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[Rebalance] The Wrecks

First post First post
Author
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#81 - 2015-06-25 20:50:02 UTC
Daichi Yamato wrote:
ugly inside wrote:


take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.


I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game?


Ok, then a counter-proposal - on destroying wreck it turns into some salvage you can scoop. Less then you can get using the salvager though. There, mystery and problem solved.
Trader Bongo McButtStash
State War Academy
Caldari State
#82 - 2015-06-26 00:57:48 UTC  |  Edited by: Trader Bongo McButtStash
I just got it to 75 mil without leviathan boosts or links, 100 mil is so easy. If I knew how to use EFT I'd add it in. (remember leviathan boosts are a massive boost to shield HP, and erebus boosts are a massive boost to armor)

http://i.imgur.com/tIhYAMm.png

I don't know how CCP deals with linking images on the forum so forgive me if I break any rules.

Please, at least do your homework if you're going to pretend to know things.

edit:

This is all against the premise anyway, this is a really good change and it makes sense; I'm tired of having titan wrecks instantly killed every single time they're created, and same with super carriers and capitals. It's unfair that ships with 100k+ EHP have a wreck that a frigate can 1shot, it's poor game balance and this thing would make for a great and fair change.

CCP you added in cool wrecks to be seen, not to be killed instantly!
Nyalnara
Marauder Initiative
#83 - 2015-06-26 07:00:17 UTC
Rhamnousia Nosferatu wrote:
Nyalnara wrote:
Been fiddling with Pyfa, easily go up to 50M.


Yes, 'easily' consisting of titan links, T2 trimarks, HG Slaves, and purple fit. Now double that somehow, please. Roll


Nope, T3 links because i was lazy, and midgrade snake only.

French half-noob.

Non, je ne suis pas gentil.

Anthar Thebess
#84 - 2015-06-26 10:49:25 UTC
It is not about making insane EHP, but forcing people that kill wrecks on field to put effort in this.
I love idea about "mining" the wrecks , but lets get as much support to ehp buff , before fleet warp changes hit.

If for CCP is hard to difference wreck types and EHP , lets just boost all wreck EHP from 500 to around 10.000.
Still 1 variable that is probably sitting somewhere in the database.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#85 - 2015-06-26 11:49:21 UTC  |  Edited by: Rhamnousia Nosferatu
Trader Bongo McButtStash wrote:

Please, at least do your homework if you're going to pretend to know things.


I don't know much about titans, never claimed to, and as I said - not sure but seriously doubt 100mil ehp. It seems I made a mistake, my bad.

To explain where the mistake came from - I did my EFT-ing with avatar in eft, with avatar as booster (didn't know erebus was better) and did not overheat harders, so ye, it can actually go for a burst tank of over 100mil EHP (2 minutes 20 seconds before hardeners burning out).
BTW, either something's wrong with my EFT or yours since I could not get your 72 mil on levi if I fit a clear pilot (no implants) and no boosters on the exact same fit (I get 65 mil ehp). Either way, it could be argued that EHP is irrelevant for the wreck as its very dependent on the situation (as this disscussion has shown) and once the ship pops only its base HP value should count.

EDIT: All the EFT warrioring aside, I stand by my comments on the wreck changes (-1 atm)
Nyalnara
Marauder Initiative
#86 - 2015-06-26 12:11:20 UTC
Anthar Thebess wrote:
If for CCP is hard to difference wreck types and EHP


No, it's not hard, as they manage to load different models based on size (S, M, L, and all Caps), and they also keep track as whether it was a T1 or T2 hull before being wrecked...

French half-noob.

Non, je ne suis pas gentil.

Jin Kugu
Make Luv Not War
Goonswarm Federation
#87 - 2015-06-26 12:27:26 UTC
Rhamnousia Nosferatu wrote:
[quote=Trader Bongo McButtStash]
EDIT: All the EFT warrioring aside, I stand by my comments on the wreck changes (-1 atm)


Popping wrecks is already common in nullsec and I don't doubt that with fleetwarp changes anti-support roles will be ordered to always shoot wrecks in range.

At the moment there is nothing at all you can do to stop someone from killing a wreck instantly. Anything can lock and kill it instantly. There is no counterplay.

Can you give any reason balancing wrecks is not a good change for everyone? Your comment was that this buffs people looting wrecks too, wich is a pretty obvious result of these changes. Is there any gameplay or balance reason this is not a good thing?

Your personal feelings towards certain groups are not a reason to stop good changes.
Laidai Proset
Science and Trade Institute
Caldari State
#88 - 2015-06-26 13:51:21 UTC  |  Edited by: Laidai Proset
seems like a change that benefits everybody, and just makes sense.

maybe make it an average of the raw hp of the CLASS of ships, and not the fitted ships, so like

0.5k for a noobship/shuttle
2k for a frigate
3.5k for a destroyer
5k for a cruiser (mining barges)
10k for a battlecruiser
20k for a battleship
75k for carrier/dreadnaught/freighter/jumpfreighter/orca/rorqual
150k for supercarrier/titan

this makes it so it's not nearly as big as the actual ship (with no fittings) but big enough so that having a wreck is relevant
Anthar Thebess
#89 - 2015-06-26 14:20:47 UTC  |  Edited by: Anthar Thebess
Jin Kugu wrote:

Popping wrecks is already common in nullsec and I don't doubt that with fleetwarp changes anti-support roles will be ordered to always shoot wrecks in range.

At the moment there is nothing at all you can do to stop someone from killing a wreck instantly. Anything can lock and kill it instantly. There is no counterplay.

Can you give any reason balancing wrecks is not a good change for everyone? Your comment was that this buffs people looting wrecks too, wich is a pretty obvious result of these changes. Is there any gameplay or balance reason this is not a good thing?

Your personal feelings towards certain groups are not a reason to stop good changes.


I posted thing about ganking , as this is obvious that this will be also considered as some buff to this activity - every one is aware about this.

When you fly a while in nullsec you will notice how fast people are adapting to new stuff - as here is just adapt , or die.
When we are talking about kiting, long range doctrines - in order to engage enemy you need to be in similar doctrine , or have ability to tackle enemy ships , especially when they starting to die as "reps are not holding".

Basic ship used to tackle large group of enemy ships is a dictor, dictor that cannot probe by himself, so he can warp to other fleet member or for example a wreck in the middle of enemy fleet.

Nullsec FC are not stupid people. Inability to warp fleet will be abused , and clearing the field from potential warpins will be very important task. This will not be something new, countless times i already did this after FC requested this.
You can instantly lock any wreck and kill it using one gun.

Now , the question is.
Do we want this to work this way after next patch.
I don't . After years playing this game i had enough blue balling over the years.

Killing wrecks will be used mostly to prevent bigger engagements not to promote them.
I prefer to die than constantly rewarp on the battlefield - as this is fun.

This will not make higsec ganking harder or easier, scooping stuff by other freighter will give the pilot aggro - any one can tackle it.

You see a broken mechanic connected to fleet hangars , address this issue to CCP.

Wrecks must be harder to kill if we want nice, bloody brawls.



Laidai Proset wrote:
seems like a change that benefits everybody, and just makes sense.

maybe make it an average of the raw hp of the CLASS of ships, and not the fitted ships, so like

0.5k for a noobship/shuttle
2k for a frigate
3.5k for a destroyer
5k for a cruiser (mining barges)
10k for a battlecruiser
20k for a battleship
75k for carrier/dreadnaught/freighter/jumpfreighter/orca/rorqual
150k for supercarrier/titan

this makes it so it's not nearly as big as the actual ship (with no fittings) but big enough so that having a wreck is relevant


Quite high numbers, but i guess keeping 500ehp on a interceptor was mistake from my side.
Dead frigate can be very important warp point.
ham mover cruise
School of Applied Knowledge
Caldari State
#90 - 2015-06-26 16:26:29 UTC
wreck shooting currently has no counterplay, glad to see this change, +1
Frostys Virpio
State War Academy
Caldari State
#91 - 2015-06-26 16:28:51 UTC
ham mover cruise wrote:
wreck shooting currently has no counterplay, glad to see this change, +1


Creating more wrecks or initiating warp faster?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#92 - 2015-06-26 18:21:33 UTC  |  Edited by: Rhamnousia Nosferatu
Jin Kugu wrote:

Your personal feelings towards certain groups are not a reason to stop good changes.


Neither should yours feeling or vested interests be reason to promote bad changes, Jin Blam. At least I don't try to hide behind easily traceable atls when trying to appear 'non-biased'.

Anyway, had you read this thread from the beginning you would have seen that I have no problem with such a change in case of changing looting mechanics which allow for 100% safe looting using DST hanger.
Lloyd Roses
Artificial Memories
#93 - 2015-06-26 18:25:51 UTC
Think the focus should rest on warpable spots around the grid due to wrecks (or lore-wise: any lockable mass floating around), not the wrecks or their survival themselves.

If three pings on each and every gate in null is now a prereq to even think about fighting, that'd be dull. If a gate would have *public pings* due to wreckage (from the last fight still) floating, that would enhance gameplay by quite a margin though.
Anthar Thebess
#94 - 2015-06-27 22:51:49 UTC
CCP want people to show how capable they are in fleets.
20k ehp broadcasted wreck will die instantly , but multiple people will need to use cycle of all guns.

Now 1 gun = 1 dead wreck.

Summarizing .
In order to kill 8 wrecks , currently we need 1 person , ungrouped guns and 8 gun battleship.
After this change we will need 20-60 people to do the same depending on the doctrine.

THIS IS VERY IMPORTANT CHANGE.
Colonel Mortis
Coven Of Witches
C0VEN
#95 - 2015-06-29 08:15:38 UTC
+1 support
Gladius Nova
Doomheim
#96 - 2015-06-30 06:34:17 UTC
Good idea!
Anthar Thebess
#97 - 2015-06-30 20:59:04 UTC
Keep this topic visible by posting.
Epsilon Dog
Omega Armament
#98 - 2015-07-05 22:00:32 UTC
+1
Iain Cariaba
#99 - 2015-07-05 22:40:41 UTC
Daichi Yamato wrote:
ugly inside wrote:


take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.


I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game?

The proper volumes, and it's not as much as you think, of ammonium nitrate and fuel oil will effectively reduce a car into wreckage spread over a good area. Wreckage like this is pretty much useless for salvage.
Drammie Askold
Hideaway Hunters
The Hideaway.
#100 - 2015-07-07 10:25:03 UTC
Seems a good idea.

As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."