass jaw. Upper cuts like a champ....can't take an upper cut himself though.

Please don't say cost. you are giving yet another transformer ship that can replace the added work of mobile depot deployment or the aggravation of carrier movement planning to have them onsite for refit. This alone could be worth the cost to many.



Your right, with certain configs there could be T3 ABC with Tank, but that would drastically reduce their damage output. With this system you could make balance passes at one subsystem without it drastically affecting another.

If we are talking standard non-link/implants/boost bc's like the HML Drake that is ~500 Damage, ~100k Tank, ~1000ms with MWD as a baseline of what BC's are then...

A full damage focused ABC T3 would have 750dps, 60k Tank, and 1000ms.
A full tank focused ABC T3 would have 500dps, 150k tank, and 500ms.
A full speed T3 would have 600 dps, 60k tank and 1500ms.

There should be real choice in what your weakness are, if you want BS weapons on your BC then your either gutting your tank or speed. Right now T1 ABC's gut their tank in favor of speed, with this option you have the option to gut your speed for tank, which will make you alot more vulnerable to BS.

With this change, Battleships could become a huge threat to BC's as they would fully apply their damage to them, and in some cases be faster while in almost every case have more tank.
elitatwo
Zansha Expansion
#19 - 2015-06-29 23:10:10 UTC
Yet another redundant t3 battlecruiser post. My take is a solid no. Nope. Hell No.

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