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State of Minmatar Ships

Author
Bishop Hauser
Projekt 7
#1 - 2015-06-25 15:27:14 UTC
Hi there!

I started playing last year, but only for a few month. I restarted my Eve career a few weeks ago and I still couldn't figure out what ships I should skill further down the road. Last year I started with Minmatar ships and a few Caldari ship skills. But at the moment I get a feeling, that for any action I want to perform in Eve, there is a better ship from the other three factions.
For example:
Missioning: Take a Caldari Ship!
Wormhole: Take a Tengu or Legion.
Small Scale Gangs: Take a Catalyst
Exploration: Take the Buzzard and not the Cheetah etc...

While this may be a little exaggerated, it pretty much shows the impression a new player like me may get after reading guides or forum commentaries.

What I'd like to know is, if the Minmatar ships got nerfed somehow in the last year? Or weather it is wrong to assume that Minmatar ships are mostly inferior to ships from other factions. (at least I didn't get that feeling last year)

Furthermore I am thinking about skilling the Loki. I already got Minmatar cruiser to V and really like the idea of flying a T3 ship, because of its diversity. But all I see in guides etc. is the advice to skill a Tengu or a Legion.
They seem to be a far better choice than the Loki in nearly any activity! Some may say, that the Loki is a little bit better in PvP. Although there seems to be a ship for any PvP role which is at least as potent as the Loki, but a lot cheaper.

Do I just get it all wrong? Or should I, for example, really skill for the Tengu?

TL:DR: Loki seems inferior in nearly every possible Eve activity, as do most Minmatar ships in comparison to the other factions. Do I just get it wrong? Should I skill the Loki or the Tengu (I already got Matar cruiser V and wanted to skill the Loki till I read some guides or commentary).
Dianor
xMONOLITHx
The Gorgon Empire
#2 - 2015-06-25 15:45:44 UTC
Bishop Hauser wrote:
Hi there!

I started playing last year, but only for a few month. I restarted my Eve career a few weeks ago and I still couldn't figure out what ships I should skill further down the road. Last year I started with Minmatar ships and a few Caldari ship skills. But at the moment I get a feeling, that for any action I want to perform in Eve, there is a better ship from the other three factions.
For example:
Missioning: Take a Caldari Ship!
Wormhole: Take a Tengu or Legion.
Small Scale Gangs: Take a Catalyst
Exploration: Take the Buzzard and not the Cheetah etc...

While this may be a little exaggerated, it pretty much shows the impression a new player like me may get after reading guides or forum commentaries.

What I'd like to know is, if the Minmatar ships got nerfed somehow in the last year? Or weather it is wrong to assume that Minmatar ships are mostly inferior to ships from other factions. (at least I didn't get that feeling last year)

Furthermore I am thinking about skilling the Loki. I already got Minmatar cruiser to V and really like the idea of flying a T3 ship, because of its diversity. But all I see in guides etc. is the advice to skill a Tengu or a Legion.
They seem to be a far better choice than the Loki in nearly any activity! Some may say, that the Loki is a little bit better in PvP. Although there seems to be a ship for any PvP role which is at least as potent as the Loki, but a lot cheaper.

Do I just get it all wrong? Or should I, for example, really skill for the Tengu?

TL:DR: Loki seems inferior in nearly every possible Eve activity, as do most Minmatar ships in comparison to the other factions. Do I just get it wrong? Should I skill the Loki or the Tengu (I already got Matar cruiser V and wanted to skill the Loki till I read some guides or commentary).

Sabre, anyone?
Ares Desideratus
Republic Military School
Minmatar Republic
#3 - 2015-06-25 15:51:51 UTC
Just pick a weapon type, for example missiles or projectiles, and spec for them. There are good, bad and ugly ships for every weapon system.

Perhaps Minmatar are the weakest race at the moment. I could not tell you. I can tell you they have many great ships to choose from, however.

It doesn't sound like you've been playing for long, so realistically you should not be worrying about the Loki just yet. I would advise flying ships such as the Thrasher, or Talwar.
ShahFluffers
Ice Fire Warriors
#4 - 2015-06-25 16:08:06 UTC  |  Edited by: ShahFluffers
What?

Has the "Buzzsaw" Thrasher fallen out of favor while I was gone? It still looks pretty good with ~350 dps, ~9k ehp, and ~1900 m/sec speed.

The Svipul is stupid strong.

Scythe Fleet Issues are basically beefier and MUCH faster Caracals.

The Stabber Fleet Issue may not be "the best" when it comes to brawling (that title goes to the Vexor Navy)... but it can hold its own as mobile support for larger ships (hint: Dual-180s + maxed tracking bonus + double webs = frigate mulcher).

And I hear good things about Typhoons fitted with Rapid Heavy Launchers.


In all seriousness...

- The Loki has always been the "weakest" of the T3Cs in terms of combat ability. However, it has a strong niche in medium-sized fleet warfare where it is essentially a super-tanky Hugginn.

- Auto-cannons are pretty weak at the moment... but they are still usable. You just have to play to their strengths (hint: falloff range) rather than bum-rush and rely on their anemic damage output.

- Unfortunately... "power creep" has happened with a lot of ships. And because Minmatar ships were already considered "quite good" they were left out of many of the buffs that other ships got. Hence, the current situation you see here.
Jacob Holland
Weyland-Vulcan Industries
#5 - 2015-06-26 06:54:37 UTC
Bishop Hauser wrote:

Small Scale Gangs: Take a Thrasher

FYP

Somewhat less flippantly; the Arty, insta-lock Thrasher is very powerful against gangs of other frigates and destroyers. In numbers they are a horrible prospect to face, depending on the numbers, intelligence and organisation the opposing fleet has you have to think about losing several of your ships before they can do anything...

Bishop Hauser
Projekt 7
#6 - 2015-06-26 08:07:08 UTC
ShahFluffers wrote:
What?

Has the "Buzzsaw" Thrasher fallen out of favor while I was gone? It still looks pretty good with ~350 dps, ~9k ehp, and ~1900 m/sec speed.

The Svipul is stupid strong.

Scythe Fleet Issues are basically beefier and MUCH faster Caracal.

The Stabber Fleet Issue may not be "the best" when it comes to brawling (that title goes to the Vexor Navy)... but it can hold its own as mobile support for larger ships (hint: Dual-180s + maxed tracking bonus + double webs = frigate mulcher).


Well ok.. at least it is something Lol

ShahFluffers wrote:

And I hear good things about Typhoons fitted with Rapid Heavy Launchers.


Hmm... I really like to hear more about it. That is the first time I read something about the Typhoon. Normally all I see in terms of BSs is that Domnix or Raven are the way to go.

ShahFluffers wrote:

In all seriousness...

- The Loki has always been the "weakest" of the T3Cs in terms of combat ability. However, it has a strong niche in medium-sized fleet warfare where it is essentially a super-tanky Hugginn.


Well then I ask you, why not take a Hugginn, when this ship is cheaper and does nearly the same? It makes me a little sad to hear this, but I am wondering, weather CCP is aware of this? Are they thinking about rebalancing T3s any time soon?

ShahFluffers wrote:

- Auto-cannons are pretty weak at the moment... but they are still usable. You just have to play to their strengths (hint: falloff range) rather than bum-rush and rely on their anemic damage output.


Why is that? Why do Missles seem supirior? What about the other two weapon systems?


ShahFluffers wrote:

- Unfortunately... "power creep" has happened with a lot of ships. And because Minmatar ships were already considered "quite good" they were left out of many of the buffs that other ships got. Hence, the current situation you see here.


And what is this current situation? So am I not wrong? It seems that Minmatar ships may have some niche usefulness in pvp, but that's it?
Lan Wang
Federal Navy Academy
Gallente Federation
#7 - 2015-06-26 08:33:14 UTC
some projectile platforms are the best at pve stuff, Vargur, Sleipnir, Machariel (pirate but still projectile based)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kagura Nikon
Native Freshfood
Minmatar Republic
#8 - 2015-06-26 09:39:13 UTC
Ares Desideratus wrote:
Just pick a weapon type, for example missiles or projectiles, and spec for them. There are good, bad and ugly ships for every weapon system.

Perhaps Minmatar are the weakest race at the moment. I could not tell you. I can tell you they have many great ships to choose from, however.

It doesn't sound like you've been playing for long, so realistically you should not be worrying about the Loki just yet. I would advise flying ships such as the Thrasher, or Talwar.



The issue happened when they both nerfed projectiles and buffed MASSIVELy hybrids at same time. Now there is no engagement envelope where projectiles are better than blasters or rails, except arti alpha strike (very limited scope).

Within tackle range medium blasters outdo COMPLETELY medium AC, same for large Blasters vs large AC. Medium rails are leaps and bounds superior to medium arti.

On the small close range weapons AC still ahve a savign grace that ships moving tend to get in and out of optimal range a lot (because the range bands are very narrow) and the blasters suffer a bit more if the target ship is not completely tackled.

So the only weapon systems in reasonable place are large arties and on lesser degree small ac.

Medium and large AC are only competitive on hulls that have falloff bonuses, and even so BARELY. The vagabond have problems matching a thorax inside tackle range.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bishop Hauser
Projekt 7
#9 - 2015-06-26 10:02:06 UTC
Kagura Nikon wrote:

The issue happened when they both nerfed projectiles and buffed MASSIVELy hybrids at same time. Now there is no engagement envelope where projectiles are better than blasters or rails, except arti alpha strike (very limited scope).


When did that happen?

Kagura Nikon wrote:

Within tackle range medium blasters outdo COMPLETELY medium AC, same for large Blasters vs large AC. Medium rails are leaps and bounds superior to medium arti.

On the small close range weapons AC still ahve a savign grace that ships moving tend to get in and out of optimal range a lot (because the range bands are very narrow) and the blasters suffer a bit more if the target ship is not completely tackled.

So the only weapon systems in reasonable place are large arties and on lesser degree small ac.

Medium and large AC are only competitive on hulls that have falloff bonuses, and even so BARELY. The vagabond have problems matching a thorax inside tackle range.


Hrmmm, this sucks! Straight
Is CCP aware of that?
Infrequent
Tidal Lock
Vapor-Lock
#10 - 2015-06-26 10:20:58 UTC  |  Edited by: Infrequent
Bishop Hauser wrote:


ShahFluffers wrote:

In all seriousness...

- The Loki has always been the "weakest" of the T3Cs in terms of combat ability. However, it has a strong niche in medium-sized fleet warfare where it is essentially a super-tanky Hugginn.


Well then I ask you, why not take a Hugginn, when this ship is cheaper and does nearly the same? It makes me a little sad to hear this, but I am wondering, weather CCP is aware of this? Are they thinking about rebalancing T3s any time soon?


Because a competent pilot with a decent fit Loki is far less likely to die than a Huginn, it is far better to put more isk into a Loki than it is the Huginn. Huginns die immediately when on field, Lokis survive far longer, they have a much larger window for reps to land.

There certainly is some minnie ships that aren't in a good place at the moment and could use some love, but there's still plenty that are viable in many situations.
dor amwar
Pator Tech School
Minmatar Republic
#11 - 2015-06-26 11:26:05 UTC
from way back, minmatar ships have always been the target of complaints by the other races and they were successful in getting them nerfed because minmatar have a fairly small population base compared to other races and didn't scream back loud enough. combine that with ccp preference for gall and cal, minmater has always had any successful ship nerfed to the point it wasn't even usable. and then since few ccp devs fly minmater, i think they don't always consider what is needed to fly them, and they over nerf. plus, having the split weapon system, always made training them much longer to skill for both a good fit and to be competitive. what did ccp do, just changed more ships to missile boats.

you will always see comments about how this faction minmater ship is as good as this t2, or how in this very particular, rare situation they are good, and always the 'alpha'. a good example was an earlier post comparing a scythe fleet with a caracal. look in any recent battle report, small or large, and you will see most of the ships are not minmatar, both in numbers and types.

i think ccp could have gone a long way to improve the fotm problem by giving a racial bonus to flying one of your own races ships. not going to happen. i would suggest cross training into other races ships.

Lloyd Roses
Artificial Memories
#12 - 2015-06-26 12:20:20 UTC
If by minmatar ship you mean a stiletto, a svipul, a sabre, a scimitar, huginn, rapier or a sleipnir, they're in an awesome state. But yes, most of those don't use guns. Minmatar ships with guns are generally garbage.
afkalt
Republic Military School
Minmatar Republic
#13 - 2015-06-26 12:29:12 UTC
Fleet scythe is nice.
Bishop Hauser
Projekt 7
#14 - 2015-06-26 12:37:53 UTC  |  Edited by: Bishop Hauser
It seems, that my impression wasn't that wrong.

Anyways, what is the problem with the guns?
Lan Wang
Federal Navy Academy
Gallente Federation
#15 - 2015-06-26 12:54:09 UTC
i personally dont see an issue, some of the best pve ships are projectile based, vargur, sleipnir, machariel are great ships, then you have the panther for the blops which is maybe the best blops, the jaguar is a great brawling assault frig, loki, tornado and thrasher are great at instalocking and alpha damage.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Vek Hareka
Fist Bumps All Around
#16 - 2015-06-26 12:56:58 UTC
Bishop Hauser wrote:

Do I just get it all wrong? Or should I, for example, really skill for the Tengu?


Wherever I turn and look, I see Minnie ships.

That red pod shooter on Amarr undock ? Resebo'ed Svipul.
That solo hunter in the WH ? Stealthy Loki.
That camper on the null entrance ? Cloaky Sabre.
That scam-courier finisher in the low-sec joint ? Fast-locking Tornado.
That hero-logi in the shield doctrine fleet ? Cap stable Scythe.
That pesky interceptor coming ahead to scram for his friend behind ? Stiletto.

I say space-wrecks have a great deal of use.

Here comes a time, ganker,

When blingfits cease to sparkle,

When hermophite looses its luster,

When the station hangar becomes a prison

And all that is left is a capsuleer's love for his fedo.

Ares Desideratus
Republic Military School
Minmatar Republic
#17 - 2015-06-26 14:44:04 UTC
Kagura Nikon wrote:
[quote=Ares Desideratus]The vagabond have problems matching a thorax inside tackle range.

That's just not true. A Thorax would have to be using Neutrons with Null to be able to project meaningful damage to the edge of scram range. But a more realistic situation would be Ion blasters because it is quite difficult to fit Neutrons on a Thorax and still get a reasonable tank out of it. Neutrons are fine if you fit a super light tank but then you have absolutely no business getting near a Vaga in one, that is, even if you could catch him in the first place!

I don't understand why so many people want to fly the Vaga as a speed tanking brawler these days. The ship is the perfect kiter. It can project damage reasonably well, has very good tracking, it's one of the fastest cruisers in the game with a very solid tank, signature, resist combo + a medium neut. It's the perfect solo and small gang nano kiter. Don't fly a Vaga into scram range on a Deimos and then complain about AC imbalance.

Having said all that I'm not against an AC change but Min are not quite as horrible as some say.
ShahFluffers
Ice Fire Warriors
#18 - 2015-06-26 15:43:11 UTC  |  Edited by: ShahFluffers
Bishop Hauser wrote:
That is the first time I read something about the Typhoon. Normally all I see in terms of BSs is that Domnix or Raven are the way to go.

I should add with the caveat "in small to medium-sized gangs."

Missiles ships are still out of favor when it comes to fleet warfare due to missile delay.

The Typhoon gains particular notoriety because it has a damage application bonus (explosion radius) AND can be decently armor tanked.

Bishop Hauser wrote:
why not take a Hugginn, when this ship is cheaper and does nearly the same? It makes me a little sad to hear this, but I am wondering, weather CCP is aware of this? Are they thinking about rebalancing T3s any time soon?

Lets put it this way...
The Loki can easily get a tank of 150,000+ effective hitpoints. The Huginn can barely get to 40,000 effective hitpoints.

And CCP have been talking about rebalancing capitals, supercapitals, and Tech 3 Cruisers for some time now.
Either they are still crunching numbers in the back trying to find some semblance of balance with all the different sub-systems or they are completely redoing the entire Tech 3 Cruiser paradigm or they simply have no idea what to do with them.

That said though... even after any supposed rebalance it will be a safe bet that the Loki will still be used in the same role for the same reason (because Recon ships are, by default, supposed to be "thin").
It is not all bad though. The Huginn has some very big strengths at the small to medium gang level. It can web farther (40km rather than the Loki's 25km), fly faster (~300 m/sec faster), and is immune to Direction Scan (new ability given after Recons were balanced).

Bishop Hauser wrote:
Why is that (ACs being weaker)? Why do Missles seem supirior? What about the other two weapon systems?

ACs were the dominant weapon system for many years. So when CCP took a look at other weapon systems they decided to buff them and not ACs (infact, they nerfed ACs a bit).
The result is that hybrids, particularly blasters, are now the final word in close range brawling.
However, ACs can be used to great effect when "scram-kiting" (look it up).
And Artillery is the same as it always has been... terrible tracking... bad dps... supreme alpha.

As for missiles... in small gangs and kiting tactics, missiles are quite popular because they don't have to deal with tracking and they have rather long ranges.

Bishop Hauser wrote:
what is this current situation? So am I not wrong? It seems that Minmatar ships may have some niche usefulness in pvp, but that's it?

Not wrong. But not right either. Every ship now has a niche and usefulness. Minmatar ships just got the relatively shorter stick compared to some others. This does not mean they are "not viable"... merely that they aren't "kings" in most classes anymore.

The simple fact of the matter is that the lineup of ships being used in today's meta is FAR more diverse*** than in the age when Minmatar ships were known as "Winmatar."


***Yes, I said it. More diverse. Even with the many complaints about Ishtars, T3Ds, and lack of battleship viability/flexibility... the meta is still more diverse that it was 2 years ago.
Lloyd Roses
Artificial Memories
#19 - 2015-06-26 19:36:51 UTC
Lan Wang wrote:
i personally dont see an issue, some of the best pve ships are projectile based, vargur, sleipnir, machariel are great ships, then you have the panther for the blops which is maybe the best blops, the jaguar is a great brawling assault frig, loki, tornado and thrasher are great at instalocking and alpha damage.


This is some optimism.

It's impossible to deny that minmatar ships have strong advantages and some amazing one-trick ponies in their line-up. However, picking a ship to get a job done is not only regarding their strengths, but also checking what strengths alternatives would offer for the same job - and this is where minmatar rapidly goes down the gutter.

The stabber is faster than a thorax, and buys a 30% speed advantage at the cost of over 100% of additional dps you chose to not pick. The rupture has a utility high the Vexor doesn't actually have. But if the vexor does sacrifice a high for a medium neut, it still does almost twice the damage, has more tank, goes faster. The vaga moves faster than a cerb, but also doesn't have remotely anywhere near the damage or application/projection a cerb has. Putting those two next to each other raises the question if the vaga is actually a ship of the *same class* or if a dev was just drunk and said *fugg minmatar*.

Minmatar ships can be useful in some niches, doesn't remedy the fact they're buying a slight advantage in one niche at the cost of massive disadvantages in every single other aspect.
Webvan
All Kill No Skill
#20 - 2015-06-26 21:25:42 UTC
Bishop Hauser wrote:
Last year I started with Minmatar ships and a few Caldari ship skills.

For example:
Missioning: Take a Caldari Ship!
Wormhole: Take a Tengu or Legion.
Small Scale Gangs: Take a Catalyst
Exploration: Take the Buzzard and not the Cheetah etc...

FW Missioning: Take a Manticore
Wormhole: Take a Manticore
Small Scale Gangs: Take a Manticore
Combat Exploration: Take the Hawk

I'm in it for the money

Ctrl+Alt+Shift+F12

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